This is a noob question, but is there a way to destroy a node? I accidentally created a very week node by planting a silverwood tree, and now my infernal furnace won't work. Failling destroying it, can I make it stronger? it's capped at 98 right now.
no reason it shouldnt work. Small nodes will power the furnace, other larger nodes will refuel the small node. Nothing is really changed...
no reason it shouldnt work. Small nodes will power the furnace, other larger nodes will refuel the small node. Nothing is really changed...
In that case, what's wrong with my furnace? It's fairly high up (I built a Mage Tower), could that affect it's functioning? It's also built into the wall, but the top and front lava hole are unobstructed.
Minor Bug Report:
ExrtaBiomesXL v3.5.2 items lack any Aspects.
And I can't wait to see enchantments come into play. :3 I noticed in the coding there is a nice little place holder for them, they are just not added yet. :3
And why no one comment on my Texture Support D:
That's more likely an Extrabiomes problem. Thaumcraft will automatically detect items that have a material value in recipes (from what I can tell) but will not define completely new items. We are aware of the compatibility issue, however, and someone should look into what we'll be doing about it on our end soonish.
Great Mod ! But When I try To Install It It gives me an error with forge mod loader. It says forge mod loader can't find the mod called forge, This only happens when I install thaumcraft. If there's a way to fix this then please tell me. It would be greatly appreciated. Thank You!
Make sure you have the latest versions of both Forge and Thaumcraft 3 (there is aparently an error in some earlier builds that causes it not to recognize versions higher than the one it needs as correct).
A 2nd tier version of the arcane stone block that takes 10 more seconds to break than the usual arcane stone plus when its given a redstone signal,it glows and also becomes intengible(entities can pass through it including the player)
Enchanted Dispencer
A higher tier version of the vanilla dispencer.Shoots items with more force including arrows(3 hearts)and snowballs(meaning dispenced items goes further then it would have in a vanilla dispencer)
Adept Piston
A higher tier version of the vanilla piston.Has the ability to push 40 blocks infront of it instead of the vanilla 16 blocks.It will also able to push obsidian and liquids(without destroying them)
Ecorcist's Edge
A blade(craft recipe includes quicksilver) that has a chance(30%) reap out the darkness(basically an item named accursed shards) of hostile mobs when they die.Accursed shards are used to craft Vis Charmstone.
Vis Charmstone
When held in hand,they absorb vis from the atmosphere and store it in itself.At anytime,putting it in a crafting grid will result as a Vis Crystal with the same amoun of vis stored in it as the charmstone.
Vis Crystal
When held in hand it releases the vis contained in it into the atmosphere.Putting this into a crafting grid will revert it back into its charmstone counterpart with the same exact amount of vis stored.
Magick Bars
Crafted in an infused table that includes the use of iron bars.Used for the construction of a Mantra Temple
Mantra Temple
A multi-block cuboid structure of a variable size where the ceiling and floor is made of Arcane Stone blocks and the walls are made of Magick Bars and Arcane Door(or watever its called,i forget XD) Any mob in this structure will be possesed.A possesed mob will have a different texture,higher health and is stronger along with more item and experience drops.
anyone else notice that, after you get a few silverwood sapplings, they start dropping much more? I am actually, from only getting 1 in three trees, now starting to get up to 3 per tree. Starting to get self sustaining silverwood, lol...
EDIT: My total progress reset... sigh. Back to square one, although at least I get to keep what I had crafted in the past... I guess. You need to find out what is causing these resets, for they ruin the mod. It also wiped out every node in a few hundred block radius of my house.
No Sword of the Zephyr? That was my fav transportation in TC3. Even more than the Magic Carpet. Unless the magic boot have the featherfall functionality built in, I'm really going to miss my sword. I also loved the right-click function on the sword; both for getting around and for isolating mobs from a group. I really really hope Azanor brings the sword back.
Rollback Post to RevisionRollBack
Try my mod Sparcs Tweaks Better dungeon loot, bones in dirt, Witch hut loot, ect
Well as far i can say im enjoying this mod i havent tried this before but untill i saw direwolf do it IT WAS AMAZING
The 3 Magisions *the one above the couldron thing is the 3rd one*
Takes your breath away in the furnace room huh?
Rollback Post to RevisionRollBack
Just breakdancing along... Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
I love the mod but I need help. After I log out all of my research resets. Does anyone have a clue what's wrong? Newest TC3 newest Forge updated Minecraft.
I just keep on finding reasons to remind me why I love this mod! Even the simple things, like the trees, are beautiful! Silverwood trees look epically amazing in Autumn Forest biomes!
Uhm, does this version of thaumcraft include a dungeon? Because I found a cool one on a plains area I've never seen before, and none of my other mods have it.
