I want to change Slope texture to reinforced stone.(as you do by right-clicking on slope with desired block in hand)
Almost any base/normal block from my 120+ modpack is working with slopes good.
Even in newest 117.921 version of IC2 i cant apply any block as cover/overlay. Tested on empty MC just with forge 7.8.1.738, IC2, Carpenters v1.63.
IC2 has its blocks set up as the same way as things like Chests and Furnaces, which cannot be put on a carpenter block.
It's possible they changed something - moved onto a custom block renderer, or gave the block additional properties using tile entities. I'm considering adding an override in the config to allow custom blocks - but it's totally experimental because it more often than not won't render correctly.
This is a good idea for people who want to experiment, of course at their own risk! I suppose a side effect could be as you said, not render properly. Another might be that it doesn't inherit the properties of the block, and as long as the texture shows up right, I could live with that.
Would also appreciate possibility of setting if you can open hatch by right click or not
Although it would be desirable under certain situations, it made more sense to have it function more like vanilla doors. If you're using an iron-type cover, it must be redstone-activated.
Alright, I know it's only been a few days but I have pushed v1.7 with quite a few bugfixes and a few new additions.
I've corrected most, if not all, of the bugs that have been reported recently.
Regarding cover block restrictions: they're now loosened by default (and can be re-enabled in config file). If the block is not a plant, and does not have a tile entity, it can be used. This opens up some neat possibilities like iron bars on the sides of windows, and of course allows other things like IC2's blocks to be used as covers with no ill-effects. I can't guarantee that some blocks won't look weird though!
Other newness includes the Carpenter's Chisel. Until I update the op: it's an iron ingot above a stick for the recipe. This tool obviously allows patterns to be chiseled into the blocks! It may not look pretty on some blocks, but on some it's magnificent. Chiseling neighboring blocks will pick up on nearby chisel patterns to ease the click-requirements of making a chiseled wall, for instance.
Let me know if any bugs pop up!
EDIT: Fixed bug in downloads at time of this edit. Caused major crash if destroying blocks in survival mode.
EDIT2: Fixed rendering mishaps when breaking block. I haven't found anything else out of the ordinary, I consider the download to be in a good state now.
Ah, my bad then - thanks a lot for taking the time to go through those logs. I will have to revert anyway though, as I have "Custom NPCs" mod which ties me down to old forge versions. Sorry for misplacing the blame and I hope I can update again soon
all of this new features are Awesome! you dont have to make "Carpenters Door", carpenter's gates can be placed on top of eachother instead, and if you power them with redstone only 2 opens
i also noticed that carpenters blocks are taking texture of vanilla lever, torch, redstone torch, rails and tripwire hook:
i also noticed that carpenters blocks are taking texture of vanilla lever, torch, redstone torch, rails and tripwire hook:
With the new option in the config that allows most any block to work except for plants and items. We were aware that some things might looked messed up such as what you show in the picture. However this option allows some blocks from other mods to be used. I would just suggest not using items that look ugly as a cover
Regarding cover block restrictions: they're now loosened by default (and can be re-enabled in config file). If the block is not a plant, and does not have a tile entity, it can be used. This opens up some neat possibilities like iron bars on the sides of windows, and of course allows other things like IC2's blocks to be used as covers with no ill-effects. I can't guarantee that some blocks won't look weird though!
I live in Creative Mode ! The real selling point wat the picket fence and layered effects. If it doesn't conflict with Pam's Mods, this is becoming part of my base pack. Please keep up the excellent work!
Alright, I know it's only been a few days but I have pushed v1.7 with quite a few bugfixes and a few new additions.
I've corrected most, if not all, of the bugs that have been reported recently.
Regarding cover block restrictions: they're now loosened by default (and can be re-enabled in config file). If the block is not a plant, and does not have a tile entity, it can be used. This opens up some neat possibilities like iron bars on the sides of windows, and of course allows other things like IC2's blocks to be used as covers with no ill-effects. I can't guarantee that some blocks won't look weird though!
Other newness includes the Carpenter's Chisel. Until I update the op: it's an iron ingot above a stick for the recipe. This tool obviously allows patterns to be chiseled into the blocks! It may not look pretty on some blocks, but on some it's magnificent. Chiseling neighboring blocks will pick up on nearby chisel patterns to ease the click-requirements of making a chiseled wall, for instance.
Let me know if any bugs pop up!
EDIT: Fixed bug in downloads at time of this edit. Caused major crash if destroying blocks in survival mode.
EDIT2: Fixed rendering mishaps when breaking block. I haven't found anything else out of the ordinary, I consider the download to be in a good state now.
I'm out for a while, can't wait to get back and try out the new stuff!
all of this new features are Awesome! you dont have to make "Carpenters Door", carpenter's gates can be placed on top of eachother instead, and if you power them with redstone only 2 opens
While this is true, if you want a door that only opens on one side then an actual carpenter door will be needed. I have also been using the gates as doors until actual doors are implemented. I believe they are low priority if being thought about at all.
Rollback Post to RevisionRollBack
Spoiler tags are your friends when posting errors. USE THEM!
