Pahimar has done alot of work on the mod since he started development, but it appears to me, anyway, that he has only been putting his backend ideas into code since December. The Minium Stone was added as a temporary transmutation item that he was playing around with guis for. Its whole backend will be removed and be replaced with DynEMC, which like I said was probably put in writing before, but serious development of it has begun only recently.
If I were forced to give a date, I would say DynEMC will be finished sometime in August/September, and after that, pahimar will add on his shiny frontend stuff. THEN will the Aludel be made to work, along with the Kunai, Ocarina, the Calcinator, the Minium Stone will be fixed, Philosopher's stone removed, Alchemical Chest fixed, etc.
Don't you dare say that EE2 was balanced. There is /no/ way you can call it balanced. By itself, with time, you could create EMC out of thin air with time, and end up with stacks of Diamonds within a day or so. You could take all of your 'useless' stuff, like stacks of Cobble, and more or less convert them directly into Diamonds, which should not be possible. Sure, it takes a lot of cobble, but cobble is extremely common. EXTREMELY. You get what? 4 stacks mining by yourself in 1 hr.? I don't remember how much cobble you need to create a diamond, but if you have a quarry, you turn the entire idea of getting ore as a bonus to getting any kind of raw material to turn it into diamonds.
EE2 took over every other mod, and most people ended up turning all of their ore into diamonds, except for one block/piece which they would keep so they could convert the diamonds back. The Diamonds became EMC 'batteries,' along with the Klein Stars, instead of being used for their actual purpose... being building materials.
But dude, you can still make diamonds from cobble. It's not even any more cobble it costs exactly the same to make diamonds from cobble with your minium stone...
But dude, you can still make diamonds from cobble. It's not even any more cobble it costs exactly the same to make diamonds from cobble with your minium stone...
To add to that, I would like to ask who uses diamonds as building materials as a NORMAL use.
Yes, with <insert mod here> <insert other mod here> is overpowered. I guess the point I've been trying to make is this: "Why the f! should one developer be concerned about every other developer in creation when making their mod?" Yeah, EE is OP with other mods. So what? Why should the dev have to be aware of each and every other possible combination of mods when making his?
Don't get me wrong, it's great he is making DynEMC. Hopefully that will fix this whining issue people seem to have... but I seriously doubt it... (If anything there will be cyclical recipes that make some things worth ZERO EMC purely because they cycle from some amount to another so much that the program gets confused...)
Gonna start out by agreeing with this. pahimar has gone out of his way to attempt to fix other mods' balancing issues with EE3, and I really appreciate that. It might not work though, I'm not denying that . Again, there's that post a few pages back explaining what dynEMC would do if it finds a cycle, I forgot what it said though.
Sorry, but whether the developer things something is OP or not is not a valid argument. Sure, it's their mod, but that only means they get to decide what goes into it or not (and how it is developed, etc). Their opinion is valid in that it is their opinion, but the same goes for the rest of us.
Because it is Pahimar's mod he gets to decide what goes into it and how it is developed... but the rest of us get to decide whether we like it or not, or whether we agree with it or not. Those of us who get fed up with how it is being developed (I do not include myself in this category) can simply stop supporting it (i.e. downloading, advertising via word of mouth... are there donations?) But saying that the one who creates the <thing-i.e. mod, game, etc>'s opinion invalidates everyone else's is a blatant disregard for real world situations.
That's really the point-it is pahimar's mod, and he could really care less about the audience as long as he's happy with the result... Like you said before, pahimar's doing this mod for free, so unless somebody starts paying him... It is a blatant disregard, but then, like you said, no more support for this mod. (My explanation isn't that good-I can't seem to word it right for some reason)
Oh, and more dynEMC work, including a start on the brewing part of it.
EDIT: I like how as soon as I said "Don't just +1 his posts", 3 people +1 mine XD
Is there an alternative for a buildcraft automatic crafting table? In BC 3.6.0 for MC 1.5.2 it will not accept "non stackable" items.
