ReplaceBlocksForBiome method in all of the chunk providers, compare that to the vanilla chunk provider generate and it should fix all your problems.
It's mostly me trying to judge where the team is on the development stage, and I can say it used to be near impossible to get any response from the dev team on anything, and I guess my offensive comments are a result of that being nearly the only way to get anything at all out of the devs, and what I say is true, albeit in a more roundabout and less constructive way.
However, there still seems to be a large problem in the management of how the development is going, and from what I can tell, the development progress is in a very curvy line.
Because where Maze and I started, the semi updated 1.5 DivineRPG code, was a complete, absolute, hell, it was so disorganized. Maze and I have been cleaning up the code for the past few weeks.
We have lives. Each person here is a living person. Behind this computer screen, is me. I have school, (well, soon anyways) and personal things to attend to.
Instead of complaining about how long it's taking, I feel like just watching LP's on it. Honestly, people need to stop complaining, EVERYBODY needs to. Just do something else for a few days and maybe, if we are lucky it will come out like a week after.
Instead of complaining about how long it's taking, I feel like just watching LP's on it. Honestly, people need to stop complaining, EVERYBODY needs to. Just do something else for a few days and maybe, if we are lucky it will come out like a week after.
I agree, instead of waiting I might come back a week later. Hate to say it, but this is going no where, just a bunch of arguement. I Think I will just stick to Mists of Riov for now.
Sheen, from what I know of Holo he can be a nice guy (I think) and he does have quite a reason to hate Xolova, but that doesn't mean he should be taking it out on the current dev team. But how you feel is how you feel, I cannot change that, and seeing as I've never looked up to anyone before, I'm winging this post. but both of you are being a little unfair to each other, so Holo, try offer up good advice, rather than ranking on the guys for not knowing how to fix the problem. And Sheen, if Holo is being a **** to you, don't do that same thing back. Treat him as you wish to be treated back, even if he started it.
Its kinda funny just when the mod is said to be close to being updated ( like in the past), mojand decides to release a new patch or information on the new patch (or tid bits)...
The following message was sent by me in the DivineRPG chat on Skype:
Dear fellow DivineRPG Developers,
Today, I've realized something. I think I just need a break from DivineRPG. It's not that I don't hate the mod, it's just, it has a somewhat bad reputation. The mod is a great mod in itself. I just need a break, it's too much pressure. That may have sounded irresponsible, but honestly, I just like working by myself on mods. So here I am writing my resignation letter to you all. It's nothing personal, you are all great people.. but like I've said before, I need a break. If I can remain in this Skype chat, then I'll stop by from time to time just to say hello and see how everyone is.
Thanks for all your help Sheen! We will miss your hard work and constant updates. Relax and take a breather. We all look forward to future work by you!
The following message was sent by me in the DivineRPG chat on Skype:
Dear fellow DivineRPG Developers,
Today, I've realized something. I think I just need a break from DivineRPG. It's not that I don't hate the mod, it's just, it has a somewhat bad reputation. The mod is a great mod in itself. I just need a break, it's too much pressure. That may have sounded irresponsible, but honestly, I just like working by myself on mods. So here I am writing my resignation letter to you all. It's nothing personal, you are all great people.. but like I've said before, I need a break. If I can remain in this Skype chat, then I'll stop by from time to time just to say hello and see how everyone is.
Goodbye, friends.
You've heard right.
NNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Why'd you do it sheen! now DRPG is screwed almost for sure!
I'm currently working on the update towards 1.6.
We had some setbacks recently and I'm now trying to get things back into gear again!
Due to some weird stuff which went on with the code base I started a new update process all over again. The new update branch now compiles and runs without crashing, but it's still lacking in some areas. But it has some working features that the old updated code didn't as well as being better organized.
The update is being worked on by the team, and for the time being the only active coder on this project is me.
This slows stuff down a bit and I'm sorry to keep ya waiting and for not having any ETA's to give ya all,
but I'd rather give an accurate ETA when I have a guaranteed one, than dragging one from the air while being optimistic
I'm currently working on the update towards 1.6.
We had some setbacks recently and I'm now trying to get things back into gear again!
Due to some weird stuff which went on with the code base I started a new update process all over again. The new update branch now compiles and runs without crashing, but it's still lacking in some areas. But it has some working features that the old updated code didn't as well as being better organized.
The update is being worked on by the team, and for the time being the only active coder on this project is me.
