If you open up your world to LAN, if you are playing singleplayer, you can enable cheats and type: /SetSpellKnown <name>
To relearn the spells you have lost.
If you open up your world to LAN, if you are playing singleplayer, you can enable cheats and type: /SetSpellKnown <name>
To relearn the spells you have lost.
The first one, you can see a uncharged Conduit on the right despite there being a nexus right next to it. (You can see the active one on the left)
The second screenshot shows the charge inside the caster (top values) and the nexus (bottom values) yet no charging is occuring.
Next up, I was heading to take a screenshot of the essence nexus just to show it to is at 100%, in range of the chain, and not charging either only to have a caster crash the client with the following (Server was unaffected):
java.lang.NullPointerException
at mithion.arsmagica.spells.ItemSpellScrollSwiftSwim.ApplyEffectToEntityEx(ItemSpellScrollSwiftSwim.java:52)
at mithion.arsmagica.spells.ItemSpellScrollSwiftSwim.ApplyEffectEx(ItemSpellScrollSwiftSwim.java:45)
at mithion.arsmagica.spells.ItemSpellScroll.ApplyEffect(ItemSpellScroll.java:658)
at mithion.arsmagica.spells.ItemSpellScroll.ApplyEffect(ItemSpellScroll.java:627)
at mithion.arsmagica.entities.EntitySpellProjectile.HitObject(EntitySpellProjectile.java:300)
at mithion.arsmagica.entities.EntitySpellProjectile.j_(EntitySpellProjectile.java:249)
at yc.a(World.java:2295)
at yc.g(World.java:2257)
at yc.h(World.java:2103)
at net.minecraft.client.Minecraft.l(Minecraft.java:1863)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a4e65cec ----------
As shown by the above, the caster was set to cast Swift Swim. (I have 4 setup to cast Haste, Regen Other, Swift Swim, and Agility)
This caster has worked before, but it has likewise always hit me. It is possible that it may have missed me that time? I don't know. I will do some more trials.
Edit2: This is not a production server (yet) so don't think I am annoyed whatsoever. I love the idea behind this mod and want to assist in debugging it where I can. Just wanted to clarify. Having these issues does not bother me at all.
Edit3: Upon some more trials, this caster is crashing the client with 100% accuracy in the last 4 trials.
Edit4: The caster has enough mana to cast the spell so that isn't the issue. The projectile IS hitting me, as I log back in with Swift Swimming. Oddly enough, I also have a mana regen buff? (Roughly 10 seconds long)
This is a picture of the Essence Nexus and the other side of my Seer Gate. Both of these casters are also not at 100% and also not receiving power. The one on the left is the one casting Swift Swimming if that helps at all.
Edit6: The caster is no loner crashing the client. I did not change a single thing. The hell
Edit7: Nope. Still crashing. Also my conduits suddenly started working.
I'll look into the crashing bug, and I will try to re-create the bug where conduits are not linking to a nexus properly.
The fact that the casters aren't charging is actually part of a feature designed to reduce network lag. It's called a charge threshold. All AM power items have it. The default is 50% but for gateways for example it is 99%.
Basically, when a block is loaded, if it is already above its threshold, it won't request any more power until it drops below its threshold. Once it starts charging, it will charge fully, then hold off until it is below its threshold again.
Casters and Fabricators are smart enough to know that if their current respective spell/item costs more than the 50% threshold, they will adjust their threshold to be that new higher value, and ensure they have at least enough charge for that.
I'll look into the crashing bug, and I will try to re-create the bug where conduits are not linking to a nexus properly.
The fact that the casters aren't charging is actually part of a feature designed to reduce network lag. It's called a charge threshold. All AM power items have it. The default is 50% but for gateways for example it is 99%.
Basically, when a block is loaded, if it is already above its threshold, it won't request any more power until it drops below its threshold. Once it starts charging, it will charge fully, then hold off until it is below its threshold again.
Casters and Fabricators are smart enough to know that if their current respective spell/item costs more than the 50% threshold, they will adjust their threshold to be that new higher value, and ensure they have at least enough charge for that.
Wow so your magic mod uses magic intelligence to magically reduce lag...that's just magical!!
I love this mod, well as much as I've seen and played with, but man does it ever need some kind of in game assistance book, call it the Arsicon or something. Sheesh. Also, are the known spells runes supposed to be so dim? I can't hardly tell which rune is which. (it could possibly be old age and infirmity setting in though.)
Got some bad Problems with Thermal Expansion. TE is replacing some Items in Crafting Recipes and is also Replacing Chest stuff.
Just cleared the Archmages Tower and found about 10 Celestial Hammers and 7 MoltenRedstone Blocks
Also Iron Dust is replacing the Magical Ashes Completly =/
Got some bad Problems with Thermal Expansion. TE is replacing some Items in Crafting Recipes and is also Replacing Chest stuff.
Just cleared the Archmages Tower and found about 10 Celestial Hammers and 7 MoltenRedstone Blocks
Also Iron Dust is replacing the Magical Ashes Completly =/
By the sounds of it thats an Item ID issue, have a look at the console log when you start the game and see if forge tells you about some Item ID conflicts
By the sounds of it thats an Item ID issue, have a look at the console log when you start the game and see if forge tells you about some Item ID conflicts
It is, I had a similar issue and after adjusting hte item ID's it works fine
Mod compatibility bug report: there is no crash and thus no log to speak of, but travelling through a mystcraft book sometimes loses you all your magic levels. Happened to me twice now in 5 ish travels. Both books on a lectern. If you need any more info, will be happy to provide.
