Hey someone is having something interesting happen when combining this mod with Millenaire, Millenaire villages sprout up in Middle-earth... but since it is a different dimension it doesn't work right and is causing them issues.
To prevent this from happening with mods like Twilight Forest and Mystcraft, Millenaire's dev set it so that villages CAN'T spawn in alternate dimensions... so I have to ask, what is the dim_id that you use for Middle-earth's code?
When I tried to look at the recipe of an orc bow with NEI my game crashed. Minecraft version: 1.6.2 Mods installed: Saddlecraft, NEI, Chickencodecore, Biomes O'Plenty, Computercraft, Better Sprinting, Optifine. Crash report:
Either the config files (item ids) don't match from client to server
or the mod is not installed on server.
I actually figured out what the issue was, wasn't running the minecraftforge universal jar file. Instead I was just running the normal one. Thanks though!
I have no problem with the idea of the mod being compatible with MCPC+. Such a thing would only be good for the mod and its publicity. Unfortunately this is something which could potentially take a lot of time, and a lot of painstakingly rewriting code, to achieve, because MCPC+ is a different code base from vanilla/Forge and I imagine many things would have to be rewritten - especially in a mod of this size. And I'm really trying to expand this mod as fast as possible because we have such an enormous amount of content planned that I sometimes doubt it will ever be finished.
I will certainly have a look at these errors if you send them to me, and hopefully I should be able to fix them. But it is possible that there exist many, many more potential errors that would require things to be rewritten, and that just wouldn't be something I have the time to do.
I couldn't take it straight from the movie soundtrack. If someone made a suitably Minecraft-y remix of some of the tracks I might be able to add that (and I have done a similar thing with my Lion King mod).
I am indeed planning to add those in this update, just as you suggested! You're not annoying, but remember that even if I don't respond I have still probably read your suggestion or post.
Larger boats are something we have considered. I can't guarantee this kind of thing will be possible in Minecraft, but I'll be taking a look at it at some point in the future.
Currently the only way to change the mob attributes is by editing the game files using a program like NBTExplorer. This is rather inconvenient, and since Mojang doesn't seem to have any plans to add a way of customising these attributes, I will see if I can add some more features to the LOTR mob spawner GUI in time for the next update.
Something seems to be going wrong with structure list saving, causing an 'out of memory' error. I've never experienced this myself, and it doesn't seem like something which could be caused by other mods interfering with this one, so I don't know really... have you explored a completely huge area of the world or something?
I'm not sure what's causing this. Just a thought, but have you tried using a newer Forge version?
you should make a mod for the hobbit, that would be so awesome!
This mod will have Hobbit content, but that will come when the bulk of LotR content is done. The mod will be more a Middle-earth mod that a LotR or Hobbit mod though. A couple of Hobbit things are already included, such as Mirkwood and the Giant Spiders.
can you please put an option in the config to make all the tabs into one... because its a waste of space cause almost all of them are half empty and i have a lot of other mods i use primarily so it would be better to have one so i could have more space for the other primary tabs i use
anyway that the recipe of the gold ring could be changed to gold ingots instead for the latest 1.5.2 version just for the sake of conflicting with another mods recipe
*decides to make lord of the rings mod*
*double checks that there is not one already*
*sees this*
*determines that you don't need any help whatsoever from me*
this mod is amazing.
and if it includes a ridable version of readaghast the brown's bunny pulled sled from the hobbit movie, thanks to this mod, i love you forever.
if it does not include that...
... your mod really needs some serious work.
can you please put an option in the config to make all the tabs into one... because its a waste of space cause almost all of them are half empty and i have a lot of other mods i use primarily so it would be better to have one so i could have more space for the other primary tabs i use
It can be found in this mod's config file.
I actually figured out what the issue was, wasn't running the minecraftforge universal jar file. Instead I was just running the normal one. Thanks though!
Interesting...
player.me/felinoel
the zombies are without a head, cows with three legs
Yes thank you very much!!!
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This mod will have Hobbit content, but that will come when the bulk of LotR content is done. The mod will be more a Middle-earth mod that a LotR or Hobbit mod though. A couple of Hobbit things are already included, such as Mirkwood and the Giant Spiders.
Ps: I Installed Code chicken core, It crashes when I try to get a modded recipie
Its because NEI was written or got alot of Changes so the API is changed but Lotr won't update so we are hopeless....
Way to be a downer. The mod is a WIP, It's gonna update.
thing is, i don't seem too.
i would be interested too
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Can it update with a change to the dim_id then? lol being not compatible with Millenaire is a downer.
player.me/felinoel