It's not really ON the image, it's underneath it so I suppose it's easy to confuse.
Well, by my definition the link is "on" the image since you click the image to follow the link, we could argue sematics until the cows come home but basically the link is there, it's a big button that says "download", it's really not all that unclear.
I keep getting this error when I try to install zombe mod for 1.7.2
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 4/5/14 11:28 AM
Description: Initializing game
java.lang.IllegalAccessError: tried to access field bll.ac from class zombe.ZER
at zombe.ZER.<init>(ZER.java:14)
at zombe.ZMod.overloadEntityRender(ZMod.java:5240)
at zombe.ZMod.initOverrides(ZMod.java:602)
at azd.Z(MinecraftOverlay.java:608)
at azd.e(MinecraftOverlay.java:907)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at zombe.ZER.<init>(ZER.java:14)
at zombe.ZMod.overloadEntityRender(ZMod.java:5240)
at zombe.ZMod.initOverrides(ZMod.java:602)
at azd.Z(MinecraftOverlay.java:608)
-- Initialization --
Details:
Stacktrace:
at azd.e(MinecraftOverlay.java:907)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 30378552 bytes (28 MB) / 191365120 bytes (182 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
Mod Pack: Unknown / None
LiteLoader Mods: 2 loaded mod(s)
- Macro / Keybind Mod version 0.10.03
- WorldEditCUI version 1.7.2_02
LaunchWrapper: 12 active transformer(s)
- Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.CrashReportTransformer
- Transformer: optifine.OptiFineClassTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.ChatPacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.MinecraftOverlayTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.CustomPayloadPacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.LoginSuccessPacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.ServerChatPacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.JoinGamePacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.ServerCustomPayloadPacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.LiteLoaderCallbackInjectionTransformer
- Transformer: net.eq2online.macros.transformers.CollectionPacketTransformer
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 6530D GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [_1.7__R3D.CRAFT_DR-128x_v0.1.5.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Can I get a drag-and-drop version for 1.7.2? I honestly and entirely HATE installers because you can't ever specify the jar to modify. Optifine is already giving me enough of a headache because they removed their drag-and-drop versions. Installers are a bad idea.
Basically what I think he's complaining about, which annoys me to no end as well, is how the installers always make their own separate profile instead of allowing you to chain tweaks or manually drag-n-drop classes into the jar. Now I understand there's a reason modders prefer using the JSON file instead of distributing class files, but I've always found opening the jar with winrar and tossing in hundreds of class files to be the most convenient way to install numerous mods in one profile.
Computer-illiterate players on my server already had a hard enough time dragging and dropping class files in winrar. How can they be expected to be able to manually edit a JSON file when they want to install 5 mods in the same profile? Automatic installers sure as hell aren't going to do it for them. They just install everything in it's own profile. I understand that the tweak loading system is still new and unrefined, but it doesn't take a rocket scientist to figure out that some people might want to install the mod in an already existing profile. If mod developers added that one simple feature you'd probably see 90% of the complaining disappear.
are you planning on releasing Intellij IDEA project files? you said that you were planning to do so a while back.
Yes this is still going to happen, there are some other projects happening in the background which will require it soon and I am just making sure that the workflow can be properly adjusted to support both environments without one being harder to use than the other.
Basically what I think he's complaining about, which annoys me to no end as well, is how the installers always make their own separate profile
They have to though, since otherwise they'd have to point one of your existing profiles at the new "version" they create, this is only necessary because at the moment the Mojang version editor is not implemented.
No classes go in the jar, that's what tweaks are for. The copy of the vanilla jar which the installer has to make is just so that the game can load, that jar is literally just a copy of the vanilla jar though, no modifications are made to it at all, all the modifications are handled at load time by the tweaker.
Now I understand there's a reason modders prefer using the JSON file instead of distributing class files, but I've always found opening the jar with winrar and tossing in hundreds of class files to be the most convenient way to install numerous mods in one profile.
