So the config file tells you "if it's more than 255 it won't work", and your immediate thought is "oh boy better set it to be in the 2400s that's totally less than 255"?
Yes I figured if I changed the range it would work, but it did not and so I learned something new. As I said I'm new to this and do not fully understand how the ID's work, anytime in the past I just change the ID's and it works fine. I figured it said less then 255 but if I put it to 2455 it would be ok with that, but I saw it was not. Regardless I learned from my mistake that's all the matters, I did not realize the importance of less then 255 and did not realize in some cases you can't change the ID's to what you like to make it work, lol.
Yeah, the Metallurgy team tries their best to make sure everything is modular and can be tailored to any player's wants and desires. It's one of the many things that makes Metallurgy so great and popular, IMO.
Darn, you mean to tell me that "Yes, my config is set for them to spawn" wasn't clear enough to mean "I have all of the appropriate settings set to 'true' and I had no such issue prior to v0.6.0"?
Note that v0.6.0 moved the config files to %appdata%/.minecraft/config/biomesoplenty. You must edit terraingen, look at the bottom of the file, and set B:"Add Biomes To Default World"=true
That works perfectly. I just confirmed it before posting.
after exploring some time, in brushland biome my game crashes.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
java.lang.ArrayIndexOutOfBoundsException: 14
at biomesoplenty.blocks.BlockBOPLeaves.func_71858_a(BlockBOPLeaves.java:62)
at net.minecraft.block.Block.func_71895_b(Block.java:540)
at net.minecraft.client.renderer.RenderBlocks.func_94170_a(RenderBlocks.java:9005)
at net.minecraft.client.renderer.RenderBlocks.func_78609_c(RenderBlocks.java:6230)
at net.minecraft.client.renderer.RenderBlocks.func_78570_q(RenderBlocks.java:4389)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:417)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:279)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1713)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1558)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1122)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 88cda2ee ----------
any idea? I don't want to remove this mod, it's great
Hello,
I just started a FTB Unleashed server which has Biomes O plenty in it. The problem I am having is it works fine in Single Player but it will not load on my server. My server provider said the mod was disabled on the server side. If that is correct is their a reason, just wanted to know because of course their are no other Biome mod installed and I would hate to have all my members have to download ExtraBiomes to install. Thanks
Mod (For Users) (1.5.2) http://adf.ly/TKoeq
This is the first and last time this will happen. It is not something we want to make a habit of, and further whining about it in future pretty much guarantees it will never happen again.
Rollback Post to RevisionRollBack
“There are 10 types of people in the world. Those that understand binary and those that do not.” – anonymous computer geek 01100100 01100001 01101101 01110101 01101110 01111010 01111001
Wanted to take a moment to thank you for the work you do for free on this mod, because without it, I wouldn't have gotten the prime real estate below. My kids love it too. Thanks for your efforts. They are appreciated.
That's beautiful. The little house on the hill has a homey quality that I don't often see. You mentioned underground biomes. I haven't tried that mod because I felt that all of the multicolored cobble would look tacky in ravines and hillsides. Do you like the mod? Does the generation feel wonky, or does it blend well?
Alright, I'm still having problems even after updating to 0.6.0. I want to upgrade my server from 1.5.2 to 1.6.2, but can't unless this error is solved.
---- Minecraft Crash Report ----
// Sorry
Time: 8/5/13 10:43 PM
Description: Exception generating new chunk
java.lang.NullPointerException
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76657_c(SourceFile:99)
at net.minecraft.world.chunk.Chunk.func_76603_b(Chunk.java:383)
at biomesoplenty.world.ChunkProviderBOP.func_73154_d(ChunkProviderBOP.java:382)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:527)
at net.minecraft.world.World.func_72798_a(World.java:412)
at net.minecraft.world.World.func_72799_c(World.java:436)
at net.minecraft.world.World.func_72922_b(World.java:383)
at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:102)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:828)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:792)
at net.minecraft.world.World.<init>(World.java:296)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:108)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:244)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76657_c(SourceFile:99)
at net.minecraft.world.chunk.Chunk.func_76603_b(Chunk.java:383)
at biomesoplenty.world.ChunkProviderBOP.func_73154_d(ChunkProviderBOP.java:382)
-- Chunk to be generated --
Details:
Location: 1,16
Position hash: 68719476737
Generator: RandomLevelSource
Stacktrace:
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:527)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (28,64,256), Chunk: (at 12,4,0 in 1,16; contains blocks 16,0,256 to 31,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.world.World.func_72798_a(World.java:412)
at net.minecraft.world.World.func_72799_c(World.java:436)
at net.minecraft.world.World.func_72922_b(World.java:383)
at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:102)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:828)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:792)
-- Affected level --
Details:
Level name: world
All players: 0 total; []
Chunk stats: ServerChunkCache: 0 Drop: 0
Level seed: 1020483048
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.world.World.<init>(World.java:296)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:108)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:244)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1040835584 bytes (992 MB) / 1297547264 bytes (1237 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xms1G -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 59
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiomesOPlenty{0.6.0} [Biomes O' Plenty] (Biomes-O-Plenty-0.6.0-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Player Count: 0 / 50; []
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Running only with minecraftforge-universal-1.6.2-9.10.0.804.jar and Biomes-O-Plenty-0.6.0-1.6.2.jar in the mods folder. Surely someone can figure out what I'm missing? I've been spending long nights over these crash logs, and googling lines from it to see if any matches present a solution, but I'm running out of options.
