Why don't add mutant spider and wither and witches and spider jockey and zombie pig-man for 1.6.4? It will be awesomely fun.Also why not mutant iron golems?
He's adding all these soon, except the Mutant Wither. No mutant boss mobs allowed. Otherwise, he's taking your requests.
---- Minecraft Crash Report ---- // Uh... Did I do that? Time: 3/4/14 2:41 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton at cpw.mods.fml.common.LoadController.transition(LoadController.java:156) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:700) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) Caused by: java.lang.NoClassDefFoundError: thehippomaster/MutantCreatures/MutantSkeleton at thehippomaster.MutantCreatures.ChemicalX.(ChemicalX.java:76) at thehippomaster.MutantCreatures.MutantCreatures.init(MutantCreatures.java:95) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699) ... 10 more Caused by: java.lang.ClassNotFoundException: thehippomaster.MutantCreatures.MutantSkeleton at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 38 more Caused by: java.lang.NoClassDefFoundError: thehippomaster/AnimationAPI/IAnimatedEntity at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178) ... 40 more Caused by: java.lang.ClassNotFoundException: thehippomaster.AnimationAPI.IAnimatedEntity at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 44 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_21, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 187075352 bytes (178 MB) / 475922432 bytes (453 MB) up to 954466304 bytes (910 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 14 mods loaded, 14 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized CodeChickenCore{0.9.0.8} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized Erebus{v0.1.0} [Erebus] ([1.6.4] The Erebus 0.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized cfm{3.2.5} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.2.5(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized chococraft{3.0.3} [Torojima's ChocoCraft] (Chococraft_3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized Godzilla{1.3} [Godzilla Mod] (Godzilla Mod V1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized MapWriter{2.0} [MapWriter] (mapwriter-1.6.4-2.0.17.zip) Unloaded->Constructed->Pre-initialized->Initialized MutantCreatures{1.4.4} [Mutant Creatures] (Mutant_Creatures_v1.4.4_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Errored OreSpawn{164.14} [OreSpawn] (orespawn164v14_test_mar_1_2014.zip) Unloaded->Constructed->Pre-initialized->Initialized RodolRivalRebels{1.6.4} [Rival Rebels] (RivalRebels.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mutant Skeleton riding a Mutant Spider.
Well that's just asking to die. I have no words.
What's next, Mutant Creeper riding a Mutant Ghast being carried by a Mutant Blaze which is being healed by a Mutant EnderCrystal which is inside a Super Mutant Slime?
Plus, curing mutant zombie villagers or mutating a villager should get you a mutant villager. Just think of a villager that can fight back! Like throwing emerald blocks like the snowgolem throws ice. And emerald shot! It`s just basically throwing emeralds. And throwing the enemies up in the air like iron golems!
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
Mutant Skeleton riding a Mutant Spider.
Well that's just asking to die. I have no words.
What's next, Mutant Creeper riding a Mutant Ghast being carried by a Mutant Blaze which is being healed by a Mutant EnderCrystal which is inside a Super Mutant Slime?
No, I mean that there will be mutated versions of the vanilla spider jockey. I`m not dumb. Also mutant witches and mutant zombie pigmen. Nice ideas Einstien111.
Hello. As you are the maker of this mod, and of the API mod, I present you with my problem. To put it simply, they don't work for me. I have experimented for hours to diagnose the problem, and after removing two other mods (SecurityCraft and a Command Mod), only one of which was working, I found that it was the Mutant Creatures Mod crashing my game. It gave me the same crash report as the person above me, and YES, I have the API Mod in the Mod Folder, as is necessary. However, I had an idea, and I removed the Mutant Creatures from the folder, leaving only the API Animations Mod. My idea seemed to be correct, as even with only API in the folder, my game crashed. While my English may sound excellent, I am no modder. Can you help me figure out what is causing API to not work? I'm attempting to create a laboratory underground with several mods, but it seems impossible without something to 'test on'. Your mod is perfect for this. Thanks for your time.
I forgot that I have installed this mod, I created a new survival, and the first night while building my house I saw something. I thought what the hell that? A Ghost? And then relized that a mutant skeleton jumped at me and banged my head into the floor. I had to switch peaceful to get rid of him until at least I have a house. Great mod, I love it.
Edit:
A bit complaining. As I stated above I encountered a mutant skeleton on my first night. That's fine, I thought it's that rare occasion. Now I progressed more in the world, I've got diamond like gear, and every night I wander out to kill some mobs a mutant skelly jumps at me. I can kill one, with one death, and it's fine, but when I'm overwhelmed by a zombie horde while fighting an enderman and then suddenly I get a mutant in my face to finish me off, twice a night it's a bit frustrating. And under twice a night I mean I switch to peaceful, get my gear, and then switch back to normal and another spawns.
