OMG I had an idea A turret, mounted on a golem (like obby or large cobblestone)
This is seriously a great idea. Separate crafting recipes for the body parts, perhaps, then build like a 4-block high golem? Right-click him with a turret in hand and it gets equipped on him! Throw on a saddle and ride him! While riding, press Ctrl (or a .config key) to fire arrows where your crosshair is pointing!
Of course, that sounds like a in the pant's worth of coding, so I'm not sure how possible most of that is. ◠‿◠
This is seriously a great idea. Separate crafting recipes for the body parts, perhaps, then build like a 4-block high golem? Right-click him with a turret in hand and it gets equipped on him! Throw on a saddle and ride him! While riding, press Ctrl (or a .config key) to fire arrows where your crosshair is pointing!
Of course, that sounds like a in the pant's worth of coding, so I'm not sure how possible most of that is. ◠‿◠
Yeah, controlling a golem would be pretty cool! Indeed, it will probably be pretty hard to code, so it probably won't be for a while. Of course, that's partly also including the time to make the model and whatnot.
Hi FatherToaster, is the no-explosion animation bug already fixed? if yes, is the fix included in the 1.4.7 version?
No, it has not yet been fixed (paper and finals season at school), but I know how I'm going to fix it. It's just a matter of time until I get to write out all the code.
Hey Father Toast! I am currently using your Utility Mobs Mod on a server with my friend and I really enjoy it. Unfortunately, whenever I get close to one of my friend's golems or turrets they attack me, and vice-versa. I've looked through the code in the .zip file, but I am hopeless with coding. Is there any way to fix this, or has it not been implemented yet?
Hey Father Toast! I am currently using your Utility Mobs Mod on a server with my friend and I really enjoy it. Unfortunately, whenever I get close to one of my friend's golems or turrets they attack me, and vice-versa. I've looked through the code in the .zip file, but I am hopeless with coding. Is there any way to fix this, or has it not been implemented yet?
I've already responded on my main thread, but this post tells me more of how to help. I'd suggest reading up on player permissions on the mod page, but here's the quick version:
Craft a "Player Permissions" book (I believe it's bone + book) and open it by right clicking a block - the first couple pages will actually tell you how to use it in case you forget. Flip to the last page and add "1 <friend's name>" to a new line. Close the book (don't sign it) and craft it by itself to save your changes.
I've already responded on my main thread, but this post tells me more of how to help. I'd suggest reading up on player permissions on the mod page, but here's the quick version:
Craft a "Player Permissions" book (I believe it's bone + book) and open it by right clicking a block - the first couple pages will actually tell you how to use it in case you forget. Flip to the last page and add "1 <friend's name>" to a new line. Close the book (don't sign it) and craft it by itself to save your changes.
So the Targeting book only works for non-player entities?
Anybody have any experience with special mobs mod and mo' creatures mod? I LOVE these mobs more i feel like they bring more of a challenge but for some reason combined with the mo'creatures mod and the mob spawn controls all the mobs spawn as jockeys lol.
I killed a thief skeleton, and it dropped a leather chestpiece called "Thief's Tunic". I really like that name feature.
Rollback Post to RevisionRollBack
For backwards time travel to be possible, wouldn't every instant in the universe have to be stored somewhere, or time to be something physical you could travel through? Either way doesn't work with the current laws of physics.
Anybody have any experience with special mobs mod and mo' creatures mod? I LOVE these mobs more i feel like they bring more of a challenge but for some reason combined with the mo'creatures mod and the mob spawn controls all the mobs spawn as jockeys lol.
Glad you like the mod!
That's strange, you've set it so vanilla mobs can spawn in the spawn controls, right?
I killed a thief skeleton, and it dropped a leather chestpiece called "Thief's Tunic". I really like that name feature.
I'm glad you like it! Thief skeletons have all their armor dyed bluish-black (probably hard to duplicate in game) and named "Thief's <whatever>". Their sword is special, too , and has a small chance to be really fancy. Collect the whole set, if you dare!
Do you think you'll ever be able to make a Golem that acts as a chicken catcher (it could bring the chickens to a specific place or kill them and collect their drops or something)? I have soooooo many chickens running around on my game that I think this would be a useful feature.
Also, because of your amazing turrets and golems, I am able to keep my village alive and healthy and not worry about sleeping at night. You are a hero to everyone in Testificate Town.
