Why am I asking here? Coz sometimes someone got a workaround here. I'm not a troll btw.
You don't get a workaround for one mod in another mod's section, at least, not usually. Have you been following the news? MCP is just in alpha, and the Optifine thread has the guy's twitter and blog, where you read about progress and updates. If you said someone found a workaround here, then someone just randomly told you that. If you did find evidence, then I want to hear the source.
Where do you find Chocapic wip 10 and Sildur's 8.1? I couldn't find them, can you link them please?
I got Sildur's 8.1 while testing his Dev version 8. You should ask him privately for it.
Chocapic's DEV build respiratory is found on MrMeep's thread; he has a link to it.
Sometimes when I press the full screen button it says 'Failed to load frame buffer'
Do I have a conflicting mod or is this normal?
Please post a suggestion
Sometimes when I press the full screen button it says 'Failed to load frame buffer'
Do I have a conflicting mod or is this normal?
Please post a suggestion
Your hardware isn't good enough. Some hardware are so bad it can't even fullscreen regular minecraft.
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About the glitch with the disappearing hand... I've been experiencing it with no shader loaded, but oddly enough, the hand doesn't disappear when using certain shaders (such as mine while I've been working with it). Is there a reason to why doesn't it disappear in those cases?
About the glitch with the disappearing hand... I've been experiencing it with no shader loaded, but oddly enough, the hand doesn't disappear when using certain shaders (such as mine while I've been working with it). Is there a reason to why doesn't it disappear in those cases?
This error occurs when no shaders are selected. I think it's a bug, but I need clarification.
Note: my custom shaders are based on Chocapic13 wip shaders, all of the hard work come from him
if you want to download his last work, you can find it in here
@sasukedll7170 not sure what all teh changes are but I did notice the lens flares are removed off Chocapic13, though godflares work, could you maybe add lens flares that are more like the ones in seus? never did like the Chocapic13 lenflare styles
Ah, SEUS lens flare cannot be used since SEUS has an EULA, meaning his content cannot be copied. This is the most likely reason for the lens flare issues.
Ah, SEUS lens flare cannot be used since SEUS has an EULA, meaning his content cannot be copied. This is the most likely reason for the lens flare issues.
seus shader code can not be used, but you can still make lens flares that looks like seus lens flare effect, anyway I don't like lens flares U.U because is not realistic (to me), I feel that I have cameras inside my eyes xD, thats why my custom shaders don't have lens flares
seus shader code can not be used, but you can still make lens flares that looks like seus lens flare effect, anyway I don't like lens flares U.U because is not realistic (to me), I feel that I have cameras inside my eyes xD, thats why my custom shaders don't have lens flares
I see. You aim for more human realism, not camera realism, :P.
Also, may I know what is the difference between Chocapic's shaderpack and yours? (Besides the no lens flare).
I see. You aim for more human realism, not camera realism, .
Also, may I know what is the difference between Chocapic's shaderpack and yours? (Besides the no lens flare).
of course! this is the diference:
Shadows are more dark (because I think they look more realistic)
DoF (I change it to be less intense and more subtle, now it looks more natural and less annoying to me ^_^)
lens flare effect and all the lens flare code removed (to me is better like this because with lens flare I feel that I have cameras inside my eyes)
Ssao is reactivated (no changes with chocapic13 wip 10, just is activated again)
sun patch rotation has changed to be a little more "inclined" so when is mid day the shadows distribution looks more better (to me)
torch lighting is changed to look soft and (to me) a little more realistic
color correction (tonemap and color saturation changed a bit, they are working together now)
all the shader code is reorganized (I helped chocapic13 before to organize his code ^_^) now they are more easy to customise (I recomend use Notepad++ and select "lenguaje>C++")
fixed the bug with amd cards, that makes clouds, sun and moon be seen through everything (don't worry I sent a message to chocapic13 with how to solve this problem, so probably in his wip 11 shader the bug will be gone too ^_^)
Hey guys, I've recently encountered a bug that I've seen others talk alot about on the forums here, but I can't find any mention of it recently.
When a shader pack is loaded, Grid-like lines appear around blocks all over the place, a few examples:
Any Idea guys? This started happening recently when i was fooling around with settings to increase performance.
Thanks in advance.
