I could not find any other way or place to say this, so I thought I would say it here because I felt it needed to be said. Your handcrafted Elder Dragon coffee table is incredible! I noticed it wasn't getting much attention (or at least from what I could see,) so I figured it needed to be said somehow, someway that your craftsmanship is amazing! It just needed to be said, so I thought I would say it here. Good job man!
Also, I just want to say that BiblioCraft is amazing too. It's one of my favorite mods primarily due to the interactive bookcases, amazingly modeled & textured chairs, and the ability to pretty much make a library that you could share with friends!
would it be possible, when you craft the glasses, the glasses automatically receive the reading enchant?
I know the glasses already give you that ability, but it's a very annoying enchant to get on a book, so if I could take the enchant of the glasses that already came with it, I'm able to put the reading enchant on other helmets
Hello, i came across this mod and it looks amazing, however i cannot seem to open your website to download it. Is the site still up and running? Or is it just down for maintenance? Would love to get this mod XD
Thanks everyone. I posted to my website earlier, www.bibliocraftmod.com, some more preview pics and information about translations. Hopefully I'll be able to get the little left over bugs and whatnots fixed up and have a release ready by next week. At least thats the plan.
The evil side of me had an idea: Potion laced food. Using a potion (or most likely, a poison) on a plate of food will give the next person to eat from the plate the potion effect. Of course, this could be useful in other ways as well by using something like a speed or strength potion.
lol, that could be hilarious. Maybe if you could see little green poison wispies (like the potion effect) or red wispies after a potion was applied, but only if you are wearing the reading glasses / monocle. So then there would be a way to prevent yourself from eating poison food if you were equipped with the right stuff. I'll have to keep this idea in mind and maybe think on it some more for some future version.
actually have had that idea in my brain for a long time, the poison mod, basically would add a plant that lurks in forests and attacks/kills players who get too curious, each dinner that wanders near enough causes it to reproduce an extra block or two.
you'd have to fight it or something probably, well.. as much as you could fight a stationary bush, but it would make ranged attacks at you, and assuming you lived instead of feeding it would be able to harvest bush pieces so you could grow one where ever you want.
finally you'd be able to get fruit from the bushes somehow, i guess just right click or whatever, since if you're able to get close enough to do that, it's not gonna find you as a victim anyway.
from the berries, you'd grind them up into a sort of food additive that would allow you to poison other players food, the problem here was making it not insanely easy to detect poisoned food, so it couldn't have any metadata or anything else visible to players that might tip them off and would have to contaminate a whole stack when a single piece of poisoned food was added to it.
the poison though was, at least, i think the interesting part, it wouldn't be the "oh god why do i have a hunger debuff" sort, but something very much more subtle and easy to repeatedly ingest over moderate periods of time being unaware, until you finally have consumed a lethal dosage (fyi, the intent was to make how much of a dosage you add to anything up to the player poisoning food & their resources, anywhere from it would take literal years to be lethal to a single dose would kill you instantaneously) at which point you'd need treatment, more on that in a second.
always wanted it to be possible to have ways that you could find poison, but never safely and never 100% of the time, unless you were willing to risk a fatal dosage, in short if you think food is poisoned, have someone else try it first and observe the results would be the main way, also considered toasting as a mechanic as the phrase comes from the literal practice of putting a piece of bread into a glass of wine with the hope that it would absorb anything someone might want to harm you with.
figured toast should be able to absorb some, but not all of the poison and only not eating it would be able to nullify it entirely, lower the intensity and delivered dosage, for sure, definitely, but make the food safe, not a chance, just throw that stuff out.
treatment and well this may be a bit too grotesque/realistic for some, but i always thought that the cure for the poison wouldn't just be some magical pill you eat and poof you're safe, no, you'd need a stomach pump, the dosage of poison currently in your system and accumulated would determine how long another player would have to pump your stomach for to remove the poison from your body entirely and best of all, having your stomach pumped would force you to hold your breath the entire time and of course could in and of itself be a fatal procedure if administrated carelessly or just wrongly.
so there, yeah, nuchaz i'm sorry if this is a bit off topic, but i've had.... well.. i can't call that a design document by any stretch, but seeing what auric posted made me want to get it out in the open air and see if anyone wanted to pick it up as their project.
unfortunately, java and i are not friends, in fact, we're bitter enemies, i barely know how to script in one simplistic language and my attempts to learn only enrage, coding, i give up, there i said it, but at least now, the idea in it's entirety and with all the thought i put into making it a good gameplay system are out where maybe someone will make better use of them than i.
so yeah, believe it or not, that's not what i intended to post, i wanted to thank nuchaz for the tip off about his twitter and say that i really like what you showed in the teaser images, got a bit sidetracked on the way, hope you don't mind.
lol, that is pretty sweet idea. That would be a fun mechanic to have integrated into one of the bigger food mods i think. I thought the stomach pump idea was hilarious. I could just imagine steve spitting up bloody chunks of stuff while trying to use it. I would probably make it terribly gory if I did it. I get a kick out of dark humor like that.
