Hey Algorithm, got a bit of a bug with logistics pipes. Whenever I have a request pipe and provider pipe hooked up to an ME Interface, an AE network will see all the items stored in its own storage as requestable/craftable from the logistics pipe network. This is resulting in an infinite loop of items going between both networks in some scenarios. I know it wasn't doing this pre rv 14 so thought I'd mention it in case you were planning on more bugfixes.
Everything here is stored in AE cells/is a molecular assembler recipe and appears as request-able: http://i.imgur.com/u1AUFx3.png
Hey Algorithm, got a bit of a bug with logistics pipes. Whenever I have a request pipe and provider pipe hooked up to an ME Interface, an AE network will see all the items stored in its own storage as requestable/craftable from the logistics pipe network. This is resulting in an infinite loop of items going between both networks in some scenarios. I know it wasn't doing this pre rv 14 so thought I'd mention it in case you were planning on more bugfixes.
Everything here is stored in AE cells/is a molecular assembler recipe and appears as request-able: http://i.imgur.com/u1AUFx3.png
Its not really a bug, its a limitation of the integration, LP cannot without considerably changes cannot limit what it reports as request-able to things not offered by the requesting system.
Its not really a bug, its a limitation of the integration, LP cannot without considerably changes cannot limit what it reports as request-able to things not offered by the requesting system.
In other words, there is no way around this.
Are you sure? I'm almost certain that it wasn't doing doing this last month. I shall investigate
Are you sure? I'm almost certain that it wasn't doing doing this last month. I shall investigate
Yep, as long as you have a provider, and supplier on the same network LP will report the contents of AE back to itself. has been this way since it ws first added.
HI! I Am a major fan of your mod, but sadly, i am getting an error when trying to use it with my server.i have checked all of the usual problems (different versions, improper config options, etc...) Id 4095 is missing and 4092-4094 are mismatched. IIncluded below are the logs for my client and server: https://www.dropbox....er-server-0.log https://www.dropbox....er-client-0.log
Looks like FML thinks that your config files are not synchronized, not really sure why it would do that if they are.
if you need to cram more ores into one machine there are other options like using a hopper to adds more sizes, or if you want to use AE you can use a subnet to do something similar, but that would obviously be more costly.
Looks like FML thinks that your config files are not synchronized, not really sure why it would do that if they are.
I got it working. I deleted the config files for both the server and client, had it load in fresh new ones, and now, i just need to go get soem certus quartz!
Can you make a list of the known bugs in rv14? It would be easier for people to consider which version they want to use. I am happy with rv13 but I would like the RF support. One thing is keeping me away from rv14, you wrote on AE webpage "...ok with smacking the network to reboot it every so often", what is that mean? Is that bug still in there?
yes that's still there, Means that crafting locks up from time to time and you need to either pull a pattern out, or break/replace the controller to fix it.
Me again, with more bugs! (Merry christmas!) So i finally got things set up with AE, and i had to use a grindstone for nether quartz dust, the macerator still wont work, nor will the grinder core (i think thats the name) from dartcraft. Also, i have found that when connecting my ME controller to IC2 power, it instantly crashes my server, with an error about not being able to update the tile face. Any help on this would be appreciated! *Note: If you want to see the errors for yourself, I have a download for my pack at: http://www.technicpack.net/modpack/details/expodingpenguin-pack.221852 I am not sure if you will be able to reproduce these errors, but ifi t happens again I will add the logs to this post. (I ended up diconnecting the two with McEdit)
Me again, with more bugs! (Merry christmas!) So i finally got things set up with AE, and i had to use a grindstone for nether quartz dust, the macerator still wont work, nor will the grinder core (i think thats the name) from dartcraft. Also, i have found that when connecting my ME controller to IC2 power, it instantly crashes my server, with an error about not being able to update the tile face. Any help on this would be appreciated! *Note: If you want to see the errors for yourself, I have a download for my pack at: http://www.technicpa...uin-pack.221852 I am not sure if you will be able to reproduce these errors, but ifi t happens again I will add the logs to this post. (I ended up diconnecting the two with McEdit)
Its likely because your using such a super old build of IC2, most development and testing has shifted to the new experimental branch for several months. its unfortunate you're experiencing crashes but you are using a very old build. that was actually dropped entirely in rv14.
as for dart craft, I have no integration with it, so I wouldn't expect it to support my processing.
Its likely because your using such a super old build of IC2, most development and testing has shifted to the new experimental branch for several months. its unfortunate you're experiencing crashes but you are using a very old build. that was actually dropped entirely in rv14.
as for dart craft, I have no integration with it, so I wouldn't expect it to support my processing.
Thanks a ton for the quick response! When I made the pack, that was the newest IC2 available, so i didnt think it would update that much so quickly. I am redownloading client and I have updated my server, and i will piost the results.