Edit: Tried the cutting edge build of Forge as well, 817, and still the same problem. Thought I'd nip that in bud to save someone the time of suggesting it.
That's beautiful. The little house on the hill has a homey quality that I don't often see. You mentioned underground biomes. I haven't tried that mod because I felt that all of the multicolored cobble would look tacky in ravines and hillsides. Do you like the mod? Does the generation feel wonky, or does it blend well?
I actually like the way it looks in ravines and I think it blends well both above and underground. Don't get me wrong. There is the occasional striation of rock that looks odd, but I got that in vanilla mc too. Some people don't like the textures on the mined rock types. Some I don't like either which is why I smelt it back to it's original found state. It adds to the underground game what BOP adds to the above ground game. I was mining some granite when I ran across that vein of marble; which I used in the tower and window trim of the house. The only thing that makes the mod challenging is that you can fill your chests up with different types of rock pretty quickly. Usually you only get about 2-3 different types of rock in each biome keeping it balanced.
Used Carpenter's block mod on the tower roof.
The house was copied from a schematic that I saw and for some reason couldn't download. My daughter saw it and begged for me to build that house for her. A couple of attempts later, viola. Of course I don't want to have to build it twice so I keep it saved as an MCEDIT schematic. If I make changes, it's to the materials to make it match the biome it's in.
Would be more than happy to send it to you or post it somehow.
Alright, I'm still having problems even after updating to 0.6.0. I want to upgrade my server from 1.5.2 to 1.6.2, but can't unless this error is solved.
---- Minecraft Crash Report ----
// Sorry
Time: 8/5/13 10:43 PM
Description: Exception generating new chunk
java.lang.NullPointerException
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76657_c(SourceFile:99)
at net.minecraft.world.chunk.Chunk.func_76603_b(Chunk.java:383)
at biomesoplenty.world.ChunkProviderBOP.func_73154_d(ChunkProviderBOP.java:382)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:527)
at net.minecraft.world.World.func_72798_a(World.java:412)
at net.minecraft.world.World.func_72799_c(World.java:436)
at net.minecraft.world.World.func_72922_b(World.java:383)
at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:102)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:828)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:792)
at net.minecraft.world.World.<init>(World.java:296)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:108)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:244)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76657_c(SourceFile:99)
at net.minecraft.world.chunk.Chunk.func_76603_b(Chunk.java:383)
at biomesoplenty.world.ChunkProviderBOP.func_73154_d(ChunkProviderBOP.java:382)
-- Chunk to be generated --
Details:
Location: 1,16
Position hash: 68719476737
Generator: RandomLevelSource
Stacktrace:
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:527)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (28,64,256), Chunk: (at 12,4,0 in 1,16; contains blocks 16,0,256 to 31,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.world.World.func_72798_a(World.java:412)
at net.minecraft.world.World.func_72799_c(World.java:436)
at net.minecraft.world.World.func_72922_b(World.java:383)
at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:102)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:828)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:792)
-- Affected level --
Details:
Level name: world
All players: 0 total; []
Chunk stats: ServerChunkCache: 0 Drop: 0
Level seed: 1020483048
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.world.World.<init>(World.java:296)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:108)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:244)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1040835584 bytes (992 MB) / 1297547264 bytes (1237 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xms1G -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 59
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiomesOPlenty{0.6.0} [Biomes O' Plenty] (Biomes-O-Plenty-0.6.0-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Player Count: 0 / 50; []
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Running only with minecraftforge-universal-1.6.2-9.10.0.804.jar and Biomes-O-Plenty-0.6.0-1.6.2.jar in the mods folder. Surely someone can figure out what I'm missing? I've been spending long nights over these crash logs, and googling lines from it to see if any matches present a solution, but I'm running out of options.