Maybe you will inspire someone to pick up the idea and run with it.
It looks like you must have something on the armor stand that doesn't work right. It looks like your running an older version of BiblioCraft too. I can't remember off hand when I implemented it, but many versions have a config file option (minecraft/config/BiblioCraft.cfg) to disable rendering which will stop the armor stand from rendering whatever isn't working so you can load the game and remove the piece of offending armor then just go back to the config and re-enable the rendering. If that was added after v1.1.2 of BiblioCraft than your only real option to save your world would be to use MCEdit and remove the armor stand in question.
I saw your post and under your icon it said 4 post, I also miss-read your profile and thought it said member since March 19 2014.
I have seen to many new people (who know nothing about coding or the work the coders have to put into a mod) "bad mouthing" mods in their first half dozen post, thought you where just another one. Sorry if I came off to strong, got caught at a bad time, and mistoke you for something else as I just explained. No hard feelings I hope.
As for suggestions to help the mods I follow I wait until I have a valid/reasonable suggestion, then I make them.
Edit - this was supposed to be 2 separate post
Nuchaz
Question for you.
Are the seats designed this way, or am I doing something wrong?
On some of the seats, when I combined them, I can't get the seat backs to merge..
Little confused here.
Edit -
Never mined, just spotted that only 2 styles of seat backs will connect together when joining seats, Never found this mentioned on your website, but noticed it in your response to EldRoos
Yeah, I guess I need to mention that on my website somewhere. I might expand that support to the other backs eventually, but for now, just the 2 work like that.
For the recipe I could not tell how it work as I am not a coder, however, you can ask on irc on #tfcraft and many people involved can check with you, among others, Bioxx, Dunk, Kittychanley and Emris. If a change to TFC is required to make it easier for addons, I am sure that they can check what can be done.
Assuming you can use anything in recipes, you could change slabs by simgle planks and wool blocks by wool carpet or wool cloth. Right now there is only 1 color of wool cloth, but I can guarantee that if colored wool cloth is required for an addon you make, someone will send a pull request to add them in the game and Bioxx will accept it.
(see edit) I know for sure that one thing that would need to be done is to include the code to make your storage as TFC storage, so hot item stored in it would cool down and food would decay. For that, ask on irc and they can tell you about it. Other thant that I migh require some tweak, like allow alcohol in potion shelve (TFC also disable potion).
And of course, some Bibliocraft items are useless in TFC, as there is no enchantment for example. I also think that we do not have map and compass recipe withtout addon so the items related to maps would be hard to get.
As for the spreadsheet for translation, if you are interested, I can work on the initial setup for you and give you support if needed. Just PM me. If you want to host the file, just make a copy and send me the share link and I will work on it.
Edit
I asked on irc
about ID in recipe :
<Kittychanley> yeah, that was a long time ago
<Kittychanley> before there was a static list of IDs
TFC have "ticking" inventories so hot metal cool down and food decay.
<Kittychanley> if we leave it so the bibliocraft inventories don't tick, you can use them just as display without worrying about the food rotting away unless you take it out
<Kittychanley> if you put the hot ingot in the shelf, when you take it out, it will quickly make up for all of those lost ticks and cool to be the same temperature as if it was stored in your inventory the entire time
Thanks for the info! I had no idea they had a 1.7.2 branch going.
I might have to revive my TFC addon eventually then. The whole removal of Id's now should hopefully make it a lot easier to get recipes going. I would like to have more proper TFC style recipes too when I do it. Like maybe my compass could be make from a single gold ingot on the anvil or something and other stuff like that.
I imagine it would be easy enough to make my inventories tick as well, I would just make them only do that if TFC was present which is easy enough to test for.
I have a problem with the typesseting table .
When I want to save a book that doesn't save it in versions 1.6.3,1.6.2 and 1.6.1 but in 1.6.0 that's work perfectly.
