it crashed
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\cobra234\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-01_06.18.17-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 5d0c010d --------
Generated 11/1/12 6:18 AM
- Minecraft Version: 1.4.2
- Operating System: Windows 8 (x86) version 6.2
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 429958192 bytes (410 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_dishonored [mod_dishonored] ([1.4.2] Dishonored Mod by Swuu v1.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_wheellock [mod_wheellock] ([1.4.2] Dishonored Mod by Swuu v1.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_wheellockx [mod_wheellockx] ([1.4.2] Dishonored Mod by Swuu v1.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_bbq [mod_bbq] (bbq1.4.2fml1.zip) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator [TreeCapitator] (Treecapitator.FML.1.4.2.r02.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: GeForce GT 240/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
at ModLoader.addEntityTracker(ModLoader.java:122)
at mod_dishonored.load(mod_dishonored.java:33)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 18b14018 ----------
Updated to Minecraft 1.4.2!
There is a bug, that's showing off the leather jacket texture wrong. But real dishonored guards of empresses don't use leather jackets - They use Corvo's Jackets!
it crashed
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\cobra234\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-01_06.18.17-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 5d0c010d --------
Generated 11/1/12 6:18 AM
- Minecraft Version: 1.4.2
- Operating System: Windows 8 (x86) version 6.2
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 429958192 bytes (410 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_dishonored [mod_dishonored] ([1.4.2] Dishonored Mod by Swuu v1.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_wheellock [mod_wheellock] ([1.4.2] Dishonored Mod by Swuu v1.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_wheellockx [mod_wheellockx] ([1.4.2] Dishonored Mod by Swuu v1.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_bbq [mod_bbq] (bbq1.4.2fml1.zip) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator [TreeCapitator] (Treecapitator.FML.1.4.2.r02.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: GeForce GT 240/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
at ModLoader.addEntityTracker(ModLoader.java:122)
at mod_dishonored.load(mod_dishonored.java:33)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 18b14018 ----------
Razor Blades? You mean Spring Razors?
If so, yeah, but there's some stuff I'll do first, like the grenade, sticky grenade, crossbow/longbow and much more
Hey, the changelog says you updates to 1.4 and added sokolov's elixr. is that all that was done this update?
btw congrats on getting on the Minecraft monday show.Fixed elixr I meant
Rollback Post to RevisionRollBack
Experience:
Admin: Personal server (20-30 traffic) Closed
Mod: Maxcraft (40-50 traffic) Lay offs
Mod/Admin: ShadowCraft (40-100+ traffic) Closed
Mod: Chromosity (0 traffic) Never Opened
Mod/Textures: Ao No Exorcist Online (0 traffic) Current
Hey, the changelog says you updates to 1.4 and added sokolov's elixr. is that all that was done this update?
btw congrats on getting on the Minecraft monday show.
Fixed elixr I meant
Yeah, basicly it was just an update to make it 1.4.2 compatible, but I also fixed that bug. Called it 1.1c, the next content update is called 1.2
Dude can you upgrade the effects of the armour maybe add it so its the same as diamond
The Armor will get some extra effects, but material will stay chainmail. Diamond wouldnt fit. Its chainmail because it looks a bit better than leather, but it is still more clothing than armor.
Hey hey hey!
I got a Weeper model for you, If you like it.
It does not have textures though
(I just started modeling a few minutes ago, like first time modeling, and I don't have a texture program, and I suck at texturing)
Swuu I have an idea you could make it so the villagers sell runes and stuff so you can buy runes of them!Hope you like this idea!
P.S keep up the great work
Tried it, but wasn't able to do it with modloader without editing base classes. But with forge, the runes will have generated structures, the whalebone charms can be found in dungeons, and some upcoming items can be traded with villagers
hey i was wondering if i could use your mod in an adventure map that im making. its a Dishonored adventure map and i an working with two texture packers to make a texture pack? and ideas for the mod? maybe make a new mob the tall guys with the awesome bows and dual wielding? all credit will go to you of course when my friend plays on youtube!
hey Swuu! I am buiding just a small castle for an adventure map (this would be my first one yet) and i wanted it to revolve around using the rune and bone charm jump boost. I was just wondering if I may have permission to do so.
Oh, and I have a suggestion. Can you either make Corvos Sword A: do more damage than or B: last longer than an iron sword? Because right now it is 2 flint +iron sword = cool-looking-but-still-iron sword.
hey Swuu! I am buiding just a small castle for an adventure map (this would be my first one yet) and i wanted it to revolve around using the rune and bone charm jump boost. I was just wondering if I may have permission to do so.
