Just wondering what the maxium item count limit is per type of item in the ME?
I ask as I have been using the ME to store UU-Matter and Cobblestone (two examples anyways), however both eventually reached a maximum item count of 10,520 then stopped accumulating any further. (at least not visibly so via the interface)
I have
3x ME 4k SC - in an ME Drive
1x ME 64k SC - in an ME Chest
No storage cell is using more than half of its available memory, in fact two of the ME 4k's are (and have been) essentially empty.
I am wondering though - where the extra materials I added to the ME (UU-Matter was being added automatically for most of a day) were dissapearing to?
I know they were not hidden values as using up either of the mentioned example items decreased the visible amount shown in the Interface by the amount withdrawn/used.
Which leads me to ask - is there a further restriction on item storage once a given item reaches the (apparently) maxiumum count size of ~10,520 ?
Just wondering what the maxium item count limit is per type of item in the ME?
I ask as I have been using the ME to store UU-Matter and Cobblestone (two examples anyways), however both eventually reached a maximum item count of 10,520 then stopped accumulating any further. (at least not visibly so via the interface)
I have
3x ME 4k SC - in an ME Drive
1x ME 64k SC - in an ME Chest
No storage cell is using more than half of its available memory, in fact two of the ME 4k's are (and have been) essentially empty.
I am wondering though - where the extra materials I added to the ME (UU-Matter was being added automatically for most of a day) were dissapearing to?
I know they were not hidden values as using up either of the mentioned example items decreased the visible amount shown in the Interface by the amount withdrawn/used.
Which leads me to ask - is there a further restriction on item storage once a given item reaches the (apparently) maxiumum count size of ~10,520 ?
thanks!
Rovin
The maximum number of any one item is pure insanity... its 9,223,372,036,854,775,807
Only thing i can think of is that something is eating your items, or something. What version are you running?
Well its not really a crash, its a lock up, I'd have to its not likely to be AE, I've not had any issues with lock ups since I introduced cable animation, and fixed the lock up it caused, you can try to disable the gfx options in the config, but I doubt that its still an issue.
I was just skimming the other posts in this thread and I saw the Fabricator problem. I happened to have a Fabricator right next to my Drive, but I was still able to interact with my terminals some of the time, unlike others here. After removing the Fabricator, everything works fine again. Upon replacing the Fabricator, the exact problem as malkuth and SoloUno occurred.
So, it's not your cables, just XyCraft. Thought I'd give you the heads up.
Just released .j with a number of bug fixes from the past few days, I recommend moving from .i to .j .k immediately, .i introduced possibly issue with losing block data if a chunk unloads.
I've officially updated the AE Website to match the changes made for rv10. Sorry rv9 folks its time to move on
The same version as running through the tekkit Lite launcher - so v9i
Any thoughts would be most appreciated.
Not really sure what to recommend, make sure your storage cells have type room, try adding a new storage cell or storage bus, make sure things are connected properly, try disconnecting parts of the network and try and diagnose the issue. I've never heard of anyone having this issue.
One question on the basic export bus. Is it in craft+ single item mode?
Seems like it was crafting things when all i wanted was to export them when they were available.
Upgraded to precise export bus to turn off crafting, but wanted to confirm that is how the basic bus should work. Any way to indicate it is locked in single item + crafting mode?
One question on the basic export bus. Is it in craft+ single item mode?
Seems like it was crafting things when all i wanted was to export them when they were available.
Upgraded to precise export bus to turn off crafting, but wanted to confirm that is how the basic bus should work. Any way to indicate it is locked in single item + crafting mode?
If it is its a bug, it should only push items in storage. I'll take a look.
If it is its a bug, it should only push items in storage. I'll take a look.
Ok further details.
Basic export bus of empty tesseract frame. Interface on magma crucible with tesseract frame = filled frame.
Was on appeng-rv10-i. I see there are some updates today, so I will try to confirm again in latest version.
Edit:
Doesn't seem to be happening in K. Maybe the crafting wasn't resetting and I had queued up some tesseracts trying to get the recipe to work, but was unable to see them in the crafting monitor in 10.i.
The Meaning of Life, the Universe, and Everything.
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i love this mod i spent 45 mins watching direwolfes videos and and 45 hours playing with it. and so i was making a base and i though it would be nice to make me and my friends be able to craft 4 5 even 6 different things in my huge 8x8x8 assembly computer thing at a time without interfering with each other but it was hard because i could not connect the colored cable to the covered cable and use it like a bundled cable so its more compact i would like to know if you where going to do that or not and if there's a subjection blog for other ideas and upcoming features.
i love this mod i spent 45 mins watching direwolfes videos and and 45 hours playing with it. and so i was making a base and i though it would be nice to make me and my friends be able to craft 4 5 even 6 different things in my huge 8x8x8 assembly computer thing at a time without interfering with each other but it was hard because i could not connect the colored cable to the covered cable and use it like a bundled cable so its more compact i would like to know if you where going to do that or not and if there's a subjection blog for other ideas and upcoming features.
Nearly all my communication is either here on the thread, or in the IRC Channel.
As for bundled cables, not really, especially since I'll be adding long range networking soon. All AE Blocks can only be on one network at a time anyway. while there's no reason why you can't craft multiple things at the same time, you can only use the MAC on a single network.
The Meaning of Life, the Universe, and Everything.
