Bugs: A LOT of missing textures
Redstone EMP Does nothing?
Dynamite is as strong as TNT (Odd)
Dynamite creates invisible blocks that regenerate when you relog, or place blocks on top of them
Grappling hooks don't seem to work for me.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
The fact it's going to have so many possibilities to be compatible with other material-adding mods is a step up from balkon's mod.
The progress is amazing, so keep up the good work (^^)
As for my requests, I would like AleXndrTheGr8st's SimpleOres and NetherRocks compatibility.
And as stated previously, IndustrialCraft 2 is updated to 1.5+ on their Nightly (Daily) Builds over at Jenkins so compatibility with that would be awesome. In addition, Compatibility with IC2's addon, GregTech would be an awesome plus as well :3 and I guess you can do something bio-related with forestry o.o (I'm just filled up with ideas XD)
Just some ideas, The Ore Dictionary should be extremely useful in this case XD
And apparently I'm not getting the textures glitch as stated previously, even without unzipping the file. Is it because I'm on a UNIX System? O.o
Bugs:
Some missing textures
Redstone EMP Does nothing?
Dynamite is as strong as TNT (Odd)
Dynamite creates invisible blocks that regenerate when you relog, or place blocks on top of them
Grappling hooks don't seem to work for me.
All i found so far
The missing textures happen when you don't unzip the mod folder. I am working on a fix for this now.
I noticed you said that dual wield is not available yet in the shield section and was curious if you are planning to allow shields to be wielded with another weapon or to keep them as is?
I would like to add some form of dual wielding in the future.
With Metallurgy, can you add the enchantments from it?
Rollback Post to RevisionRollBack
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
Could you add a config file because it clashes with IC2 item IDs. Or atleast post the used item IDs. Anyway, awesome mod. I like it better than balcons
Does this work With Balkons weapons mod since some weapons have the crafting recipes
In 0.2 I added an alternate crafting recipe option in the config which will basically rotate all of the recipes on there side. If you have conflicting recipes simply do this.
Could you add a config file because it clashes with IC2 item IDs. Or atleast post the used item IDs. Anyway, awesome mod. I like it better than balcons
There is a config but I did the item IDs differently then most mods. All of the IDs are derived from one number (9000 something) and are either plus one or minus one etc. For example the wooden battle axe is 9000 +1, the stone battle axe is 9000 + 2 etc. There is no way to individually change the IDs, that's just the way its setup. If you want to change the IDs simply change the 9000 something number to something that will move all of the items to something that works.
Fixed & fabulous, finally got it to work by configuring a ton of stuff. Really fun, and really awesome.
Some balancing notes though:
~ Right-clicking the Hammer to smash it does way too much damage. I took a Vampire from Grimoire of Gaia with 160 hp/80 hearts down in about 3 or 4 hits (on creative, for testing).
~ The Mace, I love it. It's a bit too strong though. When it said something about critical hits, I thought ''nice'', but normally doing 5 hp damage and sometimes 13 hp is a bit... OP?
That's it for the balancing, I hope a 0.2b version will fix this, and also the missing textures.
Thanks in advance,
~ Dylan
EDIT:
After testing the Battleaxes and Hammers from the Wooden/Stone tiers, I found out that these are incredibly OP. Nerving them (and the higher tier ones too) is really necessary, for the Wooden and Stone tiers I'd actually suggest removing them, since they are made with such incredibly common materials.
I will definitely keep those recommendations in mind.
With Metallurgy, can you add the enchantments from it?
Already done =D
All of the weapons have there enchantments given to them by the Metallurgy team, it took a while to do, but I knew support wouldn't be complete without it.
Can I see the log? I added in a couple of things for me to identify any problems if they ever cropped up.
In 0.2 I added an alternate crafting recipe option in the config which will basically rotate all of the recipes on there side. If you have conflicting recipes simply do this.
There is a config but I did the item IDs differently then most mods. All of the IDs are derived from one number (9000 something) and are either plus one or minus one etc. For example the wooden battle axe is 9000 +1, the stone battle axe is 9000 + 2 etc. There is no way to individually change the IDs, that's just the way its setup. If you want to change the IDs simply change the 9000 something number to something that will move all of the items to something that works.
Glad to here =D
I will definitely keep those recommendations in mind.
Already done =D
All of the weapons have there enchantments given to them by the Metallurgy team, it took a while to do, but I knew support wouldn't be complete without it.
Is there an option in the config to change tempRedstoneBlock?
Its conflicting with another mod.
