thanks for the info, another question before I rampage the end. does this mod have a way of getting exp really easy for enchanting? cuz 120 levels for a full set of diamond armour sounds pretty tough
Best way to get experience in minecraft is to create a mob farm that gives you exp and no this mod doesn't have anything of that matter that gives you extra exp.
Quick clarification, when you guys update to 1.2, all I have to do is delete the old files and drag and drop the new ones into the server/client, right?
Quick clarification, when you guys update to 1.2, all I have to do is delete the old files and drag and drop the new ones into the server/client, right?
More or less, you would have to re-install forge because 1.2 is going to be 1.4.6 compatible.
yes, their host went down, so they couldn't get it up yet.
Pretty much that, been eagerly checking daily, hopefully they resolve the host issues soon. At this point I wouldn't be surprised if they launch the wiki along with the next update. With Xmas coming up fast, the next update will be the best stocking stuffer (or whatever the digital equivalent of that is ha) !
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Want to try something different? Try out these awesome textures with Kas's Painterly Pack.
Making your mod incompatible/Not playing nicely with some of the most used mods out there, might not be a good idea in general. But this is just my opinion.
All we care about is if the mods run fine together, not if our ores spawn in other dimensions, last time I checked the name of the mod is DivineRPG, RPG - which stands for Role Playing Game, we don't incorporate other mods into our storyline.
Hey, I really liked this mod. I tried to install it but it keeps crashing. I think the problem might be forge, so I wanted to know what forge version might be compatible. Also, is there supposed to be a "resources" in version 1.1? Thanks
Hi, I was play my minecraft with divine RPG installed and ran into this guy. And was wondering what kind of mob he was? I have had look on the divine RPG weebly site but couldn't find it? if you know what kind of mob it is and what it's name is, it would be much appreciated. By The Way He is not aggressive.
Just one thing: You guys shoud maybe try to be a bit more "open" and not refusing everything right from the start withhout thinking about it.
It's not that we aren't open, we get several posts saying that we should alter our mod because that person plays another mod too. There's over 13,000 mods on this forum alone. You really think we can bend our will to everybody who may play one of those mods?
The mods compatible, if you want overlap between mods it isn't going to happen. I don't think either modding team wants to start coding for the other mod because then they become a single mod.
Hi, I was play my minecraft with divine RPG installed and ran into this guy. And was wondering what kind of mob he was? I have had look on the divine RPG weebly site but couldn't find it? if you know what kind of mob it is and what it's name is, it would be much appreciated. By The Way He is not aggressive.
Just one thing: You guys shoud maybe try to be a bit more "open" and not refusing everything right from the start withhout thinking about it.
In regards to ores, I will see about adding our ores to forge's ore dictionary, and see if that helps with making our mod more compatible with other mods. (Mystcraft)
In other regards, a lot of intercompatibility also falls on mods other than our own, if we want to be compatible with thaumcraft's vis system, we need to know how thaumcraft does that and would need to work with the developers. So until the developers contact us for compatibility we won't be changing our mod.
Hey, I really liked this mod. I tried to install it but it keeps crashing. I think the problem might be forge, so I wanted to know what forge version might be compatible. Also, is there supposed to be a "resources" in version 1.1? Thanks
There is not supposed to be a resources folder for the most recent versions. Also 1.1 was coded in 6.3 forge, so that is the best version to use. (It can be run with 6.4.0 and 6.4.2 however.)
The Overworld, just create a world.
but is there a reason why the date of the release of the wiki got postponed?
yes, their host went down, so they couldn't get it up yet.
Dravite Soul? What is it used for/What does it do?
Boss Spawners, they are used in some of their recipes.
More or less, you would have to re-install forge because 1.2 is going to be 1.4.6 compatible.
Pretty much that, been eagerly checking daily, hopefully they resolve the host issues soon. At this point I wouldn't be surprised if they launch the wiki along with the next update. With Xmas coming up fast, the next update will be the best stocking stuffer (or whatever the digital equivalent of that is ha) !
All we care about is if the mods run fine together, not if our ores spawn in other dimensions, last time I checked the name of the mod is DivineRPG, RPG - which stands for Role Playing Game, we don't incorporate other mods into our storyline.
Here's a picture:
http://imgur.com/JYkTL
It's not that we aren't open, we get several posts saying that we should alter our mod because that person plays another mod too. There's over 13,000 mods on this forum alone. You really think we can bend our will to everybody who may play one of those mods?
The mods compatible, if you want overlap between mods it isn't going to happen. I don't think either modding team wants to start coding for the other mod because then they become a single mod.
He's an NPC trader.
P.S. Can someone please tell me how to craft the portals to the 7 dimensions? 2 of the dimensions aren't mensioned in the old wiki.
In regards to ores, I will see about adding our ores to forge's ore dictionary, and see if that helps with making our mod more compatible with other mods. (Mystcraft)
In other regards, a lot of intercompatibility also falls on mods other than our own, if we want to be compatible with thaumcraft's vis system, we need to know how thaumcraft does that and would need to work with the developers. So until the developers contact us for compatibility we won't be changing our mod.
There is not supposed to be a resources folder for the most recent versions. Also 1.1 was coded in 6.3 forge, so that is the best version to use. (It can be run with 6.4.0 and 6.4.2 however.)
Dimensions 6 and 7 are the Dungeon of Arcana and Iceika. They are not in the game yet and will be added in 1.2.