Brillant Mod! I had to abandon FTB when they decided not to include DartCraft in their new modpack. No matter - plenty of other great modpacks to go with (and super-easy to make your own now-a-days).
This single mod is the reason you would quit ftb? When you could simply add it yourself? Or just play dartcraft alone? It's a good mod but..?
I have a few bug reports to announce. Firstly, when you use a silk touch pick on power ore, you still get the experience from mining it. Therefore, you get infinite experience. Secondly, the storage unit wont connect with any pipe except for wooden transport ones. Thirdly, I cant get any logistics pipes to connect to the storage units. Hope you can fix these bluedart, much appreciated!
I think the pipes wont connect to the units because they dont recognise the storage as a valid inventory. Again, much appreciated if you can fix these.
I'm getting crash errors occassionally when right clicking on Force Furnaces.
Short snippet:
2014-01-05 14:28:33 [INFO] [STDOUT] ---- Minecraft Crash Report ----
2014-01-05 14:28:33 [INFO] [STDOUT] // I'm sorry, Dave.
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] Time: 1/5/14 2:28 PM
2014-01-05 14:28:33 [INFO] [STDOUT] Description: Rendering screen
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] java.lang.AbstractMethodError
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.slotValid(ItemPanel.java:83)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.updateValidSlots(ItemPanel.java:74)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.resize(ItemPanel.java:54)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutStyleDefault.layout(LayoutStyleDefault.java:42)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutManager.layout(LayoutManager.java:298)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:225)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.forge.GuiContainerManager.renderObjects(GuiContainerManager.java:378)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:172)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
2014-01-05 14:28:33 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-01-05 14:28:33 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2014-01-05 14:28:33 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-01-05 14:28:33 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:
2014-01-05 14:28:33 [INFO] [STDOUT] ---------------------------------------------------------------------------------------
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] -- Head --
2014-01-05 14:28:33 [INFO] [STDOUT] Stacktrace:
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.slotValid(ItemPanel.java:83)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.updateValidSlots(ItemPanel.java:74)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.resize(ItemPanel.java:54)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutStyleDefault.layout(LayoutStyleDefault.java:42)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutManager.layout(LayoutManager.java:298)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:225)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.forge.GuiContainerManager.renderObjects(GuiContainerManager.java:378)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:172)
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] -- Screen render details --
2014-01-05 14:28:33 [INFO] [STDOUT] Details:
2014-01-05 14:28:33 [INFO] [STDOUT] Screen name: bluedart.gui.machine.GuiFurnace
2014-01-05 14:28:33 [INFO] [STDOUT] Mouse location: Scaled: (320, 179). Absolute: (640, 360)
2014-01-05 14:28:33 [INFO] [STDOUT] Screen size: Scaled: (640, 360). Absolute: (1280, 720). Scale factor of 2
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] -- Affected level --
2014-01-05 14:28:33 [INFO] [STDOUT] Details:
2014-01-05 14:28:33 [INFO] [STDOUT] Level name: MpServer
2014-01-05 14:28:33 [INFO] [STDOUT] All players: 1 total; [EntityClientPlayerMP[''/63, l='MpServer', x=-1351.50, y=61.62, z=-491.40]]
2014-01-05 14:28:33 [INFO] [STDOUT] Chunk stats: MultiplayerChunkCache: 441
2014-01-05 14:28:33 [INFO] [STDOUT] Level seed: 0
2014-01-05 14:28:33 [INFO] [STDOUT] Level generator: ID 01 - flat, ver 0. Features enabled: false
2014-01-05 14:28:33 [INFO] [STDOUT] Level generator options:
2014-01-05 14:28:33 [INFO] [STDOUT] Level spawn location: World: (-1365,4,-495), Chunk: (at 11,0,1 in -86,-31; contains blocks -1376,0,-496 to -1361,255,-481), Region: (-3,-1; contains chunks -96,-32 to -65,-1, blocks -1536,0,-512 to -1025,255,-1)
2014-01-05 14:28:33 [INFO] [STDOUT] Level time: 65019 game time, 201306 day time
2014-01-05 14:28:33 [INFO] [STDOUT] Level dimension: 0
2014-01-05 14:28:33 [INFO] [STDOUT] Level storage version: 0x00000 - Unknown?
