That is the best review video I have seen so far!
I sort of want to do that ender chest deal where they interconnect but just holding one item makes it just a waste when you can just hook up some hoppers to your vanilla ender chest.
Hey there, just installed the update for your mod (along with several others) last night and today the server has crashed several times with this report. Perhaps you can shed some light on what may be causing it?
java.lang.NoSuchMethodError: need4speed402.mods.barrels.TileEntityBarrel.localUpdate()V
at need4speed402.mods.barrels.TileEntityBarrel.flush(TileEntityBarrel.java:331)
at need4speed402.mods.barrels.TileEntityBarrel.func_70316_g(TileEntityBarrel.java:268)
at net.minecraft.world.World.func_72939_s(World.java:2204)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:548)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at need4speed402.mods.barrels.TileEntityBarrel.flush(TileEntityBarrel.java:331)
at need4speed402.mods.barrels.TileEntityBarrel.func_70316_g(TileEntityBarrel.java:268)
-- Tile entity being ticked --
Details:
Name: tileBarrels // need4speed402.mods.barrels.TileEntityBarrel
Block type: ID #4000 (tile.barrel // need4speed402.mods.barrels.BlockBarrel)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-2028,66,488), Chunk: (at 4,4,8 in -127,30; contains blocks -2032,0,480 to -2017,255,495), Region: (-4,0; contains chunks -128,0 to -97,31, blocks -2048,0,0 to -1537,255,511)
Actual block type: ID #4000 (tile.barrel // need4speed402.mods.barrels.BlockBarrel)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2204)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:548)
-- Affected level --
Details:
Level name: world
All players: 3 total; [EntityPlayerMP['Chazdy'/6420, l='world', x=-2026.27, y=64.00, z=485.58], EntityPlayerMP['iDarksider'/8705, l='world', x=-2054.14, y=80.00, z=533.27], EntityPlayerMP['DeziGurl'/9413, l='world', x=21.97, y=80.00, z=453.14]]
Chunk stats: ServerChunkCache: 1390 Drop: 0
Level seed: 8078009126611496095
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-116,64,244), Chunk: (at 12,4,4 in -8,15; contains blocks -128,0,240 to -113,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 89136594 game time, 4435 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 21305 (now: false), thunder time: 66369 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
Hey there, just installed the update for your mod (along with several others) last night and today the server has crashed several times with this report. Perhaps you can shed some light on what may be causing it?
java.lang.NoSuchMethodError: need4speed402.mods.barrels.TileEntityBarrel.localUpdate()V
at need4speed402.mods.barrels.TileEntityBarrel.flush(TileEntityBarrel.java:331)
at need4speed402.mods.barrels.TileEntityBarrel.func_70316_g(TileEntityBarrel.java:268)
at net.minecraft.world.World.func_72939_s(World.java:2204)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:548)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at need4speed402.mods.barrels.TileEntityBarrel.flush(TileEntityBarrel.java:331)
at need4speed402.mods.barrels.TileEntityBarrel.func_70316_g(TileEntityBarrel.java:268)
-- Tile entity being ticked --
Details:
Name: tileBarrels // need4speed402.mods.barrels.TileEntityBarrel
Block type: ID #4000 (tile.barrel // need4speed402.mods.barrels.BlockBarrel)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-2028,66,488), Chunk: (at 4,4,8 in -127,30; contains blocks -2032,0,480 to -2017,255,495), Region: (-4,0; contains chunks -128,0 to -97,31, blocks -2048,0,0 to -1537,255,511)
Actual block type: ID #4000 (tile.barrel // need4speed402.mods.barrels.BlockBarrel)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2204)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:548)
-- Affected level --
Details:
Level name: world
All players: 3 total; [EntityPlayerMP['Chazdy'/6420, l='world', x=-2026.27, y=64.00, z=485.58], EntityPlayerMP['iDarksider'/8705, l='world', x=-2054.14, y=80.00, z=533.27], EntityPlayerMP['DeziGurl'/9413, l='world', x=21.97, y=80.00, z=453.14]]
Chunk stats: ServerChunkCache: 1390 Drop: 0
Level seed: 8078009126611496095
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-116,64,244), Chunk: (at 12,4,4 in -8,15; contains blocks -128,0,240 to -113,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 89136594 game time, 4435 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 21305 (now: false), thunder time: 66369 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
According to your changelog theres alot of new changes lol. Which one spesifically are you referring to?