I'll say this again, we are not distributing modified class files any more, we're distributing tweaks which are loaded through Mojang's official system which required being installed in the "libraries" folder (since a tweak is a library) and then specified in the JSON. This will become easier when Mojang implement the version editor. It's also worth not confusing versions with profiles, a "version" is the actual instance of the game and a "profile" just specifies the user name, game directory and "version" to run.
Computer-illiterate players on my server already had a hard enough time dragging and dropping class files in winrar.
The whole point of the tweak system is to remove the need for this entirely. You install 1 tweak (or maybe two) and then everything else goes in "mods". Nothing needs to edit the jar at all any more and any mod still doing so is just out of date and really should be moving to the much slicker tweak system which reduces conflicts and provides all sorts of other benefits too.
How can they be expected to be able to manually edit a JSON file when they want to install 5 mods in the same profile?
They're not, in the future Mojang will provide the version editor to allow this to be done using a nice GUI, in the mean time we provide convenient installers to modify the JSON accordingly. If you want 5 mods in 1 profile, install a mod which can load other tweaks first (eg. LiteLoader or FML) then just drop the other tweaks in your "mods/<version>" folder and let the first tweaker load the others. This is infinitely more "drag-n-drop" than the old system and means that if a conflict you can just remove the offending jar instead of having to revert to an earlier backup of a monolithic jar.
Automatic installers sure as hell aren't going to do it for them. They just install everything in it's own profile.
No, the profile is irrelevant, you can delete the profile after install if you like. The version is the important thing and like I said, you can either use my installer and chain to other tweaks, or just dump the other tweak jars (of which the only ones I know of right now are forge and optifine anyway) into .minecraft/mods/1.7.2 (or whatever current version you're using) and let the "primary" tweak load the others.
I understand that the tweak loading system is still new and unrefined
Not really, it's been around for quite a while, we're on version 1.9 now and it's very solid thanks to cpw. The rough edges are mainly on the Mojang launcher but we're bridging that gap with the installers for now, making everything very easy.
but it doesn't take a rocket scientist to figure out that some people might want to install the mod in an already existing profile.
This can be done by chaining the tweakers, or, if you have an already existing version with, say - FML - you need only drop the other tweak into the mods/1.7.2 folder, which really isn't "rocket science".
If mod developers added that one simple feature you'd probably see 90% of the complaining disappear.
But what you're asking isn't possible and doesn't even make any sense, you can install a tweak into a profile since the profile doesn't have anything in it except your user name. The versions are where the configuration lives and we already support chaining those as I've explained, even though technically even that isn't necessary any more.
Hope this makes sense, it seems like the main issue is that there's a fundamental misunderstanding about how mods work in the current generation. It's very different to (and better than) to how it used to be and the old concepts no longer apply, this means you have to "un-learn" what you knew about modding before and realise that the new system is more capable and actually simpler and more robust overall.
Ack, I feel like such a n00b. Can someone help me please? I have downloaded the installer and when I load it, it tells me I must run 1.7.2 manually at least once and closes.
Trying to install so my daughter can use the Mine Little Pony mod.
Thanks in advance!
ETA: Ooooh, I think my google-fu may have improved and helped me fix the problem!
I just wanted to be sure... the current version doesn't work on 1.7.4 yet right? I looked back a few pages and my search-fu is fu-bar because I couldn't find anything.
Ack, I feel like such a n00b. Can someone help me please? I have downloaded the installer and when I load it, it tells me I must run 1.7.2 manually at least once and closes.
Trying to install so my daughter can use the Mine Little Pony mod.
Thanks in advance!
ETA: Ooooh, I think my google-fu may have improved and helped me fix the problem!
I just wanted to be sure... the current version doesn't work on 1.7.4 yet right? I looked back a few pages and my search-fu is fu-bar because I couldn't find anything.
You are correct, there aren't many mods for any version later than 1.7.2 since most mods depend on MCP and MCP is not released for any version later than 1.7.2 yet.
Liteloader is working (I think) but the MLP one isn't. Off to cry in a corner for a bit.
