The iron gates that block paths, could you maybe make the middle of it an iron door with a block above with buttons on either side? that would let this be awesome to play in adventure mode!
This mod isn't really designed around adventure mode game-play, in the sense that I haven't introduced any unbreakable blocks for game-play purposes. I don't really see why you'd want to play this in adventure mode. I give you all the tools you need right at the start anyway.
The fences are used partly to indicate to the player that you aught to have tools and stuff at the ready going in, and to help indicate that you might want to explore the top of the tower before the basement. Putting iron doors down there I feel would not improve anything. But that's just my reasoning about it.
Is there a version for 1.5.2? I have to use 1.5.2 for my mods mainly.
Not yet.. maybe this coming week after I release the update for 1.6.2 i'll try for 1.5.2 version. I just did a whole bunch of refactoring that should make the job of porting the mod around a lot easier.
It's also going to be a bit of a challenge to manage access to 1.6 items and blocks.
Cool mod. I think it would be cool though if tue dungeons genrated a bit more rarely. The idea is great!
I kept them spawning close together because I enjoy what happens when they link together underground... which they commonly do. At some point I'll most likely expose the ability to adjust how far apart they normally generate.
Chests should generate a little bit less, to make the find more intense.
Also, you should add a command to start generating dungeons, so it's easier for server owners to turn it on and off.
Although, this is awesome!
You should add little easter egg items, like speed boots etc.
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Chests should generate a little bit less, to make the find more intense.
Also, you should add a command to start generating dungeons, so it's easier for server owners to turn it on and off.
Although, this is awesome!
You should add little easter egg items, like speed boots etc.
I was about to edit that post xD Beat me too it.
So, if i typed in a command on a server, would it start generating the land?
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
when i downloaded the mod it worked untill i generated the world
heres the whole crash report:---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 7/9/13 8:16 AM
Description: Updating screen events
java.lang.NoClassDefFoundError: greymerk/roguelike/CommandSpawnDungeon
at ik.<init>(ServerCommandManager.java:12)
at net.minecraft.server.MinecraftServer.<init>(SourceFile:97)
at bkw.<init>(SourceFile:36)
at ats.a(SourceFile:1431)
at auy.a(SourceFile:202)
at awb.a(SourceFile:69)
at auy.a(SourceFile:302)
at awb.d(SourceFile:128)
at awb.m(SourceFile:107)
at ats.k(SourceFile:1158)
at ats.S(SourceFile:663)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
Caused by: java.lang.ClassNotFoundException: greymerk.roguelike.CommandSpawnDungeon
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
... 13 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ik.<init>(ServerCommandManager.java:12)
at net.minecraft.server.MinecraftServer.<init>(SourceFile:97)
at bkw.<init>(SourceFile:36)
at ats.a(SourceFile:1431)
at auy.a(SourceFile:202)
at awb.a(SourceFile:69)
at auy.a(SourceFile:302)
at awb.d(SourceFile:128)
at awb.m(SourceFile:107)
-- Affected screen --
Details:
Screen name: blq
Stacktrace:
at ats.k(SourceFile:1158)
at ats.S(SourceFile:663)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_14, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 163630968 bytes (156 MB) / 192282624 bytes (183 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2mod
LWJGL: 2.9.0
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2302, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I originally did it to troll a friend of mine when we were test playing the mod, but it wound up adding a lot more compelling challenge to the process of gearing up through loot (since you can't just make yourself full irons in 15 minutes) so i decided to leave it in as a design aspect of this mod..
I personally think it's more fun because it forces you to use stuff like leathers and chain for a lot longer than you probably would otherwise.
when i downloaded the mod it worked untill i generated the world
heres the whole crash report:---- Minecraft Crash Report ----
...
Caused by: java.lang.ClassNotFoundException: greymerk.roguelike.CommandSpawnDungeon
...
It looks to me like you didn't include the directory called greymerk in the jar. Probably what happened is that it tried to register the spawn dungeon command blew up because it couldn't find the class file it was calling.
try installing the mod again. but make sure you include EVERYTHING in the zip file.