Do you think you'll ever be able to make a Golem that acts as a chicken catcher (it could bring the chickens to a specific place or kill them and collect their drops or something)? I have soooooo many chickens running around on my game that I think this would be a useful feature.
Also, because of your amazing turrets and golems, I am able to keep my village alive and healthy and not worry about sleeping at night. You are a hero to everyone in Testificate Town.
Hmm, hunting golems. Maybe? They'd have to carry spears.
Excellent! A well-rested testificate is a happy testificate, as they say!
Time: 5/5/13 9:19 PM
Description: Failed to start game
java.lang.RuntimeException: No more entity indicies left
at cpw.mods.fml.common.registry.EntityRegistry.findGlobalUniqueEntityId(EntityRegistry.java:321)
at toast.utilityMobs._UtilityMobs.registerMobs(_UtilityMobs.java:62)
at toast.utilityMobs._UtilityMobs.init(_UtilityMobs.java:111)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
As Arkenor has said, it's not actually a bug, you've just got too many global entities.
The next version of Utility Mobs (which will just be the update to 1.5.2) will use mod entity IDs instead, so you won't have to worry about that problem with my mod in the near future.
I'm glad you like it! Also, thank you for the spotlight!
This is seriously a great idea. Separate crafting recipes for the body parts, perhaps, then build like a 4-block high golem? Right-click him with a turret in hand and it gets equipped on him! Throw on a saddle and ride him! While riding, press Ctrl (or a .config key) to fire arrows where your crosshair is pointing!
Of course, that sounds like a in the pant's worth of coding, so I'm not sure how possible most of that is. ◠‿◠
MOD SHOWCASES AND MORE
MOD SHOWCASES AND MORE
Yeah, controlling a golem would be pretty cool! Indeed, it will probably be pretty hard to code, so it probably won't be for a while. Of course, that's partly also including the time to make the model and whatnot.
No, it has not yet been fixed (paper and finals season at school), but I know how I'm going to fix it. It's just a matter of time until I get to write out all the code.
Yes, pretty much all of my mods, except the really tiny ones like Player Heads.
MOD SHOWCASES AND MORE
Aw yeah!
I've already responded on my main thread, but this post tells me more of how to help. I'd suggest reading up on player permissions on the mod page, but here's the quick version:
Craft a "Player Permissions" book (I believe it's bone + book) and open it by right clicking a block - the first couple pages will actually tell you how to use it in case you forget. Flip to the last page and add "1 <friend's name>" to a new line. Close the book (don't sign it) and craft it by itself to save your changes.
So the Targeting book only works for non-player entities?
MOD SHOWCASES AND MORE
Indeed, there is a completely separate book for players.
My Youtube Channel!
Awesome! Thank you!
Interesting. I'm not sure if I could do those - for the sinkholes, do you mean as world gen or a lava monster's attack?
Glad you like the mod!
That's strange, you've set it so vanilla mobs can spawn in the spawn controls, right?
I'm glad you like it! Thief skeletons have all their armor dyed bluish-black (probably hard to duplicate in game) and named "Thief's <whatever>". Their sword is special, too , and has a small chance to be really fancy. Collect the whole set, if you dare!
Do you think you'll ever be able to make a Golem that acts as a chicken catcher (it could bring the chickens to a specific place or kill them and collect their drops or something)? I have soooooo many chickens running around on my game that I think this would be a useful feature.
Also, because of your amazing turrets and golems, I am able to keep my village alive and healthy and not worry about sleeping at night. You are a hero to everyone in Testificate Town.
The turrets bit is done; now it's a complete set (:
MOD SHOWCASES AND MORE
Hmm, hunting golems. Maybe? They'd have to carry spears.
Excellent! A well-rested testificate is a happy testificate, as they say!
Thank you!
It's incompatible with the Sorcery mod http://www.minecraft...rcery-beta-102/
Here is the crash log
// You're mean.