(Or maybe I shouldn't have dig up that grave where I built my house. )
I forgot that I have installed this mod, I created a new survival, and the first night while building my house I saw something. I thought what the hell that? A Ghost? And then relized that a mutant skeleton jumped at me and banged my head into the floor. I had to switch peaceful to get rid of him until at least I have a house. Great mod, I love it.
Edit:
A bit complaining. As I stated above I encountered a mutant skeleton on my first night. That's fine, I thought it's that rare occasion. Now I progressed more in the world, I've got diamond like gear, and every night I wander out to kill some mobs a mutant skelly jumps at me. I can kill one, with one death, and it's fine, but when I'm overwhelmed by a zombie horde while fighting an enderman and then suddenly I get a mutant in my face to finish me off, twice a night it's a bit frustrating. And under twice a night I mean I switch to peaceful, get my gear, and then switch back to normal and another spawns.
(Or maybe I shouldn't have dig up that grave where I built my house. )
Mutant herobrine does not make sense and will never be added because normal herobrine does not exist anyway. Even if herobrine existed he would be a boss himself, and you would not have to mutate him.
Idea: Super Mutants. Now, these are mutated versions of mutants. Double mutants. Much more powerful, but not doubled, I will give you an example of my super mutant zombie idea.
Don't like the mutant zombie? Then you better not try and mutate him again. Oh no, that would be suicide. Here's why:
Appearance
I don't really have any good ideas for this, but he would be a much bigger, slimmer, darker version of the mutant zombie, maybe with orange marks over his clothes.
Health and armour
He has 110 hearts and 4 armour points, and he also resurrects, but in a different way, described below.
Attacks
In his main attack, he will smash the ground with his massive arms, which will do the same effect as the mutant zombie except the radius of the smash will be much wider, and, it will destroy any light blocks, such as dirt, glass, wood etc. They have the AI to smash when they are within 2 blocks of you, because it travels further.
His special attack is like the mutant zombie's throw, except he will smack you with one of his arms and knock you 4 blocks away, doing 2 hearts, then sprint towards you double his normal speed and swing both arms up, like an iron golem, throwing you into the air, then he will jump up and smash you again, doing 7.5 hearts damage.
His final attack is to pick up 2 blocks on the ground with both hands, throw them into the air, which will then smash back into their original places and cause the particle effect of the zombies breaking out of the ground in a 3 blocks radius of the block, then after about 4 seconds 18 zombies will spawn in that area.
Resurrection
When he first goes down, his body will fall forwards, and his clothes will come off, then he will get up again with 25 hearts. If you burn him, he will automatically go to his next stage of resurrection, where the first layer of his skin will come off, and he will have a lighter green/grey insides, and will have 20 hearts. The final stage is where he has 15 hearts.
There won't be any any super mutants as these mobs are quite strong by themselves alredy, and thats not just said by me, but even by the creator of this mod, as this question/suggestion has alredy been asked/requested. Also for the post above, do you even know how many mobs are left to be created ito mutants? This might not even ever happen.
He's adding all these soon, except the Mutant Wither. No mutant boss mobs allowed. Otherwise, he's taking your requests.
Animation API.....
Mutant Skeleton riding a Mutant Spider.
Well that's just asking to die. I have no words.
What's next, Mutant Creeper riding a Mutant Ghast being carried by a Mutant Blaze which is being healed by a Mutant EnderCrystal which is inside a Super Mutant Slime?
Nice idea.
The reason Godzilla 2014 failed was because there was no Mothra in it.
Mothra is the only reason Godzilla is good. Mothra saved the movie industry. If Mothra never existed nobody would like movies. The reason many people hate Call of Duty is because it lacks Mothra.
I changed my name to MothraFanboy27.
Thank you!
Current avatar: Ralsei from Deltarune.
You can if Hippo says yes.
Edit:
A bit complaining. As I stated above I encountered a mutant skeleton on my first night. That's fine, I thought it's that rare occasion. Now I progressed more in the world, I've got diamond like gear, and every night I wander out to kill some mobs a mutant skelly jumps at me. I can kill one, with one death, and it's fine, but when I'm overwhelmed by a zombie horde while fighting an enderman and then suddenly I get a mutant in my face to finish me off, twice a night it's a bit frustrating. And under twice a night I mean I switch to peaceful, get my gear, and then switch back to normal and another spawns.
(Or maybe I shouldn't have dig up that grave where I built my house. )
Join my pocket mine server!