Thanks for replying though
MineLP isn't updated for 1.7.2 yet, you'll have to stick with the 1.6.4 version for now. I know Verdana is very actively working on it though because he's part of the same mod team as me, I expect there will be an update soon(TM).
Not sure if this has been addressed, but I did the forge compatibility thing where I extracted it to .minecraft/mods/1.7.2 and now it isn't seeing my liteloader mods anymore... Is there a step I'm missing once I do this? I've already started minecraft with the regular launcher with forge, and liteloader and liteloader works. It just doesn't see my mods anymore. Ideas?
Okay so I fixed it...sort of lol. I downloaded the .jar version and ran that and it allowed me to chain liteloader to forge (didn't with the executable for some reason. SO I did that and am using it all with magic launcher and all my mods work lol...
Basically my steps were:
1. install forge
2. run minecraft normally and make sure it's all installed right
3. install liteloader using .jar version and chain it to forge.
4. run magic launcher and pick the liteloader environment
5. load in optifine with magic launcher
6. put all my liteloader mods and forge mods into .minecraft/mods folder one at a time to make sure they all work
7. profit...
Hi Mumfrey I love voxel mods like voxelmap and voxelmenu. I know voxel map has a non liteloader/forge version i would really like if that would be possible for voxelmenu because i have optifine installed so if i install the voxelmodpack it doesnt work. So could you please make a separte version of voxelmenu that is optifine compatible and works with forge but not liteloader. (1.7.2) Thank you and sorry if im annoying. EDIT: just found out only voxelmodpack is incompatible with optifine. EDIT #2: i downloaded vovelmodpack and tryed to move over voxelmenu to my pack and when i played it crashed.
Trying to figure out what I'm doing wrong here. A lot of this stuff I don't understand yet but here goes.
I have MC and Magic Launcher 1.2.5. I've downloaded liteloader for 1.7.2 and Optifine 1.7.2 with a couple of litemods. I've installed liteloader using the executable and did not chain it to forge. When I use the standard launcher with the liteloader profile (already had 1.7.2 jar and json files) I see no changes in the game, no options, no loader, nothing related to liteloader. I've tried ML also and no joy there either. I have no "execution" of the loader. What am I doing wrong here? So many people assume we noobs know what to do and leave out critical steps or are unclear in their instructions. So what have I missed here??
Trying to figure out what I'm doing wrong here. A lot of this stuff I don't understand yet but here goes.
I have MC and Magic Launcher 1.2.5. I've downloaded liteloader for 1.7.2 and Optifine 1.7.2 with a couple of litemods. I've installed liteloader using the executable and did not chain it to forge. When I use the standard launcher with the liteloader profile (already had 1.7.2 jar and json files) I see no changes in the game, no options, no loader, nothing related to liteloader. I've tried ML also and no joy there either. I have no "execution" of the loader. What am I doing wrong here? So many people assume we noobs know what to do and leave out critical steps or are unclear in their instructions. So what have I missed here??
Thanks!
Fish
check the right side you should see a small little button if you installed it properly. Do you have forge installed? And did you use the installer or manual? Also have no idea if this mod works with magic launcher
Ok, scrudges.
I'm having problems with the download link and the first page. ALL my browsers take the dl link as a normal link, so I get a 403 reply and a white page. Secondly, ALL my browsers dosen't load any images from the first page. All the profile icons and everything around loads fine, but all the images and simular in the thread is gone.
Help Please
when i downloaded it everything is fine, its probably your computer. What is your computer specs?
Hi Mumfrey I love voxel mods like voxelmap and voxelmenu. I know voxel map has a non liteloader/forge version i would really like if that would be possible for voxelmenu because i have optifine installed so if i install the voxelmodpack it doesnt work. So could you please make a separte version of voxelmenu that is optifine compatible and works with forge but not liteloader. (1.7.2) Thank you and sorry if im annoying. EDIT: just found out only voxelmodpack is incompatible with optifine. EDIT #2: i downloaded vovelmodpack and tryed to move over voxelmenu to my pack and when i played it crashed.
