Hey Azanor, I think I found a bug/exploit in your mod!
SPOILER ALERT
When I cook up a stack of iron ingots in the arcane furnace I get this many nuggets
I just did the math and after putting in a stack of iron ore and I got 294 ingots worth of nuggets. I think it's happening when you use 3 bellows, an obsidian pipe and golden pipes.
I'm not sure if I should report this to buildcraft or not but I just figured it was a TC3 thing
Wow. You've really set the bar for modding with this one. I had a moment earlier where I was puzzling with some research on the Thaumometer and I was actively asking myself "Alright, research notes say it will reveal energy sources. If I were a thaumometer, what would my component elements be?"
I lined up a bunch of candidate objects and ran them through the table. Lo an behold, I was right. It's a great system that promotes clever thought yet remains fundamentally simple and entertaining.
I just had a idea Thaumium golems golems that fight for you
strong=more dmg
speed=run to the mob faster
intelegence=specific mob to attempt to kill
observant=can detect mobs from farther away
I have another idea new and improved arcane bore
(crafting g=gold d=diamond w=wand of excavation) g d g d w d g d g
every time i place it in my mod folder minecraft glitches. all i have installed are forge and the mod itself. it works fine whithout thaumcraft 3. am i suposed to make it a folder instead of a zip? can someone tell me what im doing wrong.
This mod is based on mystery and working stuff out.
You just ruined the
arcane furnace
for me and others
use spoiler tags
Only if you've completely ignored direwolf20s server play. Even I've seen it, and I have a 256k connection being shared by three devices. Oh yes, it is truly internet purgatory.
What makes you think I was ever being reasonable? I'm sitting here with a pile of guns while wearing a flamethrower, and you thought that, at some point, I was being reasonable?
You need to place marker blocks next to the warded jars/chests, but they already do
if you place them on Alembics
but seriously, you should probably put a spoiler tag on anything you need to discover like that. And that should go for everyone, too >_>
Its already know, if anyone watches direwolf20's server series on forgecraft, which is i would guess most of the people here anyway, plus that much is given to you in the thauminomicon.
And they don't do that unfortunately. If you mark a chest along with several jars, and have the golem on an alembic, it will get empty phials from the chest, use them to get the liquid from the alembic, and put them in the jars. If no jars are available, it will put the filled phials in the marked chest. I want the feature i requested because after that, there is no way a golem can go into a chest with the filled phials and put them into warded jars once they empty and have some free space. You have to do that manually.
I just saw the weirdest thing ever... There was a node that I noticed. No big deal, right? Wrong... it was moving on its own (it wasn't a wisp, it was a node, I checked). Anyone else noticed something like this?
I get this crash when I try to put it on my server, and I do have forge installed:
[INFO] Starting minecraft server version 1.4.5
[SEVERE] Encountered an unexpected exception MissingModsException
cpw.mods.fml.common.MissingModsException
at cpw.mods.fml.common.Loader.sortModList(Loader.java:237)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:460)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:456)
at fy.run(SourceFile:856)
[SEVERE] This crash report has been saved to: C:\Users\Bryson\Documents\Server\.\crash-reports\crash-2012-12-02_19.27.37-server.txt
I just saw the weirdest thing ever... There was a node that I noticed. No big deal, right? Wrong... it was moving on its own (it wasn't a wisp, it was a node, I checked). Anyone else noticed something like this?
They move when two are near each other. It's so they can combine together. (That, or one of the 4 types can move on it's own anyways, not sure.)
I'm getting the exact same problem as Epic101, I'm pretty sure. When i try and run Thaumcraft it won't work (note, i do have forge installed), but as soon as i take it out it's perfectly fine. Anyone know how to fix this?
I'm rather inexperienced with modding, so allow me this noob-like question: If I install thaumcraft 3 for singe player, can I still play a vanilla multiplayer without having to un-install it?
I'm also a noob who would like to know the same thing.
Also, what other mods (besides Forge) would people recommend I get alongside this one? Currently I have no mods at all. Should I just have Thaumcraft by itself? I'm speaking from the point of view of both stability and playability.
Simple install instrucions for people that use MCPatcher to install mods (and for people looking for a easier way.)
SPOILER ALERT
When I cook up a stack of iron ingots in the arcane furnace I get this many nuggets
I just did the math and after putting in a stack of iron ore and I got 294 ingots worth of nuggets. I think it's happening when you use 3 bellows, an obsidian pipe and golden pipes.
I'm not sure if I should report this to buildcraft or not but I just figured it was a TC3 thing
Follow me on twitter! @dreinsteinium
I lined up a bunch of candidate objects and ran them through the table. Lo an behold, I was right. It's a great system that promotes clever thought yet remains fundamentally simple and entertaining.
10/10. This is addictive.
strong=more dmg
speed=run to the mob faster
intelegence=specific mob to attempt to kill
observant=can detect mobs from farther away
I have another idea new and improved arcane bore
(crafting g=gold d=diamond w=wand of excavation)
g d g
d w d
g d g
Sorry mate, I just changed it
Follow me on twitter! @dreinsteinium
Makes sense, seems like there should be a symbol for something that has nothing, or not enough of something.
Follow me on twitter! @dreinsteinium
Already got a personal server set up.
You jelly?
Edit:
Suddenly, I have an urge to make things look nice. I didn't have that before I started playing TC again...
WTB Netherbrick for my Thaumcraft/Magic room. D:
Only if you've completely ignored direwolf20s server play. Even I've seen it, and I have a 256k connection being shared by three devices. Oh yes, it is truly internet purgatory.
EDIT: Also, is there a way to regenerate crystals? I don't want to mine all of the ones I have.
Its already know, if anyone watches direwolf20's server series on forgecraft, which is i would guess most of the people here anyway, plus that much is given to you in the thauminomicon.
And they don't do that unfortunately. If you mark a chest along with several jars, and have the golem on an alembic, it will get empty phials from the chest, use them to get the liquid from the alembic, and put them in the jars. If no jars are available, it will put the filled phials in the marked chest. I want the feature i requested because after that, there is no way a golem can go into a chest with the filled phials and put them into warded jars once they empty and have some free space. You have to do that manually.
[INFO] Starting minecraft server version 1.4.5
[SEVERE] Encountered an unexpected exception MissingModsException
cpw.mods.fml.common.MissingModsException
at cpw.mods.fml.common.Loader.sortModList(Loader.java:237)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:460)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:456)
at fy.run(SourceFile:856)
[SEVERE] This crash report has been saved to: C:\Users\Bryson\Documents\Server\.\crash-reports\crash-2012-12-02_19.27.37-server.txt
Carrots are a good source of visum
They move when two are near each other. It's so they can combine together. (That, or one of the 4 types can move on it's own anyways, not sure.)
But I do know they move together to combine.
I'm also a noob who would like to know the same thing.
Also, what other mods (besides Forge) would people recommend I get alongside this one? Currently I have no mods at all. Should I just have Thaumcraft by itself? I'm speaking from the point of view of both stability and playability.