Hello, I have some nooby questions. Dont hit too hard. I just dont understand the whole ore/dust/ingot flood
Since I installed TE my vanilla furnace smelts a new type of silver ingot out of my silver dust
I could understand that TE smelts his own new type of silver ingot in its own machines but why the hell overwrite vanilla and IC furnaces?
How can I prevent TE to add yet another type silver ingot? exchanging in ore.dictionary is not really a good solution
Or how do I at least prevent TE from changing vanilla and other mods furnaces to produce TE-Kinda-silver
What I would like best is to have only 1 type of each ingot.
What is the benefit of having more than 1 type of silver ingot?
If the ore-dictionary already has silver ingot in it, then DONT add your own type. Is that not possible?
cheers
Why does it matter? They're interchangeable. There's no difference. Also, TE adds it's own silver ore. You may have been using that, instead of IC2 ore.
Why does it matter? They're interchangeable. There's no difference. Also, TE adds it's own silver ore. You may have been using that, instead of IC2 ore.
They don't stack. There is a difference. Its annoying. Thankfully they are interchangable, but it would be nice that mods using the forge dictionary actually used the 'principal' ore for world generation purposes.
They don't stack. There is a difference. Its annoying. Thankfully they are interchangable, but it would be nice that mods using the forge dictionary actually used the 'principal' ore for world generation purposes.
You do realize this is also the thread for omnitools? You know about the lexicon right?
You do realize this is also the thread for omnitools? You know about the lexicon right?
That doesnt help me when I am actually out mining. Or are you suggesting I just carry one with me? Its an avoidable problem - the lexicon *could* be redundant if the different versions of the same ores just didn't spawn in the first place.
That doesnt help me when I am actually out mining. Or are you suggesting I just carry one with me? Its an avoidable problem - the lexicon *could* be redundant if the different versions of the same ores just didn't spawn in the first place.
You could turn one ore off, or just carry one with you, they are portable after all.
That doesnt help me when I am actually out mining. Or are you suggesting I just carry one with me? Its an avoidable problem - the lexicon *could* be redundant if the different versions of the same ores just didn't spawn in the first place.
That would be a discussion with the Forge guys. They would have to add ore generation for every type of ore anyone wanted to use so that it would be universal.
Oh and about the ingots thing from earlier, they are different in different mod's machines due to the same reason, they can't assume you have another mod installed to smelt silver. There is no "Vanilla" silver so they aren't overwriting it.
Why does it matter? They're interchangeable. There's no difference. Also, TE adds it's own silver ore. You may have been using that, instead of IC2 ore.
Well, I already have lots of RP2 silver and now I only get the TE type because even the vanilla furnace produces TE-Silver...
Would be nice if the mod had an option -> already_have_silver_smelting_dont_overwrite_it = true;
Well, I already have lots of RP2 silver and now I only get the TE type because even the vanilla furnace produces TE-Silver...
For one, it's making TE silver cause your putting TE silver ore in it.
Secondly, Omnitools.
Thirdly, if #2 doesn't work, just live with it. They may not stack, but they can be used together in recipes. Including block forms. Which could probably help you turn them all into one type.
i got a strange problem.
just downloaded cofhcore 1.5.1.5
made a fresh minecraft 1.5.2 install with multimc
now when i start minecraft i get a error saying "fml found a problem .....blah blah blah ....Cofhcore : minimum version required is 1.5.1.3 .
Oo
anyone know why this is happening
is mc1.5.2 messing things up so bad that cofhcore doesnt even know which version it is XD
Actually it's an FML "feature", it checks that COFH Core doesn't match the minecraft version, silently ignores this and just not loads it. Then goes on complaining about it missing
If you look in your log you'll see
2013-05-06 19:42:44 [SEVERE] [ForgeModLoader] The coremod cofh.asm.CoFHPlugin is requesting minecraft version 1.5.1 and minecraft is 1.5.2. It will be ignored.
For one, it's making TE silver cause your putting TE silver ore in it.
Secondly, Omnitools.
