This mods adds blocks where you can have energy fields of redstone. This allows you to power many things at once without having to always manually place down levers all
over the place. You can also power down the field if you get a tier 2 or greater energy block.
Information
Tier 1 energy block - Standard block that creates a field of redstone energy without much control (cant be lever/button/etc controlled directly)
Tier 2 energy block - A more advanced tier that does everything the tier 1 energy block can do but can be lever/button/etc controlled, make sure its directly on the energy block.
Tier 3 energy block - This block allows you to turn on particle effects when you right click it to show the powered field. And of course, has everything the tier 2 block can do
Tier 4 energy block - Currently the most advanced tier block. You can control the range of the field via a GUI. While still being able to turn it off through a lever.
v0.5 -
- All missed changes can be found on github!
- Adds Tier 4 GUI controlled block
v0.4 -
- Rewrote some code to be more modular
- Added an API
- Fix potential clocks
- Added Tier 1 through Tier 3 energy blocks, each with different abilities
- Moved some default ID's around
- Renamed and added some configuration options
- WARNING: Your blocks you placed from v0.3 and below may dissappear due to ID changes! This will most likely never happen again, as my tier system is in place
v0.3 -
- Particle effects that shows the powered field thats emitted from the energy field block, right click to activate/deactivate
- Added configuration to force particle effects off for slower machines
- Fixed potential stack overflow
v0.2 -
- Support placement of RP2 wires
- RP2 wires can no longer turn off the field
- Added a configuration to connect everything default false (only use if you want RP2 wiring to be powered in the field, note can make things looks ugly, alternatively you can use a repeater in the field)
- Make sure the energy field block does not provide power if it is off
- Allow redstone to connect to the energy field block
- A couple optimizations
v0.1 -
- Initial Release
Credits
TheMike for the textures
Recipe Remover [1.5.2]
Information
Remove recipes based from just the output ID. It can remove smelting and regular crafting recipes. You can optionally specify metadata or remove the entire range from that ID. This will -not- be able to remove recipes from custom crafting handlers, do NOT report that as a bug.
Builds coming to CI soon. Until then I will provide a link.
v0.3 -
- Fix server side removing recipes
v0.2 -
- Initial release
Miscellaneous Information
Reporting bugs:
DO NOT PM ME
1) Make sure to have a screenshot or a stack trace.
2) Make sure you have Minecraft Forge installed.
3) You can contact me by IRC or in this thread. If you want to report a bug by IRC, you can find me on esper on #samrg472
Mods:
All my mods are universal (SSP/SMP) and require Minecraft Forge. Links are provided in the installation + download spoilers. All mods are coded by me (samrg472) unless otherwise specified in the credits.
Modpacks:
Feel free to use in any modpack you wish. Just give credit and link back to this post.
License:
All mods shall be licensed under the MMPL license (Minecraft Mod Public License).
License information can be found at http://www.mod-build...om/MMPL-1.0.txt
One question though; Will the Redstone only work on the level the Energy Field block is on? or will it also power above and below? (in a diamond or square shape)
It powers in a cube shaped.
Example if you have a range of 5.
2 up. 2 down. and 2 on each side.
Which as you know 2 up and 2 down is 4, and the block is 1, for a total of a range of 5 blocks.
I have a suggestion, don't know if you're capable of adding it but i thought i'd share it anyway.
Have an actual ingame GUI for the block which let's you adjust the effective field.
Just a simple + and - button and a little screen showing the active radius.
So you can have a separate radius for each different REF block.
I am planning on adding tiers of this block, so each higher tier can add more control and more features to the block. And one of the tiers I am planning is exactly what you just suggested.
Hmmm, levers, buttons, etc.. work for me, but the power from the Redpower alloy wires are turning off the field for providing power (any block that provides direct power except for those I have specified in my ignore list can turn off the field).
So Red Alloy can only be placed on top, which turns off the field, due to being powered. I will get this fixed.
- Support placement of RP2 wires
- RP2 wires can no longer turn off the field
- Added a configuration to connect everything default false (only use if you want RP2 wiring to be powered in the field, note can make things looks ugly, alternatively you can use a repeater in the field)
- Make sure the energy field block does not provide power if it is off
- Allow redstone to connect to the energy field block
- A couple optimizations
wow first stand alone redpowering i've seen, now i can stop spaming gates and pipes for a redstone signal because not only can it be flooting, it has a radius Xd Thank You!
- Particle effects that shows the powered field thats emitted from the energy field block, right click to activate/deactivate
- Added configuration to force particle effects off for slower machines
- Fixed potential stack overflow
New screenshot added to the screenshots spoiler. Be sure to check it out to see what the new effects look like!
Updated Redstone Energy Field to v0.4!
Changes:
- Rewrote some code to be more modular
- Added an API
- Fix potential clocks
- Added Tier 1 through Tier 3 energy blocks, each with different abilities
- Moved some default ID's around
- Renamed and added some configuration options
- WARNING: Your blocks you placed from v0.3 and below may dissappear due to ID changes! This will most likely never happen again, as my tier system is in place
Also updated the Description of the mod. Removed usage and replaced with information. I still plan to add recipes to the information spoiler too. But till then, use NEI.
