Show me how you wired it and the GUI when you can, I'll take a look at it.
But then the 4 mv would should become 16 lv packets no? Losing half the energy. I guess that is possible. I have the transformers right next to each other, no cables in between them. I never really watched since 1/20th of a second is a little hard to judge, the EU meter has always been pretty useless.
I always thought the packets still only went through 1 per tick, but then I never really did think about the transformer internals. I guess it is important then to supply it (the IC2 consumer) from a storage device of the same tier if you want to keep it at that amount of EU.
But then the 4 mv would should become 16 lv packets no? Losing half the energy. I guess that is possible. I have the transformers right next to each other, no cables in between them. I never really watched since 1/20th of a second is a little hard to judge, the EU meter has always been pretty useless.
I always thought the packets still only went through 1 per tick, but then I never really did think about the transformer internals. I guess it is important then to supply it (the IC2 consumer) from a storage device of the same tier if you want to keep it at that amount of EU.
Still getting: This webpage has a redirect loop
when I try to login to imgur
Yes you would get 16 lv packets but their wouldn't be any energy loss if the transformers were put directly next to each other. the eu meter tells you all the packets traveling through totaled together (i think).
Hmmm, I suspect Pam's mods might have changed how they work or something - my taco factory worked before but it seems now the planter and harvester will not harvest Pam's crops
Hello, I have been testing out the nether ores mod and I use the FTB Direwolf20 mod pack, when I cook nether copper, tin, and silver in an oven the blocks that come out are the coppen and tin from forestry and the silver from factorization. How do I configure it to use the ore from Thermal Expansion? I checked the configs and all the mods and all of them have their ore generation for copper, tin and silver disabled except Thermal Expansion.
Hello and just wanted to say thank you for the last thing my fully automatic house needed but got a question about sludge boiler/composters is it a random chance that it makes fert/items or just it just need a certain amount of it?Btw just to say it again great mod it rely helped me finish my house/factory and hope you keep up the good work for as long as you are having fun.
Hmmm, I suspect Pam's mods might have changed how they work or something - my taco factory worked before but it seems now the planter and harvester will not harvest Pam's crops
I'll look into this when I can. I know she added new stuff and I need to make the pam addon better anyway.
Hello, I have been testing out the nether ores mod and I use the FTB Direwolf20 mod pack, when I cook nether copper, tin, and silver in an oven the blocks that come out are the coppen and tin from forestry and the silver from factorization. How do I configure it to use the ore from Thermal Expansion? I checked the configs and all the mods and all of them have their ore generation for copper, tin and silver disabled except Thermal Expansion.
Currently, no, sorry. NetherOres will register the first ore it finds as the smelting target, and Forestry/Factorization are early alphabetically. You may want to look into the Forge Lexicon from Omnitools.
Hello and just wanted to say thank you for the last thing my fully automatic house needed but got a question about sludge boiler/composters is it a random chance that it makes fert/items or just it just need a certain amount of it?Btw just to say it again great mod it rely helped me finish my house/factory and hope you keep up the good work for as long as you are having fun.
Composter is a set amount, Boiler has a chance to make nothing.
Good to know thanks ill just keep spewing sludge into the void and keep the compost for making fert then...I have two quarries running and don't need clay and the like.But nice mod and hope to see more.Btw if it recommended with TE/BC then why have the conveyor belts when pipes do it alot better/faster not saying it not a cool idea but wondering why put them in the mod?
Good to know thanks ill just keep spewing sludge into the void and keep the compost for making fert then...I have two quarries running and don't need clay and the like.But nice mod and hope to see more.Btw if it recommended with TE/BC then why have the conveyor belts when pipes do it alot better/faster not saying it not a cool idea but wondering why put them in the mod?
Because MFR is partially known for conveyor belts, plus do pipes move animals and people? Because conveyors do
Actualy there is a BC addon that allows you to move animals/mobs through pipes.Point is if he gave us a net to capture animals and place them in their pens and we have pipes either through RP2 or BC the use of conveyor belts does become outdated.Now it was a simple question and thank you for an answer. Like i said cool idea but do not see the actualy need for them. Also would it be posible to add into the config to increase the size of which the planter does becuz a 3x3 area is nice but i had to use 4-5 of the plnaters for my wheat/carrot farms in order to mak them produce a good amount of food to use my feed station (railcraft) the reason i use the feed station is becuz instead of getting one baby animal (pigs and chickens) give about 2- about 5 babies when breeding through the feeder which gives alot more bang for my buck.