Thirdly, if #2 doesn't work, just live with it. They may not stack, but they can be used together in recipes. Including block forms. Which could probably help you turn them all into one type.
I smelt IC2 dust in a VANILLA furnace and it gives me TE-ingots...
I believe it only works if you have IC2 installed, but it gives you a lot more control over which ores/ingots/dusts/nuggets show up in your game. Having multiple types of the same material might not be a problem for some people, but for others, it really breaks game immersion. OreDupeFix can help
Edit: The GregTech mod might also have a feature similar to this.
For me at least OreDupeFix has some problems and crashes MC. (V1.5.1 and 50 Mods XD)
When using it you should at first edit the config AND OreDupeFix does not change the Worldgeneration.
ty for the headsup. It works fine for me. but then again I only have 16 mods but no crashes so far... Will report when it ruins my day
worldgen is fine for me as it is. I configured it so only one type per ore is generated.
Unified ingots and dusts make my sorting-setup much easier
Hello, I have some nooby questions. Dont hit too hard. I just dont understand the whole ore/dust/ingot flood
Since I installed TE my vanilla furnace smelts a new type of silver ingot out of my silver dust
I could understand that TE smelts his own new type of silver ingot in its own machines but why the hell overwrite vanilla and IC furnaces?
How can I prevent TE to add yet another type silver ingot? exchanging in ore.dictionary is not really a good solution
Or how do I at least prevent TE from changing vanilla and other mods furnaces to produce TE-Kinda-silver
What I would like best is to have only 1 type of each ingot.
What is the benefit of having more than 1 type of silver ingot?
If the ore-dictionary already has silver ingot in it, then DONT add your own type. Is that not possible?
cheers
That is possible, but it's non-sensical. TE has (in many peoples' opinions) the best looking ores/ingots/dusts. It also allows for *complete* customization of said ore spawn, including disabling.
You can easily disable TE stuff, or you can disable everything else, and use TE to adjust the quantities. There is absolutely 0 reason for me to "defer" to another mod if I detect the ingot. Also, there is no way of knowing if that ingot can actually be acquired.
Here's an example - say RP2 ores are disabled, but the Silver Ingot is registered. If I automatically disable my ores and ingot because I detected the RP2 ingot, well good job, I just wrecked your world.
Or, say there's a werewolf mod that adds silver, but there's only 1 silver ore per 32 chunks. Well, the ore and ingot are still in the dictionary, I better defer...and TE is now unplayable.
There simply isn't enough information to go on, and there's no good reason to do it, especially since I give you the ability to configure everything related to ores and ingots.
There simply isn't enough information to go on, and there's no good reason to do it, especially since I give you the ability to configure everything related to ores and ingots.
I agree that auto-disabling ores is a bad idea, but for dusts and ingots IMHO the default behavior should be that if something is already registered in the ore dict, other mods should just use it as the result from their recipes rather than registering another copy.
The situation when someone can get half a dozen different copper ingots and dusts that don't stack is TBH stupid.
Storage blocks and nuggets are even worse, because many mods (*shakefist* at RP2 and TC3) don't even use the oredict properly for them, so it easily gets to the point where some items can't be crafted because you can't get the right kind of block/nugget.
Since I installed TE my vanilla furnace smelts a new type of silver ingot out of my silver dust
I could understand that TE smelts his own new type of silver ingot in its own machines but why the hell overwrite vanilla and IC furnaces?
How can I prevent TE to add yet another type silver ingot? exchanging in ore.dictionary is not really a good solution
Or how do I at least prevent TE from changing vanilla and other mods furnaces to produce TE-Kinda-silver
What I would like best is to have only 1 type of each ingot.
What is the benefit of having more than 1 type of silver ingot?
If the ore-dictionary already has silver ingot in it, then DONT add your own type. Is that not possible?
cheers
Why does it matter? They're interchangeable. There's no difference. Also, TE adds it's own silver ore. You may have been using that, instead of IC2 ore.
