I have a problem with the armor stand: whenever I place an armor from Divine RPG on it the stand shows an iron armor D:
I tried changing the texture pack to default but the problem persists. Is there any way to fix this? :B
weird, i wonder why its not working for some people but works fine for me?
Who knows? But now, the only problem is that instead of having flowers from the Plants++ mod, I get random blocks from the Instant Structures mod and the Iron Chests mod (both mods that I have installed) appearing in my testing world). But that's completely unrelated to this mod, so just ignore it.
I have a problem with the armor stand: whenever I place an armor from Divine RPG on it the stand shows an iron armor D:
I tried changing the texture pack to default but the problem persists. Is there any way to fix this? :B
Some of the armors in Divine RPG use an older method of adding armors to the game and are not supported by default with my stand. Any armor that the stand does not support will show up as iron armor. I do intend to add support for all of Divine RPG's armors in a future versions as well as other armors that currently are not supported.
I have a problem with the armor stand: whenever I place an armor from Divine RPG on it the stand shows an iron armor D:
I tried changing the texture pack to default but the problem persists. Is there any way to fix this? :B
Yep, most of the DivineRPG armors arent supported, Heres a list of the ones that are and arent supported.
I have to say this mod looks amazing. Wasn't expecting a lot from the tittle of the mod, but when I saw those pictures, I knew I was going to download this mod.
Hey,
I've made a Modreview about your awesome BiblioCraft Mod!
If you want to, you can add it to you list ;D
This review is in german, because I'm from germany.
I hope you enjoin it anyway
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Some of the armors in Divine RPG use an older method of adding armors to the game and are not supported by default with my stand. Any armor that the stand does not support will show up as iron armor. I do intend to add support for all of Divine RPG's armors in a future versions as well as other armors that currently are not supported.
That part about the config setting I don't get, but I think the rest of your problems are caused by Optifine. Optifine just screws with everything visually - don't use it.
Hey,
I've made a Modreview about your awesome BiblioCraft Mod!
If you want to, you can add it to you list ;D
This review is in german, because I'm from germany.
I hope you enjoin it anyway
Thanks for the video!, I'll add it to the main post, it should be helpful for all our german fans out there.
In the config I dont understand the following line: I:DoesNotExsist=2240
In creative everything from this mod is grey/purple squares
Even so, can place bookshelves and desks, but when I place an armour stand Minecraft crashes to "Shutting down internal server" and hangs with a null point exception.
java.lang.NullPointerException
at ayp.G(WorldClient.java:369)
at net.minecraft.client.Minecraft.l(Minecraft.java:1896)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)java.lang.NullPointerException
at ayp.G(WorldClient.java:369)
at net.minecraft.client.Minecraft.l(Minecraft.java:1896)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
and
2013-02-26 12:40:28 [INFO] [STDERR] t: Ticking memory connection
2013-02-26 12:40:28 [INFO] [STDERR] at iw.b(NetworkListenThread.java:64)
2013-02-26 12:40:28 [INFO] [STDERR] at bec.b(IntegratedServerListenThread.java:108)
2013-02-26 12:40:28 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
2013-02-26 12:40:28 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
2013-02-26 12:40:28 [INFO] [STDERR] at bdz.q(IntegratedServer.java:123)
2013-02-26 12:40:28 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
2013-02-26 12:40:28 [INFO] [STDERR] at fy.run(SourceFile:849)
2013-02-26 12:40:28 [INFO] [STDERR] Caused by: java.lang.NullPointerException
2013-02-26 12:40:28 [INFO] [STDERR] at zz.a(Chunk.java:768)
2013-02-26 12:40:28 [INFO] [STDERR] at yc.a(World.java:551)
2013-02-26 12:40:28 [INFO] [STDERR] at yc.c(World.java:529)
2013-02-26 12:40:28 [INFO] [STDERR] at jds.bibliocraft.blocks.BlockArmorStand.a(BlockArmorStand.java:158)
2013-02-26 12:40:28 [INFO] [STDERR] at vq.placeBlockAt(ItemBlock.java:208)
2013-02-26 12:40:28 [INFO] [STDERR] at vq.a(ItemBlock.java:97)
2013-02-26 12:40:28 [INFO] [STDERR] at ur.a(SourceFile:88)
2013-02-26 12:40:28 [INFO] [STDERR] at ir.a(ItemInWorldManager.java:424)
2013-02-26 12:40:28 [INFO] [STDERR] at iv.a(NetServerHandler.java:578)
2013-02-26 12:40:28 [INFO] [STDERR] at fk.a(SourceFile:58)
2013-02-26 12:40:28 [INFO] [STDERR] at cf.b(MemoryConnection.java:80)
2013-02-26 12:40:28 [INFO] [STDERR] at iv.d(NetServerHandler.java:136)
2013-02-26 12:40:28 [INFO] [STDERR] at iw.b(NetworkListenThread.java:57)
2013-02-26 12:40:28 [INFO] [STDERR] ... 6 more
Yes, I'm using ID resolver, but the mod seemed to load fine, and allowed reassignment of ID's ok.
I'd really like to get this mod working, its something i've been looking for for some time now.
EDIT: As an experiment I reinstalled and assigned new ID's - same crashes resulted.