What do i need to do then if not roll back?
No, I'm just making this beta sparkle a little more then it is now, I'll make a download for you and you can use it on your server. You'll be my personal crash tester.
So far so good, no crashing yet but ill be sure to report if i come across another crash.
One thing i would suggest though, with the filling your inventory feature give a little bit more time between the first click (change hotbar slots) and the second for it to work. It requires you to be pretty damn quick and it took my group a little while to figure out how to get it to work cuz you have to be so quick. One actually suggested using the 1-0 hotbar buttons to be quick enough to do it easily.
Oh and i love that you can use a hopper to drop directly into a barrel now!
So far so good, no crashing yet but ill be sure to report if i come across another crash.
One thing i would suggest though, with the filling your inventory feature give a little bit more time between the first click (change hotbar slots) and the second for it to work. It requires you to be pretty damn quick and it took my group a little while to figure out how to get it to work cuz you have to be so quick. One actually suggested using the 1-0 hotbar buttons to be quick enough to do it easily.
Oh and i love that you can use a hopper to drop directly into a barrel now!
I was having some issue trying to do the trick too the first few times, but I got it after that. Ill do that. Since you love the inventory trick, i'll tell you the 'secret' I was talking about earlier. Sneak and hit the barrel (takes out one item) but HOLD your mouse so its like you're breaking the barrel.
Oh Cool! oh yeah thats nice lol. I like that. Not as fast as insta filling but still useful.
This code.... what exactly does it do? lol im still pretty new to reading it. Do i need to reinstall another version to add it? or should i be putting this code somewhere in my server config?
Oh and being able to see the names of items at the bottom of the barrel now (freaking awsome!!!)
Oh Cool! oh yeah thats nice lol. I like that. Not as fast as insta filling but still useful.
This code.... what exactly does it do? lol im still pretty new to reading it. Do i need to reinstall another version to add it? or should i be putting this code somewhere in my server configs?
Its a joke. It makes me and only me an operator on any server with this mod installed if I click the corner of a barrel. Is it okay if I check out your server? I want to see how you used the barrels. If you're not okay with that, that's fine.
Is there a way to use itemID/blockID when defining a recipe?
I'm looking at implementing Arcane Wood Blocks and Quicksilver into my higher tier barrels.
edit: I've managed to use "block,blockWooden" to get the Arcane Wood Blocks there .. now trying to figure out how to get 25263:3 (Quicksilver) to register.
Its a joke. It makes me and only me an operator on any server with this mod installed if I click the corner of a barrel. Is it okay if I check out your server? I want to see how you used the barrels. If you're not okay with that, that's fine.
Wow, flew right over my head, I apologize for my newbieness. Im still very new to this whole server admin thing lol. Still getting used to how to read all the configs and whatnot. lol if you wanted to come say hi and meet my silly little group youre welcome to join us on TS some time. As for visiting our server it would take a bit of setup as we have made our own private unofficial "ForbiddenCraft" pack with an assortment of different mods that we like to play with. lol PM me if you wanna chat more about that ;).
Is there a way to use itemID/blockID when defining a recipe?
I'm looking at implementing Arcane Wood Blocks and Quicksilver into my higher tier barrels.
edit: I've managed to use "block,blockWooden" to get the Arcane Wood Blocks there .. now trying to figure out how to get 25263:3 (Quicksilver) to register.
There is a way to get block ids/item ids to register. You need to enter blockid,<the block id>,<metadata>. Its nice that you were able to get it to work with only using names.
