When ever I try and join a server that I play on, I crash. This usually happens when i repeatedly interact with the smeltery and it fails to render the world objects. When ever I log in now though, my minecraft instantly crashes due to the smeltery being in my in game vision and it failing to render the liquid/ore. Here is the error that im getting:
-- Head --
Stacktrace:
at mods.tinker.tconstruct.client.block.SmelteryRender.renderLayer(SmelteryRender.java:140)
at mods.tinker.tconstruct.client.block.SmelteryRender.renderSmeltery(SmelteryRender.java:59)
at mods.tinker.tconstruct.client.block.SmelteryRender.renderWorldBlock(SmelteryRender.java:40)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:153)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:60)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:484)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:226)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1535)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1119)
and
java.lang.NullPointerException
at mods.tinker.tconstruct.client.block.SmelteryRender.renderLayer(SmelteryRender.java:140)
at mods.tinker.tconstruct.client.block.SmelteryRender.renderSmeltery(SmelteryRender.java:59)
at mods.tinker.tconstruct.client.block.SmelteryRender.renderWorldBlock(SmelteryRender.java:40)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:153)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:60)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:484)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:226)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1535)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1119)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:991)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
ken_cinder: Blue slimes should be "TConstruct.BlueSlime".
Error: TownMob: TConstruct.BlueSlime is not an acceptable class.
Yeah Towny doesn't recognize it, I'm going to see what Davidee has to say about it with regards to getting Forge Mob Spawn Controls 2 to re-classify it so I can get it to be removed. It's coming up under "Monster" in his mod, but doesn't seem to be recognized as one in Towny.
That's not a bug, you are supposed to repair the tool when it's broken, that's how the mod works. You should not let it break if you want it to fully repair.
thats not what im saying, what im saying it that the durability is going up but its still broken, unusable. it should either be that the durability doesnt go up from the moss or that the tool becomes unbroken
thats not what im saying, what im saying it that the durability is going up but its still broken, unusable. it should either be that the durability doesnt go up from the moss or that the tool becomes unbroken
It's a bug with how the durability currently works, it's not going to magically completely fix itself though. Tools should be taken care of every once in awhile.
Heart Canisters are now in the game. They can be placed in the matching slot in the armor gui and give a permanent increase to health while equipped. They are fairly expensive. The hearts drop rarely from overworld mobs and can be found in dungeons.
Kraal: How about one minute of resistance, haste, and strength in exchange for 4 diamonds?
artman116: That's odd. What version of TConstruct is on the server?
minecraftguy14: You snapped the tool in pieces and expect it to magically heal? It's not a bug. Take care of your tools better. ^^;;
Heart Canisters are now in the game. They can be placed in the matching slot in the armor gui and give a permanent increase to health while equipped. They are fairly expensive. The hearts drop rarely from overworld mobs and can be found in dungeons.
Kraal: How about one minute of resistance, haste, and strength in exchange for 4 diamonds?
artman116: That's odd. What version of TConstruct is on the server?
minecraftguy14: You snapped the tool in pieces and expect it to magically heal? It's not a bug. Take care of your tools better. ^^;;
TConstruct_1.3.3.15
Pretty sad right now that I can't play on the server but hay ho, not everything can be good if it ain't helping me, then it's helping someone else with the error
I'm absolutely loving this mod. It's so great using the axes against leaves, the modified pickaxes with haste, luck, it's just great!
I'm looking forward to everything that is coming in the future for this mod, the armour GUI is so teasing..
On another note, I'd like to suggest adding more ore dictionary items, like the Steel tools, but for more ingots?
Rollback Post to RevisionRollBack
I haven't lost an arm brother, it's right over there..
Heart Canisters are now in the game. They can be placed in the matching slot in the armor gui and give a permanent increase to health while equipped. They are fairly expensive. The hearts drop rarely from overworld mobs and can be found in dungeons.
Kraal: How about one minute of resistance, haste, and strength in exchange for 4 diamonds?
... minecraftguy14: You snapped the tool in pieces and expect it to magically heal? It's not a bug. Take care of your tools better. ^^;;
More health! Woo! I haven't played any of the dev versions, so I haven't been actually playing any of the changes. But it's fun reading about them.
Eep. That's alot of diamond for one minute of those potion effects. I haven't really delved into potion making, but I believe there are stronger potions than that available, and for cheaper. (A quick look at the wiki shows haste as unavailable in potion form, but does not list a recipe for resistance. Hmm...) Enchanted Golden Apple
Regeneration IV (0:30)
Fire Resistance (5:00)
Resistance (5:00)
As per the wiki. Now, an enchanted golden apple requires 8 blocks of gold. So it is definitely expensive without already having a huge gold stockpile(and since your smeltery basically doubles all ores...), or without a zombie pigman farm. Gold is, however, a renewable resource. Funny, huh? I think the diamond apple should be more in line with the golden apple. Maybe bump the level of the resistance/strength up, duration a bit down (but no less than 2 min), and bump regen IV to a minute or so?
You mean moss isn't intelligent enough to scrabble about, pull all the pieces of a broken tool together and magically fuse them back into one piece? =)
Edit #lost count: I should really use that preview button to read my post first and make sure I'm happy with it...
