I was just using the mod and had an issue with making stone gears is there a way to make this mod compatible with crafting recipes of other mods or is there a way to convert the various cobbles to vanilla
The "Modify all recipes to include Underground Biomes blocks" config option is supposed to do this and has worked for Buildcraft in the past. Can you confirm that this config option is turned on? If it is and the recipe still isn't working then there is a problem.
This make me really happy. Good work. If I may make some suggestions for future updates, I think that dolomite would be a nice touch as well as creating the fossiliferous forms of that and limestone. Maybe some micrites? Something I don't like about the textures is how you cant really see crystals for the igneous rocks. Granted this is minecraft and is not known for graphics quality, it is still something that could improve the realism of the mod. One more touch that I think would be pretty neat is if when breaking an aquifer block, there was a small chance to create a water block in its place. Still great work. Keep it up!!
I like your aquifer idea! That's definitely a possibility. Regarding the textures it is really difficult to get a nice amount of detail without making things look too busy. It would be possible with a higher resolution texture pack but unfortunately that's something that I just don't have time for. I would like to add / change some of the rocks at some point. Some of them aren't the best (epidote isn't even a rock!) so dolomite would be interesting although I would still need another igneous type to replace epidote.
The "Modify all recipes to include Underground Biomes blocks" config option is supposed to do this and has worked for Buildcraft in the past. Can you confirm that this config option is turned on? If it is and the recipe still isn't working then there is a problem.
I have verified that it is enabled. I have also tried all the different types of cobble to make the stone gears and still not luck if there is any kind of log file I can send you or something I would love to get this mod working I love the different types of stone
I'm on a highly modified 1.5.2 basically includes all the FTB mods and the universal electricity mods
And also has anyone made any texture pack for this mod yet preferably a johnsmith I've been piecing my own from other texture packs and mods but I would really love an original
Hello, I am getting the funky Conflict with IC2 that has been posted a few times here.
2013-05-23 12:22:08 [SEVERE] [ForgeModLoader] Caught exception from UndergroundBiomes
java.lang.IllegalArgumentException: Slot 250 is already occupied by ic2.core.block.machine.BlockMachine@f858887 when adding exterminatorJeff.undergroundBiomes.common.block.BlockIgneousStone@7c65f07
I know I need to change the block value, and I know which config I need to change, however I am not sure of a decent block range to change it to.
Igneous Stone is 250
Metamorphic stone is 251
and
Sedimentary Stone is 252
Ultimately I would like to change all of these to a range that won't conflict as I foresee all of them being an issue, and 250 just happening to be the first one that popped, thereby causing the crash.
if I were to set them to 3000-3002, would that be sufficiently high enough?
Random off the wall question, not sure if you've looked into the new snapshot or not, but they are adding a block of coal, as in a block similar to iron block, gold block, etc... do you think this will over-ride the need for anthracite blocks?
I have verified that it is enabled. I have also tried all the different types of cobble to make the stone gears and still not luck if there is any kind of log file I can send you or something I would love to get this mod working I love the different types of stone
I'm on a highly modified 1.5.2 basically includes all the FTB mods and the universal electricity mods
It sounds as though something to do with the way Ore Dictionary stuff works has changed so I'll see if I can find out what and get that fixed.
Love the prospect of this mod shame I could not try it although I cant wait for it to be part of ExtraBiomes XL then we can support it with a texture pack addon.
That would be great I've always wanted to do a higher resolution pack but I've never had the time.
Hello, I am getting the funky Conflict with IC2 that has been posted a few times here.
2013-05-23 12:22:08 [SEVERE] [ForgeModLoader] Caught exception from UndergroundBiomes
java.lang.IllegalArgumentException: Slot 250 is already occupied by ic2.core.block.machine.BlockMachine@f858887 when adding exterminatorJeff.undergroundBiomes.common.block.BlockIgneousStone@7c65f07
I know I need to change the block value, and I know which config I need to change, however I am not sure of a decent block range to change it to.
Igneous Stone is 250
Metamorphic stone is 251
and
Sedimentary Stone is 252
Ultimately I would like to change all of these to a range that won't conflict as I foresee all of them being an issue, and 250 just happening to be the first one that popped, thereby causing the crash.
if I were to set them to 3000-3002, would that be sufficiently high enough?
You can change it to anything less than 4096. The reason they are currently set to less than 256 is because when I first made the mod they had to be in order to be placed during world gen. When I redid the way the blocks were placed this requirement went away but I've left the IDs the same for compatibility reasons. I would really like to change them to something that wont conflict but I'm just worried that that could screw up a few people's worlds if they didn't realise and didn't have a saved config for whatever reason.