It is not happening all the time; out of ten tries it only crashed this way twice.. and I am NOT seeing this behavior in my SSP Let's Play. I am wondering if it is because of the new Ender IO 6.0 update, and the fact that I had an Ender IO Item Conduit connected to the bottom of the Force Furnace at the time?
Bluedart, please let me know if you need more details or the full crash log. Would love to help test and iron this bug out!
For some reason i cannot get mob chunks to drop. Im using a force sword with Grinding and Looting III ive killed enough mobs to break it half way and i havent got 1 mob chunk? any help would be greatly appreciated, thank you.
For some reason i cannot get mob chunks to drop. Im using a force sword with Grinding and Looting III ive killed enough mobs to break it half way and i havent got 1 mob chunk? any help would be greatly appreciated, thank you.
You have to Force Grind mobs in Force Flasks to get mob chunks...
You have to Force Grind mobs in Force Flasks to get mob chunks...
But how do i grind the flasks? i saw that demonstrated in my NEI but i couldnt figure it out, it shows a grind imbued pick and a flask with a mob inside produces chunks and a glass dust? i tried clicking on a flask with my pick but that didnt work
Also when i watched bluedarts spotlight, part 2 about 3minutes in, it shows him kill mobs with a grind imbued force sword and he recieved chunks that way. Never mentions grinding flasks with mobs
The Meaning of Life, the Universe, and Everything.
Join Date:
9/9/2013
Posts:
88
Member Details
Swords now require the soul upgrade for mob chucks, it's a recent change.
If you have IC2 installed you can make a force grinder or you can just add a grind core to a force furnace, both these options allow you to grind stuff like ores and bottled mobs.
Swords now require the soul upgrade for mob chucks, it's a recent change.
If you have IC2 installed you can make a force grinder or you can just add a grind core to a force furnace, both these options allow you to grind stuff like ores and bottled mobs.
Ahh i see, ive started grinding some mobs in a force furnace. but what item is the upgrade for soul? and what tier is it?
# Changing this key will allow regen to re-run for chunks that have already been regenerated. (Not recommended)
S:"Regen Key"=1-1 A
# If enabled Power Ore will attempt to regenerate in chunks the current Regen Key was not saved to. (Warning: will work for new chunks as well.
B:"Regen Ore"=true
I:"Veins Per Chunk (2-16)"=8
Can the Regen key be changed to anything? like Ex. 2-2 C or 1-1 B
I havent used dartcraft since like around when it came out. has its ore gen been reduce Drastically? only find like 1 ore in a huuuge radius.
HI, you probably already mentioned this somewhere, but i can't seem to find it. I was wondering what your policy is regarding private/public modpacks. I would love to include your mod if you will allow me! *follows topic in hopes of a response*
Thank you! -Expoding
Hey I've got a minor bug to report, using InventoryTweaks (or whatever mod that allows moving items to and from inventories with the mouse wheel) its possible to scroll when in a force tool's force reservoir, filling up the tank but not consuming the gem. [Edit] I stand corrected, its just a visual bug. [/edit]
HI, you probably already mentioned this somewhere, but i can't seem to find it. I was wondering what your policy is regarding private/public modpacks. I would love to include your mod if you will allow me! *follows topic in hopes of a response*
Thank you! -Expoding
I have another suggestion, much simpler, and perhaps for farther down the line, but I was always a little miffed that you couldn't enchant horse armor.
Maybe you could add the ability to craft socketable or directy enchantable Forse Armor?
Dear Bluedart; love the mod, shame the FTB forums can't bring themselves to try it before complaining about it being "Over Powered", have a feature request.
So, the Ars Magicka 2 compatibly is a VERY good touch IMO. I mean, sure, it's pretty basic(magic meter moves out of the way, grind Vintium), but I'd like to suggest it go a bit further.
Two new armor upgrades. First one, Infusion. As in, Armor Infusion like Mage Armor in AM2. Weakens the durability, but it drains Magic to rebuild it. This may have to wait, as I'm not sure it's able to be used by other armors yet(check with Mithion?).
Second is Magic Resist. Any mage who wants to fight something that can deal damage other then physical damage, needs good armor, and good armor protects against magic.
Ideally they would use things from AM2(such as a Mana Battery for Infusion, and Sunstone for Magic Resist), but your call, as you're the one who would be adding this if you did add it.
