Ok got some new issues with the force pipes, when you have several in a row for autocrafting purposes, the pipes are randomly picking direction to go instead of heading off to the next pipe.
This isn't an issue of the next pipes buffer being full as it still has plenty of room.
Also sometimes the item it crafts just vanishes, no idea where it went. I will also add this disappearing item trick is happening to the Force Pack too
This is using Dartcraft 0.1.18 and the item I'm trying to craft is Compressed Cobblestone (and the next 3 along, double, triple and quadruple) from Extra Utilities
Tinker's Construct added barricades not too long ago, and their recipe is two logs on top of each other... which unsurprisingly is conflicting with the one for Force sticks.
I'd like to throw out a request/suggestion... Tier 7 upgrade charging 3 uses a lapatron crystal. Would store 1 mil EU. What do you guys think? Would make the force drill last longer when upgraded out the wazoo...
Can you upgrade one armour than add to it later or you have to do everything you want at once? Also..for wing does that have to be on boots or any piece (and only need it once)? What does having Luck on armour do?
**Does putting flight on every piece do anything? Speed? Luck?
Found a glitch. I'm not sure if it has something to do with server settings or not but when I bottle a cow, release it in my base and come back the cow is gone. However if I breed 2 bottled cows and let the baby grow into an adult the new cow will remain (the vanilla cow). In case anyone else has that problem there's a solution.
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Beta 0.1.18
- Possible Bugfix: Threw a try/catch block around a function allegedly preventing user login when an agitated Cold Chicken decided to deny certain individuals the privelege of their presence.
Thank you for this update and the many cool new things and bugfixes it brings
We've been testing our server with Beta 0.1.18 but unfortunately we're still getting the Cold Chicken issue every now and again when a player tries to log in. The only remedy is to teleport the player right after he joins the server to another location.
Here's the error we're getting:
java.lang.ClassCastException: java.lang.Byte cannot be cast to java.lang.Integer
at net.minecraft.entity.DataWatcher.func_75679_c(SourceFile:96)
at net.minecraft.entity.EntityAgeable.func_70874_b(SourceFile:60)
at net.minecraft.entity.EntityAgeable.func_70631_g_(SourceFile:101)
at bluedart.entity.EntityColdChicken.func_70636_d(EntityColdChicken.java:114)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:858)
at net.minecraft.world.World.func_72866_a(World.java:2342)
at net.minecraft.world.World.func_72870_g(World.java:2304)
at net.minecraft.world.World.func_72939_s(World.java:2150)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1853)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Can you put the max levels that an item can upgrade a piece of armor with? Like how many sturdy can leggings have? Sugar? wing? what about fortune on a pick axe?
I see you've gotten a few reports about the barricade/force stick conflict. I have a few suggestions:
1. Make force sticks out of force planks like usual. You can register them in the ore dictionary under "stickWood" and all should be well.
2. Don't register force logs in the ore dictionary.
3. Either register your recipes earlier or grab a bit of code from here and force your stick recipe to be first: https://github.com/mDiyo/TinkersConstruct/blob/16working/tconstruct/common/TContent.java#L1914
I can move the registering around on my end if I really need to, but I'd still like to keep the barricade recipe generic to all logs.
are force trees rare because i cant find any and in what biome are they in
You need to make them, right click on a normal sapling with a Force Rod (the one made with a normal stick, it has 3 charges. At least one of those should be transmuting an Oak Sapling -> Force Sapling)
You need to make them, right click on a normal sapling with a Force Rod (the one made with a normal stick, it has 3 charges. At least one of those should be transmuting an Oak Sapling -> Force Sapling)
There is currently an item duplication bug.
Most Zombies from Zombie Spawners can pick up items that you dropped on the ground.
When killing a Zombie with your bare fist while having a full Luck-enchanted armor equipped, you often get multiples of the item you dropped.
i'm currently playing the FTB unleashed (minecraft 1.5.2) and there is a weird interaction between this mod and minefactory.
namely limitless eggs .