Uhg, okay, so I'm getting this "No more empty indicies left" error when I try to install this mod along with all of my other ones. Not to sure what to do here, is it because forge has run out of space or something?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\FifthBeast55\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-02_22.20.16-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT ad943bf1 --------
Full report at:
C:\Users\FifthBeast55\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-02_22.20.16-client.txt
Please show that file to Mojang, NOT just this screen!
java.lang.RuntimeException: No more entity indicies left
at cpw.mods.fml.common.registry.EntityRegistry.findGlobalUniqueEntityId(EntityRegistry.java:309)
at thaumcraft.common.Config.initEntities(Config.java:515)
at thaumcraft.common.Thaumcraft.modsLoaded(Thaumcraft.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:654)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7e401aa ----------
Yeah, I double checked all my mods, by removing them all and putting them in one at a time.(tedious) but yeah, this dungeon is thaumcraft. Doesn't look too common, but this seed gives one right in front of you.
1. Necromancy of some form. Maybe an altar that allows you to turn Wispy Essence into a Wraith, a ghost-like figure that fights for you.
2. Make Flux something that I should actually worry about. Maybe if it's too unstable, it releases magical Automations and Flux Golems into the world through temporal rifts.
IM NOT BLUE XEPHOS I ACCIDENTLY NAMED MY SELF CLOSE... I DIDENT KNOW XEPHOS EXISTED UNTIL LATER IN MY ACCOUNT (i honestly dident know some one with 2 letters off from me existed when i started my account.).
no reason it shouldnt work. Small nodes will power the furnace, other larger nodes will refuel the small node. Nothing is really changed...
In that case, what's wrong with my furnace? It's fairly high up (I built a Mage Tower), could that affect it's functioning? It's also built into the wall, but the top and front lava hole are unobstructed.
That's more likely an Extrabiomes problem. Thaumcraft will automatically detect items that have a material value in recipes (from what I can tell) but will not define completely new items. We are aware of the compatibility issue, however, and someone should look into what we'll be doing about it on our end soonish.
Make sure you have the latest versions of both Forge and Thaumcraft 3 (there is aparently an error in some earlier builds that causes it not to recognize versions higher than the one it needs as correct).
Highligted Arcane Stone
A 2nd tier version of the arcane stone block that takes 10 more seconds to break than the usual arcane stone plus when its given a redstone signal,it glows and also becomes intengible(entities can pass through it including the player)
Enchanted Dispencer
A higher tier version of the vanilla dispencer.Shoots items with more force including arrows(3 hearts)and snowballs(meaning dispenced items goes further then it would have in a vanilla dispencer)
Adept Piston
A higher tier version of the vanilla piston.Has the ability to push 40 blocks infront of it instead of the vanilla 16 blocks.It will also able to push obsidian and liquids(without destroying them)
Ecorcist's Edge
A blade(craft recipe includes quicksilver) that has a chance(30%) reap out the darkness(basically an item named accursed shards) of hostile mobs when they die.Accursed shards are used to craft Vis Charmstone.
Vis Charmstone
When held in hand,they absorb vis from the atmosphere and store it in itself.At anytime,putting it in a crafting grid will result as a Vis Crystal with the same amoun of vis stored in it as the charmstone.
Vis Crystal
When held in hand it releases the vis contained in it into the atmosphere.Putting this into a crafting grid will revert it back into its charmstone counterpart with the same exact amount of vis stored.
Magick Bars
Crafted in an infused table that includes the use of iron bars.Used for the construction of a Mantra Temple
Mantra Temple
A multi-block cuboid structure of a variable size where the ceiling and floor is made of Arcane Stone blocks and the walls are made of Magick Bars and Arcane Door(or watever its called,i forget XD) Any mob in this structure will be possesed.A possesed mob will have a different texture,higher health and is stronger along with more item and experience drops.
EDIT: My total progress reset... sigh. Back to square one, although at least I get to keep what I had crafted in the past... I guess. You need to find out what is causing these resets, for they ruin the mod. It also wiped out every node in a few hundred block radius of my house.
Better dungeon loot, bones in dirt, Witch hut loot, ect
The 3 Magisions *the one above the couldron thing is the 3rd one*
Takes your breath away in the furnace room huh?
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
(Autumn forests are from ExrtaBiomesXL: http://www.minecraft...ic/1090288-142/)
And thus, I proceeded to build my house directly under it.