Any ETA on the armor? (as someone who programs I know that it's time consuming)
It took me a while to figure out that you're making the damage values / 100 and adding NBT data to circumvent the max damage value on the tools! Very clever!
reenigne: Scythes are pointy reaping things of doom. It's both a weapon and a tool. The tier 1 equivalent is a Kama.
As long as it can clear a field of tall grass (or wheat, or barley, etc,) and get rid of swaths of unwanted leaves in a single go (IE: the tool aspect), that's the important part, the killing zombies with grim enjoyment (the weapon aspect) is an added bonus.
What do these mean: Mining aspect level 1.0, splintering level 1, Reinforced level 1.
I couldn't find the information on the main page or the materials and you book.
Stacktrace:
at mods.tinker.tconstruct.client.block.SmelteryRender.renderLayer(SmelteryRender.java:140)
at mods.tinker.tconstruct.client.block.SmelteryRender.renderSmeltery(SmelteryRender.java:59)
at mods.tinker.tconstruct.client.block.SmelteryRender.renderWorldBlock(SmelteryRender.java:40)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:153)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:60)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:484)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:226)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1535)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1119)
at mods.tinker.tconstruct.client.block.SmelteryRender.renderLayer(SmelteryRender.java:140)
at mods.tinker.tconstruct.client.block.SmelteryRender.renderSmeltery(SmelteryRender.java:59)
at mods.tinker.tconstruct.client.block.SmelteryRender.renderWorldBlock(SmelteryRender.java:40)
at cpw.mods.fml.client.registry.RenderingRegistry.renderWorldBlock(RenderingRegistry.java:153)
at FMLRenderAccessLibrary.renderWorldBlock(FMLRenderAccessLibrary.java:60)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:484)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:226)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1535)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1119)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:991)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
Yeah Towny doesn't recognize it, I'm going to see what Davidee has to say about it with regards to getting Forge Mob Spawn Controls 2 to re-classify it so I can get it to be removed. It's coming up under "Monster" in his mod, but doesn't seem to be recognized as one in Towny.
thats not what im saying, what im saying it that the durability is going up but its still broken, unusable. it should either be that the durability doesnt go up from the moss or that the tool becomes unbroken
It's a bug with how the durability currently works, it's not going to magically completely fix itself though. Tools should be taken care of every once in awhile.
Kraal: How about one minute of resistance, haste, and strength in exchange for 4 diamonds?
artman116: That's odd. What version of TConstruct is on the server?
minecraftguy14: You snapped the tool in pieces and expect it to magically heal? It's not a bug. Take care of your tools better. ^^;;
Pretty sad right now that I can't play on the server but hay ho, not everything can be good if it ain't helping me, then it's helping someone else with the error
are the recipes not included even they are displayed on NEI?
You need a Block Casting Basin to pour metals in from the smeltery the same way you would a Casting Table.
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
owhh i see, so it cannot be crafted straight with ingots on workbench
I'm looking forward to everything that is coming in the future for this mod, the armour GUI is so teasing..
On another note, I'd like to suggest adding more ore dictionary items, like the Steel tools, but for more ingots?
More health! Woo! I haven't played any of the dev versions, so I haven't been actually playing any of the changes. But it's fun reading about them.
Eep. That's alot of diamond for one minute of those potion effects. I haven't really delved into potion making, but I believe there are stronger potions than that available, and for cheaper. (A quick look at the wiki shows haste as unavailable in potion form, but does not list a recipe for resistance. Hmm...) Enchanted Golden Apple
Regeneration IV (0:30)
Fire Resistance (5:00)
Resistance (5:00)
As per the wiki. Now, an enchanted golden apple requires 8 blocks of gold. So it is definitely expensive without already having a huge gold stockpile(and since your smeltery basically doubles all ores...), or without a zombie pigman farm. Gold is, however, a renewable resource. Funny, huh? I think the diamond apple should be more in line with the golden apple. Maybe bump the level of the resistance/strength up, duration a bit down (but no less than 2 min), and bump regen IV to a minute or so?
You mean moss isn't intelligent enough to scrabble about, pull all the pieces of a broken tool together and magically fuse them back into one piece? =)
Edit #lost count: I should really use that preview button to read my post first and make sure I'm happy with it...
Then I don't get why I keep on getting nullpointer.exception
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
It took me a while to figure out that you're making the damage values / 100 and adding NBT data to circumvent the max damage value on the tools! Very clever!
You mentioned that a scythe is going to be/may be added in Tier 2, is that the weapon, the tool, or both?
artman116: We'll have a stable version in a few days. I'm whipping up a batch of arrows today.
ObsidianWalker, Kraal: The apple is intended as a crafting component, not strictly edibleness. An apple made of diamond blocks on the other hand...
reenigne: Scythes are pointy reaping things of doom. It's both a weapon and a tool. The tier 1 equivalent is a Kama.
Good Work
As long as it can clear a field of tall grass (or wheat, or barley, etc,) and get rid of swaths of unwanted leaves in a single go (IE: the tool aspect), that's the important part, the killing zombies with grim enjoyment (the weapon aspect) is an added bonus.
I couldn't find the information on the main page or the materials and you book.