java.lang.RuntimeException
at cpw.mods.fml.common.registry.VillagerRegistry.registerVillagerType(VillagerRegistry.java:124)
at mods.XW2.XW2.load(XW2.java:99)
Problem is at XW2 mod.
Ok, thanks! Ill put this in Xerxes forum and wait for a response... Until then I'm off to make some fish traps!!!
Now, I don't have a whole lot of experience with mods -- I usually rely on launchers to do the work for me -- so this issue can probably easily be resolved in the config files, I just don't know where to look.
Here's the thing: two kinds of copper ore now spawn in my world, one of which smelts into .. a bucket of young apple cider from growthcraft..
How odd.
I guess it has something to do with the forge lexicon?
Ok, still running into some issues here as well. I began loading core and then was just going to add the mods minus the cellar-core. However when I added apples and tried to create a new world, I could no longer select biomes o plenty or beter world generation 4 in the more world options.
I also plugged a way at seeing what I can use and cant with the mods here and I ran into this when I had core, fishnets, and bamboo installed
Regarding the poll, I had to 'barrel roll'. I like the modularity - the first install I had growthcraft on, I didn't use everything, mainly because I didn't want to add too much to worldgen on top of already having a biome mod. In particular, I didn't feel the need to add more flowers and boulders (I think the boulders are gone now - I'm not imagining that mod component, am I?).
However, the easier it is for you to code, the better it is for us because you get to make more cool stuff with the same level of effort. I lean towards 'combine them' but with maybe a suggestion that you have an enable/disable config setting if that's not too hard.
Hi there I downloaded growthcraft and checked my forge log file and it seems that a texture is missing???
2013-06-21 12:09:06 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/bamboo/textures/blocks/blockSlab.png, but that file does not exist. Ignoring.
Will this work properly with biomes o plenty and millenaire? How will the 2 bamboo things and rices (from millenaire and yours) interact? =)
I'm pretty sure they work but I'm not sure if my stuff and their stuff are compatible (ie. their bamboos won't work on the crafting recipes of my mod and vice versa). Although I'll be adding my items/crops into the OreDictionary (which will use cropGrapes, cropHops, cropBamboo, etc.) so it can be used by other crafting recipes from other mods that uses OreDict.
Now, I don't have a whole lot of experience with mods -- I usually rely on launchers to do the work for me -- so this issue can probably easily be resolved in the config files, I just don't know where to look.
Here's the thing: two kinds of copper ore now spawn in my world, one of which smelts into .. a bucket of young apple cider from growthcraft..
How odd.
I guess it has something to do with the forge lexicon?
Firstly, check for ID conflicts. Report back if there's none of it.
Ok, still running into some issues here as well. I began loading core and then was just going to add the mods minus the cellar-core. However when I added apples and tried to create a new world, I could no longer select biomes o plenty or beter world generation 4 in the more world options.
I also plugged a way at seeing what I can use and cant with the mods here and I ran into this when I had core, fishnets, and bamboo installed
Check the config files of Fishnet and Bamboo mods and check for the IDs used by the Fishnet and the Bamboo (Block). If they're the same, change one of them.
Regarding the poll, I had to 'barrel roll'. I like the modularity - the first install I had growthcraft on, I didn't use everything, mainly because I didn't want to add too much to worldgen on top of already having a biome mod. In particular, I didn't feel the need to add more flowers and boulders (I think the boulders are gone now - I'm not imagining that mod component, am I?).
However, the easier it is for you to code, the better it is for us because you get to make more cool stuff with the same level of effort. I lean towards 'combine them' but with maybe a suggestion that you have an enable/disable config setting if that's not too hard.
If the winning result (which will be polled on the release of 1.6) is compiling the mods into one, then I'll see what I can do to make a disable/enable thingy in the configs.
Regarding the poll, as long as any ID changes are backwards compatible, I'm happy either way! Don't want to have to do a regen of the world.
Back to my original intended post content.....THE BAMBOO CONTINUES
Before:
Today:
They'll still use the same IDs :-).
And by the way, QUICK. KILL THOSE BAMBOOS BEFORE IT SPREADS. I lowered the amount of bamboo/bamboo shoot needed in the 7x7x3 area from 21 to 7. Because of this, I also changed the results of applying bone meal to it so you can have controlled area of growth (especially for factory/automaton mods like MFR).
Hi there I downloaded growthcraft and checked my forge log file and it seems that a texture is missing???
2013-06-21 12:09:06 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/bamboo/textures/blocks/blockSlab.png, but that file does not exist. Ignoring.
I'm debating on getting this for the bamboo, since BoP already adds bamboo forests. (Or was that extrabiomes? Even if BoP has it, I'm pretty sure extrabiomes does. Has too many biomes, is what it has...)
Rollback Post to RevisionRollBack
What makes you think I was ever being reasonable? I'm sitting here with a pile of guns while wearing a flamethrower, and you thought that, at some point, I was being reasonable?