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
This single mod is the reason you would quit ftb? When you could simply add it yourself? Or just play dartcraft alone? It's a good mod but..?
lol I forgot to come back to this... cant believe I missed that lmao
and btw thatns for ot being a jerk:-)
I think the pipes wont connect to the units because they dont recognise the storage as a valid inventory. Again, much appreciated if you can fix these.
The world is working fine with Buildcraft 4.2.1
It might be a Dartcraft force pipe with crafting item card is causing the issue.
Here is the snippet of the crash log, you can find the full version at https://github.com/BuildCraft/BuildCraft/issues/1402
2014-01-05 16:10:43 [INFO] [STDOUT] ---- Minecraft Crash Report ----
2014-01-05 16:10:43 [INFO] [STDOUT] // Ouch. That hurt
2014-01-05 16:10:43 [INFO] [STDOUT]
2014-01-05 16:10:43 [INFO] [STDOUT] Time: 1/5/14 4:10 PM
2014-01-05 16:10:43 [INFO] [STDOUT] Description: Ticking tile entity
2014-01-05 16:10:43 [INFO] [STDOUT]
2014-01-05 16:10:43 [INFO] [STDOUT] java.lang.NoSuchFieldError: items
2014-01-05 16:10:43 [INFO] [STDOUT] at bluedart.transport.PipeItemsForce.centerReached(PipeItemsForce.java:437)
2014-01-05 16:10:43 [INFO] [STDOUT] at buildcraft.transport.PipeTransportItems.moveSolids(PipeTransportItems.java:280)
2014-01-05 16:10:43 [INFO] [STDOUT] at buildcraft.transport.PipeTransportItems.updateEntity(PipeTransportItems.java:257)
2014-01-05 16:10:43 [INFO] [STDOUT] at buildcraft.transport.Pipe.updateEntity(Pipe.java:178)
2014-01-05 16:10:43 [INFO] [STDOUT] at bluedart.transport.PipeItemsForce.updateEntity(PipeItemsForce.java:1060)
2014-01-05 16:10:43 [INFO] [STDOUT] at buildcraft.transport.TileGenericPipe.func_70316_g(TileGenericPipe.java:178)
2014-01-05 16:10:43 [INFO] [STDOUT] at net.minecraft.world.World.func_72939_s(World.java:2209)
2014-01-05 16:10:43 [INFO] [STDOUT] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
2014-01-05 16:10:43 [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
2014-01-05 16:10:43 [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
2014-01-05 16:10:43 [INFO] [STDOUT] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
2014-01-05 16:10:43 [INFO] [STDOUT] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
2014-01-05 16:10:43 [INFO] [STDOUT] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
2014-01-05 16:10:43 [INFO] [STDOUT]
Short snippet:
2014-01-05 14:28:33 [INFO] [STDOUT] // I'm sorry, Dave.
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] Time: 1/5/14 2:28 PM
2014-01-05 14:28:33 [INFO] [STDOUT] Description: Rendering screen
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] java.lang.AbstractMethodError
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.slotValid(ItemPanel.java:83)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.updateValidSlots(ItemPanel.java:74)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.resize(ItemPanel.java:54)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutStyleDefault.layout(LayoutStyleDefault.java:42)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutManager.layout(LayoutManager.java:298)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:225)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.forge.GuiContainerManager.renderObjects(GuiContainerManager.java:378)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:172)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
2014-01-05 14:28:33 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2014-01-05 14:28:33 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2014-01-05 14:28:33 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2014-01-05 14:28:33 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] A detailed walkthrough of the error, its code path and all known details is as follows:
2014-01-05 14:28:33 [INFO] [STDOUT] ---------------------------------------------------------------------------------------
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] -- Head --
2014-01-05 14:28:33 [INFO] [STDOUT] Stacktrace:
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.slotValid(ItemPanel.java:83)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.updateValidSlots(ItemPanel.java:74)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.ItemPanel.resize(ItemPanel.java:54)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutStyleDefault.layout(LayoutStyleDefault.java:42)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutManager.layout(LayoutManager.java:298)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:225)