I want to know if there are a solution for this .
PS: sorry if somebody already asked this
thats interesting and kind of odd. I don't believe I had made any changes to the typesetting table after 1.6.0. I wonder if the name of the book had anything to do with it. What exactly is the name of the book? if i may ask.
I could not find any other way or place to say this, so I thought I would say it here because I felt it needed to be said. Your handcrafted Elder Dragon coffee table is incredible! I noticed it wasn't getting much attention (or at least from what I could see,) so I figured it needed to be said somehow, someway that your craftsmanship is amazing! It just needed to be said, so I thought I would say it here. Good job man!
Also, I just want to say that BiblioCraft is amazing too. It's one of my favorite mods primarily due to the interactive bookcases, amazingly modeled & textured chairs, and the ability to pretty much make a library that you could share with friends!
Thanks! Woodworking is another one of my passions and probably the main reason why BiblioCraft is so heavy on wood stuff. The dragon coffee table took a good month of work. Fun stuff. I might eventually model it and bring it into minecraft just for fun. Another one of those fun things on my huge backlog of fun stuff I would like to get around to eventually.
would it be possible, when you craft the glasses, the glasses automatically receive the reading enchant?
I know the glasses already give you that ability, but it's a very annoying enchant to get on a book, so if I could take the enchant of the glasses that already came with it, I'm able to put the reading enchant on other helmets
Definitely understandable. I'll have to look into this. Maybe I could make some custom book that is guaranteed to get a reading enchantment. I almost could use my own style of enchanting table. I know that has been kind of talked about before and I've thought about it. I'll put some thought into this and see if I can come up with a solution to made getting the reading enchant a bit easier. I made it somewhat rare just because I know I would be annoyed myself if every other couple books I enchanted popped out a reading enchantment. There is a fine line between too much and not enough with these kinds of things. So maybe an alternate way of getting it would be more ideal.
i dont know if this is just me, but when i click on the website link, it say error connecting to database.
any help? thanks
Yeah, it was down. Server actually ran out of memory and closed the database which is why you get that error. That was just linux trying to be "smart" by closing things that hog memory. I may have to just upgrade my webserver to something with more memory. I try to stay on top of it, but when it goes down when I'm sleeping, there is little I can do till I wake up. Either posting on this forum or sending me a tweet (both of which happened today) are both good ways to get ahold of letting me know if I don't catch it, providing I am awake.
would it be possible, when you craft the glasses, the glasses automatically receive the reading enchant?
I know the glasses already give you that ability, but it's a very annoying enchant to get on a book, so if I could take the enchant of the glasses that already came with it, I'm able to put the reading enchant on other helmets
If you just want different enchants on books ect, (that are totally random right now) try this mod, it works great with bibliocraft and all my other mods. The mod lets you pick which enchants you want on items, no more random enchantments, and the mod makers don't need to re-code their enchants to change the odds of occurrence. The mod was just recently updated to support 1.7.2
When I exit a seat I get teleported a little away, no matter where I place it, though it teleports me to the same spot depending on where it is placed), it even goes through walls, this is very annoying as I just want a place to sit while doing my research for thaumcraft.
yeah!!!
bibliocraft v1.7.0 is coming!!!
looks awesome,can't wait to see it released
edit : wait,when will this version be released?
tomorrow,in a few hours/days/weeks/months/years/centuries... (hell... I hope it won't be centuries...)
edit 2 : I watched the 1.7.0 screenshot again,and I discovered something,a new block,that you seems to have forgot in the 1.7.0 preview text : the full-block bookcase
that's funny,I were about suggesting it (and I don't know why but this part of the post seems to wanna be in Italic...)
It'll be released when its done.
I would guess on the order of days to week (singular) the way things are looking.
I was wondering how many people would catch the bookcases
Instead of full blocks though, they are still 1/2 blocks, but rather you can shift them 1/2 block forward/back now with the screw gun (or new hand drill).
When I exit a seat I get teleported a little away, no matter where I place it, though it teleports me to the same spot depending on where it is placed), it even goes through walls, this is very annoying as I just want a place to sit while doing my research for thaumcraft.
Yeah, this is a vanilla 1.7.2 bug and there really isn't anything I know of that I can do about it. I did notice when testing a MCPC+ server that they seemed to have implemented a fix on their end so I was popping out on top of my seats instead of like 6 blocks or whatever away. Other than that thou, for SSP or regular forge SMP (or vanilla for that matter) we are stuck with it until we get a new MCP and forge so we can all update to minecraft 1.7.9 or 1.8.x or whatever they are going to give us next.