Random off the wall question, not sure if you've looked into the new snapshot or not, but they are adding a block of coal, as in a block similar to iron block, gold block, etc... do you think this will over-ride the need for anthracite blocks?
I might seeing as they are basically the same. They even look kind of similar so there's probably not much point leaving it in. Although can the coal storage block be burnt in a furnace?
Hi Exterminator Jeff, I supported Underground Biomes in my mod that lets it interact with other mods.
What it does:
If Equivalent Exchange 3 is installed, Minium stone transmutes Underground Biomes stones in cycle, uncooks stone to cobble, converts igneous/metamorphic stone and flint block to vanilla flint, joins slabs and uncrafts anthracite block to 4 coal.
If Thaumcraft is installed, Underground Biomes stone and items will have properly assigned aura aspects.
Has the reversed stone biomes (true=false, false=true to generate) been fixed? i didnt see it in the change log and want to know before i start my real world
Meanwhile, getting back to what I asked back on the 4th or so:
0. Thank you for getting the bugfixes into 1.4.7.
1. Permission to use in a private modpack please? (FTB people insist).
2. Is the current version able to ignore the overworld? (If not, when?)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Hi Exterminator Jeff, I supported Underground Biomes in my mod that lets it interact with other mods.
What it does:
If Equivalent Exchange 3 is installed, Minium stone transmutes Underground Biomes stones in cycle, uncooks stone to cobble, converts igneous/metamorphic stone and flint block to vanilla flint, joins slabs and uncrafts anthracite block to 4 coal.
If Thaumcraft is installed, Underground Biomes stone and items will have properly assigned aura aspects.
Wow nice job! I've always wanted add support for some other mods but I've never had the time! I'll add it
to the OP!
Hm, just tried both, but they both had normal stone at spawn? weird I finally got my modpack working and then i cant figure this out
I haven't released a new version yet so the issue is still there sorry. Vanilla stone does seem to be super common as a result of the change but the other stone should still be generating.
Meanwhile, getting back to what I asked back on the 4th or so:
0. Thank you for getting the bugfixes into 1.4.7.
1. Permission to use in a private modpack please? (FTB people insist).
2. Is the current version able to ignore the overworld? (If not, when?)
Sorry I forgot to respond! Permission granted! I can add that for the next release although anything more than just disabling generation on the overworld could be a bit more difficult.
I haven't released a new version yet so the issue is still there sorry. Vanilla stone does seem to be super common as a result of the change but the other stone should still be generating
by this do you mean it is still reversed, or that it always generates?
edit, also do you have an ETA for the fix? I had started a world, but i love all the new stone, and there is so much vanilla stone
Sorry I forgot to respond! Permission granted! I can add that for the next release although anything more than just disabling generation on the overworld could be a bit more difficult.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
by this do you mean it is still reversed, or that it always generates?
edit, also do you have an ETA for the fix? I had started a world, but i love all the new stone, and there is so much vanilla stone
It should just still be reversed. I'm not sure why so much vanilla stone generates with the new option. I might look at reducing the number of vanilla stone biomes but that would affect the biome generation of all world I would expect.
I can aim to have a fix out by the start of the weekend. It's pretty simple on its own by I want to try and get a bit more into a release to make it worth it for people to update!
<smile> I just realized: I can actually get Custom Ore Generation to remove your stuff from the overworld.
Not sure how to handle twilight forest yet (will experiment), but that gives you the underground in mystcraft ages.
Awesome I'll still try and get that config option in the next release for you. I wonder if the Twilight Forest world has some sort of unique identifier that I could use to disable that?
Well, I know of two way to detect twilight forest:
1. Dimension ID (config option) -- note that in general, a "do not populate these dimensions" list is useful.
2. Chunk generation class.
3. World type string returned by the world controller.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Does anybody else with this mod and Thermal Expansion installed find that ore distribution in caves is significantly more sparse? I went into Thermal Expansion's configs and upped the generation of vanilla and TE ores when I created my world, but I still barely see any ores when caving. Ores from other mods are nowhere to be found as well.
Does anybody else with this mod and Thermal Expansion installed find that ore distribution in caves is significantly more sparse? I went into Thermal Expansion's configs and upped the generation of vanilla and TE ores when I created my world, but I still barely see any ores when caving. Ores from other mods are nowhere to be found as well.
When I was playing in 1.4.7 the ore generation seemed to work fine, but in 1.5.2 it seems that ore is indeed more sparse. Not sure which end is causing that though.