Oh, and I have a suggestion. Can you either make Corvos Sword A: do more damage than or B: last longer than an iron sword? Because right now it is 2 flint +iron sword = cool-looking-but-still-iron sword.
Yeah, 4sure you've got permission to do that Keep me informed!
The Sword is just still as good as an iron sword, because it'll get a bonus on stealth attacks later on
Hey, this is probably reiterating a lot of the ideas that have been mentioned before, but this mod really interests me. I will also include some ideas that I know have been mentioned and I support.
- Silverfish = Rats (same with devouring swarm)
- This may be tricky considering that you can throw the whale oil, but allow it to be placed as a redstone torch type of item, because in the actual game it was supposed to be used as a power source in society.
- I think the windblast should be similar to this: A sword (but with a different texture) that has very high knockback and some damage.
- In a earlier post, I saw exp. as a possible mana bar. Now I don't know if you have seen MineZ before, but if you could make the mana similar to how thirst is in MineZ except instead of it depleting over time, have it regenerate over time up to a cap level.
- In Piero's shop have a crafting table type thing or some form of exchange (possibly edit equivalent exchange) and a currency that could be used.
- If you could, could you use the Zombies infecting Villagers system in the unmodded minecraft and somehow incorporate that with weepers and rats.
- Increase the sneak speed in minecraft. (Holding shift is sneaking though everybody uses it for not falling off of things)
- A sneak/detection system if it seems neccessary later.
- Alarm systems and those electric shock things that shoot you with electricity (I am terrible at describing things sometimes) I think they are called Arc Pylons, but I may be completely wrong.
- Major characters (Havelock, Pendletons, Targets, etc.)
- Added enemies (Guards, Weepers)
- Increase height needed to take fall damage.
- Have the tallboys have the enderman model (or larger, I thought enderman would be simplest) and do what ghasts do (shoot explosives). I knew that there weren't many ideas for the tallboys.
I hope you read these, and I really appreciate you making this mod. I can only imagine how difficult to code some of this stuff is.
Side Notes:
-For those making maps, I would suggest using the floodgate mod for the opening sequence. Also Command Blocks FTW.
- I may do a mod review/showcase at some point.
Hey, this is probably reiterating a lot of the ideas that have been mentioned before, but this mod really interests me. I will also include some ideas that I know have been mentioned and I support.
- Silverfish = Rats (same with devouring swarm)
- This may be tricky considering that you can throw the whale oil, but allow it to be placed as a redstone torch type of item, because in the actual game it was supposed to be used as a power source in society.
- I think the windblast should be similar to this: A sword (but with a different texture) that has very high knockback and some damage.
- In a earlier post, I saw exp. as a possible mana bar. Now I don't know if you have seen MineZ before, but if you could make the mana similar to how thirst is in MineZ except instead of it depleting over time, have it regenerate over time up to a cap level.
- In Piero's shop have a crafting table type thing or some form of exchange (possibly edit equivalent exchange) and a currency that could be used.
- If you could, could you use the Zombies infecting Villagers system in the unmodded minecraft and somehow incorporate that with weepers and rats.
- Increase the sneak speed in minecraft. (Holding shift is sneaking though everybody uses it for not falling off of things)
- A sneak/detection system if it seems neccessary later.
- Alarm systems and those electric shock things that shoot you with electricity (I am terrible at describing things sometimes) I think they are called Arc Pylons, but I may be completely wrong.
- Major characters (Havelock, Pendletons, Targets, etc.)
- Added enemies (Guards, Weepers)
- Increase height needed to take fall damage.
- Have the tallboys have the enderman model (or larger, I thought enderman would be simplest) and do what ghasts do (shoot explosives). I knew that there weren't many ideas for the tallboys.
I hope you read these, and I really appreciate you making this mod. I can only imagine how difficult to code some of this stuff is.
Side Notes:
-For those making maps, I would suggest using the floodgate mod for the opening sequence. Also Command Blocks FTW.
- I may do a mod review/showcase at some point.
So thanks for that bunch of ideas!
Lets get to them..
-Silverfish will be the rats of devouring swarm.
-Will add WhaleOil as a Redstone-Source, but maybe in an other way than the redstone torch.. will see
-If the rune would be an retextured sword, you'd need to stand nearby your enemy to hit it with the windblast. But it's more range. So it'll look like the 'Fus Roh Dah' in the Skyrim Mod
-I'm not that familiar with how MineZ works, but the Mana usage of the exp bar won't change how it works. You still can gain exp, level up, use it in enchanting and stuff. Just the feature that spells cost exp will be added. To refill your 'mana', there are enough ways to get exp
-Sorry, I don't get it.. you mean, something like villager trading?
