Is entire network chunkloaded? or a portion of it not chunkloaded? Your using rv11.e now?
Yes (1.5.2/ rv11.e), I am using the chickenbones mod to chunkload and even if i bump the radious to the max (10 chunks) which covers way more than my whole base, i still get the same result.
I did some testing aswell, I've disconnected all of the cables that lead from the house (built mostly downwards) to my farms so now i am positive that it is chunkloaded. Problem is still the same. Interestilngly enough, my other network that is relayed to the main one (that get broken every time, is not affected, works fine.
EDIT: After a lot of cable backtracing and trial/error i figured out the source of the problem. The moment i disconnect all of the Wi-Fi hotspots it works fine. If i replace them the problem reappears. Furthermore, I figured out that this problem only occurs if there is more than 1 wifi point in the same "area" that is already covered.
Yes (1.5.2/ rv11.e), I am using the chickenbones mod to chunkload and even if i bump the radious to the max (10 chunks) which covers way more than my whole base, i still get the same result.
I did some testing aswell, I've disconnected all of the cables that lead from the house (built mostly downwards) to my farms so now i am positive that it is chunkloaded. Problem is still the same. Interestilngly enough, my other network that is relayed to the main one (that get broken every time, is not affected, works fine.
EDIT: After a lot of cable backtracing and trial/error i figured out the source of the problem. The moment i disconnect all of the Wi-Fi hotspots it works fine. If i replace them the problem reappears. Furthermore, I figured out that this problem only occurs if there is more than 1 wifi point in the same "area" that is already covered.
I don't really see how that could cause that issue, the Wireless Assess Points are just markers, they have no real function other then to calculate distance form the user when using a wireless access terminal.
I don't really see how that could cause that issue, the Wireless Assess Points are just markers, they have no real function other then to calculate distance form the user when using a wireless access terminal.
No idea, the moment i place 2 wifi block in the vicinity of each other the system starts causing truble. Everything works fine for the moment so thank you for your time... Love the mod
I have successfully made a long distance setup for my quarry to tie to the ME network.
Unfortunately this is not like a bridge you can use a terminal with. The mod maker said hes working on it so till then well have to run cables around from our data centers to our homes etc...
What I did was take an item tesseract and place it right in between two quarry blocks so they feed the items in. I set it to send only and put it on a frequency called quarry.
I then put an item tesseract connected to a golden transport pipe connected to an ME interface on the same frequency on recieve only. Then I checked my cobble and viola its working!
So you can at least save on cables using quarrys with item tesseracts, or tie it to your automated farms etc.
I cant wait till The Modder sets up a long distance bridge. Running 200+ me cables from my data center to my house wasn't the cleanest way to do it. At least I ran the cables underwater/ground so its hidden.
I have successfully made a long distance setup for my quarry to tie to the ME network.
Unfortunately this is not like a bridge you can use a terminal with. The mod maker said hes working on it so till then well have to run cables around from our data centers to our homes etc...
What I did was take an item tesseract and place it right in between two quarry blocks so they feed the items in. I set it to send only and put it on a frequency called quarry.
I then put an item tesseract connected to a golden transport pipe connected to an ME interface on the same frequency on recieve only. Then I checked my cobble and viola its working!
So you can at least save on cables using quarrys with item tesseracts, or tie it to your automated farms etc.
I cant wait till The Modder sets up a long distance bridge. Running 200+ me cables from my data center to my house wasn't the cleanest way to do it. At least I ran the cables underwater/ground so its hidden.
[Short version: I couldn't seem to get "The Supplier" to work. But, now it does. Thanks for a great mod.
Also, I seem to have ME Controller conflict if I put the ME-C and ME-I next to each other as in the example picture on the website]
Using the latest download of AE-mod and mc 1.5.2, I am currently trying to build "The Supplier" based on the info on http://ae-mod.info/S...works/Supplier/.
I can't seem to get the items out of the ME Interface blocks. It is probably because I don't have the subnetwork's ME Controller connected to the ME Interface blocks. Whenever i do place them next to each other, I get a ME Controller conflict with the ME Controller on the Main Network.
Well, while making screenshots, I linked up the subnet ME Controller with the ME Interface holding the items with a cable to see what would happen and the items transferred to the chest! So, now, it works.
I spent lots of time working on this and the main network because I am just learning how to use this mod. So, I got to try lots of different things. I did do lots of searches to see if someone had the same problem I did but I didnt find anything. Specifically if anyone else having the same problem.
Here are some before and after images of the problem:
I'm not sure if anyone has asked this (or if it's already in the mod), but will you be adding some method to power the ME Controller? BC and IC2 have not updated to 1.6.x, and I Like AE a lot. Even if I needed to turn a crank or gear to generate power and store it so i can access the storage, that'd be fine. But right now i don't think there are any other mods for 1.6.2 that produce EU or MJ. I can't really add AE to my server until i can use it.
I'm not sure if anyone has asked this (or if it's already in the mod), but will you be adding some method to power the ME Controller? BC and IC2 have not updated to 1.6.x, and I Like AE a lot. Even if I needed to turn a crank or gear to generate power and store it so i can access the storage, that'd be fine. But right now i don't think there are any other mods for 1.6.2 that produce EU or MJ. I can't really add AE to my server until i can use it.