Rollback Post to RevisionRollBack
Help support my Elephant suggestion here and here!
The "Modify all recipes to include Underground Biomes blocks" config option is supposed to do this and has worked for Buildcraft in the past. Can you confirm that this config option is turned on? If it is and the recipe still isn't working then there is a problem.
I like your aquifer idea! That's definitely a possibility. Regarding the textures it is really difficult to get a nice amount of detail without making things look too busy. It would be possible with a higher resolution texture pack but unfortunately that's something that I just don't have time for. I would like to add / change some of the rocks at some point. Some of them aren't the best (epidote isn't even a rock!) so dolomite would be interesting although I would still need another igneous type to replace epidote.
Unfortunately not. It is close enough that you can start the game just fine but it will give an error when you try to load a world.
I have verified that it is enabled. I have also tried all the different types of cobble to make the stone gears and still not luck if there is any kind of log file I can send you or something I would love to get this mod working I love the different types of stone
I'm on a highly modified 1.5.2 basically includes all the FTB mods and the universal electricity mods
2013-05-23 12:22:08 [SEVERE] [ForgeModLoader] Caught exception from UndergroundBiomes
java.lang.IllegalArgumentException: Slot 250 is already occupied by ic2.core.block.machine.BlockMachine@f858887 when adding exterminatorJeff.undergroundBiomes.common.block.BlockIgneousStone@7c65f07
I know I need to change the block value, and I know which config I need to change, however I am not sure of a decent block range to change it to.
Igneous Stone is 250
Metamorphic stone is 251
and
Sedimentary Stone is 252
Ultimately I would like to change all of these to a range that won't conflict as I foresee all of them being an issue, and 250 just happening to be the first one that popped, thereby causing the crash.
if I were to set them to 3000-3002, would that be sufficiently high enough?
It sounds as though something to do with the way Ore Dictionary stuff works has changed so I'll see if I can find out what and get that fixed.
That would be great I've always wanted to do a higher resolution pack but I've never had the time.
You can change it to anything less than 4096. The reason they are currently set to less than 256 is because when I first made the mod they had to be in order to be placed during world gen. When I redid the way the blocks were placed this requirement went away but I've left the IDs the same for compatibility reasons. I would really like to change them to something that wont conflict but I'm just worried that that could screw up a few people's worlds if they didn't realise and didn't have a saved config for whatever reason.
I might seeing as they are basically the same. They even look kind of similar so there's probably not much point leaving it in. Although can the coal storage block be burnt in a furnace?
What it does:
If Equivalent Exchange 3 is installed, Minium stone transmutes Underground Biomes stones in cycle, uncooks stone to cobble, converts igneous/metamorphic stone and flint block to vanilla flint, joins slabs and uncrafts anthracite block to 4 coal.
If Thaumcraft is installed, Underground Biomes stone and items will have properly assigned aura aspects.
0. Thank you for getting the bugfixes into 1.4.7.
1. Permission to use in a private modpack please? (FTB people insist).
2. Is the current version able to ignore the overworld? (If not, when?)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Wow nice job! I've always wanted add support for some other mods but I've never had the time! I'll add it
to the OP!
I haven't released a new version yet so the issue is still there sorry. Vanilla stone does seem to be super common as a result of the change but the other stone should still be generating.
Sorry I forgot to respond! Permission granted! I can add that for the next release although anything more than just disabling generation on the overworld could be a bit more difficult.
by this do you mean it is still reversed, or that it always generates?
edit, also do you have an ETA for the fix? I had started a world, but i love all the new stone, and there is so much vanilla stone
Thanks. That will be sufficient.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Not sure how to handle twilight forest yet (will experiment), but that gives you the underground in mystcraft ages.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
It should just still be reversed. I'm not sure why so much vanilla stone generates with the new option. I might look at reducing the number of vanilla stone biomes but that would affect the biome generation of all world I would expect.
I can aim to have a fix out by the start of the weekend. It's pretty simple on its own by I want to try and get a bit more into a release to make it worth it for people to update!
Awesome I'll still try and get that config option in the next release for you. I wonder if the Twilight Forest world has some sort of unique identifier that I could use to disable that?
1. Dimension ID (config option) -- note that in general, a "do not populate these dimensions" list is useful.
2. Chunk generation class.
3. World type string returned by the world controller.
Ok, three ways :-).
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
When I was playing in 1.4.7 the ore generation seemed to work fine, but in 1.5.2 it seems that ore is indeed more sparse. Not sure which end is causing that though.
Help support my Clay making recipe here!