Hey guys, I've recently encountered a bug that I've seen others talk alot about on the forums here, but I can't find any mention of it recently.
When a shader pack is loaded, Grid-like lines appear around blocks all over the place, a few examples:
Any Idea guys? This started happening recently when i was fooling around with settings to increase performance.
Thanks in advance.
No, AA/AF do not cause this effect, they cause an effect where random textures are placed all over of the entire screen.
I have seen this issue on some shader packs, like for example SEUS DEV O2 has this issue, but all of the other releases do not (aside from L1-3/M1 not loading at all on AMD systems).
It gets better if you play around with the Connected Textures option in Optifine.
Not sure how to get rid of it, I haven't had the time to play with SEUS O2 and figure it out. It could also be an AMD thing, just firing it up to see if it happens on my nVidia system.
EDIT: And it does. I just also realized that SEUS v10.0 is doing it now, but I've modified it some (water, pom, torches .. i may have screwed it up at some point). The only other thing I did is upgrade my video driver from 320.00 to 320.92 (Quadro driver).
No, AA/AF do not cause this effect, they cause an effect where random textures are placed all over of the entire screen.
I have seen this issue on some shader packs, like for example SEUS DEV O2 has this issue, but all of the other releases do not (aside from L1-3/M1 not loading at all on AMD systems).
It gets better if you play around with the Connected Textures option in Optifine.
Not sure how to get rid of it, I haven't had the time to play with SEUS O2 and figure it out. It could also be an AMD thing, just firing it up to see if it happens on my nVidia system.
EDIT: And it does. I just also realized that SEUS v10.0 is doing it now, but I've modified it some (water, pom, torches .. i may have screwed it up at some point). The only other thing I did is upgrade my video driver from 320.00 to 320.92 (Quadro driver).
After trying multiple settings, and attempting to reinstall my Display drivers, I fixed my issue by installing the 306.97 Desktop Drivers(Got a few extra FPS too), I could have sworn I was running these, but I guess along the way I upgraded them to a newer version, and that caused it. Thanks for the help mate, Owe you one.
After trying multiple settings, and attempting to reinstall my Display drivers, I fixed my issue by installing the 306.97 Desktop Drivers(Got a few extra FPS too), I could have sworn I was running these, but I guess along the way I upgraded them to a newer version, and that caused it. Thanks for the help mate, Owe you one.
Glad to help out :D!
I'll be rolling back my drivers to 320.00 I think.. Maybe 306.XX (Cody's recommended).. Perhaps I'll try 314.XX (Karyonix recommended)..
Oh not this again. I have run Karyonix's version of this mod in every known version in both 1.6.2 and 1.6.4 on my Radeon 7870, never had a single problem installing it or running it (asides from some minor shaderpack issues which were later fixed by S.Ether/Sildur/Chocapic).
Although I'm not super-happy with the performance I get (gotta drop to medium render to get a stable 60fps with most packs)... IT WORKS.
On the other hand, I was using an NVIDIA card with the 1.5.2 version/s of the shaders mod and could NEVER get it to work, despite no one else complaining about the same issue/s. The point...? Sometimes things just won't work for you, move on. Every setup is different and it only takes one tiny little incompatibility issue to screw it all up for you. If you've tried all the tips to get it running with no success, it's best just to wait for the next version and hope it works for you then.
The simple fact of the matter is that with my 6950, installing nearly any mod on top of shaders resulted in < 5 fps. I replaced the 6950 (temporarily, a loaner), with a gtx 660 and got 40 fps. I installed the 6950 in the machine which loaned the 660, and got < 5 fps, once the 660 was returned to that machine, it got ~40 fps. Empirical experimental evidence supports my conclusions, and the best you can come up with is anecdotes and the bandwagon effect.
The simple fact of the matter is that with my 6950, installing nearly any mod on top of shaders resulted in < 5 fps. I replaced the 6950 (temporarily, a loaner), with a gtx 660 and got 40 fps. I installed the 6950 in the machine which loaned the 660, and got < 5 fps, once the 660 was returned to that machine, it got ~40 fps. Empirical experimental evidence supports my conclusions, and the best you can come up with is anecdotes and the bandwagon effect.