This means you can't insert a minium stone.
Is there an alternative for a buildcraft automatic crafting table? In BC 3.6.0 for MC 1.5.2 it will not accept "non stackable" items.
This means you can't insert a minium stone.
I believe the "new" Advanced Crafting Table works. It's basically the old ACT but it requires laser power.
How is it possible for it to take so long for EE3 to be done? Just take away the collectors and any super op tools and bam that is it that is all EE3 needs to be! I am frustrated not to have those awesome Alchemical bags due to the fact that on Tekkti classic I never cared that I got raided because all of my stuff was in those bags so basically I lost some machines and a few building blocks nothing too bad and even then I could wrench most of the machines before the base was gone so my lossess were always small! EE3 on the contrary only has minium stones and that is it LITERALLY!!! and even then minium stones dont last. It would be awesome if the mod authors realised they only have to remove the super op tools and collectors and then EE3 can be done without it being a greifing mod but of course they wont. now of course since the mod is free we cant complain they ripped us off because unless you donated to them they never got any money from you. still though if you are going to make a mod with lots of sweet stuff then discontinue it and then launch a newer version that has almost nothing then you would be an absolute idiot to not expect people to spam you asking for the stuff to come back because we all miss the alchemical bags, awesome rings like swiftwolf's rending gale, dark matter/red matter tools that never wear out and mine massive areas fast, and condensors that turn rubbish materials into good materials. as far as the ee2 armour is concerned I dont care about that at all its expensive armour that isnt as good as Quantum Armour. Let us all hope the mod authors realise its really quite simple to keep EE awesome without it becoming a grieifing tool (EE2 is a grieifing tool because i shut down a server by mass prodcuing uranium with collectors and then I set off nukes and crashed it lol)
Now, I have a question, so hear me out.
You might think that I am a whining baby who hasen't read the previous posts. That's where you're wrong. I have read all other posts on this topic, so I am quite familiar with your heated arguments. So, Wliu, Mr. J and Master Aricitic, don't go all N00b on me. My question is, why, exactly, can't the newest version of EE3 (pre1h) be released for 1.4.7? I'm having the bug with the minium stone where barely any recipes work. It's really inconvenient for me.
Now, I have a question, so hear me out.
You might think that I am a whining baby who hasen't read the previous posts. That's where you're wrong. I have read all other posts on this topic, so I am quite familiar with your heated arguments. So, Wliu, Mr. J and Master Aricitic, don't go all N00b on me. My question is, why, exactly, can't the newest version of EE3 (pre1h) be released for 1.4.7? I'm having the bug with the minium stone where barely any recipes work. It's really inconvenient for me.
Thanks,
ElCour.
Mostly due to the OBJ renderer that some of the items used. It doesn't exisit in the pre-1.5 versions of Forge, as well as the whole change to item/block texturing, though I do remember someone porting a newish build to 1.4.7 using the old models. Check out the issues on GitHub, cause you're not the only one who asked this.
EE3 is NOT EE2 updated. EE3 is a BRAND NEW MOD WITH DIFFERENT MECHANICS written completely FROM SCRATCH.
EE2 is a 1.2.5 mod, so a majority of that code is COMPLETELY UNUSABLE due to the change of how single and multiplayer works post 1.3.
Xeno (the original author of EE1 and EE2) has said that EE2 had a messy code base and that a RE-WRITE IS NECESSARY.
Pahimar is laying down the foundation for the mod so that everything else WILL FUNCTION PROPERLY WHEN HE MAKES IT. Don't complain that the chef is taking to long to make your food cause then you'll complain that the food wasn't cooked properly...and the chef spit in it.
Mostly due to the OBJ renderer that some of the items used. It doesn't exisit in the pre-1.5 versions of Forge, as well as the whole change to item/block texturing, though I do remember someone porting a newish build to 1.4.7 using the old models. Check out the issues on GitHub, cause you're not the only one who asked this.