I then reinstalled, and for Armour stand - overode previous mods (PAMS) ID and gave it the ID number the armour stand wanted originally - result - Armour stand in creative menu was no longer purple grey square - it was a picture of the stand - when placed in game armour stand now appeared properly and game did not crash.
BUT - the writing desks that had been reassigned ID's did crash the game.
Does this mod not like having its ID's reassigned?
EDIT 2: OK, tried again, this time I overode all the previous mods ID's and let Bibliocraft have the ID's it wanted. - result - all items appeared in creative menu properly, all were placeable, armour stand would accept armour placed upon it. ALL GOOD!
EXCEPT - When I closed down and reopened the world all Bibliocraft items had disappeared from creative menu except for bookcases? And in the food creative menu PAMS blackberry, strawberry etc have been replaced by pics of the Bibliocraft desks etc, though they are actually blackberry etc?
When I check IDResolver I get:
This is driving me nuts!
Perhaps chif_ii is onto something there, perhaps its the combination of IDResolver and Optifine. I have not tested IDResolver without optifine so I can't say for sure. My single experience of using IDResolver in an install with 60 other mods and optifine yielded my the same results you are getting. The problem you are experiencing are definitely related to IDResolver though because that is the only time this problem comes to surface.
Thanks for the fix. After removing IDResolver, the textures showed up and the armor stand no longer crashes when put down.
EDIT: Also, thanks to whoever made the video for the fix. I can now see the textures even with IDResolver. I am so happy that I can now use the mod without any problems!
I have an idea. How about having the your bookshelves interact with the enchantment table like the vanilla ones do now, and have them adjust the level of enchants by how many books are inside!
Thanks for the fix. After removing IDResolver, the textures showed up and the armor stand no longer crashes when put down.
EDIT: Also, thanks to whoever made the video for the fix. I can now see the textures even with IDResolver. I am so happy that I can now use the mod without any problems!
It's in the OP under the Video section.
Basically, what I did was I deleted the .config files so that it tells you whether or not you want to "Automatically assign IDs to all of this mod" or "Save and continue loading." For Bibliocraft, don't let it automatically assign IDs, but select the "Save and continue loading" for each item in the mod. The glitch happens when you let IDResolver automatically assign IDs for the mod.
This worked for me.
The only thing wrong with the video was that the creator put GuiAPI in the minecraft.jar. It's supposed to go into the "coremods" folder.
I already know that it doesn't work, because I had it installed before. Thanks for trying to help, though.
weird, i wonder why its not working for some people but works fine for me?
I tried changing the texture pack to default but the problem persists. Is there any way to fix this? :B
Who knows? But now, the only problem is that instead of having flowers from the Plants++ mod, I get random blocks from the Instant Structures mod and the Iron Chests mod (both mods that I have installed) appearing in my testing world). But that's completely unrelated to this mod, so just ignore it.
Some of the armors in Divine RPG use an older method of adding armors to the game and are not supported by default with my stand. Any armor that the stand does not support will show up as iron armor. I do intend to add support for all of Divine RPG's armors in a future versions as well as other armors that currently are not supported.
Yep, most of the DivineRPG armors arent supported, Heres a list of the ones that are and arent supported.
Supported Armors
----------
Aquastrive Armor
Realmite Armor
Elite Realmite Armor
Arlemite Armor
Rupee Armor
Shadow Armor
Divine Armor
Angelic Armor
Donator Armor
Bedrock Armor
Not Supported Armors
----------
Dravite Armor
Azurite Armor
Uvite Armor
Mythril Armor
Augite Armor
Halite Armor
Kraken Armor
Netherite Armor
Inferno Armor
Ender Armor
Santa Costume
Jackoman Costume
Nether Reaper Costume
Skeleman Costume
Korma Armor
Vemos Armor
Think I will be on here often? Haha no.
I've made a Modreview about your awesome BiblioCraft Mod!
If you want to, you can add it to you list ;D
This review is in german, because I'm from germany.
I hope you enjoin it anyway
Cool, thanks
That part about the config setting I don't get, but I think the rest of your problems are caused by Optifine. Optifine just screws with everything visually - don't use it.
Thanks for the video!, I'll add it to the main post, it should be helpful for all our german fans out there.
Perhaps chif_ii is onto something there, perhaps its the combination of IDResolver and Optifine. I have not tested IDResolver without optifine so I can't say for sure. My single experience of using IDResolver in an install with 60 other mods and optifine yielded my the same results you are getting. The problem you are experiencing are definitely related to IDResolver though because that is the only time this problem comes to surface.
Shift click with an empty hand, as it is stated numerous times here and on the OP
Ya', thanks
And a question, is it possible to translate the names of the items and blocks?
EDIT: Also, thanks to whoever made the video for the fix. I can now see the textures even with IDResolver. I am so happy that I can now use the mod without any problems!
Can you point me to where this video is?
It's in the OP under the Video section.
Basically, what I did was I deleted the .config files so that it tells you whether or not you want to "Automatically assign IDs to all of this mod" or "Save and continue loading." For Bibliocraft, don't let it automatically assign IDs, but select the "Save and continue loading" for each item in the mod. The glitch happens when you let IDResolver automatically assign IDs for the mod.
This worked for me.
The only thing wrong with the video was that the creator put GuiAPI in the minecraft.jar. It's supposed to go into the "coremods" folder.