This slows stuff down a bit and I'm sorry to keep ya waiting and for not having any ETA's to give ya all,
but I'd rather give an accurate ETA when I have a guaranteed one, than dragging one from the air while being optimistic
Wait...now a sliver of my hope is restored. Now we just need to find more coders, God if i knew how to code i'd help. My fairly limited knowledge would be of no use to you guys ._.
I'm currently working on the update towards 1.6.
We had some setbacks recently and I'm now trying to get things back into gear again!
Due to some weird stuff which went on with the code base I started a new update process all over again. The new update branch now compiles and runs without crashing, but it's still lacking in some areas. But it has some working features that the old updated code didn't as well as being better organized.
The update is being worked on by the team, and for the time being the only active coder on this project is me.
This slows stuff down a bit and I'm sorry to keep ya waiting and for not having any ETA's to give ya all,
but I'd rather give an accurate ETA when I have a guaranteed one, than dragging one from the air while being optimistic
It might help you, (hopefully your group), in the future to use a source control system. I know a lot of devs use Github.
To be honest, this project should have moved to open source and a new thread title once Xolova stepped back. I still think it would be a good idea.
I'm currently working on the update towards 1.6.
We had some setbacks recently and I'm now trying to get things back into gear again!
Due to some weird stuff which went on with the code base I started a new update process all over again. The new update branch now compiles and runs without crashing, but it's still lacking in some areas. But it has some working features that the old updated code didn't as well as being better organized.
The update is being worked on by the team, and for the time being the only active coder on this project is me.
This slows stuff down a bit and I'm sorry to keep ya waiting and for not having any ETA's to give ya all,
but I'd rather give an accurate ETA when I have a guaranteed one, than dragging one from the air while being optimistic
I'm also helping out patching these holes with the proper semi-updated 1.5 source that the old devs had before we quit, having me helping out a bit more constructively will probably speed this update up a bit.
I'm also helping out patching these holes with the proper semi-updated 1.5 source that the old devs had before we quit, having me helping out a bit more constructively will probably speed this update up a bit.
Because where Maze and I started, the semi updated 1.5 DivineRPG code, was a complete, absolute, hell, it was so disorganized. Maze and I have been cleaning up the code for the past few weeks.
We have lives. Each person here is a living person. Behind this computer screen, is me. I have school, (well, soon anyways) and personal things to attend to.
We can't always be perfect.
I didn't say that. That was someone else with my profile picture.
I agree with this entirely.
Developer for the new and improved DivineRPG.
I'm assuming he's
Dear fellow DivineRPG Developers,
Today, I've realized something. I think I just need a break from DivineRPG. It's not that I don't hate the mod, it's just, it has a somewhat bad reputation. The mod is a great mod in itself. I just need a break, it's too much pressure. That may have sounded irresponsible, but honestly, I just like working by myself on mods. So here I am writing my resignation letter to you all. It's nothing personal, you are all great people.. but like I've said before, I need a break. If I can remain in this Skype chat, then I'll stop by from time to time just to say hello and see how everyone is.
Goodbye, friends.
You've heard right.
Hah. No.
NNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Why'd you do it sheen! now DRPG is screwed almost for sure!
*weeps hysterically*
I'm currently working on the update towards 1.6.
We had some setbacks recently and I'm now trying to get things back into gear again!
Due to some weird stuff which went on with the code base I started a new update process all over again. The new update branch now compiles and runs without crashing, but it's still lacking in some areas. But it has some working features that the old updated code didn't as well as being better organized.
The update is being worked on by the team, and for the time being the only active coder on this project is me.
This slows stuff down a bit and I'm sorry to keep ya waiting and for not having any ETA's to give ya all,
but I'd rather give an accurate ETA when I have a guaranteed one, than dragging one from the air while being optimistic
Wait...now a sliver of my hope is restored. Now we just need to find more coders, God if i knew how to code i'd help. My fairly limited knowledge would be of no use to you guys ._.
It might help you, (hopefully your group), in the future to use a source control system. I know a lot of devs use Github.
To be honest, this project should have moved to open source and a new thread title once Xolova stepped back. I still think it would be a good idea.
I'm also helping out patching these holes with the proper semi-updated 1.5 source that the old devs had before we quit, having me helping out a bit more constructively will probably speed this update up a bit.
They use Github.
That's about the first thing I nagged Slayer about when I joined, and lucky it so happens that another team member made it happen
version control ftw!
Awesome. I saw your discussion with Slayer on the other MCF thread about it, so I assumed it did not go anywhere.
Thank You!