I was going to reply to the basic question you asked in your first sentence... but it has been done for me. Regarding the rest, opinion... I've responded to it all before, I'm not going to bother to respond to opinion again right now.
EE3 is NOT EE2 updated. EE3 is a BRAND NEW MOD WITH DIFFERENT MECHANICS written completely FROM SCRATCH.
EE2 is a 1.2.5 mod, so a majority of that code is COMPLETELY UNUSABLE due to the change of how single and multiplayer works post 1.3.
Xeno (the original author of EE1 and EE2) has said that EE2 had a messy code base and that a RE-WRITE IS NECESSARY.
Pahimar is laying down the foundation for the mod so that everything else WILL FUNCTION PROPERLY WHEN HE MAKES IT. Don't complain that the chef is taking to long to make your food cause then you'll complain that the food wasn't cooked properly...and the chef spit in it.
Thank you.
Did you edit your post? I was about to do just this (that which I quoted) when the page 'updated' and I saw that someone had already...
I could probably add more, but I don't feel it is necessary (see reply to the individual above).
And this is what I have been talking about this whole time. Instead of working on the Items that are IN the Mod itself and making them useful instead of useless, it's all been thrown on the backburner in favor of the Dynamic EMC system that is going to "balance" the way the Mod works no matter what other Mods you MAY have installed. I'd rather have a Mod that WORKS without any form of Inter-Mod Play (like IC and IC2 were for the longest time) than a Mod that tries it's hardest to work with EVERY Mod, even those that potentially don't exist yet, that does absolutely NOTHING.
For comparisons sake, I'll sum it up for you:
Would you rather spend $40 on something you can use, let's say a delicious Steak Dinner or, spend that $40 to wait around in the restaurant for 6 hours to eventually be told, "Sorry, we're out of Steak. We can't refund you you're money back. But, we can give you a Gift Certificate redeemable for one Steak Dinner. You'll still have to make a reservation for next time. I have to tell you now though, we're booked full until 3 months from now. Would you like to make your reservation for then or wait until later?"
Except for your analogy to be truelly match the current state of EE3 you would instead be standing outside of a restaurant that is under construction, grousing at the construction crew about why you don't have any steak yet. I don't know if the majority of people on this damned thread have gone suddenly and inexplicably blind, and all the posts here are really the result of furious mashing on the keyboard out of shock and fear, or if reading headers has gone out of style, but it says at the top of the infernal thread PRE1H. This isn't a mod, this is a pre-release of one, and you're lucky to even have the pre-release. You may as well go to any game studio that has a game in development and rage about why you can't get more than teaser trailers and preview articles to wet your apetite. You are just going to have to learn some patience like the rest of us. Maybe while you wait you can use your time to learn how to better concoct your analogies.
Also he wouldve had to remove collectors, EMC pipes would've supported infinite power flowers, making you be able to generate infinite amounts of EMC every second.
Just be patient, Im being patient, mods dont take 2 months to make. they can take up to a year +.
How is it possible for it to take so long for EE3 to be done? Just take away the collectors and any super op tools and bam that is it that is all EE3 needs to be! I am frustrated not to have those awesome Alchemical bags due to the fact that on Tekkti classic I never cared that I got raided because all of my stuff was in those bags so basically I lost some machines and a few building blocks nothing too bad and even then I could wrench most of the machines before the base was gone so my lossess were always small! EE3 on the contrary only has minium stones and that is it LITERALLY!!! and even then minium stones dont last. It would be awesome if the mod authors realised they only have to remove the super op tools and collectors and then EE3 can be done without it being a greifing mod but of course they wont. now of course since the mod is free we cant complain they ripped us off because unless you donated to them they never got any money from you. still though if you are going to make a mod with lots of sweet stuff then discontinue it and then launch a newer version that has almost nothing then you would be an absolute idiot to not expect people to spam you asking for the stuff to come back because we all miss the alchemical bags, awesome rings like swiftwolf's rending gale, dark matter/red matter tools that never wear out and mine massive areas fast, and condensors that turn rubbish materials into good materials. as far as the ee2 armour is concerned I dont care about that at all its expensive armour that isnt as good as Quantum Armour. Let us all hope the mod authors realise its really quite simple to keep EE awesome without it becoming a grieifing tool (EE2 is a grieifing tool because i shut down a server by mass prodcuing uranium with collectors and then I set off nukes and crashed it lol)
Mainly because he's starting from scratch, or else I would think it would have been done in a few weeks.