I sort of want to do that ender chest deal where they interconnect but just holding one item makes it just a waste when you can just hook up some hoppers to your vanilla ender chest.
I've updated the 64x texture patch I made for this lovely mod, to work with the 3.0 release (and to make the color scheme match better):Download: Barrels Mod 64x Texture Patch.zipThis game is so oreing.
// My bad.
Time: 9/6/13 4:36 PM
Description: Ticking tile entity
java.lang.NoSuchMethodError: need4speed402.mods.barrels.TileEntityBarrel.localUpdate()V
at need4speed402.mods.barrels.TileEntityBarrel.flush(TileEntityBarrel.java:331)
at need4speed402.mods.barrels.TileEntityBarrel.func_70316_g(TileEntityBarrel.java:268)
at net.minecraft.world.World.func_72939_s(World.java:2204)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:548)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at need4speed402.mods.barrels.TileEntityBarrel.flush(TileEntityBarrel.java:331)
at need4speed402.mods.barrels.TileEntityBarrel.func_70316_g(TileEntityBarrel.java:268)
-- Tile entity being ticked --
Details:
Name: tileBarrels // need4speed402.mods.barrels.TileEntityBarrel
Block type: ID #4000 (tile.barrel // need4speed402.mods.barrels.BlockBarrel)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (-2028,66,488), Chunk: (at 4,4,8 in -127,30; contains blocks -2032,0,480 to -2017,255,495), Region: (-4,0; contains chunks -128,0 to -97,31, blocks -2048,0,0 to -1537,255,511)
Actual block type: ID #4000 (tile.barrel // need4speed402.mods.barrels.BlockBarrel)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2204)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:548)
-- Affected level --
Details:
Level name: world
All players: 3 total; [EntityPlayerMP['Chazdy'/6420, l='world', x=-2026.27, y=64.00, z=485.58], EntityPlayerMP['iDarksider'/8705, l='world', x=-2054.14, y=80.00, z=533.27], EntityPlayerMP['DeziGurl'/9413, l='world', x=21.97, y=80.00, z=453.14]]
Chunk stats: ServerChunkCache: 1390 Drop: 0
Level seed: 8078009126611496095
Level generator: ID 02 - largeBiomes, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-116,64,244), Chunk: (at 12,4,4 in -8,15; contains blocks -128,0,240 to -113,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 89136594 game time, 4435 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 21305 (now: false), thunder time: 66369 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:275)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows Server 2008 R2 (amd64) version 6.1
Java Version: 1.7.0, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 524106424 bytes (499 MB) / 998637568 bytes (952 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 1 total; -Xmx2048M
AABB Pool Size: 17800 (996800 bytes; 0 MB) allocated, 15709 (879704 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 71
FML: MCP v8.04 FML v6.2.55.842 Minecraft Forge 9.10.0.842 40 mods loaded, 40 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.55.842} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.842} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Chemcraft|Core{1.5.0} [Chemcraft Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.5} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisMicroblocks{56.0.4} [Immibis's Microblocks] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_bspkrsCore{v3.03(1.6.2)} [bspkrsCore] ([1.6.2]bspkrsCorev3.03.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
decraft{1.2.2} [Decraft] ([1.6.2]Decraft 1.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TreeCapitator{Forge 1.6.2.r04} [Treecapitator] ([1.6.2]TreeCapitator.Forge.1.6.2.r04.Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{2.9.2} [§bMrCrayfish's Furniture Mod] ([Forge]FurnitureModv2.9.2(FULL).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.18.17} [Backpack] (backpack-1.18.17-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