Edit: Tried the cutting edge build of Forge as well, 817, and still the same problem. Thought I'd nip that in bud to save someone the time of suggesting it.
I'm using the 804 forge and it works fine for me now. What I had to do was completely erase MC1.5.2 from my computer. I copied the saved game files to another location, but that was it. Went to the roaming folder and deleted MC. Deleted the icon. Downloaded from scratch. For some reason, everything started working after that. Hopefully that helps and my process above wasn't just a happy accident.
That's beautiful. The little house on the hill has a homey quality that I don't often see. You mentioned underground biomes. I haven't tried that mod because I felt that all of the multicolored cobble would look tacky in ravines and hillsides. Do you like the mod? Does the generation feel wonky, or does it blend well?
Here is the original. Not 100% happy with how I laid out the insides. For example, it's a pain in the butt to run to the 2nd floor to go to bed. Even more of pain to get the to 3rd. And of course, I only had the picture of the outside to go on. Resource pack is Soartex Fanver BTW. I switch between that and Dokucraft High TSC. I'm going to try Steelfeathers next. Looks cool. All seem to work well with BOP.
I actually like the way it looks in ravines and I think it blends well both above and underground. Don't get me wrong. There is the occasional striation of rock that looks odd, but I got that in vanilla mc too. Some people don't like the textures on the mined rock types. Some I don't like either which is why I smelt it back to it's original found state. It adds to the underground game what BOP adds to the above ground game. I was mining some granite when I ran across that vein of marble; which I used in the tower and window trim of the house. The only thing that makes the mod challenging is that you can fill your chests up with different types of rock pretty quickly. Usually you only get about 2-3 different types of rock in each biome keeping it balanced.
Used Carpenter's block mod on the tower roof.
The house was copied from a schematic that I saw and for some reason couldn't download. My daughter saw it and begged for me to build that house for her. A couple of attempts later, viola. Of course I don't want to have to build it twice so I keep it saved as an MCEDIT schematic. If I make changes, it's to the materials to make it match the biome it's in.
Would be more than happy to send it to you or post it somehow.
I'm using the 804 forge and it works fine for me now. What I had to do was completely erase MC1.5.2 from my computer. I copied the saved game files to another location, but that was it. Went to the roaming folder and deleted MC. Deleted the icon. Downloaded from scratch. For some reason, everything started working after that. Hopefully that helps and my process above wasn't just a happy accident.
And if you are looking to save the 1.5.2 funtionality of the game, I would get the Multi-MC tool or another shell program. It will copy your instance allowing you to keep all your mods/games/etc... even when you erase the original game.
I'm going to do a playthrough/series using this mod - and I was particularly inspired in the "Promised Land" so I figured I'll call it "Mission to The Promised Land" - The reason I say this is because I'm going in nearly blind. I played merely for the sake of exploring biomes (I got hooked when I saw it, haha!) Other than the few biomes I have already seen, my crafting recipe knowledge is dim and my knowledge on the mod overall is pretty small. So, any other things I should know on the way?
I'm using the 804 forge and it works fine for me now. What I had to do was completely erase MC1.5.2 from my computer. I copied the saved game files to another location, but that was it. Went to the roaming folder and deleted MC. Deleted the icon. Downloaded from scratch. For some reason, everything started working after that. Hopefully that helps and my process above wasn't just a happy accident.
The irony is that I just had to replace my hard drive over the weekend, so I'm running with even a complete fresh install of windows 7. So all my minecraft files and everything in %APPDATA% are fresh as well. =\
The irony is that I just had to replace my hard drive over the weekend, so I'm running with even a complete fresh install of windows 7. So all my minecraft files and everything in %APPDATA% are fresh as well. =\
Well, a suggestion to do a fresh install of forge and BoP, to start from scratch, when in reality the whole OS and all files even remotely related to minecraft were just recently installed... that's the irony because starting from scratch was forced to an extreme by a bad hard drive, haha.