Now, I have a question, so hear me out.
You might think that I am a whining baby who hasen't read the previous posts. That's where you're wrong. I have read all other posts on this topic, so I am quite familiar with your heated arguments. So, Wliu, Mr. J and Master Aricitic, don't go all N00b on me. My question is, why, exactly, can't the newest version of EE3 (pre1h) be released for 1.4.7? I'm having the bug with the minium stone where barely any recipes work. It's really inconvenient for me.
Thanks,
ElCour.
Very nice . And that's also not one of *those* questions, so: Most mod authors don't like back-porting, mainly because that means they'll have to do the same work twice, and on an outdated MC version, too. Also because pre1g/h require newer Forge versions to operate.
Sup Wliu glad to see your still helping Pahimar out here on the thread. I'm sooooo not going to respond to most of these posts because they are all things we have been saying since page 1. Though I would like to mention that not only is Pahimar starting from scratch but he is trying to come up with new ideas.....things that haven't been seen before... The level of detail he has added to just the infrastructure of the mod is staggering to say the least. The visuals you get with the mod are unparalleled and its not even close to done....Watch some of his Twitch streams where he works on the design for the overlay and the in world transmutation with the stones....its purely awesome and to my knowledge no mod author in the Minecraft community has gone to such an extent as he has with it. Not to mention all the actual features like the DynEmc and new items or blocks that he is thinking up and adding. I'm sure most of you realize he didn't even have to release a pre release and then no one would even be able to use the Stones to transmute with....which make getting certain annoying items or blocks a lot easier to come by. Just chill out and wait....also I have a good feeling we will see a new update with 1.6. You have to keep in mind that the Mojang team get bored and are constantly adding tiny lil updates to do bug fixes, add silly lil new items, or new entities like the horse and somtimes the change to the code is such that its a pain for mod developers to update their mod every week....as they, unlike the Mojang team, are not being directly paid to sit there working on updating their work. This means they have to work themselves to pay their bills...or go to school...have a social life....all things important to human survival.
Also there is EE documentation.....on github and there is a wiki but it's taking time to be updated and there really isnt much to put in it atm so I wouldn't expect it to be a priority until the mod is a bit closer to finished.
ElCour, Im curious are you using other mods with your 1.4.7 version of the mod? A few things to look into: Are you using FTB? Depending on what packs your using some of the packs have other mods that cause a bug with EE3 that makes the recipes with the stones not work....like turning wood into obsidian...and I do believe their were some issues with other versions that made the stones uncraftable as well though Im not sure. Anyway....in my direwolf20 server I was having issues with people not being able to use the stones in transmuting recipes in the crafting grid...in world worked for the most part...I did a lil research and found that a version of factorization was causing the problem. I just went to a different version and it fixed the issues I was having...I think Factorization 0.7.10 is the one I had to go back to for it to correct the problem. Im assuming your still on 1.4.7 because of Redpower or some other mod not updating yet thus why I assumed you would be using FTB or something similar. Anyway hope that helps ya out.
To add to that, I would like to ask who uses diamonds as building materials as a NORMAL use.
Gonna start out by agreeing with this. pahimar has gone out of his way to attempt to fix other mods' balancing issues with EE3, and I really appreciate that. It might not work though, I'm not denying that . Again, there's that post a few pages back explaining what dynEMC would do if it finds a cycle, I forgot what it said though.