They don't stack. There is a difference. Its annoying. Thankfully they are interchangable, but it would be nice that mods using the forge dictionary actually used the 'principal' ore for world generation purposes.
You do realize this is also the thread for omnitools? You know about the lexicon right?
That doesnt help me when I am actually out mining. Or are you suggesting I just carry one with me? Its an avoidable problem - the lexicon *could* be redundant if the different versions of the same ores just didn't spawn in the first place.
You could turn one ore off, or just carry one with you, they are portable after all.
That would be a discussion with the Forge guys. They would have to add ore generation for every type of ore anyone wanted to use so that it would be universal.
Oh and about the ingots thing from earlier, they are different in different mod's machines due to the same reason, they can't assume you have another mod installed to smelt silver. There is no "Vanilla" silver so they aren't overwriting it.
Well, I already have lots of RP2 silver and now I only get the TE type because even the vanilla furnace produces TE-Silver...
Would be nice if the mod had an option -> already_have_silver_smelting_dont_overwrite_it = true;
For one, it's making TE silver cause your putting TE silver ore in it.
Secondly, Omnitools.
Thirdly, if #2 doesn't work, just live with it. They may not stack, but they can be used together in recipes. Including block forms. Which could probably help you turn them all into one type.
Actually it's an FML "feature", it checks that COFH Core doesn't match the minecraft version, silently ignores this and just not loads it. Then goes on complaining about it missing
If you look in your log you'll see
2013-05-06 19:42:44 [SEVERE] [ForgeModLoader] The coremod cofh.asm.CoFHPlugin is requesting minecraft version 1.5.1 and minecraft is 1.5.2. It will be ignored.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
I smelt IC2 dust in a VANILLA furnace and it gives me TE-ingots...
Ok, then that's weird. It's probably a bug, but TE is on 1.5.1 now, so 1.4.7 isn't maintained. For now, just follow step 2, or step 3.
Everyone suggests getting OmniTools and using the Lexicon, but nobody ever suggests this: http://forum.industr...d&threadID=8846
I believe it only works if you have IC2 installed, but it gives you a lot more control over which ores/ingots/dusts/nuggets show up in your game. Having multiple types of the same material might not be a problem for some people, but for others, it really breaks game immersion. OreDupeFix can help
Edit: The GregTech mod might also have a feature similar to this.
cheers
OreDupeFix 3.1
ty for the headsup. It works fine for me. but then again I only have 16 mods but no crashes so far... Will report when it ruins my day
worldgen is fine for me as it is. I configured it so only one type per ore is generated.
Unified ingots and dusts make my sorting-setup much easier
thanks!
That is possible, but it's non-sensical. TE has (in many peoples' opinions) the best looking ores/ingots/dusts. It also allows for *complete* customization of said ore spawn, including disabling.
You can easily disable TE stuff, or you can disable everything else, and use TE to adjust the quantities. There is absolutely 0 reason for me to "defer" to another mod if I detect the ingot. Also, there is no way of knowing if that ingot can actually be acquired.
Here's an example - say RP2 ores are disabled, but the Silver Ingot is registered. If I automatically disable my ores and ingot because I detected the RP2 ingot, well good job, I just wrecked your world.
Or, say there's a werewolf mod that adds silver, but there's only 1 silver ore per 32 chunks. Well, the ore and ingot are still in the dictionary, I better defer...and TE is now unplayable.
There simply isn't enough information to go on, and there's no good reason to do it, especially since I give you the ability to configure everything related to ores and ingots.
I agree that auto-disabling ores is a bad idea, but for dusts and ingots IMHO the default behavior should be that if something is already registered in the ore dict, other mods should just use it as the result from their recipes rather than registering another copy.
The situation when someone can get half a dozen different copper ingots and dusts that don't stack is TBH stupid.
Storage blocks and nuggets are even worse, because many mods (*shakefist* at RP2 and TC3) don't even use the oredict properly for them, so it easily gets to the point where some items can't be crafted because you can't get the right kind of block/nugget.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Good thing Flat Bedrock is an option then.
Lemming, why are you so awesome?