I really like all the in world buildings like the furnace and the tables.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\FifthBeast55\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-02_22.20.16-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT ad943bf1 --------
Full report at:
C:\Users\FifthBeast55\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-02_22.20.16-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/2/12 10:20 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 264865744 bytes (252 MB) / 633208832 bytes (603 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.1.411 Optifine OptiFine_1.4.5_HD_U_D3 53 mods loaded, 53 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DynamicLights [Dynamic Lights] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
SAP_Man [SanAndreasPs Managers] ([1.4.5] 0_SAPManPack_v12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Backpack [Backpack] ([1.4.5] backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BasicComponents [Basic Components] ([1.4.5] BasicComponents_v1.1.2.269.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ClaySoldiersMod [Clay Soldiers Mod] ([1.4.5] Clay Soldiers_v9_04.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DivineRPG [DivineRPG] ([1.4.5] DivineRPG v1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DragonCatcher [Dragon Catcher] ([1.4.5] DragonCatcher11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MoCreatures [DrZhark's Mo'Creatures Mod] ([1.4.5] DrZharks MoCreatures Mod v4.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ElementalCreepers [ElementalCreepers] ([1.4.5] ElementalCreepers2.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
EnderStuffPlus [EnderStuff+ Mod] ([1.4.5] EnderStuffP_v100.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forestry [Forestry for Minecraft] ([1.4.5] forestry-A-1.6.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LegendaryBeasts [Legendary Beasts] ([1.4.5] Forge_LegendaryBeastsAlpha1.4.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_FriendsOverlay [mod_FriendsOverlay] ([1.4.5] FriendsOverlay 2.1.1 Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
GlowBlocks [GlowBlocks Mod] ([1.4.5] Glowblocks Mod v1.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ICBM [ICBM] ([1.4.5] ICBM_v0.6.2.67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2 [IndustrialCraft 2] ([1.4.5] industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_Invasion [Invasion] ([1.4.5] invasion_mod universal 0.11.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MagicYarn [Magic Yarn] ([1.4.5] MagicYarn_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Meteors [Falling Meteors] ([1.4.5] Meteors Mod V2.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MoarAchForge [Moar Achievements Redux] ([1.4.5] MoarAchievementV112.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
darkhax_msm [More Swords Mod] ([1.4.5] more swords mod 1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
More Bows mod by iDiamondhunter [More Bows mod] ([1.4.5] More_Bows_Forge_1.4.5v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_playerEnchantments [mod_playerEnchantments] ([1.4.5] More_Enchantments_SP_LAN.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MutantCreatures [Mutant Creatures] ([1.4.5] Mutant Creatures v1.1.4 mc1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Railcraft [Railcraft] ([1.4.5] Railcraft_1.4.5b-6.9.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5] ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_TaleOfKingdoms [mod_TaleOfKingdoms] ([1.4.5] Tale of Kingdoms V1.4.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TaleOfKingdoms [Tale of Kingdoms] ([1.4.5] Tale of Kingdoms V1.4.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
pitman-87_TF2_Teleporter [TF2 Teleporter] ([1.4.5] TF2_Teleporter_1.4.5a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Thaumcraft [Thaumcraft] ([1.4.5] Thaumcraft3.0.0d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
toomanyplants [TooManyPlants] ([1.4.5] TooManyPlants.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TwilightForest [The Twilight Forest] ([1.4.5] twilightforest-1.13.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BattleTowers [Battle Towers] (BattleTowers_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
The Farlanders [The Farlanders] (Farlanders_v0.5a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FinderCompass [Finder Compass] (FinderCompass_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
humansPlus [Humans+] (humansplus.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_MAtmos [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Millenaire [Millénaire] (millenaire3.2.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
AS_Minions [Minions] (Minions_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
AS_Ruins [Ruins Spawning System] (Ruins_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_IDResolver [mod_IDResolver] ([1.4.5] IDResolver_COREMOD_Update-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LWJGL: 2.4.2
OpenGL: GeForce GT 540M/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.RuntimeException: No more entity indicies left
at cpw.mods.fml.common.registry.EntityRegistry.findGlobalUniqueEntityId(EntityRegistry.java:309)
at thaumcraft.common.Config.initEntities(Config.java:515)
at thaumcraft.common.Thaumcraft.modsLoaded(Thaumcraft.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:654)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 7e401aa ----------
1. Necromancy of some form. Maybe an altar that allows you to turn Wispy Essence into a Wraith, a ghost-like figure that fights for you.
2. Make Flux something that I should actually worry about. Maybe if it's too unstable, it releases magical Automations and Flux Golems into the world through temporal rifts.
3. More wands/staffs.
4. More enemies.
That's all I got for now.
Traveling Chest
Wand of Water
Eldritch Monoliths
Thaumic Slimes
Taint
ALSO
could you please! please! make a terrafirmacraft patch for this or something to allow me to have this mods beauty in it.