Definitely understandable. I'll have to look into this. Maybe I could make some custom book that is guaranteed to get a reading enchantment. I almost could use my own style of enchanting table. I know that has been kind of talked about before and I've thought about it. I'll put some thought into this and see if I can come up with a solution to made getting the reading enchant a bit easier. I made it somewhat rare just because I know I would be annoyed myself if every other couple books I enchanted popped out a reading enchantment. There is a fine line between too much and not enough with these kinds of things. So maybe an alternate way of getting it would be more ideal.
I agree on that, getting certain enchants too often that are not really worthwhile to get all the time. having it so you can get the enchant through a different type of enchanting does really sound more interesting then what I suggested, especially as vanilla enchanting often isn't really that attractive to use, so if there was perhaps another way of enchanting, to get certain enchants, that would really be more interesting
I agree on that, getting certain enchants too often that are not really worthwhile to get all the time. having it so you can get the enchant through a different type of enchanting does really sound more interesting then what I suggested, especially as vanilla enchanting often isn't really that attractive to use, so if there was perhaps another way of enchanting, to get certain enchants, that would really be more interesting
For a different enchanting method see my post on 5-6-14 at 6:53pm, there is a mod you can add that solves most enchanting problems.
will try to quote my own post here so you wont have to scroll back and find it.
If you just want different enchants on books ect, (that are totally random right now) try this mod, it works great with bibliocraft and all my other mods. The mod lets you pick which enchants you want on items, no more random enchantments, and the mod makers don't need to re-code their enchants to change the odds of occurrence. The mod was just recently updated to support 1.7.2
Ok, first off, odd question. Do thaumcraft infusion alters pull from warded jars while they are on bibliocraft potion shelves in 1.6.4? If not (we're thinking that they don't but I haven't tested it yet) is it possible to make it so they do? I'm guessing it's too late for adding it to bibliocraft for 1.6.4, but maybe for 1.7? It would be such a nice functionality if it could work. It makes my thaumcraft infusion room all neat and tidy.
I assume it's not even possible to have alchemy golems fill the jars while they are on the potion shelves, which is all right. I don't so much mind cooking up essentia and filling jars by hand for infusions, but the jars sitting all over make such a mess.
The glasses let you read things like how many levels you need to make that enchanted book into a plate for the press, and what the titles are of the books you have in your bookshelf. It's pretty handy.
For a different enchanting method see my post on 5-6-14 at 6:53pm, there is a mod you can add that solves most enchanting problems.
will try to quote my own post here so you wont have to scroll back and find it.
I've known about that mod for quite a while now, but that mod makes enchanting too easy, which is why I don't use it.
I don't mind an alternative way of enchanting that's easier, but it shouldn't become too easy
If a wooden label is placed directly above a hopper, it loses it's label-things. They become sucked from the hopper and the label is empty again. The label itself is not sucked in.
I agree on that, getting certain enchants too often that are not really worthwhile to get all the time. having it so you can get the enchant through a different type of enchanting does really sound more interesting then what I suggested, especially as vanilla enchanting often isn't really that attractive to use, so if there was perhaps another way of enchanting, to get certain enchants, that would really be more interesting
I've added a new way to obtain the enchantment that will be part of BiblioCraft 1.7.0. You will be able to take any enchanted book, doesn't matter what it is and throw it in a crafting grid with some reading glasses (or tinted glasses or monocle) and you will be able to craft an enchanted book of reading. You lose the original enchantment on the book and get back just the reading enchantment, so definitely best to use a cheap enchanted book you don't want. This way I feel there is still enough cost to make it an upgrade over the glasses, plus you still have to spend levels to get the book + levels to put on a helmet, but you are guaranteed to get the enchantment. Seems like a good balance for something that basically just adds convenience.
Ok, first off, odd question. Do thaumcraft infusion alters pull from warded jars while they are on bibliocraft potion shelves in 1.6.4? If not (we're thinking that they don't but I haven't tested it yet) is it possible to make it so they do? I'm guessing it's too late for adding it to bibliocraft for 1.6.4, but maybe for 1.7? It would be such a nice functionality if it could work. It makes my thaumcraft infusion room all neat and tidy.