That's really the point-it is pahimar's mod, and he could really care less about the audience as long as he's happy with the result... Like you said before, pahimar's doing this mod for free, so unless somebody starts paying him... It is a blatant disregard, but then, like you said, no more support for this mod. (My explanation isn't that good-I can't seem to word it right for some reason)
Oh, and more dynEMC work, including a start on the brewing part of it.
EDIT: I like how as soon as I said "Don't just +1 his posts", 3 people +1 mine XD
This means you can't insert a minium stone.
I believe the "new" Advanced Crafting Table works. It's basically the old ACT but it requires laser power.
You might think that I am a whining baby who hasen't read the previous posts. That's where you're wrong. I have read all other posts on this topic, so I am quite familiar with your heated arguments. So, Wliu, Mr. J and Master Aricitic, don't go all N00b on me. My question is, why, exactly, can't the newest version of EE3 (pre1h) be released for 1.4.7? I'm having the bug with the minium stone where barely any recipes work. It's really inconvenient for me.
Thanks,
ElCour.
Mostly due to the OBJ renderer that some of the items used. It doesn't exisit in the pre-1.5 versions of Forge, as well as the whole change to item/block texturing, though I do remember someone porting a newish build to 1.4.7 using the old models. Check out the issues on GitHub, cause you're not the only one who asked this.
Holy crap, where do I begin with this.
I shall.
Thanks,
ElCour
I was going to reply to the basic question you asked in your first sentence... but it has been done for me. Regarding the rest, opinion... I've responded to it all before, I'm not going to bother to respond to opinion again right now.
Thank you.
Did you edit your post? I was about to do just this (that which I quoted) when the page 'updated' and I saw that someone had already...
I could probably add more, but I don't feel it is necessary (see reply to the individual above).
Except for your analogy to be truelly match the current state of EE3 you would instead be standing outside of a restaurant that is under construction, grousing at the construction crew about why you don't have any steak yet. I don't know if the majority of people on this damned thread have gone suddenly and inexplicably blind, and all the posts here are really the result of furious mashing on the keyboard out of shock and fear, or if reading headers has gone out of style, but it says at the top of the infernal thread PRE1H. This isn't a mod, this is a pre-release of one, and you're lucky to even have the pre-release. You may as well go to any game studio that has a game in development and rage about why you can't get more than teaser trailers and preview articles to wet your apetite. You are just going to have to learn some patience like the rest of us. Maybe while you wait you can use your time to learn how to better concoct your analogies.
There is none yet, Other than the Changelog
And to clarify, when he means none, he means none of anything. Documentation, or anything to document.
Just be patient, Im being patient, mods dont take 2 months to make. they can take up to a year +.
Mainly because he's starting from scratch, or else I would think it would have been done in a few weeks.
Very nice . And that's also not one of *those* questions, so: Most mod authors don't like back-porting, mainly because that means they'll have to do the same work twice, and on an outdated MC version, too. Also because pre1g/h require newer Forge versions to operate.
For the time being, you can use this:
https://github.com/p...Exchange-3/wiki
And...more potion dynEMC work.
Also there is EE documentation.....on github and there is a wiki but it's taking time to be updated and there really isnt much to put in it atm so I wouldn't expect it to be a priority until the mod is a bit closer to finished.
ElCour, Im curious are you using other mods with your 1.4.7 version of the mod? A few things to look into: Are you using FTB? Depending on what packs your using some of the packs have other mods that cause a bug with EE3 that makes the recipes with the stones not work....like turning wood into obsidian...and I do believe their were some issues with other versions that made the stones uncraftable as well though Im not sure. Anyway....in my direwolf20 server I was having issues with people not being able to use the stones in transmuting recipes in the crafting grid...in world worked for the most part...I did a lil research and found that a version of factorization was causing the problem. I just went to a different version and it fixed the issues I was having...I think Factorization 0.7.10 is the one I had to go back to for it to correct the problem. Im assuming your still on 1.4.7 because of Redpower or some other mod not updating yet thus why I assumed you would be using FTB or something similar. Anyway hope that helps ya out.
Not really, no.