What. Can you at least provide more information than that? I can't magically tell what the problem is and magically fix it with my magical modding abilities and the magical ide.
I'm debating on getting this for the bamboo, since BoP already adds bamboo forests. (Or was that extrabiomes? Even if BoP has it, I'm pretty sure extrabiomes does. Has too many biomes, is what it has...)
And by the way, QUICK. KILL THOSE BAMBOOS BEFORE IT SPREADS. I lowered the amount of bamboo/bamboo shoot needed in the 7x7x3 area from 21 to 7. Because of this, I also changed the results of applying bone meal to it so you can have controlled area of growth (especially for factory/automaton mods like MFR).
Awesome! Thank you, very much
Secondly...just as an update....IT CONTINUES! WON'T SOMEONE THINK OF THE CHILDREN?!
What makes you think I was ever being reasonable? I'm sitting here with a pile of guns while wearing a flamethrower, and you thought that, at some point, I was being reasonable?
NOTE: Backup your config files every update so you can transfer the old IDs from your old ones to the newly generated ones This way you can avoid strange things happening in your world.
I'll also be creating a mod cross-support manual which will contain how the stuff in my GrowthCraft interact with the other supported mods (currently ThaumCraft, Forestry, and MineFactory Reloaded).
Read the first two items of the Issues section in the first post. Will be fixed for the next update :D.
Check out my mods! :-)
i have biomes'o'plenty
work good)
keep up the good work!
(always quote me if replying to a post of mine or I might just not notice your reply)
Ok, thanks! Ill put this in Xerxes forum and wait for a response... Until then I'm off to make some fish traps!!!
Now, I don't have a whole lot of experience with mods -- I usually rely on launchers to do the work for me -- so this issue can probably easily be resolved in the config files, I just don't know where to look.
Here's the thing: two kinds of copper ore now spawn in my world, one of which smelts into .. a bucket of young apple cider from growthcraft..
How odd.
I guess it has something to do with the forge lexicon?
I also plugged a way at seeing what I can use and cant with the mods here and I ran into this when I had core, fishnets, and bamboo installed
java.lang.IllegalArgumentException: Slot 4092 is already occupied by growthcraft.bamboo.BlockGrCBambooBlock@3d8bb8c9 when adding growthcraft.fishnet.BlockGrCFishnet@2010b3b0
strange...
Sure thing!
However, the easier it is for you to code, the better it is for us because you get to make more cool stuff with the same level of effort. I lean towards 'combine them' but with maybe a suggestion that you have an enable/disable config setting if that's not too hard.
Back to my original intended post content.....THE BAMBOO CONTINUES
Before:
Today:
http://www.youtube.com/Radical924
=============
I'm pretty sure they work but I'm not sure if my stuff and their stuff are compatible (ie. their bamboos won't work on the crafting recipes of my mod and vice versa). Although I'll be adding my items/crops into the OreDictionary (which will use cropGrapes, cropHops, cropBamboo, etc.) so it can be used by other crafting recipes from other mods that uses OreDict.
Oh wow. Someone big has come to my thread! Thanks for the offer! :-).
Firstly, check for ID conflicts. Report back if there's none of it.
Check the config files of Fishnet and Bamboo mods and check for the IDs used by the Fishnet and the Bamboo (Block). If they're the same, change one of them.
From what I've seen, ya.
If the winning result (which will be polled on the release of 1.6) is compiling the mods into one, then I'll see what I can do to make a disable/enable thingy in the configs.
They'll still use the same IDs :-).
And by the way, QUICK. KILL THOSE BAMBOOS BEFORE IT SPREADS. I lowered the amount of bamboo/bamboo shoot needed in the 7x7x3 area from 21 to 7. Because of this, I also changed the results of applying bone meal to it so you can have controlled area of growth (especially for factory/automaton mods like MFR).
Ignore it. :-).
Check out my mods! :-)
Yep. Currently testing them with MineFactory Reloaded then update the manual, then the first post, then blah blah.
What. Can you at least provide more information than that? I can't magically tell what the problem is and magically fix it with my magical modding abilities and the magical ide.
PICK. I DOUBLE DARE YOU BUTLERDOGMOTHER.
Check out my mods! :-)
Awesome! Thank you, very much
Secondly...just as an update....IT CONTINUES! WON'T SOMEONE THINK OF THE CHILDREN?!
I've got an idea!
Need to fix overgrown bamboo?
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Why not fire?
Disabled BoP Bamboo forests. This had best be worth the effort (there wasn't much effort, so probably).
NOTE: Backup your config files every update so you can transfer the old IDs from your old ones to the newly generated ones This way you can avoid strange things happening in your world.
I'll also be creating a mod cross-support manual which will contain how the stuff in my GrowthCraft interact with the other supported mods (currently ThaumCraft, Forestry, and MineFactory Reloaded).
Now, go test em and give me things to do. ;w;
Check out my mods! :-)