Good to know thanks ill just keep spewing sludge into the void and keep the compost for making fert then...I have two quarries running and don't need clay and the like.But nice mod and hope to see more.Btw if it recommended with TE/BC then why have the conveyor belts when pipes do it alot better/faster not saying it not a cool idea but wondering why put them in the mod?
The conveyors are from the original MineFactory, which pre-dates Buildcraft. And some people like them, so why remove them?
Also would it be posible to add into the config to increase the size of which the planter does becuz a 3x3 area is nice but i had to use 4-5 of the plnaters for my wheat/carrot farms in order to mak them produce a good amount of food to use my feed station (railcraft) the reason i use the feed station is becuz instead of getting one baby animal (pigs and chickens) give about 2- about 5 babies when breeding through the feeder which gives alot more bang for my buck.
At some point there will be larger area plant/animal machines available. No ETA though.
So a 7x7x8 railcraft tank looks like the BC equivilant of an MFSU to me about now
Is it going to loop endlessly or can I do on demand if I hook up a provider and consumer for BC, steam and IC2?
I don't see anything about it in the op, but I'm wondering if you can redstone the consumers and producers to shut them on and off at will?
It would be a pretty handy feature.
Producers only produce when there's demand. BC power pipes ALWAYS have demand though, so they won't work well. TE conduits behave correctly.
Redstone shutoff is planned, it just didn't make that release because I really wanted to get it out. As well as something else I think you all will love (but I need my sprite artist to stop having a life).
Has anyone tried making a large hostile mob grinder using minefactory conveyors and a grinder?
I was thinking of the style that normally requires water cascading down through canals to a hole that leasds to a lava blade. Replace the canals with conveyor belts in this case.
Producers only produce when there's demand. BC power pipes ALWAYS have demand though, so they won't work well. TE conduits behave correctly.
Redstone shutoff is planned, it just didn't make that release because I really wanted to get it out. As well as something else I think you all will love (but I need my sprite artist to stop having a life).
Yeah, I hate BC conductive pipes, I only use them until I can make conduit. Even using them as suppliers from the RP2 turbines I finally managed to overload and blow them up.
Running a little test of what I asked right now and it is working so far sorta. I havent added IC2 demand yet. The BC output all goes into an RE cell. I have some IC2 solars feeding power in as well as 4 TE steam engines (but they are isolated). If I pipe the steam back in from the tank it is a little derpy since it still is dumping steam back into the tank, but it does keep the bridge fully charged and so does let me siphon off MJ.
So still getting the hang of this but liking it more and more. Blows your old version away. Haven't gotten around to all the various voltage combos to supply IC2 power to the various sized consumers, but from what I ran into last night it should be predictable and allow quite a bit of flexibility as is.
Sweet on the shutoff and the surprise! Give your artist a break and fix the power consumption on the composter (you're going to tell me to do it myself if I don't shutup aren't you)
Yeah, I hate BC conductive pipes, I only use them until I can make conduit. Even using them as suppliers from the RP2 turbines I finally managed to overload and blow them up.
Running a little test of what I asked right now and it is working so far sorta. I havent added IC2 demand yet. The BC output all goes into an RE cell. I have some IC2 solars feeding power in as well as 4 TE steam engines (but they are isolated). If I pipe the steam back in from the tank it is a little derpy since it still is dumping steam back into the tank, but it does keep the bridge fully charged and so does let me siphon off MJ.
So still getting the hang of this but liking it more and more. Blows your old version away. Haven't gotten around to all the various voltage combos to supply IC2 power to the various sized consumers, but from what I ran into last night it should be predictable and allow quite a bit of flexibility as is.
