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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2398119-fossils-and-archeology-revival-build-7-1-the
1.7.10
1.7.2
1.6.4
This thread was marked as Locked by Lord_Ralex.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2398119-fossils-and-archeology-revival-build-7-1-the
What mod loader are you using?
They are showing up, I've responded to one of them. Check the tag filters. And to reiterate, are you using the Build 0001 release or versions before it?
If you wish to see some of my work, check out my channel, maybe I might be good enough for you to follow ^_ ^ http://www.youtube.c...low=grid&view=1
Hmm. Not familiar with MML. I'll look into it tomorrow.
Ok. Shadow has the most recent code right now, so it'll be looked into later.
I'm not too familiar with Mystcraft and we haven't personally tested it with any other mods.
If you wish to see some of my work, check out my channel, maybe I might be good enough for you to follow ^_ ^ http://www.youtube.c...low=grid&view=1
Once we get a few more of the now smaller bugs worked out, we can then start to iron out details like why this wont work with that. Is it a config issue, or something else entirely? please restate the issue so we can see and use spoiler/code tags to make it easier for us to view.
Find out how I generate....coolAlias...world structure generation and rotation tool...
I downloaded the mod started with a clean jar and when I do everything and extract to the fossil-archeology mod folder in the mods folder. The game keeps crashing and shows the error that shouldn't happen. I've checked about ten times and everything is fine the folder. Is there a way to fix this issue.
Can you share a screenshot of your folder structure? And the error log anyways.
Might want to try MultiMC. Magic Launcher seems to have issues sometimes with certain types of files.
Chasing the food should have been fixed, we'll look into it, thanks for the tip on the splash potion, we'll have a look at that too....
Find out how I generate....coolAlias...world structure generation and rotation tool...
Yeah I can't feed the mosasaur either. Is there a size limit to the biofossils? the pterosaur model gets way too big. Also the mosasaur just sits there at one place and is easily pushed around and I still can't plant the ferns. When I plant the tree in certain spots the block underneath disappears and the sapling is still there( I tried to speed up the growth using bone meal). Also I can't place biofossils on the new trees. Other than that everything else is fine. Just an idea for a future update can you change the tree's texture, the current one looks real bad. I have yet to look into the pterosaur riding. I'll comeback to you guys if anything else pops up. Once again thank you for reviving the mod and taking the time to read and reply to my issues!
- Mika
It should have a clock, on top of the block, or in the GUI, they both worked when I last checked...please let me know which one is missing. However at this time there is no use for it as it was a non working feature in the 1.3.2 version and 1.4.6 as well.
I will check with 4f6f3b, he is our resident server operator. So he would know more about that.
Find out how I generate....coolAlias...world structure generation and rotation tool...
Actually that's how I found it in the original Blocks.png and we'll change it only if a lot of people don't like it. And for me the texture is pretty good, might be a material for my base (Next release- planks)