-Yeah, will do that with the weepers. But rats? They only kill their enemys, and eat them. They don't get zombified ^-^
-Won't increase the speed of sneaking, but maybe I'll add another - REAL - sneaking, like you are just one block tall when you sneak, faster, harder to find, and stuff like that. Also, corvo's sword will get a boost on that.
-same here, will do something like that
-I know what you mean, thought about a buildable tower, that you can power with whaleoil, and if you configure it right, it won't shoot at you, just at your enemies
-Mobs will be added, also the characers.
-same here.
-Will do that as a whalebone charm
-Nah, if I add tallboys, they get their own model. They are just too epic.
I read every single post, every message, to stay informed about what you'd like to have in this mod
So thanks again for your suggestions!
Like Last month in 1.3.2 (or whatever minecraft was, i already forget) I was playing around with this mod and i thought it was really fun. And now i am glad to see that it is updated to 1.4.2, but the only thing is, i want to use it with other mods. The other mod i already have installed requires forge, and obviously that and modloader (needed for this mod) dont work together. Is there a way that i can use this mod along with the one that needs forge? i have forge 6.0.1.whatever its the most recent one. I thought it was the forge modloader combo, but i guess not cause i tried installing this without installing modloader, for obvious reasons, and it crashed. Any help would be appreciated.
Could you possibly:
Make your nameplate dissappear when you're in the dark in SMP?
Make the Crossbow and make it able to destroy torches?
Make the sleep darts, but only make them cause blindness for like 2 minutes?
Like Last month in 1.3.2 (or whatever minecraft was, i already forget) I was playing around with this mod and i thought it was really fun. And now i am glad to see that it is updated to 1.4.2, but the only thing is, i want to use it with other mods. The other mod i already have installed requires forge, and obviously that and modloader (needed for this mod) dont work together. Is there a way that i can use this mod along with the one that needs forge? i have forge 6.0.1.whatever its the most recent one. I thought it was the forge modloader combo, but i guess not cause i tried installing this without installing modloader, for obvious reasons, and it crashed. Any help would be appreciated.
Could you possibly:
Make your nameplate dissappear when you're in the dark in SMP?
Make the Crossbow and make it able to destroy torches?
Make the sleep darts, but only make them cause blindness for like 2 minutes?
Don't know how to mod smp, was lucky to see that it worked though
Yeah, can be added. Any specific reason you've got, or just cause you'd like it?
Nice idea for the sleep darts! What do you think about adding a slowness effect to it?
Greets,
Swuu
p.s.: We've just got 200 replies to this post! Thanks to y'all!
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\cobra234\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-01_06.18.17-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 5d0c010d --------
Generated 11/1/12 6:18 AM
- Minecraft Version: 1.4.2
- Operating System: Windows 8 (x86) version 6.2
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
- Memory: 429958192 bytes (410 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Minecraft Forge 6.0.1.341 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_dishonored [mod_dishonored] ([1.4.2] Dishonored Mod by Swuu v1.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_wheellock [mod_wheellock] ([1.4.2] Dishonored Mod by Swuu v1.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_wheellockx [mod_wheellockx] ([1.4.2] Dishonored Mod by Swuu v1.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_bbq [mod_bbq] (bbq1.4.2fml1.zip) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator [TreeCapitator] (Treecapitator.FML.1.4.2.r02.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
- LWJGL: 2.4.2
- OpenGL: GeForce GT 240/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
at ModLoader.addEntityTracker(ModLoader.java:122)
at mod_dishonored.load(mod_dishonored.java:33)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 18b14018 ----------
Leather Jacket?...
This Mod Not Compatible With Minecraft Forge...
Well, inGame its calles leather tunic..
But it will be soon
Razor Blades? You mean Spring Razors?
If so, yeah, but there's some stuff I'll do first, like the grenade, sticky grenade, crossbow/longbow and much more
I Hope So.
P.S. Please Hurry Up
btw congrats on getting on the Minecraft monday show.Fixed elixr I meant
Experience:
Admin: Personal server (20-30 traffic) Closed
Mod: Maxcraft (40-50 traffic) Lay offs
Mod/Admin: ShadowCraft (40-100+ traffic) Closed
Mod: Chromosity (0 traffic) Never Opened
Mod/Textures: Ao No Exorcist Online (0 traffic) Current
+A few other servers as Helper
I will
Yeah, basicly it was just an update to make it 1.4.2 compatible, but I also fixed that bug. Called it 1.1c, the next content update is called 1.2
The Armor will get some extra effects, but material will stay chainmail. Diamond wouldnt fit. Its chainmail because it looks a bit better than leather, but it is still more clothing than armor.
Greets,
Swuu
I got a Weeper model for you, If you like it.