In more closely related news... I believe I finally found the answer to my problem. It was quite a slap in the face actually. After so many fresh installs and fresh reinstalls and over a week spent pulling my hair over it, it suddenly worked, out of the blue, all on its own. I kinda felt like I'd been played by the game, to be honest. But after toying with it, I narrowed it down to the server.properties file having conflicts with BoP. If I changed the generate-structures option to false, it crashes every time. I tested this repeatedly with different options, using it with MCPC, and it all seemed to fail only when structure generation was disabled.
Yes I figured if I changed the range it would work, but it did not and so I learned something new. As I said I'm new to this and do not fully understand how the ID's work, anytime in the past I just change the ID's and it works fine. I figured it said less then 255 but if I put it to 2455 it would be ok with that, but I saw it was not. Regardless I learned from my mistake that's all the matters, I did not realize the importance of less then 255 and did not realize in some cases you can't change the ID's to what you like to make it work, lol.
@TDWP_FTW: Hint, hint...
As do I, but not during rain. A few puddles seem to be created during biome generation.
Note however, that if you play multiplayer (even on the LAN), everyone must disable "enable puddles" or you'll still get them.
Note that v0.6.0 moved the config files to %appdata%/.minecraft/config/biomesoplenty. You must edit terraingen, look at the bottom of the file, and set B:"Add Biomes To Default World"=true
That works perfectly. I just confirmed it before posting.
Everyone (3 of us total) has disabled it. It jus popped back after update to already created areas, like our base.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
java.lang.ArrayIndexOutOfBoundsException: 14
at biomesoplenty.blocks.BlockBOPLeaves.func_71858_a(BlockBOPLeaves.java:62)
at net.minecraft.block.Block.func_71895_b(Block.java:540)
at net.minecraft.client.renderer.RenderBlocks.func_94170_a(RenderBlocks.java:9005)
at net.minecraft.client.renderer.RenderBlocks.func_78609_c(RenderBlocks.java:6230)
at net.minecraft.client.renderer.RenderBlocks.func_78570_q(RenderBlocks.java:4389)
at net.minecraft.client.renderer.RenderBlocks.func_78612_b(RenderBlocks.java:417)
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:279)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1713)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1558)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1122)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 88cda2ee ----------
any idea? I don't want to remove this mod, it's great
I just started a FTB Unleashed server which has Biomes O plenty in it. The problem I am having is it works fine in Single Player but it will not load on my server. My server provider said the mod was disabled on the server side. If that is correct is their a reason, just wanted to know because of course their are no other Biome mod installed and I would hate to have all my members have to download ExtraBiomes to install. Thanks
01100100 01100001 01101101 01110101 01101110 01111010 01111001
Wanted to take a moment to thank you for the work you do for free on this mod, because without it, I wouldn't have gotten the prime real estate below. My kids love it too. Thanks for your efforts. They are appreciated.
http://i.imgur.com/vlXVC4r.jpg
http://i.imgur.com/GKZBAhj.jpg
http://i.imgur.com/lwPM77f.jpg
Tower materials compliments of Underground Biomes. Makes a nice combo with Biomes o Plenty. The boat is from Archimedies and it works.
That's beautiful. The little house on the hill has a homey quality that I don't often see. You mentioned underground biomes. I haven't tried that mod because I felt that all of the multicolored cobble would look tacky in ravines and hillsides. Do you like the mod? Does the generation feel wonky, or does it blend well?