Step 1: use Force Shears on a chicken
Step 2: use a Safari Ball (reuseable) on this chicken
Step 3: when you release the chicken, for some reason, it lays an egg.
repeat steps 2&3 for all the eggs.
dunno if this is intended behaviour for the "cold" chicken, that when spawned it lays an egg, but it makes getting eggs rather simple.
Is there a way to shorten the flight time of the wing armour, or set a hight limit. I ask because i run twilight forest and my members are flying to the tops of the flying castles to get the chests and bypasing the chalenge of clearing the castle.
Rollback Post to RevisionRollBack
David Mayne - Junior Support Operator - Skype: david.mayne5 - E-Mail: [email protected] Phone: 1.855.499.6469
There's a recipe conflict with the newer versions of Tinkers' Construct; one log atop another is suddenly yielding TConstruct barricades (oak, if it doesn't find a more specific match). TC has moved to 1.6 full-time (says the changelog). If Dartcraft sees any final updates for 1.5.2, is there any chance of allowing some alternate recipe for force sticks? Maybe side-by-side/shapeless? I know it's not as intuitive given the vanilla stick recipe, but it would get around this conflict and allow the mods to coexist.
If not for 1.5, it might still be useful going forward.
This isn't an issue of the next pipes buffer being full as it still has plenty of room.
Also sometimes the item it crafts just vanishes, no idea where it went. I will also add this disappearing item trick is happening to the Force Pack too
This is using Dartcraft 0.1.18 and the item I'm trying to craft is Compressed Cobblestone (and the next 3 along, double, triple and quadruple) from Extra Utilities
You can put them in the force infuser for some liquid force, might be able to squeeze them as well but I'm not sure
**Does putting flight on every piece do anything? Speed? Luck?
Thank you for this update and the many cool new things and bugfixes it brings
We've been testing our server with Beta 0.1.18 but unfortunately we're still getting the Cold Chicken issue every now and again when a player tries to log in. The only remedy is to teleport the player right after he joins the server to another location.
Here's the error we're getting:
Minecraft crash report: paste2.org
ForgeModLoader-client-0.log: paste2.org
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
http://www.minecraftforum.net/forums/servers/looking-for/2210277-advice-for-people-looking-for-good-builders-10
Fix Alchemy! Vote here.
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2211202-small-alchemy-revamp
Check out my builds here.
http://s78.photobucket.com/user/Cypher_Rahl/library/Minecraft
Preview 1.9 here:
http://www.minecraftforum.net/forums/minecraft-discussion/recent-updates-and-snapshots/future-updates/2214499-preview-of-1-9
1. Make force sticks out of force planks like usual. You can register them in the ore dictionary under "stickWood" and all should be well.
2. Don't register force logs in the ore dictionary.
3. Either register your recipes earlier or grab a bit of code from here and force your stick recipe to be first: https://github.com/mDiyo/TinkersConstruct/blob/16working/tconstruct/common/TContent.java#L1914
I can move the registering around on my end if I really need to, but I'd still like to keep the barricade recipe generic to all logs.
You need to make them, right click on a normal sapling with a Force Rod (the one made with a normal stick, it has 3 charges. At least one of those should be transmuting an Oak Sapling -> Force Sapling)
Profile pic by Cheshirette c:
Most Zombies from Zombie Spawners can pick up items that you dropped on the ground.
When killing a Zombie with your bare fist while having a full Luck-enchanted armor equipped, you often get multiples of the item you dropped.
i'm currently playing the FTB unleashed (minecraft 1.5.2) and there is a weird interaction between this mod and minefactory.
namely limitless eggs .
Step 1: use Force Shears on a chicken
Step 2: use a Safari Ball (reuseable) on this chicken
Step 3: when you release the chicken, for some reason, it lays an egg.
repeat steps 2&3 for all the eggs.
dunno if this is intended behaviour for the "cold" chicken, that when spawned it lays an egg, but it makes getting eggs rather simple.
= 0 . 0 =
^
MEOW
David Mayne - Junior Support Operator - Skype: david.mayne5 - E-Mail: [email protected] Phone: 1.855.499.6469
If not for 1.5, it might still be useful going forward.