I found the reason for the last of the crashes! When installing the mod, you need to either manually extract the contents of the forge and moon mod .zip files into your minecraft.jar OR use Magic Launcher. You cannot simply put the MMMM[v*insertVersion*].zip into the mods folder in your .minecraft directory. The mod is not packaged in such a way that the mods folder install will work, hence the nullPointer exceptions and the crashes.
The mod is professional unique and balanced, keep working on it
You know a sphax addon for this would be very cool and simple
I'm glad you approve!
By Sphax addon, do you mean for textures? If that's the case, I would love that. I'm not even going to pretend that I am any kind of a passable artist, so if I could get a good chance to redo it I would.
for some odd reason when i install your mod and try and run it it wont let me make a new world or load a world and it just crashes my MC
How did you install it, what other mods are installed, and please post the error logs.
I can't do anything to help you if you don't do all of those things.
It sounds like an unsuccessful install, but I can't be sure until I see some of the error.
I finally got my computer in order, upgraded to 1.3.2, was getting the mods I wanted. Then I saw the moon mod was not compatible with forge 4.2.whatever. Why? oh, why? I need it for the other mods I play.
Just giving you a little hell. lol. But why isn't it compatible? I would really like to play on the moon.
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If you think something's impossible.
You haven't tried hard enough.
I finally got my computer in order, upgraded to 1.3.2, was getting the mods I wanted. Then I saw the moon mod was not compatible with forge 4.2.whatever. Why? oh, why? I need it for the other mods I play.
Just giving you a little hell. lol. But why isn't it compatible? I would really like to play on the moon.
Hey, I am really sorry that it isn't updated. Dimension API has literally hundreds of compile-time errors with 4.2.5 since it hasn't been updated and I simply don't have the knowledge of how it works required to do a hack-y update that is anything that might resemble stable.
As soon as the API updates, if it does, I will be updating to 4.2.5, but for now I simply am not able to.
On the bright side, I am making progress on the new world-gen. The intense lag is gone, and it will be able to support the features that I want to add, like the giant underground caverns and the craters full of meteor chunks. I won't be able to release the new world-gen for a while though, I am planning on packaging it with a whole bunch of other new features that will actually make the mod less of a tech demo and more of a fun addon.
you should get a plugin for ichun's portal gun mod so that when you shoot a portal at the moon from earth it will put a portal at ur spawn instead and same with shooting a portal to earth if ur on the moon
you should get a plugin for ichun's portal gun mod so that when you shoot a portal at the moon from earth it will put a portal at ur spawn instead and same with shooting a portal to earth if ur on the moon
Lol, I have gotten so many requests for this.
I have actually looked into it, but I am not sure it is possible/within my coding knowledge. It would require some intense math, and some weird code stuff. I will keep it in mind though!
You know, with my knowledge of astronomy and creativity i might be able to give you ideas that will make this mod interesting and fun but also with enough realism that its not over your head. Let me know if you need ideas.
This mod is amazing, I've been searching for a mod like this. I created an account on these forums just so I could thank you for this. Excellent job, I hope to see more. The only problem I've had is lag spikes when I return.
I'm sorry, but I can't help unless you post error logs, and tell me exactly how you installed it.
I have, as far as I know, fixed all the crash-errors with the mod itself, so your bug may just be an install error.
I found the reason for the last of the crashes! When installing the mod, you need to either manually extract the contents of the forge and moon mod .zip files into your minecraft.jar OR use Magic Launcher. You cannot simply put the MMMM[v*insertVersion*].zip into the mods folder in your .minecraft directory. The mod is not packaged in such a way that the mods folder install will work, hence the nullPointer exceptions and the crashes.
I think I Just Broke Space!
Well isn't that just a stellar coincidence.
The odds of that must be astronomical.
The mod is professional unique and balanced, keep working on it :)You know a sphax addon for this would be very cool and simple
I'm glad you approve!
By Sphax addon, do you mean for textures? If that's the case, I would love that. I'm not even going to pretend that I am any kind of a passable artist, so if I could get a good chance to redo it I would.
How did you install it, what other mods are installed, and please post the error logs.
I can't do anything to help you if you don't do all of those things.
It sounds like an unsuccessful install, but I can't be sure until I see some of the error.
Just giving you a little hell. lol. But why isn't it compatible? I would really like to play on the moon.
You haven't tried hard enough.
Hey, I am really sorry that it isn't updated. Dimension API has literally hundreds of compile-time errors with 4.2.5 since it hasn't been updated and I simply don't have the knowledge of how it works required to do a hack-y update that is anything that might resemble stable.
As soon as the API updates, if it does, I will be updating to 4.2.5, but for now I simply am not able to.
On the bright side, I am making progress on the new world-gen. The intense lag is gone, and it will be able to support the features that I want to add, like the giant underground caverns and the craters full of meteor chunks. I won't be able to release the new world-gen for a while though, I am planning on packaging it with a whole bunch of other new features that will actually make the mod less of a tech demo and more of a fun addon.
Lol, I have gotten so many requests for this.
I have actually looked into it, but I am not sure it is possible/within my coding knowledge. It would require some intense math, and some weird code stuff. I will keep it in mind though!
I think I Just Broke Space!
I think I Just Broke Space!
lol, I appreciate the enthusiasm, but I'm not sure space cow will make the final cut.
I'm sorry, but I can't help unless you post error logs, and tell me exactly how you installed it.
I have, as far as I know, fixed all the crash-errors with the mod itself, so your bug may just be an install error.