2014-01-05 14:28:33 [INFO] [STDOUT] at codechicken.nei.forge.GuiContainerManager.renderObjects(GuiContainerManager.java:378)
2014-01-05 14:28:33 [INFO] [STDOUT] at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:172)
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] -- Screen render details --
2014-01-05 14:28:33 [INFO] [STDOUT] Details:
2014-01-05 14:28:33 [INFO] [STDOUT] Screen name: bluedart.gui.machine.GuiFurnace
2014-01-05 14:28:33 [INFO] [STDOUT] Mouse location: Scaled: (320, 179). Absolute: (640, 360)
2014-01-05 14:28:33 [INFO] [STDOUT] Screen size: Scaled: (640, 360). Absolute: (1280, 720). Scale factor of 2
2014-01-05 14:28:33 [INFO] [STDOUT]
2014-01-05 14:28:33 [INFO] [STDOUT] -- Affected level --
2014-01-05 14:28:33 [INFO] [STDOUT] Details:
2014-01-05 14:28:33 [INFO] [STDOUT] Level name: MpServer
2014-01-05 14:28:33 [INFO] [STDOUT] All players: 1 total; [EntityClientPlayerMP[''/63, l='MpServer', x=-1351.50, y=61.62, z=-491.40]]
2014-01-05 14:28:33 [INFO] [STDOUT] Chunk stats: MultiplayerChunkCache: 441
2014-01-05 14:28:33 [INFO] [STDOUT] Level seed: 0
2014-01-05 14:28:33 [INFO] [STDOUT] Level generator: ID 01 - flat, ver 0. Features enabled: false
2014-01-05 14:28:33 [INFO] [STDOUT] Level generator options:
2014-01-05 14:28:33 [INFO] [STDOUT] Level spawn location: World: (-1365,4,-495), Chunk: (at 11,0,1 in -86,-31; contains blocks -1376,0,-496 to -1361,255,-481), Region: (-3,-1; contains chunks -96,-32 to -65,-1, blocks -1536,0,-512 to -1025,255,-1)
2014-01-05 14:28:33 [INFO] [STDOUT] Level time: 65019 game time, 201306 day time
2014-01-05 14:28:33 [INFO] [STDOUT] Level dimension: 0
2014-01-05 14:28:33 [INFO] [STDOUT] Level storage version: 0x00000 - Unknown?
It is not happening all the time; out of ten tries it only crashed this way twice.. and I am NOT seeing this behavior in my SSP Let's Play. I am wondering if it is because of the new Ender IO 6.0 update, and the fact that I had an Ender IO Item Conduit connected to the bottom of the Force Furnace at the time?
Bluedart, please let me know if you need more details or the full crash log. Would love to help test and iron this bug out!
You have to Force Grind mobs in Force Flasks to get mob chunks...
Profile pic by Cheshirette c:
But how do i grind the flasks? i saw that demonstrated in my NEI but i couldnt figure it out, it shows a grind imbued pick and a flask with a mob inside produces chunks and a glass dust? i tried clicking on a flask with my pick but that didnt work
Also when i watched bluedarts spotlight, part 2 about 3minutes in, it shows him kill mobs with a grind imbued force sword and he recieved chunks that way. Never mentions grinding flasks with mobs
If you have IC2 installed you can make a force grinder or you can just add a grind core to a force furnace, both these options allow you to grind stuff like ores and bottled mobs.
Ahh i see, ive started grinding some mobs in a force furnace. but what item is the upgrade for soul? and what tier is it?
Oh well that makes sense, suprised i didnt think of that >.< , but thank you very much! im gonna craft me some spawners!
Can the Regen key be changed to anything? like Ex. 2-2 C or 1-1 B
I havent used dartcraft since like around when it came out. has its ore gen been reduce Drastically? only find like 1 ore in a huuuge radius.
*I regened the ores in a already generated world*
Thank you! -Expoding
Check the license spoiler at the end of the OP.
Maybe you could add the ability to craft socketable or directy enchantable Forse Armor?
So, the Ars Magicka 2 compatibly is a VERY good touch IMO. I mean, sure, it's pretty basic(magic meter moves out of the way, grind Vintium), but I'd like to suggest it go a bit further.
Two new armor upgrades. First one, Infusion. As in, Armor Infusion like Mage Armor in AM2. Weakens the durability, but it drains Magic to rebuild it. This may have to wait, as I'm not sure it's able to be used by other armors yet(check with Mithion?).
Second is Magic Resist. Any mage who wants to fight something that can deal damage other then physical damage, needs good armor, and good armor protects against magic.
Ideally they would use things from AM2(such as a Mana Battery for Infusion, and Sunstone for Magic Resist), but your call, as you're the one who would be adding this if you did add it.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.