It does not have textures though
(I just started modeling a few minutes ago, like first time modeling, and I don't have a texture program, and I suck at texturing)
Also how can I take pictures of the model?
(download)
Don't want to give a date, I suck at working with pressure of time
Thanks! Will look at it when I'm back home
Tried it, but wasn't able to do it with modloader without editing base classes. But with forge, the runes will have generated structures, the whalebone charms can be found in dungeons, and some upcoming items can be traded with villagers
Sure you may
That will be the problem. Sorry to the guy who posted that changelog, didn't noticed it
Greets,
Swuu
Oh, and I have a suggestion. Can you either make Corvos Sword A: do more damage than or B: last longer than an iron sword? Because right now it is 2 flint +iron sword = cool-looking-but-still-iron sword.
Yeah, 4sure you've got permission to do that Keep me informed!
The Sword is just still as good as an iron sword, because it'll get a bonus on stealth attacks later on
But thanks for your post!
Greets,
Swuu
I don't know I see some lines saying fml in them, does he have fml installed?
btw that crash log should be in a spoiler.
- Silverfish = Rats (same with devouring swarm)
- This may be tricky considering that you can throw the whale oil, but allow it to be placed as a redstone torch type of item, because in the actual game it was supposed to be used as a power source in society.
- I think the windblast should be similar to this: A sword (but with a different texture) that has very high knockback and some damage.
- In a earlier post, I saw exp. as a possible mana bar. Now I don't know if you have seen MineZ before, but if you could make the mana similar to how thirst is in MineZ except instead of it depleting over time, have it regenerate over time up to a cap level.
- In Piero's shop have a crafting table type thing or some form of exchange (possibly edit equivalent exchange) and a currency that could be used.
- If you could, could you use the Zombies infecting Villagers system in the unmodded minecraft and somehow incorporate that with weepers and rats.
- Increase the sneak speed in minecraft. (Holding shift is sneaking though everybody uses it for not falling off of things)
- A sneak/detection system if it seems neccessary later.
- Alarm systems and those electric shock things that shoot you with electricity (I am terrible at describing things sometimes) I think they are called Arc Pylons, but I may be completely wrong.
- Major characters (Havelock, Pendletons, Targets, etc.)
- Added enemies (Guards, Weepers)
- Increase height needed to take fall damage.
- Have the tallboys have the enderman model (or larger, I thought enderman would be simplest) and do what ghasts do (shoot explosives). I knew that there weren't many ideas for the tallboys.
I hope you read these, and I really appreciate you making this mod. I can only imagine how difficult to code some of this stuff is.
Side Notes:
-For those making maps, I would suggest using the floodgate mod for the opening sequence. Also Command Blocks FTW.
- I may do a mod review/showcase at some point.
So thanks for that bunch of ideas!
Lets get to them..
-Silverfish will be the rats of devouring swarm.
-Will add WhaleOil as a Redstone-Source, but maybe in an other way than the redstone torch.. will see
-If the rune would be an retextured sword, you'd need to stand nearby your enemy to hit it with the windblast. But it's more range. So it'll look like the 'Fus Roh Dah' in the Skyrim Mod
-I'm not that familiar with how MineZ works, but the Mana usage of the exp bar won't change how it works. You still can gain exp, level up, use it in enchanting and stuff. Just the feature that spells cost exp will be added. To refill your 'mana', there are enough ways to get exp
-Sorry, I don't get it.. you mean, something like villager trading?
-Yeah, will do that with the weepers. But rats? They only kill their enemys, and eat them. They don't get zombified ^-^
-Won't increase the speed of sneaking, but maybe I'll add another - REAL - sneaking, like you are just one block tall when you sneak, faster, harder to find, and stuff like that. Also, corvo's sword will get a boost on that.
-same here, will do something like that
-I know what you mean, thought about a buildable tower, that you can power with whaleoil, and if you configure it right, it won't shoot at you, just at your enemies
-Mobs will be added, also the characers.
-same here.
-Will do that as a whalebone charm
-Nah, if I add tallboys, they get their own model. They are just too epic.
I read every single post, every message, to stay informed about what you'd like to have in this mod
So thanks again for your suggestions!
Greets,
Swuu
Make your nameplate dissappear when you're in the dark in SMP?
Make the Crossbow and make it able to destroy torches?
Make the sleep darts, but only make them cause blindness for like 2 minutes?
I'm working on a forge version, hang on
Don't know how to mod smp, was lucky to see that it worked though
Yeah, can be added. Any specific reason you've got, or just cause you'd like it?
Nice idea for the sleep darts! What do you think about adding a slowness effect to it?
Greets,
Swuu
p.s.: We've just got 200 replies to this post! Thanks to y'all!