Enabled Impervious and Treasure in the config, loaded up world to try to make some impervious items for an experiment... can't seem to locate "Impervious cores".
NEI doesn't list them, and I'm assuming this is an Upgrade Core with "impervious" on it, but again no idea how to make since you can't put impervious on something without an impervious core. (at least according to your "how to upgrade" section)
So what I'm asking is: Are the cores a planned feature not fully implemented yet, hence why they dont exist? or, am I doing it wrong?
EDIT: Also, made a Chicken Spawner using dartcraft, it does NOT spawn chickens. In fact, nothing spawns.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Noticed a slight bug using Dartcraft 0.2.06 with Gregtech installed, When using the Force Crusher to make Blocks it requires the normal amount of items to craft but it only uses 1 item to make the block, things I have tried it on are 9 diamonds to 1 diamond block, only one diamond used and 4 glowstone dust to 1 glowstone block, only one glowstone dust used.
Updated to DartCraft Beta 0.2.07 and Forge 884. This version should work with both 1.6.2 and 1.6.4. Many bugfixes and tweaks as well as the addition of Storage Units and Forceaflouge Blocks. Refer to the changelog for details. It seems right as I posted this new version someone found a new bug. This is pretty bad timing, but I'll look into it and possibly release a patch for it. Stay tuned.
Hello, I have a suggestion about the force flasks and how they render and look more realistic. In my opinion, they don't seem to fit minecraft structure and look of cubes and right angles. Would you consider changing the model to something that looks like, for example, the thaumcraft warded jars?
noticed the solar panels say force 0% but i am unable to place force gems or liquid force into the machine to increase the % is there a means of doing something with the% on it or is it still a work in progress?
Why is it that I can't level up after tier 4? Does it have to do with the Charge upgrade cause I don't have IC2?
Edit: sorry for all the questions, I found them out with Dartcraft 101
Why is it that I can't level up after tier 4? Does it have to do with the Charge upgrade cause I don't have IC2?
Edit: sorry for all the questions, I found them out with Dartcraft 101
Just in case anyone else comes in with that one - the IC2 upgrades (and presumably any other mod-compatability upgrades current or future) are NOT required for progress. They will be shown in detail in the infuser as soon as you unlock the tier; it's only the ones that are shaded out and ????'d that you need to perform to progress.
Bluedart,
Force Machines now ignore vanilla hoppers? Is this "flat out ignored", as in vanilla hoppers cannot even 'pull' things from a force machine's output? Or are you stating that they ignore hoppers in the strictest sense of their automated 'pushing output' feature?
I'm using dartcraft 2.0.7 on 1.6.4 and I cannot find the forceaflouge blocks. Storage crates are there (and quite nice), so I definitely am using the right version.
noticed the solar panels say force 0% but i am unable to place force gems or liquid force into the machine to increase the % is there a means of doing something with the% on it or is it still a work in progress?
Just make a 3x3 hole with the panel in the center and pour some liquid force in the corners. You can get it up to 200%.
The Storage Units seem unbalanced. Making a normal chest out of cobble and stone is fine, but (I might be wrong, it might upgrade like the Force Packs and need higher tiers) the Storage Units only need just a few pieces of Force Ingots to have the same amount as a diamond chest (from Iron Chests). Compared to Iron Chests, 5 Force Ingots (and the low amount of force/mj it needs) is much less than 8 iron, 8 gold and 2 diamonds.
They're still pretty cool.
Apparently, InvTweaks doesn't work on these chests. Not sure if that's InvTweaks' fault or the chest's fault.
one point that I noticed about dart craft, is that although it has a wide range of resources, it has a certain interrelation with some popular mods such as twilight forest, or biome o 'plenty, so I want to offer some suggestions:
Create new alloys based on twilight forest materials:
What happens if you create an alloy ingots formed by ironwood and force?
currently there is no recipe to create this material but I guess that can be created with a set of armor with healing properties and camouflage (not to be confused with the ability "camo") this type of armor would be able to receive many enchantments using the anvil , however the use of batteries would not be allowed.
swords with such matters would also have unique properties that could not have weapons of force, specifically to cast spells that can be: throw balls of condensed energy (similar to the link in zelda sword XD) or invoke Lightning against a enemy.
of course there are more twilight forest materials as steeleaf, fiery ingot and many more, however would be nice to try one with the ironwood to see if people like the idea.
New materials promised land?
Promised Land is an extra dimension that has the Biome mod o 'plenty very similar to the old skyland ... but in my opinion much better, it would be great if in that world appear "ore force".
if we fly the imagination could go much further, what if in addition to force, we find some new material (not create I suggest merging force with amethyst, although the idea is not bad XD) what if can be found here Forcepearls?
one forcepearls enderpearls not work as instead of teleport, its function is to increase the time that you can fly, (something much needed in Promised Land).
promised land they could find another ore, which we'll call the Zorbite, this mineral could be used to create weapons and armor set with better defense than the ingots made with force and could instill in the infuser. because it is in a very dicicil alternative dimension to find (as it is very rare to find this ore in this dimension) is logical to be a very valuable material.