I assume it's not even possible to have alchemy golems fill the jars while they are on the potion shelves, which is all right. I don't so much mind cooking up essentia and filling jars by hand for infusions, but the jars sitting all over make such a mess.
no, I don't believe they do. From thaumcrafts perspective potion shelves are basically just chests. The shelves do work nice for holding vials that the golems can grab and use to fill up the warded jars. I doubt I could do anything to make the warded jars work from the potion shelves though, I think thaumcraft would have to add support for dealing with jars inside of inventories before I could take advantage. It would be awesome though, no doubt about that.
Ah very cool features . Much of what I wanted. Looking forward it.
I saw that too - cool. Wish there ware half walls similar to this. Would that not be easy to add? At least for woods and stone/cobberstone. Where you only could hang things on one side (block side).
1/2 thick walls wouldn't be terribly difficult to add, but that is getting a little more into construction material type stuff than I want to. There are a couple other options out there that already add this ability. Forge Multipart is an option. That pretty much turns every block into a 1/2 slab that can be placed in any position, as well as many smaller blocks. Carpenters blocks also has a way of making 1/2 slab walls which of course with that mod you can apply any block to it to get the texture. Just right click the face of a block with the hammer to shrink it to 1/2 block size in Carpenters blocks.
If a wooden label is placed directly above a hopper, it loses it's label-things. They become sucked from the hopper and the label is empty again. The label itself is not sucked in.
Ah, thats no good. This will be fixed in my 1.7.0 release.
Also, I just want to say that BiblioCraft is amazing too. It's one of my favorite mods primarily due to the interactive bookcases, amazingly modeled & textured chairs, and the ability to pretty much make a library that you could share with friends!
I know the glasses already give you that ability, but it's a very annoying enchant to get on a book, so if I could take the enchant of the glasses that already came with it, I'm able to put the reading enchant on other helmets
any help? thanks
Living the meme, living the dream.
If you don't get a reply on a forum, PM me.
I just tried it and works fine for me, so problem was temporary or it's your ISP
lol, that could be hilarious. Maybe if you could see little green poison wispies (like the potion effect) or red wispies after a potion was applied, but only if you are wearing the reading glasses / monocle. So then there would be a way to prevent yourself from eating poison food if you were equipped with the right stuff. I'll have to keep this idea in mind and maybe think on it some more for some future version.
lol, that is pretty sweet idea. That would be a fun mechanic to have integrated into one of the bigger food mods i think. I thought the stomach pump idea was hilarious. I could just imagine steve spitting up bloody chunks of stuff while trying to use it. I would probably make it terribly gory if I did it. I get a kick out of dark humor like that.
Maybe you will inspire someone to pick up the idea and run with it.
It looks like you must have something on the armor stand that doesn't work right. It looks like your running an older version of BiblioCraft too. I can't remember off hand when I implemented it, but many versions have a config file option (minecraft/config/BiblioCraft.cfg) to disable rendering which will stop the armor stand from rendering whatever isn't working so you can load the game and remove the piece of offending armor then just go back to the config and re-enable the rendering. If that was added after v1.1.2 of BiblioCraft than your only real option to save your world would be to use MCEdit and remove the armor stand in question.
Yeah, I guess I need to mention that on my website somewhere. I might expand that support to the other backs eventually, but for now, just the 2 work like that.
Thanks for the info! I had no idea they had a 1.7.2 branch going.
I might have to revive my TFC addon eventually then. The whole removal of Id's now should hopefully make it a lot easier to get recipes going. I would like to have more proper TFC style recipes too when I do it. Like maybe my compass could be make from a single gold ingot on the anvil or something and other stuff like that.
I imagine it would be easy enough to make my inventories tick as well, I would just make them only do that if TFC was present which is easy enough to test for.
thats interesting and kind of odd. I don't believe I had made any changes to the typesetting table after 1.6.0. I wonder if the name of the book had anything to do with it. What exactly is the name of the book? if i may ask.
Thanks! Woodworking is another one of my passions and probably the main reason why BiblioCraft is so heavy on wood stuff. The dragon coffee table took a good month of work. Fun stuff. I might eventually model it and bring it into minecraft just for fun. Another one of those fun things on my huge backlog of fun stuff I would like to get around to eventually.
Definitely understandable. I'll have to look into this. Maybe I could make some custom book that is guaranteed to get a reading enchantment. I almost could use my own style of enchanting table. I know that has been kind of talked about before and I've thought about it. I'll put some thought into this and see if I can come up with a solution to made getting the reading enchant a bit easier. I made it somewhat rare just because I know I would be annoyed myself if every other couple books I enchanted popped out a reading enchantment. There is a fine line between too much and not enough with these kinds of things. So maybe an alternate way of getting it would be more ideal.