Alright, sorry, i was very tired when i had made my post, and a bit agitated at my inability to get things working. Anyway, my issue was when launching the independent minecraft server client, it would not even load the map. Removing factorization did nothing to help this, and I had manually resolved the ID conflicts.
I have been trying to use this with FTB, and did everything right, even removed redpower and Thermal Expansion, but I still get ID conflicts. Is there some way to change item IDs, and if so how?
Does the latest update fix the "All spell recipes and magic levels dissapering" glitch on servers?
It depends--if you are talking about how logging off then on again later would "clear" your level (but the server still behaved as though you had the levels and let you cast spells etc), yes, the new update corrects that. When you update to the newer version however, you may lose all spells memorized (you will keep your level though) in the transition. See here for a list of commands to help you get your known magic back:
It depends--if you are talking about how logging off then on again later would "clear" your level (but the server still behaved as though you had the levels and let you cast spells etc), yes, the new update corrects that. When you update to the newer version however, you may lose all spells memorized (you will keep your level though.) See here for a list of commands to help you get your known magic back:
Quick correction here - you'll lose spells known, affinities, and magic levels, but it is a one-time thing as the file format and location has change, therefore being completely incompatible with the file format introduced in 5.32.268 (it was a test - it didn't work nearly as well when released as in my tests...go figure).
However, if you're upgrading from 5.24.698, you shouldn't theoretically see any problems.
As djchrisblue points out though, the commands will allow you to give yourself everything back should you lose your data.
Ok, I've been having a lot of problems downloading the newest version- I tried to launch it with FTB (by adding it to the mods list), and tried it with both the 1.4.5 and 1.4.6 versions of ars magica, deleted redpower and thermal expansion, and this same crash is still happening. Here's the logs: http://pastebin.com/qRJndZa5
it's the best record I can get, the problem starts at 77
Ok, I've been having a lot of problems downloading the newest version- I tried to launch it with FTB (by adding it to the mods list), and tried it with both the 1.4.5 and 1.4.6 versions of ars magica, deleted redpower and thermal expansion, and this same crash is still happening. Here's the logs: http://pastebin.com/...om/qRJndZa5����
it's the best record I can get, the problem starts at 77
My Spell Recipes are messed up. I can't make the Growth spell the way it is supposed to be made. Is this because of an update?
Hello, Nightshade--
If you have updated, recipes are random now by default. My Growth spell is a niveus rune, yours might be that or something else entirely. To check, open your inscription table and choose the Growth spell--a ghost recipe will appear in the rune area. Happy casting!
Thank you djchrisblue. I did not know that. I tried putting a recipe scroll into the Inscription table, but nothing happened. Is this because I have no magic level?
If you open up your world to LAN, if you are playing singleplayer, you can enable cheats and type:
/SetSpellKnown <name>
To relearn the spells you have lost.
Thanks!
I'll look into the crashing bug, and I will try to re-create the bug where conduits are not linking to a nexus properly.
The fact that the casters aren't charging is actually part of a feature designed to reduce network lag. It's called a charge threshold. All AM power items have it. The default is 50% but for gateways for example it is 99%.
Basically, when a block is loaded, if it is already above its threshold, it won't request any more power until it drops below its threshold. Once it starts charging, it will charge fully, then hold off until it is below its threshold again.
Casters and Fabricators are smart enough to know that if their current respective spell/item costs more than the 50% threshold, they will adjust their threshold to be that new higher value, and ensure they have at least enough charge for that.
I know, right?
By the sounds of it thats an Item ID issue, have a look at the console log when you start the game and see if forge tells you about some Item ID conflicts
It is, I had a similar issue and after adjusting hte item ID's it works fine
Mod compatibility bug report: there is no crash and thus no log to speak of, but travelling through a mystcraft book sometimes loses you all your magic levels. Happened to me twice now in 5 ish travels. Both books on a lectern. If you need any more info, will be happy to provide.
This will be auto-erased in one month. http://pastebin.com/pcSHabp1
It depends--if you are talking about how logging off then on again later would "clear" your level (but the server still behaved as though you had the levels and let you cast spells etc), yes, the new update corrects that. When you update to the newer version however, you may lose all spells memorized (you will keep your level though) in the transition. See here for a list of commands to help you get your known magic back:
http://arsmagica.sho...m/wiki/Commands
peace
Edit: to clarify, you lose it in the transition only
Plant Life, Trees, Flowers, Food and Farming! Pam's mods.
Quick correction here - you'll lose spells known, affinities, and magic levels, but it is a one-time thing as the file format and location has change, therefore being completely incompatible with the file format introduced in 5.32.268 (it was a test - it didn't work nearly as well when released as in my tests...go figure).
However, if you're upgrading from 5.24.698, you shouldn't theoretically see any problems.
As djchrisblue points out though, the commands will allow you to give yourself everything back should you lose your data.
I should have caught that error yesterday when I was working on the Light Nexus stuff. Wasn't paying attention, I guess.
Edit: I started a new world.
http://pastebin.com/qRJndZa5
it's the best record I can get, the problem starts at 77
Hello, Nightshade--
If you have updated, recipes are random now by default. My Growth spell is a niveus rune, yours might be that or something else entirely. To check, open your inscription table and choose the Growth spell--a ghost recipe will appear in the rune area. Happy casting!
peace
Plant Life, Trees, Flowers, Food and Farming! Pam's mods.