Sounds like the 6950 has old drivers or old support. This is not the issue with my 7970, and definitely not with the 7950 either (they are generally both the same card, just a bit more power or cores).
You don't get a workaround for one mod in another mod's section, at least, not usually. Have you been following the news? MCP is just in alpha, and the Optifine thread has the guy's twitter and blog, where you read about progress and updates. If you said someone found a workaround here, then someone just randomly told you that. If you did find evidence, then I want to hear the source.
Edit:
I got Sildur's 8.1 while testing his Dev version 8. You should ask him privately for it.
Chocapic's DEV build respiratory is found on MrMeep's thread; he has a link to it.
Chocapic posts his updates in this thread occasionally too.
Here is his Mediafire WIP Repository: http://www.mediafire.com/?9na9ex1vchscf
I guess he's really close to having all of the SEUS code gone, so, hopefully he'll get his thread fired up soon!
As for Sildur, I don't have Dev access (did for a few builds he shared with me), I just use his MC Forums thread (it only has 7.1 posted).
Do I have a conflicting mod or is this normal?
Please post a suggestion
Your hardware isn't good enough. Some hardware are so bad it can't even fullscreen regular minecraft.
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
This error occurs when no shaders are selected. I think it's a bug, but I need clarification.
https://www.mediafire.com/folder/8hastlnqn9mpn/Sasukedll7170%20Custom%20Shaders
Note: my custom shaders are based on Chocapic13 wip shaders, all of the hard work come from him
if you want to download his last work, you can find it in here
Chocapic13 WIP shaders:
https://www.mediafire.com/folder/9na9ex1vchscf/WIP_shaders
Ah, SEUS lens flare cannot be used since SEUS has an EULA, meaning his content cannot be copied. This is the most likely reason for the lens flare issues.
seus shader code can not be used, but you can still make lens flares that looks like seus lens flare effect, anyway I don't like lens flares U.U because is not realistic (to me), I feel that I have cameras inside my eyes xD, thats why my custom shaders don't have lens flares
I see. You aim for more human realism, not camera realism, :P.
Also, may I know what is the difference between Chocapic's shaderpack and yours? (Besides the no lens flare).
of course! this is the diference:
not to me, but remember optifine C8 is a preview, so in some cases it will cause bugs
When a shader pack is loaded, Grid-like lines appear around blocks all over the place, a few examples:
Any Idea guys? This started happening recently when i was fooling around with settings to increase performance.
Thanks in advance.
No, AA/AF do not cause this effect, they cause an effect where random textures are placed all over of the entire screen.
I have seen this issue on some shader packs, like for example SEUS DEV O2 has this issue, but all of the other releases do not (aside from L1-3/M1 not loading at all on AMD systems).
It gets better if you play around with the Connected Textures option in Optifine.
Not sure how to get rid of it, I haven't had the time to play with SEUS O2 and figure it out. It could also be an AMD thing, just firing it up to see if it happens on my nVidia system.
EDIT: And it does. I just also realized that SEUS v10.0 is doing it now, but I've modified it some (water, pom, torches .. i may have screwed it up at some point). The only other thing I did is upgrade my video driver from 320.00 to 320.92 (Quadro driver).
After trying multiple settings, and attempting to reinstall my Display drivers, I fixed my issue by installing the 306.97 Desktop Drivers(Got a few extra FPS too), I could have sworn I was running these, but I guess along the way I upgraded them to a newer version, and that caused it. Thanks for the help mate, Owe you one.
Glad to help out :D!
I'll be rolling back my drivers to 320.00 I think.. Maybe 306.XX (Cody's recommended).. Perhaps I'll try 314.XX (Karyonix recommended)..
Ok...
The simple fact of the matter is that with my 6950, installing nearly any mod on top of shaders resulted in < 5 fps. I replaced the 6950 (temporarily, a loaner), with a gtx 660 and got 40 fps. I installed the 6950 in the machine which loaned the 660, and got < 5 fps, once the 660 was returned to that machine, it got ~40 fps. Empirical experimental evidence supports my conclusions, and the best you can come up with is anecdotes and the bandwagon effect.
Sounds like the 6950 has old drivers or old support. This is not the issue with my 7970, and definitely not with the 7950 either (they are generally both the same card, just a bit more power or cores).