Heey, thank you very much for keeping updates for 1.5.2 as well I can't update since MultiMC and TinkerC are updated... Really thanks
EDIT: That chiseled patterns are depthfighting with the original texture, at least with OptiFine U D5
EDIT2: There's a bug with slab face optimalization:
1. They shouldn't be depth-fighting.. it's all rendered at once. I'm using OptiFine_1.5.2_HD_U_D5. Unless you're able to take a screenshot, or otherwise describe it in more detail, I'm not sure.
2. Whoops. I've actually been playing the game today (crazy!) and noticed slopes need some face rendering work as well. Will push it in next update.
Which MC version, and which Forge version - I will try your configuration out.
1. They shouldn't be depth-fighting.. it's all rendered at once. I'm using OptiFine_1.5.2_HD_U_D5. Unless you're able to take a screenshot, or otherwise describe it in more detail, I'm not sure.
2. Whoops. I've actually been playing the game today (crazy!) and noticed slopes need some face rendering work as well. Will push it in next update.
Minecraft 1.6.2, forgot the exact version. From 9.10.0.776 to 9.10.0.789.
I'm working out some kinks for version 1.71. It seems it had a few more problems that I overlooked.
CZDanol: I can fix the patterns flickering by doing all the rendering on the second render pass (I think).. I just wonder if that has any performance penalties.
IC2 has its blocks set up as the same way as things like Chests and Furnaces, which cannot be put on a carpenter block.
I do believe this feature was asked for quite a few pages back. If anyone has any ideas for patterns, let me know!
c_death: I fixed the slope and stair bug you reported - thanks!
This is a good idea for people who want to experiment, of course at their own risk! I suppose a side effect could be as you said, not render properly. Another might be that it doesn't inherit the properties of the block, and as long as the texture shows up right, I could live with that.
So is this a "pattern overlay" that will show up on top of the texture that is on the block? Or brand new textures?
It's like an overlay but it blends with the existing texture using the alpha rendering pass.
I peeked at the version of Forge you're using and it lacks the method I'm using to translate sides.
Use Forge 7.8.1.738 and you'll be good to go.
Although it would be desirable under certain situations, it made more sense to have it function more like vanilla doors. If you're using an iron-type cover, it must be redstone-activated.
I've corrected most, if not all, of the bugs that have been reported recently.
Regarding cover block restrictions: they're now loosened by default (and can be re-enabled in config file). If the block is not a plant, and does not have a tile entity, it can be used. This opens up some neat possibilities like iron bars on the sides of windows, and of course allows other things like IC2's blocks to be used as covers with no ill-effects. I can't guarantee that some blocks won't look weird though!
Other newness includes the Carpenter's Chisel. Until I update the op: it's an iron ingot above a stick for the recipe. This tool obviously allows patterns to be chiseled into the blocks! It may not look pretty on some blocks, but on some it's magnificent. Chiseling neighboring blocks will pick up on nearby chisel patterns to ease the click-requirements of making a chiseled wall, for instance.
Let me know if any bugs pop up!
EDIT: Fixed bug in downloads at time of this edit. Caused major crash if destroying blocks in survival mode.
EDIT2: Fixed rendering mishaps when breaking block. I haven't found anything else out of the ordinary, I consider the download to be in a good state now.
I too am waiting for Noppes to update.
i also noticed that carpenters blocks are taking texture of vanilla lever, torch, redstone torch, rails and tripwire hook:
With the new option in the config that allows most any block to work except for plants and items. We were aware that some things might looked messed up such as what you show in the picture. However this option allows some blocks from other mods to be used. I would just suggest not using items that look ugly as a cover
As Mineshopper said:
Have a great day!
I threw in the "no plant" restriction, but I suppose I could flesh it out a bit more to restrict blocks that normally wouldn't have a full texture.
Will get to it - eventually! I think when I start working on this again (hopefully not anytime soon) I am going to try to clean it up a bit.
I'm out for a while, can't wait to get back and try out the new stuff!
While this is true, if you want a door that only opens on one side then an actual carpenter door will be needed. I have also been using the gates as doors until actual doors are implemented. I believe they are low priority if being thought about at all.
Regarding door: I do believe I have heard that suggestion before.. but I'm not sure
I would love to have better doors, but I will need to write it from scratch since vanilla's implementation just doesn't do it for me.
EDIT: And OP brought up to date for those that are curious.
Check your forge log, or post it up for me so I can take a look at it.
The forge log only shows up to me logging in, and the achievements being set up. I haven't been having these freezes before the update.
Which MC version, and which Forge version - I will try your configuration out.
1. They shouldn't be depth-fighting.. it's all rendered at once. I'm using OptiFine_1.5.2_HD_U_D5. Unless you're able to take a screenshot, or otherwise describe it in more detail, I'm not sure.
2. Whoops. I've actually been playing the game today (crazy!) and noticed slopes need some face rendering work as well. Will push it in next update.
Minecraft 1.6.2, forgot the exact version. From 9.10.0.776 to 9.10.0.789.
I'm working out some kinks for version 1.71. It seems it had a few more problems that I overlooked.
CZDanol: I can fix the patterns flickering by doing all the rendering on the second render pass (I think).. I just wonder if that has any performance penalties.