The VoxelModPack isn't incompatible with Optifine, it's just not supported. You can try to use it, but if it doesn't work, they're not going to fix it. It actually works better than mcpatcher for me (mcpatcher crashes).
Eh? The link is on the image, just click it.
It's not really ON the image, it's underneath it so I suppose it's easy to confuse.
Read the installation instructions it should be clearer.
Well, by my definition the link is "on" the image since you click the image to follow the link, we could argue sematics until the cows come home but basically the link is there, it's a big button that says "download", it's really not all that unclear.
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 4/5/14 11:28 AM
Description: Initializing game
java.lang.IllegalAccessError: tried to access field bll.ac from class zombe.ZER
at zombe.ZER.<init>(ZER.java:14)
at zombe.ZMod.overloadEntityRender(ZMod.java:5240)
at zombe.ZMod.initOverrides(ZMod.java:602)
at azd.Z(MinecraftOverlay.java:608)
at azd.e(MinecraftOverlay.java:907)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at zombe.ZER.<init>(ZER.java:14)
at zombe.ZMod.overloadEntityRender(ZMod.java:5240)
at zombe.ZMod.initOverrides(ZMod.java:602)
at azd.Z(MinecraftOverlay.java:608)
-- Initialization --
Details:
Stacktrace:
at azd.e(MinecraftOverlay.java:907)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 30378552 bytes (28 MB) / 191365120 bytes (182 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
Mod Pack: Unknown / None
LiteLoader Mods: 2 loaded mod(s)
- Macro / Keybind Mod version 0.10.03
- WorldEditCUI version 1.7.2_02
LaunchWrapper: 12 active transformer(s)
- Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.CrashReportTransformer
- Transformer: optifine.OptiFineClassTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.ChatPacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.MinecraftOverlayTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.CustomPayloadPacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.LoginSuccessPacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.ServerChatPacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.JoinGamePacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.ServerCustomPayloadPacketTransformer
- Transformer: com.mumfrey.liteloader.core.transformers.LiteLoaderCallbackInjectionTransformer
- Transformer: net.eq2online.macros.transformers.CollectionPacketTransformer
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.2
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 6530D GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [_1.7__R3D.CRAFT_DR-128x_v0.1.5.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Basically what I think he's complaining about, which annoys me to no end as well, is how the installers always make their own separate profile instead of allowing you to chain tweaks or manually drag-n-drop classes into the jar. Now I understand there's a reason modders prefer using the JSON file instead of distributing class files, but I've always found opening the jar with winrar and tossing in hundreds of class files to be the most convenient way to install numerous mods in one profile.
Computer-illiterate players on my server already had a hard enough time dragging and dropping class files in winrar. How can they be expected to be able to manually edit a JSON file when they want to install 5 mods in the same profile? Automatic installers sure as hell aren't going to do it for them. They just install everything in it's own profile. I understand that the tweak loading system is still new and unrefined, but it doesn't take a rocket scientist to figure out that some people might want to install the mod in an already existing profile. If mod developers added that one simple feature you'd probably see 90% of the complaining disappear.
I suggest you report that to the developers of Zombe mod, base class editing is not supported any more.
Yes this is still going to happen, there are some other projects happening in the background which will require it soon and I am just making sure that the workflow can be properly adjusted to support both environments without one being harder to use than the other.
They have to though, since otherwise they'd have to point one of your existing profiles at the new "version" they create, this is only necessary because at the moment the Mojang version editor is not implemented.
My installer does allow you to chain tweaks.
No classes go in the jar, that's what tweaks are for. The copy of the vanilla jar which the installer has to make is just so that the game can load, that jar is literally just a copy of the vanilla jar though, no modifications are made to it at all, all the modifications are handled at load time by the tweaker.