Hi my friends, I have a problem, when I try to make a spear or another weapons the item's icon says "texture missing" and I can't see the weapon. Only I don't see the texture. The rest work perfect.
TuxWeapons 0.2b is here! - Balanced some weapons - Fixed texture bug
- Now a .jar mod!
- Fixed Grappling Hooks... again
- Added Biomes O Plenty and Twilight Forest support
Tell me what you think about the balances, they are not permanent just testing new things, I do believe this will work well. (By the way fighting an Ur-Ghast from Twilight Forest with a crossbow is quite fun =D). Hopefully this will be the last time grappling hooks will need to be fixed. Do download this new update and test out the mod support, I'm really happy that the creator of biomes o plenty decided to make custom textures for his mud tier of weapons, they look really great, you should check them out. Nothing like getting smacked in the face by a mud grappling hook =D
2013-06-25 14:27:46 [SEVERE] [ForgeModLoader] Caught exception from TuxWeapons
java.lang.NoSuchFieldError: Texture
at TuxWeapons.TuxCraft.itemCrossBow.<init>(itemCrossBow.java:40)
at TuxWeapons.TuxCraft.TuxWeaponsCore.load(TuxWeaponsCore.java:296)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:93)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:141)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:430)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
It says SMP compatible in the title but this is happening.
fixed the post
No error report = no help, simple
Fixed the post.
<3
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
The progress is amazing, so keep up the good work (^^)
As for my requests, I would like AleXndrTheGr8st's SimpleOres and NetherRocks compatibility.
And as stated previously, IndustrialCraft 2 is updated to 1.5+ on their Nightly (Daily) Builds over at Jenkins so compatibility with that would be awesome. In addition, Compatibility with IC2's addon, GregTech would be an awesome plus as well :3 and I guess you can do something bio-related with forestry o.o (I'm just filled up with ideas XD)
Just some ideas, The Ore Dictionary should be extremely useful in this case XD
And apparently I'm not getting the textures glitch as stated previously, even without unzipping the file. Is it because I'm on a UNIX System? O.o
The missing textures happen when you don't unzip the mod folder. I am working on a fix for this now.
It's coming I have permission.
I would like to add some form of dual wielding in the future.
I will contact the mod author right now.
I'm not sure what your problem is then. For trouble shooting purposes what is your metallurgy copper ingot ID?
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
The copper ingot id is 26250.
My problem is probably me just being stupid right now, I'll keep trying it.
Website: http://lightningpig333.com
Can I see the log? I added in a couple of things for me to identify any problems if they ever cropped up.
In 0.2 I added an alternate crafting recipe option in the config which will basically rotate all of the recipes on there side. If you have conflicting recipes simply do this.
There is a config but I did the item IDs differently then most mods. All of the IDs are derived from one number (9000 something) and are either plus one or minus one etc. For example the wooden battle axe is 9000 +1, the stone battle axe is 9000 + 2 etc. There is no way to individually change the IDs, that's just the way its setup. If you want to change the IDs simply change the 9000 something number to something that will move all of the items to something that works.
Glad to here =D
I will definitely keep those recommendations in mind.
Already done =D
All of the weapons have there enchantments given to them by the Metallurgy team, it took a while to do, but I knew support wouldn't be complete without it.
Is there an option in the config to change tempRedstoneBlock?
Its conflicting with another mod.
No that's my bad. I'll add that in the next update.
I can translate the objects name to spanish.
Any chance of seeing the other recipes for bolts or anything similar in future versions ?
- Balanced some weapons
- Fixed texture bug
- Now a .jar mod!
- Fixed Grappling Hooks... again
- Added Biomes O Plenty and Twilight Forest support
DOWNLOAD
Tell me what you think about the balances, they are not permanent just testing new things, I do believe this will work well. (By the way fighting an Ur-Ghast from Twilight Forest with a crossbow is quite fun =D). Hopefully this will be the last time grappling hooks will need to be fixed. Do download this new update and test out the mod support, I'm really happy that the creator of biomes o plenty decided to make custom textures for his mud tier of weapons, they look really great, you should check them out. Nothing like getting smacked in the face by a mud grappling hook =D
Follow me on Twitter for all sorts of updates and other neat stuff!
https://twitter.com/TuxCraft42
Also if anyone wants to set up a Survival Games server with TuxWeapons installed I want to be in the first round.
It says SMP compatible in the title but this is happening.
When is this happening?
I know it's smp compatible because all of the screenshots I took were on multiplayer.
Yep! =D Took a while but it works!