i am sondrex but you can call me sondrex76 if somebody know a forum admin can you tell me i realy want to talk with them about why i got banned for no reason at all.
suggestion: make it possible to give different dropped items have different despawnrate, set in the config. i have seen it be done before but that mod is unstable and does not have the place feature, i would love to give some items (all saplings) an fast despawn time and the rest of the items an higher.
the items not listet could get the deafult value set in the config. i realy hope you implement this, i realy like your mod
it could be like this:
Despawn time:
6:20
626:40
Rollback Post to RevisionRollBack
i am sondrex but you can call me sondrex76 if somebody know a forum admin can you tell me i realy want to talk with them about why i got banned for no reason at all.
suggestion: make it possible to give different dropped items have different despawnrate, set in the config. i have seen it be done before but that mod is unstable and does not have the place feature, i would love to give some items (all saplings) an fast despawn time and the rest of the items an higher.
the items not listet could get the deafult value set in the config. i realy hope you implement this, i realy like your mod
it could be like this:
Despawn time:
6:20
626:40
Well, this sounds like an interesting idea. I would certainly have to rewrite some stuff about the config and all that despawning, but that could be an interesting feature. Definitely going to my to-do list.
Well, this sounds like an interesting idea. I would certainly have to rewrite some stuff about the config and all that despawning, but that could be an interesting feature. Definitely going to my to-do list.
cool
Rollback Post to RevisionRollBack
i am sondrex but you can call me sondrex76 if somebody know a forum admin can you tell me i realy want to talk with them about why i got banned for no reason at all.
i found a bug (well i think it is a bug): if i drop a sapling on stone and it despawnes it get placed, and that should not be possible becouse its not any dort or grass under it, can you get the items to check the block its on if it can get planted there? could be a config so different plants could be planted when despawning on different blocks, so it couls make it like this:
item:6-Block:2:0,3:0
and so on, this would make it possible to make different trees that uses different blocks to get planted on the right place, if the right block is not under the item when it despawnes it should just dissapear.
this is just a bug report/ suggestion and i hope you will fix the bug pasrt of it in some way.
also the items i have set to get placed sometimes hower one block ower the ground when it got dropped in a corner.
Rollback Post to RevisionRollBack
i am sondrex but you can call me sondrex76 if somebody know a forum admin can you tell me i realy want to talk with them about why i got banned for no reason at all.
Great mod, but I agree with sondrex: The saplings should only plant if they meet the requirements (on dirt, not sand) or else you get them planted everywhere. It would also be great if the saplings would only plant if there *isn't* another sapling planted within 2-3 (or configurable) spaces away from another already planted sapling.
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Updated to v1.0.4!
The bug with items getting placed incorrectly near edges should now be fixed.
Also there are now checks for all the block-type plants (saplings!, dead bushes, grass, cacti) if the block they are going to be placed on meets the requirements (solid top surface, grass/dirt or sand for cacti, appropiate light level - higher than 7 for saplings, lower than 13 for mushrooms).
I plan to make the next update in the course of the next week, so by the weekend we should have some of the other suggested features implemented too!
i found a bug when using this with buildcraft, the items that get dropped by the filler will have the deafult deespawnrate of this mod instead of having the one from the buildcraft config (about 0,5-2 sec) this made it so i had to uninstall this mod since this made the filler basicly an sheap, energy sheap quarry
i found a bug when using this with buildcraft, the items that get dropped by the filler will have the deafult deespawnrate of this mod instead of having the one from the buildcraft config (about 0,5-2 sec) this made it so i had to uninstall this mod since this made the filler basicly an sheap, energy sheap quarry
I don't know much of buildcraft, but if you leave the despawntime in the config at its default value of 6000 (~5 sec) my mod will not even attempt to change the despawntime. So you should see it's not a bug but rather a misconfiguration issue.
I will change my code a bit though, so that only the configured items (or all if affectAllBlocks is set to true) get their despawntime changed.
Can I get permission to use it in my modpack? (I didn't see any information about modpack permissions. If you already stated your rules I apologize for missing it.)
Can I get permission to use it in my modpack? (I didn't see any information about modpack permissions. If you already stated your rules I apologize for missing it.)
Yeah no problem, just follow the rules stated in my main post (just added them).
Request! When you get to your To Do list and make the, Bones spawn Skeleton, please have a 1.5.2
Of course, you definitely don't have to if it inconveniences you in the slightest, but it would be cool to see that, I've never seen anything like it besides Slimes generating more slimes upon death u.u
Thank you if you do, thanks for the mod anyway if you don't,
Would it be possible to make this mod more compatible with buildcraft as currently when a filler breaks a block and it appears as a drop it turns into a block and that could make an infinite loop.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
found it out
the items not listet could get the deafult value set in the config. i realy hope you implement this, i realy like your mod
it could be like this:
Despawn time:
6:20
626:40
Well, this sounds like an interesting idea. I would certainly have to rewrite some stuff about the config and all that despawning, but that could be an interesting feature. Definitely going to my to-do list.
item:6-Block:2:0,3:0
and so on, this would make it possible to make different trees that uses different blocks to get planted on the right place, if the right block is not under the item when it despawnes it should just dissapear.
this is just a bug report/ suggestion and i hope you will fix the bug pasrt of it in some way.
also the items i have set to get placed sometimes hower one block ower the ground when it got dropped in a corner.
The bug with items getting placed incorrectly near edges should now be fixed.
Also there are now checks for all the block-type plants (saplings!, dead bushes, grass, cacti) if the block they are going to be placed on meets the requirements (solid top surface, grass/dirt or sand for cacti, appropiate light level - higher than 7 for saplings, lower than 13 for mushrooms).
I plan to make the next update in the course of the next week, so by the weekend we should have some of the other suggested features implemented too!
I don't know much of buildcraft, but if you leave the despawntime in the config at its default value of 6000 (~5 sec) my mod will not even attempt to change the despawntime. So you should see it's not a bug but rather a misconfiguration issue.
I will change my code a bit though, so that only the configured items (or all if affectAllBlocks is set to true) get their despawntime changed.
Keep scrolling. Just keep scrolling...
Yep, working on it right now, hope I manage to get it through this weekend (lots of IRL stuff keeping me busy).
Also now only the configured items (or all if set to affectAllBlocks) get their despawntime changed.
Wow, that was quick. Thanks!
Keep scrolling. Just keep scrolling...
Can I get permission to use it in my modpack? (I didn't see any information about modpack permissions. If you already stated your rules I apologize for missing it.)
TheCountChuckula's Mods on CurseForge
Yeah no problem, just follow the rules stated in my main post (just added them).
Of course, you definitely don't have to if it inconveniences you in the slightest, but it would be cool to see that, I've never seen anything like it besides Slimes generating more slimes upon death u.u
Thank you if you do, thanks for the mod anyway if you don't,
River
The idea being that if 4 saplings are close enough (or in an item stack), they will be spread out to regrow tall.
In the overworld, this affects jungle trees.
In EBXL, they now have smarts to do this themselves.
But twilight forest, sadly, does not -- and it has several new 2x2's.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?