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I can't find CuttingKnife in the 1.5.1 version. And also when I try right-clicking Fluix Crystal or finding usage for Nether quartz (using NEI), the game crashed. The logs say that it's caused by "ItemCuttingKnife is not marked" or "ItemEntropyAccelerator is not marked". Idk if this is because of NEI or AE. Is this happen to everyone?
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ok so i where to connect a access terminal, a crafting terminal, and a crafting monitor to a red cable would what you craft on the crafting terminal also show on lets say a yellow crafting monitor?
How is the ComputrCraft integration going? And what is your main focus for the next "big" release ?
I do not think that you biggest focus is block breakers, monitors or facades
I can't find CuttingKnife in the 1.5.1 version. And also when I try right-clicking Fluix Crystal or finding usage for Nether quartz (using NEI), the game crashed. The logs say that it's caused by "ItemCuttingKnife is not marked" or "ItemEntropyAccelerator is not marked". Idk if this is because of NEI or AE. Is this happen to everyone?
ok so i where to connect a access terminal, a crafting terminal, and a crafting monitor to a red cable would what you craft on the crafting terminal also show on lets say a yellow crafting monitor?
no,
For instance is two networks. The colored cables only prevent connections between them.
How is the ComputrCraft integration going? And what is your main focus for the next "big" release ?
I do not think that you biggest focus is block breakers, monitors or facades
Actually RichardG just released the new MiscPer as was mentioned above by dsuser97, check out that.
Block Breaking Obsidian pipes, are a main feature,
Facades are already supported on cables, just not interfaces, I will be adding that early tho.
Bug with 10k version and forestry multifarm (no it in 10i) - import bus take all seeds/saplings from all multifarm slots - for seed and for productions. It is sad.
Bug with 10k version and forestry multifarm (no it in 10i) - import bus take all seeds/saplings from all multifarm slots - for seed and for productions. It is sad.
Yes I'm aware of the issue a new update will be coming out soon which should resolve that and the remaining known issues.
Yes there is already an issue on the tracker and a fix for it I'll be releasing the update with the fix tonight.
Just wondering what the maxium item count limit is per type of item in the ME?
I ask as I have been using the ME to store UU-Matter and Cobblestone (two examples anyways), however both eventually reached a maximum item count of 10,520 then stopped accumulating any further. (at least not visibly so via the interface)
I have
3x ME 4k SC - in an ME Drive
1x ME 64k SC - in an ME Chest
No storage cell is using more than half of its available memory, in fact two of the ME 4k's are (and have been) essentially empty.
I am wondering though - where the extra materials I added to the ME (UU-Matter was being added automatically for most of a day) were dissapearing to?
I know they were not hidden values as using up either of the mentioned example items decreased the visible amount shown in the Interface by the amount withdrawn/used.
Which leads me to ask - is there a further restriction on item storage once a given item reaches the (apparently) maxiumum count size of ~10,520 ?
thanks!
Rovin
The maximum number of any one item is pure insanity... its 9,223,372,036,854,775,807
Only thing i can think of is that something is eating your items, or something. What version are you running?
I was just skimming the other posts in this thread and I saw the Fabricator problem. I happened to have a Fabricator right next to my Drive, but I was still able to interact with my terminals some of the time, unlike others here. After removing the Fabricator, everything works fine again. Upon replacing the Fabricator, the exact problem as malkuth and SoloUno occurred.
So, it's not your cables, just XyCraft. Thought I'd give you the heads up.
.j.k immediately, .i introduced possibly issue with losing block data if a chunk unloads.I've officially updated the AE Website to match the changes made for rv10. Sorry rv9 folks its time to move on
The same version as running through the tekkit Lite launcher - so v9i
Any thoughts would be most appreciated.
Not really sure what to recommend, make sure your storage cells have type room, try adding a new storage cell or storage bus, make sure things are connected properly, try disconnecting parts of the network and try and diagnose the issue. I've never heard of anyone having this issue.
One question on the basic export bus. Is it in craft+ single item mode?
Seems like it was crafting things when all i wanted was to export them when they were available.
Upgraded to precise export bus to turn off crafting, but wanted to confirm that is how the basic bus should work. Any way to indicate it is locked in single item + crafting mode?
If it is its a bug, it should only push items in storage. I'll take a look.
Ok further details.
Basic export bus of empty tesseract frame. Interface on magma crucible with tesseract frame = filled frame.
Was on appeng-rv10-i. I see there are some updates today, so I will try to confirm again in latest version.
Edit:
Doesn't seem to be happening in K. Maybe the crafting wasn't resetting and I had queued up some tesseracts trying to get the recipe to work, but was unable to see them in the crafting monitor in 10.i.
Nearly all my communication is either here on the thread, or in the IRC Channel.
As for bundled cables, not really, especially since I'll be adding long range networking soon. All AE Blocks can only be on one network at a time anyway. while there's no reason why you can't craft multiple things at the same time, you can only use the MAC on a single network.
I do not think that you biggest focus is block breakers, monitors or facades
certainly isn't happened to me..
no,
For instance is two networks. The colored cables only prevent connections between them.
Actually RichardG just released the new MiscPer as was mentioned above by dsuser97, check out that.
Block Breaking Obsidian pipes, are a main feature,
Facades are already supported on cables, just not interfaces, I will be adding that early tho.
Yes I'm aware of the issue a new update will be coming out soon which should resolve that and the remaining known issues.
http://paste.ubuntu.com/5633698/