Yeah, it was down. Server actually ran out of memory and closed the database which is why you get that error. That was just linux trying to be "smart" by closing things that hog memory. I may have to just upgrade my webserver to something with more memory. I try to stay on top of it, but when it goes down when I'm sleeping, there is little I can do till I wake up. Either posting on this forum or sending me a tweet (both of which happened today) are both good ways to get ahold of letting me know if I don't catch it, providing I am awake.
If you just want different enchants on books ect, (that are totally random right now) try this mod, it works great with bibliocraft and all my other mods. The mod lets you pick which enchants you want on items, no more random enchantments, and the mod makers don't need to re-code their enchants to change the odds of occurrence. The mod was just recently updated to support 1.7.2
http://www.curse.com/mc-mods/minecraft/enchanting-plus#c53
It'll be released when its done.
I would guess on the order of days to week (singular) the way things are looking.
I was wondering how many people would catch the bookcases
Instead of full blocks though, they are still 1/2 blocks, but rather you can shift them 1/2 block forward/back now with the screw gun (or new hand drill).
Yeah, this is a vanilla 1.7.2 bug and there really isn't anything I know of that I can do about it. I did notice when testing a MCPC+ server that they seemed to have implemented a fix on their end so I was popping out on top of my seats instead of like 6 blocks or whatever away. Other than that thou, for SSP or regular forge SMP (or vanilla for that matter) we are stuck with it until we get a new MCP and forge so we can all update to minecraft 1.7.9 or 1.8.x or whatever they are going to give us next.
I agree on that, getting certain enchants too often that are not really worthwhile to get all the time. having it so you can get the enchant through a different type of enchanting does really sound more interesting then what I suggested, especially as vanilla enchanting often isn't really that attractive to use, so if there was perhaps another way of enchanting, to get certain enchants, that would really be more interesting
It allows you to have the effect of glasses on any enchantable helmet.
For a different enchanting method see my post on 5-6-14 at 6:53pm, there is a mod you can add that solves most enchanting problems.
will try to quote my own post here so you wont have to scroll back and find it.
cool LOL you can actually quote yourself in this forum.
I assume it's not even possible to have alchemy golems fill the jars while they are on the potion shelves, which is all right. I don't so much mind cooking up essentia and filling jars by hand for infusions, but the jars sitting all over make such a mess.
I've known about that mod for quite a while now, but that mod makes enchanting too easy, which is why I don't use it.
I don't mind an alternative way of enchanting that's easier, but it shouldn't become too easy
hmmm, I can't seem to duplicate the issue on my end. Were you on a server? If so, was it a forge server or a MCPC+ server?
If nothing else, hopefully the 1.7.0 update I am working on will work for you.
I've added a new way to obtain the enchantment that will be part of BiblioCraft 1.7.0. You will be able to take any enchanted book, doesn't matter what it is and throw it in a crafting grid with some reading glasses (or tinted glasses or monocle) and you will be able to craft an enchanted book of reading. You lose the original enchantment on the book and get back just the reading enchantment, so definitely best to use a cheap enchanted book you don't want. This way I feel there is still enough cost to make it an upgrade over the glasses, plus you still have to spend levels to get the book + levels to put on a helmet, but you are guaranteed to get the enchantment. Seems like a good balance for something that basically just adds convenience.
no, I don't believe they do. From thaumcrafts perspective potion shelves are basically just chests. The shelves do work nice for holding vials that the golems can grab and use to fill up the warded jars. I doubt I could do anything to make the warded jars work from the potion shelves though, I think thaumcraft would have to add support for dealing with jars inside of inventories before I could take advantage. It would be awesome though, no doubt about that.
1/2 thick walls wouldn't be terribly difficult to add, but that is getting a little more into construction material type stuff than I want to. There are a couple other options out there that already add this ability. Forge Multipart is an option. That pretty much turns every block into a 1/2 slab that can be placed in any position, as well as many smaller blocks. Carpenters blocks also has a way of making 1/2 slab walls which of course with that mod you can apply any block to it to get the texture. Just right click the face of a block with the hammer to shrink it to 1/2 block size in Carpenters blocks.
Awesome! Thumbs up to you!
Everything that gets translated before initial release will be included into the initial release.
Ah, thats no good. This will be fixed in my 1.7.0 release.