I'll say this again, we are not distributing modified class files any more, we're distributing tweaks which are loaded through Mojang's official system which required being installed in the "libraries" folder (since a tweak is a library) and then specified in the JSON. This will become easier when Mojang implement the version editor. It's also worth not confusing versions with profiles, a "version" is the actual instance of the game and a "profile" just specifies the user name, game directory and "version" to run.
The whole point of the tweak system is to remove the need for this entirely. You install 1 tweak (or maybe two) and then everything else goes in "mods". Nothing needs to edit the jar at all any more and any mod still doing so is just out of date and really should be moving to the much slicker tweak system which reduces conflicts and provides all sorts of other benefits too.
They're not, in the future Mojang will provide the version editor to allow this to be done using a nice GUI, in the mean time we provide convenient installers to modify the JSON accordingly. If you want 5 mods in 1 profile, install a mod which can load other tweaks first (eg. LiteLoader or FML) then just drop the other tweaks in your "mods/<version>" folder and let the first tweaker load the others. This is infinitely more "drag-n-drop" than the old system and means that if a conflict you can just remove the offending jar instead of having to revert to an earlier backup of a monolithic jar.
No, the profile is irrelevant, you can delete the profile after install if you like. The version is the important thing and like I said, you can either use my installer and chain to other tweaks, or just dump the other tweak jars (of which the only ones I know of right now are forge and optifine anyway) into .minecraft/mods/1.7.2 (or whatever current version you're using) and let the "primary" tweak load the others.
Not really, it's been around for quite a while, we're on version 1.9 now and it's very solid thanks to cpw. The rough edges are mainly on the Mojang launcher but we're bridging that gap with the installers for now, making everything very easy.
This can be done by chaining the tweakers, or, if you have an already existing version with, say - FML - you need only drop the other tweak into the mods/1.7.2 folder, which really isn't "rocket science".
But what you're asking isn't possible and doesn't even make any sense, you can install a tweak into a profile since the profile doesn't have anything in it except your user name. The versions are where the configuration lives and we already support chaining those as I've explained, even though technically even that isn't necessary any more.
Hope this makes sense, it seems like the main issue is that there's a fundamental misunderstanding about how mods work in the current generation. It's very different to (and better than) to how it used to be and the old concepts no longer apply, this means you have to "un-learn" what you knew about modding before and realise that the new system is more capable and actually simpler and more robust overall.
Trying to install so my daughter can use the Mine Little Pony mod.
Thanks in advance!
ETA: Ooooh, I think my google-fu may have improved and helped me fix the problem!
Glad you got it fixed.
You are correct, there aren't many mods for any version later than 1.7.2 since most mods depend on MCP and MCP is not released for any version later than 1.7.2 yet.
Thanks for replying though
MineLP isn't updated for 1.7.2 yet, you'll have to stick with the 1.6.4 version for now. I know Verdana is very actively working on it though because he's part of the same mod team as me, I expect there will be an update soon(TM).
Basically my steps were:
1. install forge
2. run minecraft normally and make sure it's all installed right
3. install liteloader using .jar version and chain it to forge.
4. run magic launcher and pick the liteloader environment
5. load in optifine with magic launcher
6. put all my liteloader mods and forge mods into .minecraft/mods folder one at a time to make sure they all work
7. profit...
Hey you! Watch Triple C Studios Inc on YouTube! Minecraft and more!
Total mod noob here...
Trying to figure out what I'm doing wrong here. A lot of this stuff I don't understand yet but here goes.
I have MC and Magic Launcher 1.2.5. I've downloaded liteloader for 1.7.2 and Optifine 1.7.2 with a couple of litemods. I've installed liteloader using the executable and did not chain it to forge. When I use the standard launcher with the liteloader profile (already had 1.7.2 jar and json files) I see no changes in the game, no options, no loader, nothing related to liteloader. I've tried ML also and no joy there either. I have no "execution" of the loader. What am I doing wrong here? So many people assume we noobs know what to do and leave out critical steps or are unclear in their instructions. So what have I missed here??
Thanks!
Fish
when i downloaded it everything is fine, its probably your computer. What is your computer specs?
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog