I know that shaders are supposed to be ran on high-end PCs. Your one isn't an excepton, but could you think about making a "weaker" GPU version? I guess that will also give you some more downloads and donators. I just think everyone will be happy with this mod. My friend tried it out and it makes the game much better.
Just plan around that, ok?
BTW, if you will find out if any intel 3000 hd user will be able to run it, please tell about it, ok?
That is what I did said while ago , but did not get any answer on that
I'm going to be working on that. I do not read the responses often mostly because of the spam of people reporting the mod being broken when they don't read the instructions. *sigh*
I'm going to be working on that. I do not read the responses often mostly because of the spam of people reporting the mod being broken when they don't read the instructions. *sigh*
I downloaded the mod exactly how the instructions said to on 1.5.2 Vanilla, 1.5.2 OPT, and 1.6.1 Vanilla, all of them crash with the saying Shader not compiled
I downloaded the mod exactly how the instructions said to on 1.5.2 Vanilla, 1.5.2 OPT, and 1.6.1 Vanilla, all of them crash with the saying Shader not compiled
I get that same error that is says shader not compiled correctly.
I haven't tried for the 1.6 version but on the last 1.5.2 version the shader would work fine on water but would also treat chests like water and have the waving on the top of them (it kind of made me sick)
Also optifine has a testing 1.6 version will there be a compatibility version for this anytime soon?
+1. Intel graphics can hardly support vanilla minecraft.
HEYYYYY... THEY WORK FOR ME...
Rollback Post to RevisionRollBack
"The PS3 is a total disaster on so many levels, I think It's really clear that Sony lost track of what customers and what developers wanted"
-̵̸̕G̸̨̨̛̀a̷̧̛̛͞b̢̀e̡͡҉̷ ̵̀́͡͞Ǹ̴̵e̶̢͜͡ẃ͘͏͢͢ę̵̵̶͠l̀҉̕͡͏l̡̕͝
<b\>Ever since that day... one word... Zalgo.
>implies that bold will work. >thinks YouTube should go to the old layout.
not if you you have a i5 proccessor i can play skyrim with a solid 30 fps on medium
i3/i5/i7 has nothing to do with it. What matters is whether you have a first, second, third, or fourth gen chip. You probably have a third gen chip, unless your computer is brand new. The newest Intel chips actually have pretty powerful integrated graphics. It still doesn't compare to a modern Nvidia or AMD card, but it's fine for casual gaming.
I try to run minecraft but then I get to the mojang screen then I get this
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/johngd11/Library/Application Support/minecraft/crash-reports/crash-2013-07-14_18.17.41-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 6365d30e --------
Full report at:
/Users/johngd11/Library/Application Support/minecraft/crash-reports/crash-2013-07-14_18.17.41-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 7/14/13 6:17 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.5.8
Java Version: 1.6.0_26, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 499366000 bytes (476 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: IWrUpdater, Config, WrUpdaterThreaded, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine GL version 2.0 NVIDIA-1.5.48, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: MegaDoku TSC 1.5.2.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.RuntimeException: Shader compile error!
in: /shader/water
ERROR: One or more attached shaders not successfully compiled
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfq.<init>(EntityRenderer.java:229)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at avv.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:507)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT c0dbdb1e ----------
I have tried the vanilla one to!
And I used default texture pack.
I'm going to be working on that. I do not read the responses often mostly because of the spam of people reporting the mod being broken when they don't read the instructions. *sigh*
I downloaded the mod exactly how the instructions said to on 1.5.2 Vanilla, 1.5.2 OPT, and 1.6.1 Vanilla, all of them crash with the saying Shader not compiled
Also optifine has a testing 1.6 version will there be a compatibility version for this anytime soon?
Nope. Tried it with and without Forge.
Thanks guys!
>implies that bold will work. >thinks YouTube should go to the old layout.
Subscribe!
i3/i5/i7 has nothing to do with it. What matters is whether you have a first, second, third, or fourth gen chip. You probably have a third gen chip, unless your computer is brand new. The newest Intel chips actually have pretty powerful integrated graphics. It still doesn't compare to a modern Nvidia or AMD card, but it's fine for casual gaming.
Desktop: Asus ROG Maximus Formula | Intel Core 2 Quad Q9300 | Nvidia GeForce 9600 GT | Creative Audigy 4 | 160Gb 5200 RPM HDD | 4GB RAM
And make it compatitable with optifine <3
I do want 1.6.2, but it already is compatible with optifine. If 1.6.1 is, then 1.6.2 has to be unless a big problem happens.
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Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/johngd11/Library/Application Support/minecraft/crash-reports/crash-2013-07-14_18.17.41-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 6365d30e --------
Full report at:
/Users/johngd11/Library/Application Support/minecraft/crash-reports/crash-2013-07-14_18.17.41-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 7/14/13 6:17 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.5.8
Java Version: 1.6.0_26, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 499366000 bytes (476 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: IWrUpdater, Config, WrUpdaterThreaded, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine GL version 2.0 NVIDIA-1.5.48, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: MegaDoku TSC 1.5.2.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.RuntimeException: Shader compile error!
in: /shader/water
ERROR: One or more attached shaders not successfully compiled
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfq.<init>(EntityRenderer.java:229)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at avv.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:507)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT c0dbdb1e ----------
I have tried the vanilla one to!
And I used default texture pack.
Please help
coming
Need updated installation tutorials, if you happen to make any, PM me and ill put it up