---- Minecraft Crash Report ----
// Sorry
Time: 8/5/13 10:43 PM
Description: Exception generating new chunk
java.lang.NullPointerException
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76657_c(SourceFile:99)
at net.minecraft.world.chunk.Chunk.func_76603_b(Chunk.java:383)
at biomesoplenty.world.ChunkProviderBOP.func_73154_d(ChunkProviderBOP.java:382)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:527)
at net.minecraft.world.World.func_72798_a(World.java:412)
at net.minecraft.world.World.func_72799_c(World.java:436)
at net.minecraft.world.World.func_72922_b(World.java:383)
at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:102)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:828)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:792)
at net.minecraft.world.World.<init>(World.java:296)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:108)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:244)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
A detailed walkthrough of the error, its code path and all known details is as follows:
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-- Head --
Stacktrace:
at net.minecraft.world.chunk.storage.ExtendedBlockStorage.func_76657_c(SourceFile:99)
at net.minecraft.world.chunk.Chunk.func_76603_b(Chunk.java:383)
at biomesoplenty.world.ChunkProviderBOP.func_73154_d(ChunkProviderBOP.java:382)
-- Chunk to be generated --
Details:
Location: 1,16
Position hash: 68719476737
Generator: RandomLevelSource
Stacktrace:
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:166)
at net.minecraft.world.World.func_72964_e(World.java:527)
-- Requested block coordinates --
Details:
Found chunk: true
Location: World: (28,64,256), Chunk: (at 12,4,0 in 1,16; contains blocks 16,0,256 to 31,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at net.minecraft.world.World.func_72798_a(World.java:412)
at net.minecraft.world.World.func_72799_c(World.java:436)
at net.minecraft.world.World.func_72922_b(World.java:383)
at net.minecraft.world.WorldProvider.func_76566_a(WorldProvider.java:102)
at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:828)
at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:792)
-- Affected level --
Details:
Level name: world
All players: 0 total; []
Chunk stats: ServerChunkCache: 0 Drop: 0
Level seed: 1020483048
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.world.World.<init>(World.java:296)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:108)
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:244)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1040835584 bytes (992 MB) / 1297547264 bytes (1237 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xms1G -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 59
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
BiomesOPlenty{0.6.0} [Biomes O' Plenty] (Biomes-O-Plenty-0.6.0-1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Player Count: 0 / 50; []
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Running only with minecraftforge-universal-1.6.2-9.10.0.804.jar and Biomes-O-Plenty-0.6.0-1.6.2.jar in the mods folder. Surely someone can figure out what I'm missing? I've been spending long nights over these crash logs, and googling lines from it to see if any matches present a solution, but I'm running out of options.
Edit: Tried the cutting edge build of Forge as well, 817, and still the same problem. Thought I'd nip that in bud to save someone the time of suggesting it.
I actually like the way it looks in ravines and I think it blends well both above and underground. Don't get me wrong. There is the occasional striation of rock that looks odd, but I got that in vanilla mc too. Some people don't like the textures on the mined rock types. Some I don't like either which is why I smelt it back to it's original found state. It adds to the underground game what BOP adds to the above ground game. I was mining some granite when I ran across that vein of marble; which I used in the tower and window trim of the house. The only thing that makes the mod challenging is that you can fill your chests up with different types of rock pretty quickly. Usually you only get about 2-3 different types of rock in each biome keeping it balanced.
Used Carpenter's block mod on the tower roof.
The house was copied from a schematic that I saw and for some reason couldn't download. My daughter saw it and begged for me to build that house for her. A couple of attempts later, viola. Of course I don't want to have to build it twice so I keep it saved as an MCEDIT schematic. If I make changes, it's to the materials to make it match the biome it's in.
Would be more than happy to send it to you or post it somehow.
I'm using the 804 forge and it works fine for me now. What I had to do was completely erase MC1.5.2 from my computer. I copied the saved game files to another location, but that was it. Went to the roaming folder and deleted MC. Deleted the icon. Downloaded from scratch. For some reason, everything started working after that. Hopefully that helps and my process above wasn't just a happy accident.
Here is the original. Not 100% happy with how I laid out the insides. For example, it's a pain in the butt to run to the 2nd floor to go to bed. Even more of pain to get the to 3rd. And of course, I only had the picture of the outside to go on. Resource pack is Soartex Fanver BTW. I switch between that and Dokucraft High TSC. I'm going to try Steelfeathers next. Looks cool. All seem to work well with BOP.
http://i.imgur.com/38cAQFQ.jpg
And if you are looking to save the 1.5.2 funtionality of the game, I would get the Multi-MC tool or another shell program. It will copy your instance allowing you to keep all your mods/games/etc... even when you erase the original game.
The irony is that I just had to replace my hard drive over the weekend, so I'm running with even a complete fresh install of windows 7. So all my minecraft files and everything in %APPDATA% are fresh as well. =\
Well, a suggestion to do a fresh install of forge and BoP, to start from scratch, when in reality the whole OS and all files even remotely related to minecraft were just recently installed... that's the irony because starting from scratch was forced to an extreme by a bad hard drive, haha.
In more closely related news... I believe I finally found the answer to my problem. It was quite a slap in the face actually. After so many fresh installs and fresh reinstalls and over a week spent pulling my hair over it, it suddenly worked, out of the blue, all on its own. I kinda felt like I'd been played by the game, to be honest. But after toying with it, I narrowed it down to the server.properties file having conflicts with BoP. If I changed the generate-structures option to false, it crashes every time. I tested this repeatedly with different options, using it with MCPC, and it all seemed to fail only when structure generation was disabled.
Ah, so it works just like installing any other mod? Thank you very much.