Using rv13.c
I know this has been raised before, but I'm having issues with auto-crafting things using energy crystals. When my ME system crafts an energy crystal it has no durability bar, when i pull it out of the me system, as soon as it enters my inventory it gets an empty durability bar. If I try to enter the recipe for, say, a lapotronic energy crystal, the system tries to find an energy crystal with an empty bar, but is unable to find/craft them, because the system will only craft craft energy crystals with no bar.
I can't shift click the recipe into the pattern encoder without at least 1 of each item used to craft it, and the pattern uses the crystal with an empty bar. I've also tried to automatically charge the energy crystals using a fuzzy export bus and a precise import bus, but the damage split doesn't pull out the crystals with no durability bar, meaning I have to switch it to "ignore" mode, causing the system to constantly export and import the full crystals in my system.
I'm plum out of ways to work around this, if there's anyone who's figured this one out, could you let me know your solution please?
Using rv13.c
I know this has been raised before, but I'm having issues with auto-crafting things using energy crystals. When my ME system crafts an energy crystal it has no durability bar, when i pull it out of the me system, as soon as it enters my inventory it gets an empty durability bar. If I try to enter the recipe for, say, a lapotronic energy crystal, the system tries to find an energy crystal with an empty bar, but is unable to find/craft them, because the system will only craft craft energy crystals with no bar.
I can't shift click the recipe into the pattern encoder without at least 1 of each item used to craft it, and the pattern uses the crystal with an empty bar. I've also tried to automatically charge the energy crystals using a fuzzy export bus and a precise import bus, but the damage split doesn't pull out the crystals with no durability bar, meaning I have to switch it to "ignore" mode, causing the system to constantly export and import the full crystals in my system.
I'm plum out of ways to work around this, if there's anyone who's figured this one out, could you let me know your solution please?
Cheers
You could always downgrade to rv.12...that's the version I'm on and I don't have your problem.
Everything here is stored in AE cells/is a molecular assembler recipe and appears as request-able: http://i.imgur.com/u1AUFx3.png
Its not really a bug, its a limitation of the integration, LP cannot without considerably changes cannot limit what it reports as request-able to things not offered by the requesting system.
In other words, there is no way around this.
Are you sure? I'm almost certain that it wasn't doing doing this last month. I shall investigate
Yep, as long as you have a provider, and supplier on the same network LP will report the contents of AE back to itself. has been this way since it ws first added.
https://www.dropbox.com/s/xuxdk1ghe4y4jaw/ForgeModLoader-server-0.log
https://www.dropbox.com/s/ile7i8rq3vdc6lf/ForgeModLoader-client-0.log
Looks like FML thinks that your config files are not synchronized, not really sure why it would do that if they are.
Works fine for me, make sure your config has a sane value of the matter ball energy cost, and that you have a storage component in the consider.
I have next situation
https://www.youtube.com/user/mgssi
I was suggesting fuzzy to help with your situation, where you said...
if you need to cram more ores into one machine there are other options like using a hopper to adds more sizes, or if you want to use AE you can use a subnet to do something similar, but that would obviously be more costly.
I got it working. I deleted the config files for both the server and client, had it load in fresh new ones, and now, i just need to go get soem certus quartz!
As long as your still using the versions in your log it should work fine without any other plugins or mods. 13.c and 401lf are confirmed to work fine.
Not sure why would be having an issue.
https://www.youtube.com/user/mgssi
yes that's still there, Means that crafting locks up from time to time and you need to either pull a pattern out, or break/replace the controller to fix it.
There is a client side spatial crashes as well.
Thats pretty much the big ones.
Its likely because your using such a super old build of IC2, most development and testing has shifted to the new experimental branch for several months. its unfortunate you're experiencing crashes but you are using a very old build. that was actually dropped entirely in rv14.
as for dart craft, I have no integration with it, so I wouldn't expect it to support my processing.
Thanks a ton for the quick response! When I made the pack, that was the newest IC2 available, so i didnt think it would update that much so quickly. I am redownloading client and I have updated my server, and i will piost the results.
I know this has been raised before, but I'm having issues with auto-crafting things using energy crystals. When my ME system crafts an energy crystal it has no durability bar, when i pull it out of the me system, as soon as it enters my inventory it gets an empty durability bar. If I try to enter the recipe for, say, a lapotronic energy crystal, the system tries to find an energy crystal with an empty bar, but is unable to find/craft them, because the system will only craft craft energy crystals with no bar.
I can't shift click the recipe into the pattern encoder without at least 1 of each item used to craft it, and the pattern uses the crystal with an empty bar. I've also tried to automatically charge the energy crystals using a fuzzy export bus and a precise import bus, but the damage split doesn't pull out the crystals with no durability bar, meaning I have to switch it to "ignore" mode, causing the system to constantly export and import the full crystals in my system.
I'm plum out of ways to work around this, if there's anyone who's figured this one out, could you let me know your solution please?
Cheers
You could always downgrade to rv.12...that's the version I'm on and I don't have your problem.