I had about 12k Stone and 8k Cobble on a drive. I hooked up storage buses to two Deep Storage Units, I put the 4k drive into an IO and all of the Cobble and 4k of the Stone disappeared. The DSUs were on priority two.
Rollback Post to RevisionRollBack
Give a man a fish, and he'll be fed for a day.
Give a man a puffer fish, and he'll be fed for the rest of his life.
I had about 12k Stone and 8k Cobble on a drive. I hooked up storage buses to two Deep Storage Units, I put the 4k drive into an IO and all of the Cobble and 4k of the Stone disappeared. The DSUs were on priority two.
Wouldn't I still be able to see it in an ME Interface then? Because I can't.
I don't have any system that deals with cobble so it must've disappeared.
Make sure that your MFR is up-to-date, I just tried the same thing with a cell with 17k of both stone and cobble and I didn't have any issues went in and out of the DSUs just fine, and I tried it 3 times, both directions.
Yes (1.5.2/ rv11.e), I am using the chickenbones mod to chunkload and even if i bump the radious to the max (10 chunks) which covers way more than my whole base, i still get the same result.
I did some testing aswell, I've disconnected all of the cables that lead from the house (built mostly downwards) to my farms so now i am positive that it is chunkloaded. Problem is still the same. Interestilngly enough, my other network that is relayed to the main one (that get broken every time, is not affected, works fine.
EDIT: After a lot of cable backtracing and trial/error i figured out the source of the problem. The moment i disconnect all of the Wi-Fi hotspots it works fine. If i replace them the problem reappears. Furthermore, I figured out that this problem only occurs if there is more than 1 wifi point in the same "area" that is already covered.
I don't really see how that could cause that issue, the Wireless Assess Points are just markers, they have no real function other then to calculate distance form the user when using a wireless access terminal.
No idea, the moment i place 2 wifi block in the vicinity of each other the system starts causing truble. Everything works fine for the moment so thank you for your time... Love the mod
I'll report again if I encounter any more issues
Just wanted to say, "Great Job!"
Thanks.
Btw, I haven't read any of the other comments, yet.
And I want to say that I am on Forged Minecraft 1.5.2.
Unfortunately this is not like a bridge you can use a terminal with. The mod maker said hes working on it so till then well have to run cables around from our data centers to our homes etc...
What I did was take an item tesseract and place it right in between two quarry blocks so they feed the items in. I set it to send only and put it on a frequency called quarry.
I then put an item tesseract connected to a golden transport pipe connected to an ME interface on the same frequency on recieve only. Then I checked my cobble and viola its working!
So you can at least save on cables using quarrys with item tesseracts, or tie it to your automated farms etc.
I cant wait till The Modder sets up a long distance bridge. Running 200+ me cables from my data center to my house wasn't the cleanest way to do it. At least I ran the cables underwater/ground so its hidden.
PLZ make the bridge soon!
Tnx for the Mod! Keep up the greatness!
Ender chests are your friend, mate.
Holy Guacamole! That is freakin' HUGE. LOL
I am LOVING THIS MOD.
On a separate note:
[Short version: I couldn't seem to get "The Supplier" to work. But, now it does. Thanks for a great mod.
Also, I seem to have ME Controller conflict if I put the ME-C and ME-I next to each other as in the example picture on the website]
Using the latest download of AE-mod and mc 1.5.2, I am currently trying to build "The Supplier" based on the info on http://ae-mod.info/S...works/Supplier/.
I can't seem to get the items out of the ME Interface blocks. It is probably because I don't have the subnetwork's ME Controller connected to the ME Interface blocks. Whenever i do place them next to each other, I get a ME Controller conflict with the ME Controller on the Main Network.
Well, while making screenshots, I linked up the subnet ME Controller with the ME Interface holding the items with a cable to see what would happen and the items transferred to the chest! So, now, it works.
I spent lots of time working on this and the main network because I am just learning how to use this mod. So, I got to try lots of different things. I did do lots of searches to see if someone had the same problem I did but I didnt find anything. Specifically if anyone else having the same problem.
Here are some before and after images of the problem:
You, sir have done a great job.
TheCountChuckula's Mods on CurseForge
IC2: http://ic2api.player.to:8080/job/IC2_lf/
Algorithm, is there any way currently to pull every item EXCEPT one? I want to pull all of the Combs out of a chest except Oily Combs.
Give a man a fish, and he'll be fed for a day.
Not yet, something to allow this is planned tho.
Give a man a fish, and he'll be fed for a day.
Version of AE?
Give a man a fish, and he'll be fed for a day.
You sure the system didn't just route them into another location that already had cobble or / stone?
How Items are placed: http://ae-mod.info/Miscellaneous-Tips/
I don't have any system that deals with cobble so it must've disappeared.
Give a man a fish, and he'll be fed for a day.
Make sure that your MFR is up-to-date, I just tried the same thing with a cell with 17k of both stone and cobble and I didn't have any issues went in and out of the DSUs just fine, and I tried it 3 times, both directions.
I think I must have done something wrong, luckily it wasn't Iron.
Give a man a fish, and he'll be fed for a day.
I'd suggest trying some tests in creative mode, maybe theres an issue with the DSU in the non-stable MFR builds, I am using the latest stable build.
Nevermind. I found the config setting to disable requiring power. Thanks anyways though. I'll wait for a finished IC2 or BC.
Also, can you just pull everything out of the chest, then export the Oily Combs to a different chest?
TheCountChuckula's Mods on CurseForge