This thread was marked as Locked by Lord_Ralex.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2398119-fossils-and-archeology-revival-build-7-1-the
1.7.10
1.7.2
1.6.4
This thread was marked as Locked by Lord_Ralex.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2398119-fossils-and-archeology-revival-build-7-1-the
anyways thanks dev team for all your amazing work
I hear they plan to do 3 prehistoric dimensions, presumably the Paleozoic, Mesozoic and Cenozoic
PROUD USER OF THE STEVE SKIN
We are not going to answer this question any more, so please people stop asking. It will come, as we have said we have a few last things we are finishing first. We do not want to try and update unfinished or non working code <similar to putting to slices of bread together and calling it a sandwich>. 1.5.x has several changes that effect the way this mod will update, essential pieces of code we have to figure out before we can even begin to update. So we can update, but you would lose out on this biggest part of what this mod is, aside from the dino's as it wasnt an update that effects the entities. So please be patient and stop asking, these questions and requests will be ignored from now on....
Find out how I generate....coolAlias...world structure generation and rotation tool...
Actually I think culture vat makes more since to me since in English cultivator is a machine/tool used to gardening and farm. Culture vat makes me think more of processing a culture which is a medical/science term.
Awesome man, great to see you back. Yeah you should definately talk to Shadow and 4f about adding new sounds. However, they need to fix some bugs first so the mod is back at 100%
What do you think 4f?
Not that I'm aware of.
Should just be /configs/Fossil.cfg
That's nice to hear! I'm indifferent either way to Culture Vat or Cultivator.
We'll probably be asking you to make new sounds for when we get to adding in new dinosaurs then.
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I think the plan is to release Build 0004 tomorrow night. It will be for 1.4.7. Once again,
Build 0004 will be for 1.4.7.
I apologize for any confusion that has happened for when the 1.5.* update was said to be coming out. Next time I ought to just shut my mouth on the subject of release speculation.
I still need to put together a changelog, but the most notable thing is phase 1 of dinosaur riding works, and the hitboxes now grow with the dinosaurs better.
And here's a teaser image.
Sure! And just in time because we need a whip sound.
If you could direct you attention to the post on page one, the main OP, you will notice that this does not infact work with 1.5.1, it pays to be thorough and read through things before making comments like this. And also a not do not ask when the 1.5.1 will be ready, it will be posted when it is ready....thanks for playing
Find out how I generate....coolAlias...world structure generation and rotation tool...
Yeah! ride able pterosaurs! how are they controlled? Oh and will you be adding the venus fly trap in this update?
Unfortunately not, the sarracenia will not be added till next update, I have custom particles for it as well, just didnt get to adding it as with all the work that went into the riding and testing here as of late, however, the skullhelmet overlay is being added, so enjoy...
Find out how I generate....coolAlias...world structure generation and rotation tool...
Id like to see a link too, since I am on the team and havent heard anything about the addition of new content like that yet...
Find out how I generate....coolAlias...world structure generation and rotation tool...
Me too.
No offense but I'm pretty sure your mod included Dragonith's models without a single bit of credit anywhere.And everyone who was contacted got that message at the top(discluding the part of your reply that you wrote), so if your trying to get on the front page,just wait. 4f will[hopefully]put everyone on the mod team in.I know I want to be on the front page since I'm on the team, but I`m waiting.