Shortlog: Changes priority of the tooltip popping up. The great localization purge of 2014. Remove debug from the Alchemical Chest GUI (It's done!) Minium Shards no longer drop from mobs.
He said something about using minium dust. Which means diamonds... Oh well... So much for cheap minium stone. Does anyone know if he at least increasing its durability?
He said something about using minium dust. Which means diamonds... Oh well... So much for cheap minium stone. Does anyone know if he at least increasing its durability?
The durability is already high.
But I do question how you get a minium stone when the minium shards dont drop from mobs anymore...
It at least fixes my chest being filled with shards without using them all...
Rollback Post to RevisionRollBack
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
using build 49 I got horrible sound errors/loops when logging in. I will try 50 to see if it's any different. I have the same question as the others, do we need to wait until future commits for the minium shards?
http://pastebin.com/AEDeUpJN
This appeared in my server when i logged of. It's saying it's missing a mapping. Its the research table. (you already know) but then you may be reading this after you seen the crash...
Rollback Post to RevisionRollBack
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
http://pastebin.com/AEDeUpJN
This appeared in my server when i logged of. It's saying it's missing a mapping. Its the research table. (you already know) but then you may be reading this after you seen the crash...
http://pastebin.com/AEDeUpJN
This appeared in my server when i logged of. It's saying it's missing a mapping. Its the research table. (you already know) but then you may be reading this after you seen the crash...
yeah but Pahimar stated on the EE chat that everything with WIP in the name isnt working so updating to Lluixhi's latest build would make shards uncraftable since the calcinator is WIP...
Rollback Post to RevisionRollBack
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
When a mods item is broken or WIP you can always NEI the item in and then just throw away some item of equal or greater value to not feel as much like cheating. If your on a server the staff or owner can set up a chest with NEI cheated shards in it for people to buy/trade...so still a bit inconvenient to some but a potential economic tool for others.
Never know which one to use---have been using Llui's. How to tell, always just grab the latest one?
In general, if you want the latest "features", use the latest build available. I don't modify my builds; Lluixhi rarely modifies his. You might want to stay with a certain build if the next ones remove functionality, have serious bugs, etc.
I'm having a problem with the JAR downloads here (Lluixhi's builds anyway); when I run the game, the mod does not show up, and when I checked my log file, it said:
2014-01-08 23:55:11 [SEVERE] [ForgeModLoader] Unable to read the jar file EquivalentExchange3-1.6.4-pre2a.45.jar - ignoring
java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:244)
at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:212)
at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90)
at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67)
at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:124)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:111)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
and when I tried to open it with 7zip, it gave a similar error. What's going on?
I'm having a problem with the JAR downloads here (Lluixhi's builds anyway); when I run the game, the mod does not show up, and when I checked my log file, it said:
2014-01-08 23:55:11 [SEVERE] [ForgeModLoader] Unable to read the jar file EquivalentExchange3-1.6.4-pre2a.45.jar - ignoring
java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:244)
at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:212)
at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90)
at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67)
at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:124)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:111)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
and when I tried to open it with 7zip, it gave a similar error. What's going on?
I'm having a problem with the JAR downloads here (Lluixhi's builds anyway); when I run the game, the mod does not show up, and when I checked my log file, it said:
2014-01-08 23:55:11 [SEVERE] [ForgeModLoader] Unable to read the jar file EquivalentExchange3-1.6.4-pre2a.45.jar - ignoring
java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at java.util.jar.JarFile.<init>(Unknown Source)
at cpw.mods.fml.relauncher.CoreModManager.discoverCoreMods(CoreModManager.java:244)
at cpw.mods.fml.relauncher.CoreModManager.handleLaunch(CoreModManager.java:212)
at cpw.mods.fml.relauncher.FMLLaunchHandler.setupHome(FMLLaunchHandler.java:90)
at cpw.mods.fml.relauncher.FMLLaunchHandler.setupClient(FMLLaunchHandler.java:67)
at cpw.mods.fml.relauncher.FMLLaunchHandler.configureForClientLaunch(FMLLaunchHandler.java:34)
at cpw.mods.fml.common.launcher.FMLTweaker.injectIntoClassLoader(FMLTweaker.java:124)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:111)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
and when I tried to open it with 7zip, it gave a similar error. What's going on?
I'm having the same issue with both Beta build locations...
The files are always 500kb and can't be opened by Minecraft/Winrar/7Zip
What am I doing wrong?
Blame Github, since that's where the builds are located. http://status.github.com might help in the future, or you could try the other person's builds.
EDIT: Yeah, looking at that page, they had a severe internal DNS failure with one of their servers yesterday.
Any idea how to craft infused wood? I put in the aludel minium dust, oak wood block, and coal as fuel. And the bell of course, but still nothing happens. Build 50 compiled from pahimar's repository. I really want the large alchemical chest...
https://github.com/lluixhi/EE3-Builds/raw/master/1.6.4/EquivalentExchange3-1.6.4-pre2a.50.jar
Shortlog:
Changes priority of the tooltip popping up.
The great localization purge of 2014.
Remove debug from the Alchemical Chest GUI (It's done!)
Minium Shards no longer drop from mobs.
But I do question how you get a minium stone when the minium shards dont drop from mobs anymore...
It at least fixes my chest being filled with shards without using them all...
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
http://pastebin.com/AEDeUpJN
This appeared in my server when i logged of. It's saying it's missing a mapping. Its the research table. (you already know) but then you may be reading this after you seen the crash...
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
https://github.com/pahimar/Equivalent-Exchange-3#creating-an-issue
pahimar has stated on Twitter that Minium Shards will now be created by the Calcinator. If that's temporary, I don't know.
Which build is this? 49?
Fixed with the latest commit. Build coming soon(TM).
http://50wliu.github.io/EE3-Downloads/
Compiled against MC 1.6.4/Forge 9.11.1.964/commit 9602bbf35308012a92ad9e2b21def89bdfea5427.
Localizations went poof. Sorry, foreign users. Fixed the Research Station crash. Aludel work.
Gamer, Minecraft Mod Developer, Creator of many mods that can be found in my CurseForge profile. (Helped port Grimoire of Gaia to 1.8.9 and helped getting a 1.12.2 version going)
In general, if you want the latest "features", use the latest build available. I don't modify my builds; Lluixhi rarely modifies his. You might want to stay with a certain build if the next ones remove functionality, have serious bugs, etc.
and when I tried to open it with 7zip, it gave a similar error. What's going on?
Why are you trying to open them? Just throw them into the mods folder and go.
Blame Github, since that's where the builds are located. http://status.github.com might help in the future, or you could try the other person's builds.
EDIT: Yeah, looking at that page, they had a severe internal DNS failure with one of their servers yesterday.