Use MJ or EU
The use of energy "EU" is widely accepted by all because IC2 is one of the popular msa mods there, and that armor set can be recharged with this energy only increases the need to use it.
but what about other forms of energy, the MJ is also widely used, desgraciadadmente the only mods that use batteries MJ are Thermal expansion (even without upgrading to version 1.6 of minecraft) and Ender IO", and both mods your batteries are too "heavy" to incorporate them into armor force, if we use logic course
And if dartcraft could create a portable battery MJ? from my point of view this idea with many possibilities, one engine could use this type of rechargeable battery instead of fuel. armor with this type of battery would be more efficient for example if an armor has Damage, the force of the blow would double.
flying course MJ armor would not be a logical choice, but it would be great.
All the above is nothing more than an idea, a suggestion, that join Dartcraft that depends on how many people support this idea and the desicion to take Bluedart, I pray for you to accept
The Meaning of Life, the Universe, and Everything.
Join Date:
8/23/2012
Posts:
350
Minecraft:
AridholGM
Member Details
2013-10-05 06:06:48 [WARNING] [IC2] EnergyNet.addTileEntity: bluedart.tile.machine.TileGrinder@5b371efc (bluedart.tile.machine.TileGrinder@5b371efc) is conflicting with bluedart.tile.machine.TileGrinder@7fd3612c using the same position (already added, prev. te not removed, overlapping), aborting
This is in the server console, constantly spamming away when people are around your machines in-game... not sure why tho..
Any clue as to why power ore isn't generating?
It's version 0.1.20
"How many tank turrets can you fit in your rectum" -LT_COUCH
NEI doesn't list them, and I'm assuming this is an Upgrade Core with "impervious" on it, but again no idea how to make since you can't put impervious on something without an impervious core. (at least according to your "how to upgrade" section)
So what I'm asking is: Are the cores a planned feature not fully implemented yet, hence why they dont exist? or, am I doing it wrong?
EDIT: Also, made a Chicken Spawner using dartcraft, it does NOT spawn chickens. In fact, nothing spawns.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Yes, I read the OP, and the IAQ.
I'm jewish. So I don't eat bacon. Can we get a beefinator or a chickenator? (And why do I feel like a villain from a child's show about a platypus?)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
http://pastebin.com/wjtr7P6d
Edit: sorry for all the questions, I found them out with Dartcraft 101
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Just in case anyone else comes in with that one - the IC2 upgrades (and presumably any other mod-compatability upgrades current or future) are NOT required for progress. They will be shown in detail in the infuser as soon as you unlock the tier; it's only the ones that are shaded out and ????'d that you need to perform to progress.
Force Machines now ignore vanilla hoppers? Is this "flat out ignored", as in vanilla hoppers cannot even 'pull' things from a force machine's output? Or are you stating that they ignore hoppers in the strictest sense of their automated 'pushing output' feature?
Just make a 3x3 hole with the panel in the center and pour some liquid force in the corners. You can get it up to 200%.
They're still pretty cool.
Apparently, InvTweaks doesn't work on these chests. Not sure if that's InvTweaks' fault or the chest's fault.
Create new alloys based on twilight forest materials:
What happens if you create an alloy ingots formed by ironwood and force?
currently there is no recipe to create this material but I guess that can be created with a set of armor with healing properties and camouflage (not to be confused with the ability "camo") this type of armor would be able to receive many enchantments using the anvil , however the use of batteries would not be allowed.
swords with such matters would also have unique properties that could not have weapons of force, specifically to cast spells that can be: throw balls of condensed energy (similar to the link in zelda sword XD) or invoke Lightning against a enemy.
of course there are more twilight forest materials as steeleaf, fiery ingot and many more, however would be nice to try one with the ironwood to see if people like the idea.
New materials promised land?
Promised Land is an extra dimension that has the Biome mod o 'plenty very similar to the old skyland ... but in my opinion much better, it would be great if in that world appear "ore force".
if we fly the imagination could go much further, what if in addition to force, we find some new material (not create I suggest merging force with amethyst, although the idea is not bad XD) what if can be found here Forcepearls?
one forcepearls enderpearls not work as instead of teleport, its function is to increase the time that you can fly, (something much needed in Promised Land).
promised land they could find another ore, which we'll call the Zorbite, this mineral could be used to create weapons and armor set with better defense than the ingots made with force and could instill in the infuser. because it is in a very dicicil alternative dimension to find (as it is very rare to find this ore in this dimension) is logical to be a very valuable material.
Use MJ or EU
The use of energy "EU" is widely accepted by all because IC2 is one of the popular msa mods there, and that armor set can be recharged with this energy only increases the need to use it.
but what about other forms of energy, the MJ is also widely used, desgraciadadmente the only mods that use batteries MJ are Thermal expansion (even without upgrading to version 1.6 of minecraft) and Ender IO", and both mods your batteries are too "heavy" to incorporate them into armor force, if we use logic course
And if dartcraft could create a portable battery MJ? from my point of view this idea with many possibilities, one engine could use this type of rechargeable battery instead of fuel. armor with this type of battery would be more efficient for example if an armor has Damage, the force of the blow would double.
flying course MJ armor would not be a logical choice, but it would be great.
All the above is nothing more than an idea, a suggestion, that join Dartcraft that depends on how many people support this idea and the desicion to take Bluedart, I pray for you to accept
DartCraft achievements reset....
This is in the server console, constantly spamming away when people are around your machines in-game... not sure why tho..