Time: 5/5/13 9:19 PM
Description: Failed to start game
java.lang.RuntimeException: No more entity indicies left
at cpw.mods.fml.common.registry.EntityRegistry.findGlobalUniqueEntityId(EntityRegistry.java:321)
at toast.utilityMobs._UtilityMobs.registerMobs(_UtilityMobs.java:62)
at toast.utilityMobs._UtilityMobs.init(_UtilityMobs.java:111)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_15, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 250162368 bytes (238 MB) / 685965312 bytes (654 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.43.679 Minecraft Forge 7.7.2.679 78 mods loaded, 78 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.1.43.679} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.7.2.679} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.8.6.1} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.5.2.9} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
PowerCrystalsCore{1.1.2} [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_bspkrsCore{v2.02(1.5.1)} [bspkrsCore] ([1.5.1]bspkrsCorev2.02.zip) Unloaded->Constructed->Pre-initialized->Initialized
Familiars_API{1.5.1} [Familiars API] (Familiars_API_1.5.1a.zip) Unloaded->Constructed->Pre-initialized->Initialized
nohero_moreHealth{3.2} [More Health Forge] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator{Forge 1.5.1.r01} [TreeCapitator] ([1.5.1]TreeCapitator.Forge.1.5.1.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_GuiApiBasicExample{1.1} [mod_GuiApiBasicExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_GuiApiIngameMessageExample{1.0} [mod_GuiApiIngameMessageExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_GuiApiIntermediateExample{1.0} [mod_GuiApiIntermediateExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_GuiApiItemTickExample{1.0} [mod_GuiApiItemTickExample] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_GuiApiTWLExamples{1.0} [mod_GuiApiTWLExamples] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI{0.15.5} [GuiAPI] (GuiAPI-0.15.5-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
AsgardShield_Core{1.1.6} [AsgardShield] (1.5.1AsgardShield_v1.1.6Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ArmorStatusHUD{v1.6(1.5.1)} [ArmorStatusHUD] ([1.5.1]ArmorStatusHUDv1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
BetterFurnaces{3.0} [Better Furnaces] ([1.5.1]BetterFurnacesV3.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_CrystalWing{ML 1.5.1.r01} [CrystalWing] ([1.5.1]CrystalWing.ML.1.5.1.r01.zip) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{2.5.9} [Damage Indicators] ([1.5.1]DamageIndicators v2.5.9.zip) Unloaded->Constructed->Pre-initialized->Initialized
FloatingRuins{Forge 1.5.1.r01} [FloatingRuins] ([1.5.1]FloatingRuins.Forge.1.5.1.r01.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap{v3.3_04 [1.5.1]} [mod_ReiMinimap] ([1.5.1]ReiMinimap_v3.3_04.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_StatusEffectHUD{v1.10(1.5.1)} [StatusEffectHUD] ([1.5.1]StatusEffectHUDv1.10.zip) Unloaded->Constructed->Pre-initialized->Initialized
Alchemine{1.2.0} [Alchemine] (Alchemine_v1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
ArsMagica{5.50.007} [Ars Magica] (ArsMagica_5.50.007.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack{1.7.8} [Backpack] (backpack-1.7.8-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
BattleTowers{1.3.2} [Battle Towers] (BattleTowers_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
BBMM{1.7.5} [Building Blocks Mod Maker] (BBMM v1.7.5.3 (MC 1.5.1).zip) Unloaded->Constructed->Pre-initialized->Initialized
BetterDungeons{1.0.1} [Better dungeons] (BetterDungeons.zip) Unloaded->Constructed->Pre-initialized->Initialized
BetterTrade{0.1.1} [BetterTrade] (BetterTrade.zip) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty{0.5.0} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
CatapultMod{0.8.9.137-beta-MC151} [Catapult Mod] (Catapult_Mod-0.8.9.137-beta-MC151.zip) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner{1.12.2} [DrZhark's CustomSpawner] (CustomMobSpawner 1.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
DeadlyWorld{0.1.1} [Deadly World] (DeadlyWorld 0.1.1 for MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures{5.0.8} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.0.8.zip) Unloaded->Constructed->Pre-initialized->Initialized
GW_DungeonMobs{2.3.2} [Dungeon Mobs] (Dungeon Mobs v2.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
DungeonCrawler{0.2.4} [Dungeon Crawler] (DungeonCrawler 0.2.4v5 for MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
DungeonPack{1.5.1 v1} [DungeonPack] (DungeonPack 1.5.1 v1 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_maze{1.2.0} [mod_maze] (DynamicMazes1.2[1.5.1].zip) Unloaded->Constructed->Pre-initialized->Initialized