I now plan to update the set of screenshots as the textures are now outdated and I want to show off the tiers
cool mod (recipe remover) Also that modpack licence does it extend to publishing your mod with an adventure map?
As in publishing an adventure map with the mods in one neat package.
- Fixed IC2 cables not connecting to the IC2 producer
NO LONGER requires PowerCrystalsCore
Installation + Download
Requires Minecraft Forge 917+
Simply put the zip in your mods folder
Download
Source
Changelog
Credits
over the place. You can also power down the field if you get a tier 2 or greater energy block.
Information
Tier 2 energy block - A more advanced tier that does everything the tier 1 energy block can do but can be lever/button/etc controlled, make sure its directly on the energy block.
Tier 3 energy block - This block allows you to turn on particle effects when you right click it to show the powered field. And of course, has everything the tier 2 block can do
Tier 4 energy block - Currently the most advanced tier block. You can control the range of the field via a GUI. While still being able to turn it off through a lever.
Screenshots
Installation + Download
Simply put the zip in your mods folder
Download Recommended
Source
Old Releases
v0.3
v0.2
v0.1
Changelog
- All missed changes can be found on github!
- Adds Tier 4 GUI controlled block
v0.4 -
- Rewrote some code to be more modular
- Added an API
- Fix potential clocks
- Added Tier 1 through Tier 3 energy blocks, each with different abilities
- Moved some default ID's around
- Renamed and added some configuration options
- WARNING: Your blocks you placed from v0.3 and below may dissappear due to ID changes! This will most likely never happen again, as my tier system is in place
v0.3 -
- Particle effects that shows the powered field thats emitted from the energy field block, right click to activate/deactivate
- Added configuration to force particle effects off for slower machines
- Fixed potential stack overflow
v0.2 -
- Support placement of RP2 wires
- RP2 wires can no longer turn off the field
- Added a configuration to connect everything default false (only use if you want RP2 wiring to be powered in the field, note can make things looks ugly, alternatively you can use a repeater in the field)
- Make sure the energy field block does not provide power if it is off
- Allow redstone to connect to the energy field block
- A couple optimizations
v0.1 -
- Initial Release
Credits
Builds coming to CI soon. Until then I will provide a link.
Installation + Download
Simply put the zip in your mods folder
Download v0.3
Source
Old Releases
Changelog
- Fix server side removing recipes
v0.2 -
- Initial release
Reporting bugs:
DO NOT PM ME
1) Make sure to have a screenshot or a stack trace.
2) Make sure you have Minecraft Forge installed.
3) You can contact me by IRC or in this thread. If you want to report a bug by IRC, you can find me on esper on #samrg472
Mods:
All my mods are universal (SSP/SMP) and require Minecraft Forge. Links are provided in the installation + download spoilers. All mods are coded by me (samrg472) unless otherwise specified in the credits.
Modpacks:
Feel free to use in any modpack you wish. Just give credit and link back to this post.
License:
All mods shall be licensed under the MMPL license (Minecraft Mod Public License).
License information can be found at http://www.mod-build...om/MMPL-1.0.txt
It powers in a cube shaped.
Example if you have a range of 5.
2 up. 2 down. and 2 on each side.
Which as you know 2 up and 2 down is 4, and the block is 1, for a total of a range of 5 blocks.
This enables you to power many things at once
I am planning on adding tiers of this block, so each higher tier can add more control and more features to the block. And one of the tiers I am planning is exactly what you just suggested.
Thanks!
I'll try my best to fix it (may be very hackish), as I also use RP2, and I would like it to work myself.
So Red Alloy can only be placed on top, which turns off the field, due to being powered. I will get this fixed.
Changes:
- Support placement of RP2 wires
- RP2 wires can no longer turn off the field
- Added a configuration to connect everything default false (only use if you want RP2 wiring to be powered in the field, note can make things looks ugly, alternatively you can use a repeater in the field)
- Make sure the energy field block does not provide power if it is off
- Allow redstone to connect to the energy field block
- A couple optimizations
Changes:
- Particle effects that shows the powered field thats emitted from the energy field block, right click to activate/deactivate
- Added configuration to force particle effects off for slower machines
- Fixed potential stack overflow
New screenshot added to the screenshots spoiler. Be sure to check it out to see what the new effects look like!
Changes:
- Rewrote some code to be more modular
- Added an API
- Fix potential clocks
- Added Tier 1 through Tier 3 energy blocks, each with different abilities
- Moved some default ID's around
- Renamed and added some configuration options
- WARNING: Your blocks you placed from v0.3 and below may dissappear due to ID changes! This will most likely never happen again, as my tier system is in place
Also updated the Description of the mod. Removed usage and replaced with information. I still plan to add recipes to the information spoiler too. But till then, use NEI.
I now plan to update the set of screenshots as the textures are now outdated and I want to show off the tiers
- Adds a tier 4 GUI range controlled block for you to tinker with
Next up with the news, I will be releasing a recipe removing mod
It features synchronization between the client and server whenever a client joins a server. And, of course, removing recipes!
~Enjoy.
- Fixes server side not removing recipes
Thanks cublikefoot (on IRC) for reporting!
Download the zip file, place in mods folder, make sure you have forge.
Download which mod?
Edit --
Redstone Energy Field now has a direct link instead of directly to the CI
Go for it!
Fixed.