Sweet on the shutoff and the surprise! Give your artist a break and fix the power consumption on the composter (you're going to tell me to do it myself if I don't shutup aren't you)
Yeah bc power pipes aren't very good, but I grew to like em alot more in 1.2.5 when I figured out that using them would make my steam engines not blow up,(I blew up alot of stuff with the old stone (steam/stirling) engine in 1.1) Also I'm still having low fps issues,(I can't really gauge my fps well) anyone got any solutions, I have optifine running, I just can't seem to get above the 4-7 fps range whilest recording. It seems to average 5 fps, anyone got any idea on how to boost it.(I may check my fps after I reboot tomorrow)
INFORMATION WANTS TO BE WRONG
But then the 4 mv
wouldshould become 16 lv packets no? Losing half the energy. I guess that is possible. I have the transformers right next to each other, no cables in between them. I never really watched since 1/20th of a second is a little hard to judge, the EU meter has always been pretty useless.I always thought the packets still only went through 1 per tick, but then I never really did think about the transformer internals. I guess it is important then to supply it (the IC2 consumer) from a storage device of the same tier if you want to keep it at that amount of EU.
Still getting:
This webpage has a redirect loop
when I try to login to imgur
INFORMATION WANTS TO BE WRONG
Yes you would get 16 lv packets but their wouldn't be any energy loss if the transformers were put directly next to each other. the eu meter tells you all the packets traveling through totaled together (i think).
I'll look into this when I can. I know she added new stuff and I need to make the pam addon better anyway.
Currently, no, sorry. NetherOres will register the first ore it finds as the smelting target, and Forestry/Factorization are early alphabetically. You may want to look into the Forge Lexicon from Omnitools.
Composter is a set amount, Boiler has a chance to make nothing.
INFORMATION WANTS TO BE WRONG
Because MFR is partially known for conveyor belts, plus do pipes move animals and people? Because conveyors do
The conveyors are from the original MineFactory, which pre-dates Buildcraft. And some people like them, so why remove them?
At some point there will be larger area plant/animal machines available. No ETA though.
INFORMATION WANTS TO BE WRONG
INFORMATION WANTS TO BE WRONG
Is it going to loop endlessly or can I do on demand if I hook up a provider and consumer for BC, steam and IC2?
I don't see anything about it in the op, but I'm wondering if you can redstone the consumers and producers to shut them on and off at will?
It would be a pretty handy feature.
Redstone shutoff is planned, it just didn't make that release because I really wanted to get it out. As well as something else I think you all will love (but I need my sprite artist to stop having a life).
INFORMATION WANTS TO BE WRONG
I was thinking of the style that normally requires water cascading down through canals to a hole that leasds to a lava blade. Replace the canals with conveyor belts in this case.
Yeah, I hate BC conductive pipes, I only use them until I can make conduit. Even using them as suppliers from the RP2 turbines I finally managed to overload and blow them up.
Running a little test of what I asked right now and it is working so far sorta. I havent added IC2 demand yet. The BC output all goes into an RE cell. I have some IC2 solars feeding power in as well as 4 TE steam engines (but they are isolated). If I pipe the steam back in from the tank it is a little derpy since it still is dumping steam back into the tank, but it does keep the bridge fully charged and so does let me siphon off MJ.
So still getting the hang of this but liking it more and more. Blows your old version away. Haven't gotten around to all the various voltage combos to supply IC2 power to the various sized consumers, but from what I ran into last night it should be predictable and allow quite a bit of flexibility as is.
Sweet on the shutoff and the surprise! Give your artist a break and fix the power consumption on the composter (you're going to tell me to do it myself if I don't shutup aren't you)
I've been working on minor fixes for now, that conveyor hill thing is being a pain in the butt.
INFORMATION WANTS TO BE WRONG
Yeah bc power pipes aren't very good, but I grew to like em alot more in 1.2.5 when I figured out that using them would make my steam engines not blow up,(I blew up alot of stuff with the old stone (steam/stirling) engine in 1.1) Also I'm still having low fps issues,(I can't really gauge my fps well) anyone got any solutions, I have optifine running, I just can't seem to get above the 4-7 fps range whilest recording. It seems to average 5 fps, anyone got any idea on how to boost it.(I may check my fps after I reboot tomorrow)