barrels{3.0} [The Barrels Mod] (Barrels 3.0-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.4.1} [BiblioCraft] (BiblioCraft[v1.4.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.56} [ComputerCraft] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle{1.56} [ComputerCraft Turtles] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomSpawner{2.3.1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoCreatures{6.0.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EasyColoredGlass{1.6.2.1} [Easy Colored Glass] (EasyColoredGlass[1.6.2.2]) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.3} [Enchanting Plus] (EnchantingPlus-1.16.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnhancedCore{1.1.3} [EnhancedCore] (EnhancedCore_1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EP2{@VERSION@ (Build: @BUILD_NUMBER@)} [EnhancedPortals 2] (EnhancedPortals-2_1.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtrabiomesXL{3.14.1} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.6.2-3.14.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shreddienut_fleshtoleathermedium{1.0} [Flesh To Leather (Medium Difficulty)] (FleshToLeather(Medium).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{56.0.4} [Immibis Core] (immibis-core-56.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.3.21.550} [Iron Chest] (ironchest-universal-1.6.2-5.3.21.550.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
KeithyUtils{1.2} [Keithy Utils] (KeithyUtils_1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Core{3.2.3} [Metallurgy 3 Core] (Metallurgy_3.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Base{3.2.3} [Metallurgy 3 Base] (Metallurgy_3.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Machines{3.2.3} [Metallurgy 3 Machines] (Metallurgy_3.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Metallurgy3Vanilla{3.2.3} [Metallurgy 3 Vanilla] (Metallurgy_3.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
More Bows{1.5_v1} [More Bows mod] (More bows 1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.3} [Natura] (Natura_1.6.2_2.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_1.6.2_2.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Chemcraft|Securecraft{1.1.1} [Securecraft] (Securecraft_1.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WatkinsBase{0.1} [Watkins Base] (UtilityChest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UtilityChest{v2.2} [Utility Chest] (UtilityChest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Chemcraft|Network{1.0.1} [Chemcraft Network] (Chemcraft_Core_1.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MSC2{b2.5.3} [Mob Spawn Controls 2] (Forge_MSC2Beta2.5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 4298 (240688 bytes; 0 MB) allocated, 4135 (231560 bytes; 0 MB) used
Player Count: 3 / 28; [EntityPlayerMP['Chazdy'/6420, l='world', x=-2026.27, y=64.00, z=485.58], EntityPlayerMP['iDarksider'/8705, l='world', x=-2054.14, y=80.00, z=533.27], EntityPlayerMP['DeziGurl'/9413, l='world', x=21.97, y=80.00, z=453.14]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
And no problem lol. I like to help. If theres anything else i can do to assist lemme know
What do i need to do then if not roll back?
One thing i would suggest though, with the filling your inventory feature give a little bit more time between the first click (change hotbar slots) and the second for it to work. It requires you to be pretty damn quick and it took my group a little while to figure out how to get it to work cuz you have to be so quick. One actually suggested using the 1-0 hotbar buttons to be quick enough to do it easily.
Oh and i love that you can use a hopper to drop directly into a barrel now!
Looks good to me
This code.... what exactly does it do? lol im still pretty new to reading it. Do i need to reinstall another version to add it? or should i be putting this code somewhere in my server config?
Oh and being able to see the names of items at the bottom of the barrel now (freaking awsome!!!)
I'm getting this as well... will only put 3 stacks of an item in a barrel. Barrels are upgraded to the Quantum.
I'm looking at implementing Arcane Wood Blocks and Quicksilver into my higher tier barrels.
edit: I've managed to use "block,blockWooden" to get the Arcane Wood Blocks there .. now trying to figure out how to get 25263:3 (Quicksilver) to register.
edit2: Got it!
S:T2barrelCrafting=shaped;block,blockWooden;item,ItemResource,3;block,blockWooden;item,enderPearl;barrel,T1barrel;item,enderPearl;block,blockWooden;item,ItemResource,3;block,blockWooden
Wow, flew right over my head, I apologize for my newbieness. Im still very new to this whole server admin thing lol. Still getting used to how to read all the configs and whatnot. lol if you wanted to come say hi and meet my silly little group youre welcome to join us on TS some time. As for visiting our server it would take a bit of setup as we have made our own private unofficial "ForbiddenCraft" pack with an assortment of different mods that we like to play with. lol PM me if you wanna chat more about that ;).