Lol. People often says that Nodus is better
This mod isn't meant to emulate a HC. HC's mostly have their own methods for bypass vanilla and NC systems and made things a little bit less stable (Talking about stacktraces while enabling modules in XClient and Kinky lol...)
Anyone using Mac and can't install CE Xray Addon? Don't Forget to add your JVM Arguements in Magic Launcher. Because i Maded a CE Installation for Magic Launcher. Please skip to 9:09 of the video because i forgot to add a scene for XSplit.. Sorry... For wasting your time.. Plus the JVM Arguements in the Installation..
The Meaning of Life, the Universe, and Everything.
Join Date:
1/24/2011
Posts:
657
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Time to nit-pick again! Woo!
Why do you check for "if(this.isActive())"? If you're already using doRender I'm assuming your module should obviously be enabled. If it was disabled, the method shouldn't even be called.
WHY THE FLAT PACKAGE SYSTEM WHY?!?
It's just so much cleaner and you don't use it! ;-;
Why do you check for "if(this.isActive())"? If you're already using doRender I'm assuming your module should obviously be enabled. If it was disabled, the method shouldn't even be called.
WHY THE FLAT PACKAGE SYSTEM WHY?!?
It's just so much cleaner and you don't use it! ;-;
"Why do you check for "if(this.isActive())"? If you're already using doRender I'm assuming your module should obviously be enabled. If it was disabled, the method shouldn't even be called."
LOL, my bad, just I was forgot to remove it when I was testing another enabling system, sorry!
"WHY THE FLAT PACKAGE SYSTEM WHY?!?
It's just so much cleaner and you don't use it! ;-;"
Heh.
Put in /versions/Forgexxxxx/Forgexxxxx.jar
Edit Profile -> Check Arguments -> Copy + Paste
Maybe the reason why xray is not working for me is that I have forge 1.6.4-Forge9.11.1.953 and this on page one says 'Use ONLY forge 9.11.1.944 and down!' ?
The other functions that i access using the "g" interface work....but not xray. When I hit "x" all it does is fullbright. I have your jar in my mods folder and copied the 2 xray files into my forge jar (1.6.4-Forge9.11.1.953) after deleting META-INF.
I am using your "Latest Release", and my total jvm arguments is -Xmx2048M -Xms2048M -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true
Maybe the reason why xray is not working for me is that I have forge 1.6.4-Forge9.11.1.953 and this on page one says 'Use ONLY forge 9.11.1.944 and down!' ?
The other functions that i access using the "g" interface work....but not xray. When I hit "x" all it does is fullbright. I have your jar in my mods folder and copied the 2 xray files into my forge jar (1.6.4-Forge9.11.1.953) after deleting META-INF.
I am using your "Latest Release", and my total jvm arguments is -Xmx2048M -Xms2048M -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true
Really, never tested.
Lol. People often says that Nodus is better
This mod isn't meant to emulate a HC. HC's mostly have their own methods for bypass vanilla and NC systems and made things a little bit less stable (Talking about stacktraces while enabling modules in XClient and Kinky lol...)
Woah woah!
I don't know how to do it nowadays and IDK how CBJ managed to do that since health is bugged itself.
Thanks for made that video
I'll made one too.
Woah woah!
Lol.
Woah woah!
If not, is it possible to add it? (First suggestion by me XD)
Dafuq is this.
BTW: In 1.6.2 version when I actvate P. No fall and No Fall together, I can't eat food. Not sure if this is supposed to happen.
Put that in the jar and add the arguments
Woah woah!
I know enough to us winrar to add to a jar, but add to which jar? Also, what do you mean by add the arguments?
Haven't modded in a long time (been busy with other things!)
Any new features to this mod?
Heh.
Put in /versions/Forgexxxxx/Forgexxxxx.jar
Edit Profile -> Check Arguments -> Copy + Paste
Yes, but mostly improvements, you can test it yourself
Woah woah!
Why do you check for "if(this.isActive())"? If you're already using doRender I'm assuming your module should obviously be enabled. If it was disabled, the method shouldn't even be called.
WHY THE FLAT PACKAGE SYSTEM WHY?!?
It's just so much cleaner and you don't use it! ;-;
Maybe I have too many mods? Time to check... oh god I'm scared.
BTW, did you see my question? Do you know if there is an updated, multiplayer compatible version of this mod:
http://www.minecraftforum.net/topic/918540-11-autocraft/
If not, can you add it?
"Why do you check for "if(this.isActive())"? If you're already using doRender I'm assuming your module should obviously be enabled. If it was disabled, the method shouldn't even be called."
LOL, my bad, just I was forgot to remove it when I was testing another enabling system, sorry!
"WHY THE FLAT PACKAGE SYSTEM WHY?!?
It's just so much cleaner and you don't use it! ;-;"
Ok. I'll use it
IDK, I don't want to modify (or ASM) GuiInventory.
Woah woah!
Maybe the reason why xray is not working for me is that I have forge 1.6.4-Forge9.11.1.953 and this on page one says 'Use ONLY forge 9.11.1.944 and down!' ?
The other functions that i access using the "g" interface work....but not xray. When I hit "x" all it does is fullbright. I have your jar in my mods folder and copied the 2 xray files into my forge jar (1.6.4-Forge9.11.1.953) after deleting META-INF.
I am using your "Latest Release", and my total jvm arguments is -Xmx2048M -Xms2048M -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true
COMPUTER OVERLOAD HOLY %#@*!
Kay.
That's fine, but use Forge .944 and down.
Woah woah!
No.
Woah woah!