EE3{pre1g (build 4)} [Equivalent Exchange 3] (ee3-universal-pre1g.jar) Unloaded->Constructed->Pre-initialized->Initialized
ElementalTinkerer{PRE-5c} [§oElemental Tinkerer] (Elemental Tinkerer [PRE-5c] .zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtrabiomesXL{3.13.0} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.1-3.13.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Familiars_DefaultMobPack{1.5.1} [DefaultMobPack] (Familiars_DefaultMobPack_1.5.1a.zip) Unloaded->Constructed->Pre-initialized->Initialized
PrimitiveMobsFamPack{1.0} [PrimitiveMobsFamiliarPack] (FamPackPrimitiveMobsMC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
FinderCompass{1.5.1B} [Finder Compass] (FinderCompass_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
LegendaryBeasts{a1.5.1.1} [Legendary Beasts] (Forge_LegendaryBeastsAlpha1.5.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
InfernalMobs{1.2.9} [Infernal Mobs] (InfernalMobs_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
inventorytweaks{1.53} [Inventory Tweaks] (InventoryTweaks-1.53.jar) Unloaded->Constructed->Pre-initialized->Initialized
IronChest{5.2.1.284} [Iron Chest] (ironchest-universal-1.5-5.2.1.284.zip) Unloaded->Constructed->Pre-initialized->Initialized
Lanterns{1.2} [Lanterns] (Lanterns 1.2 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
LavaMonsters{2.2} [Lava Monsters] (LavaMonsters 2.2 for MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
LostBooks{1.0} [Lost Books] (LostBooks 1.0 for MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Magical-Crops{2.0.6} [Magical Crops - Version 2!] (magical_crops_1.5.1.2.0.6BETA.zip) Unloaded->Constructed->Pre-initialized->Initialized
Meteors{2.10.1} [Falling Meteors] (Meteors Mod V2.10.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Millenaire{4.7.0} [Millénaire] (millenaire4.7.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
AS_Minions{1.6.3} [Minions] (Minions_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Gibbing{1.5.1v1} [mod_Gibbing] (MobAmputation1.5.1v1.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Gibs{1.5.1v1} [mod_Gibs] (MobDismemberment1.5.1v1.zip) Unloaded->Constructed->Pre-initialized->Initialized
iDiamondhunter{1.5_v1} [More Bows mod] (More bows Forge 1.5.1_01.jar) Unloaded->Constructed->Pre-initialized->Initialized
MoreSwordsMod{2.4.1} [More Swords Mod] (More Swords Mod 2.4.1 For 1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
MutantCreatures{1.3.3} [Mutant Creatures] (Mutant Creatures v1.3.3 mc1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Natura{1.5.1_2.0.13} [Natura] (Natura_1.5.1_2.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized
NetherOres{1.5.1R2.1.1} [Nether Ores] (NetherOres-2.1.1-52.jar) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft{3.0.4c} [Thaumcraft] (Thaumcraft3.0.4c.zip) Unloaded->Constructed->Pre-initialized->Initialized
LegendGear{1.5.2} [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
PetBat{1.1.8} [Pet Bat] (PetBat_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
PrimitiveMobs{1.4} [PrimitiveMobs] (PrimitiveMobsv1.3.5MC1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
RopesPlus{1.3.9} [Ropes+] (RopePlus_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
AS_Ruins{9.8} [Ruins Spawning System] (Ruins_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Sorcery{Beta 1.0} [Sorcery] (Sorcery Beta 1.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
SpecialMobs{2.4.2} [Special Mobs] (SpecialMobs 2.4.2 for MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
TConstruct{1.5.1_1.2f2.1} [Tinkers' Construct] (TConstruct_1.5.1_1.2f2.jar) Unloaded->Constructed->Pre-initialized->Initialized
TwilightForest{1.17.1} [The Twilight Forest] (twilightforest-1.17.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
AS_UpdateCheck{1.0.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
UtilityMobs{2.0} [Utility Mobs] (UtilityMobs 2.0 for MC 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Errored
IDResolver{1.5.1.0} [ID Resolver] (IDResolver-1.5.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
MSC{1.5.1.0} [Mob Spawn Controls] (Forge_MobSpawnControlsv1.5.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 7800 Series GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
please let me know when you fix this
As Arkenor has said, it's not actually a bug, you've just got too many global entities.
The next version of Utility Mobs (which will just be the update to 1.5.2) will use mod entity IDs instead, so you won't have to worry about that problem with my mod in the near future.