Can you make a config file for the server that allows players to turn on or off the ore spawning? That'd be great! A friend and I want to do a let's play survival with this.
In this version? yes.. in the next version to be released next week I've changed it so that they won't do that.
This mod isn't really designed around adventure mode game-play, in the sense that I haven't introduced any unbreakable blocks for game-play purposes. I don't really see why you'd want to play this in adventure mode. I give you all the tools you need right at the start anyway.
The fences are used partly to indicate to the player that you aught to have tools and stuff at the ready going in, and to help indicate that you might want to explore the top of the tower before the basement. Putting iron doors down there I feel would not improve anything. But that's just my reasoning about it.
I don't have premium to get the 1.6.1 Jar
Maturity is required to succeed, but can only succeed itself if both sides have it.
Not yet.. maybe this coming week after I release the update for 1.6.2 i'll try for 1.5.2 version. I just did a whole bunch of refactoring that should make the job of porting the mod around a lot easier.
It's also going to be a bit of a challenge to manage access to 1.6 items and blocks.
I kept them spawning close together because I enjoy what happens when they link together underground... which they commonly do. At some point I'll most likely expose the ability to adjust how far apart they normally generate.
...and Minebook, check it out here! https://minebook.me/?ruid=37620
No, but it was amusing. so i left it that way.
I was very tempted to very rarely booby-trap a chest now and then.. but i was in a rush trying to get everything else ready by patch day.
I'm pretty sure somewhere down the road I'm going to make use of those trapped chests to do horrible things.
Also, you should add a command to start generating dungeons, so it's easier for server owners to turn it on and off.
Although, this is awesome!
You should add little easter egg items, like speed boots etc.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
They do,
There is,
I did.
I was about to edit that post xD Beat me too it.
So, if i typed in a command on a server, would it start generating the land?
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
heres the whole crash report:---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 7/9/13 8:16 AM
Description: Updating screen events
java.lang.NoClassDefFoundError: greymerk/roguelike/CommandSpawnDungeon
at ik.<init>(ServerCommandManager.java:12)
at net.minecraft.server.MinecraftServer.<init>(SourceFile:97)
at bkw.<init>(SourceFile:36)
at ats.a(SourceFile:1431)
at auy.a(SourceFile:202)
at awb.a(SourceFile:69)
at auy.a(SourceFile:302)
at awb.d(SourceFile:128)
at awb.m(SourceFile:107)
at ats.k(SourceFile:1158)
at ats.S(SourceFile:663)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
Caused by: java.lang.ClassNotFoundException: greymerk.roguelike.CommandSpawnDungeon
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
... 13 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ik.<init>(ServerCommandManager.java:12)
at net.minecraft.server.MinecraftServer.<init>(SourceFile:97)
at bkw.<init>(SourceFile:36)
at ats.a(SourceFile:1431)
at auy.a(SourceFile:202)
at awb.a(SourceFile:69)
at auy.a(SourceFile:302)
at awb.d(SourceFile:128)
at awb.m(SourceFile:107)
-- Affected screen --
Details:
Screen name: blq
Stacktrace:
at ats.k(SourceFile:1158)
at ats.S(SourceFile:663)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_14, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 163630968 bytes (156 MB) / 192282624 bytes (183 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2mod
LWJGL: 2.9.0
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2302, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I originally did it to troll a friend of mine when we were test playing the mod, but it wound up adding a lot more compelling challenge to the process of gearing up through loot (since you can't just make yourself full irons in 15 minutes) so i decided to leave it in as a design aspect of this mod..
I personally think it's more fun because it forces you to use stuff like leathers and chain for a lot longer than you probably would otherwise.
It looks to me like you didn't include the directory called greymerk in the jar. Probably what happened is that it tried to register the spawn dungeon command blew up because it couldn't find the class file it was calling.
try installing the mod again. but make sure you include EVERYTHING in the zip file.
That's my best guess anyway.