ok thanks.......hopefully as soon as possible ....
Just as a helpful little note to you, constantly pestering devs about ETAs doesn't make us happy, and in fact bugs us to the point that release dates get pushed back. Please refrain from doing this in the future.
Neat. So, i see there is one more 2nd tier machine you are making... I wonder. What will power do? I see this mod is heading into the "replacing RP2" direction. Eloraam stopped working on RP2 after 1.4.6 and became a Forge Developer. I want to see item transfer like RP2. Pneumatic Tubes. Real Pneumatic Tubes. With putting the item in a cylinder in order to insert it or something. Wait, don't to that. King_Lemmings will kill me. Hard to explain. Um... I WAS NEVER HEREEEEE!
Maybe Portal 2-style Pneumatic Tubes?
Neat. So, i see there is one more 2nd tier machine you are making... I wonder. What will power do? I see this mod is heading into the "replacing RP2" direction. Eloraam stopped working on RP2 after 1.4.6 and became a Forge Developer. I want to see item transfer like RP2. Pneumatic Tubes. Real Pneumatic Tubes. With putting the item in a cylinder in order to insert it or something. Wait, don't to that. King_Lemmings will kill me. Hard to explain. Um... I WAS NEVER HEREEEEE!
Maybe Portal 2-style Pneumatic Tubes?
There will be more than just one more tier 2 machine...
Power will power things. Lots of things.
Eloraam did not stop working on RP2.
We will have item transport, but not pneumatic tubes.
There will be more than just one more tier 2 machine... shiny
Power will power things. Lots of things. lots of things...
Eloraam did not stop working on RP2. Well, erm... Uh, bleh. She didnt quit on it really. This is a trailer of RP2 Pre release 7: http://i.imgur.com/aQkGn.png She is actually working on 1.5.2 acording to her twitter. (Her twitter mentions her making quartz microblocks and a new version of the Comparator.) But she is actually a Forge Dev, and RP2 dev has slowed down a lot. I don't exactly know.
We will have item transport, but not pneumatic tubes. Conveyer belts?
Hi Looking for a way to adjust the ore distribution. And can not use spud peeler on rubber trees.
From what I understand, the spud peeler only works on the second wool block in the tree. The amount of sap will be different based on the size, but there will only be one block you can tap into.
I haven't updated to 0.1.1 yet but when I first got 0.1.0 I opened one of my previous worlds and it came up with all these things like ID XXXXX is mismatched between world and game. It said that like 7 times with different IDs. Do you know how to fix this? Also, when I tried placing some things on the ground such as greenstone and bluestone it showed the placing animation, but nothing was placed... Is this fixed in 0.1.1? Thnks in advance, Your Friend, lukectn
I haven't updated to 0.1.1 yet but when I first got 0.1.0 I opened one of my previous worlds and it came up with all these things like ID XXXXX is mismatched between world and game. It said that like 7 times with different IDs. Do you know how to fix this? Also, when I tried placing some things on the ground such as greenstone and bluestone it showed the placing animation, but nothing was placed... Is this fixed in 0.1.1? Thnks in advance, Your Friend, lukectn
Opening up your previous worlds with this is a very bad idea, since it can and will corrupt saves. I would recommend running this on a clean Minecraft instance with a new world.
I haven't updated to 0.1.1 yet but when I first got 0.1.0 I opened one of my previous worlds and it came up with all these things like ID XXXXX is mismatched between world and game. It said that like 7 times with different IDs. Do you know how to fix this? Also, when I tried placing some things on the ground such as greenstone and bluestone it showed the placing animation, but nothing was placed... Is this fixed in 0.1.1? Thnks in advance, Your Friend, lukectn
A lot of IDs have changed between versions. New blocks being added, moving others etc. This is why we said not to use EDX on a save you wish to keep! Always make backups if you want to test on your saved world.
The reason the blocks didn't show when you placed them is because the block IDs changed. If you start a clean world you will see them. Double check your config files to ensure that no block IDs are duplicates of other mods.
Dmillerw, Hawkye, and Xhamolk_ have been squashing bugs like there's no tomorrow! That means we're closer to another release.
If you want to see what has been fixed, check below:
-NEI recipes crash the client.
-Shift clicking dust into tray.
-Bonemeal not consumed on sapling.
-Blocks not rendering in hand.
-Furnace model renders facing only one direction.
-Furnace render is very dark.
-Ores and dusts not smelting in sintering oven.
-Tree breaks instantly.
-Removing bucket from treetap makes the bucket disappear.
-Hammer on basic table crashes client.
-Some items not rendering correctly on table, and with fast graphics.
-Tesla armor needs to be renamed to El-Mag
-Right clicking armor should equip it.
-Multiple dusts of the same ore cannot be smelted in sintering oven tray.
-Change smelted ingot render from 3 x 3 to a single model ingot to fill tray: opening the tray will have a stack of 9.
-Middle clicking on sintering furnace component blocks does not select them in creative.
-"El-Mag boots" should be "El-Mag Boots" with a capital B.
-Vanilla ores in sintering oven can smelt with door open.
-When ores are placed in tray randomly, they do not render evenly in the tray.
-Remove smelting recipe for Limestone Bricks to Limestone.
-When sintering oven is open and full of coal, player will not get burned with complete tray inside.
-Placing empty tray in sintering oven causes crash.
-Add decorative tiled blocks.
-Add rubber wood planks and add to dictionary.
Rubber Tree Related:
-Walking into tree tap/hanging bucket causes large "missing textue" to appear on screen.
-When in 3rd person, walking into bounding box switches to 1st person.
-Latex bucket takes FOREVER to fill with latex.
-Latex bucket doesn't fill with latex.
-Rubber trees don't have tops.
-Rubber tree wood placed in world appears with peeled texture.
-Bounding box on the Treetap is too big.
-Breaking bottom block of tree will allow next highest to be peeled and tapped.
We have an amazing feature that notifies you as to when your latex buckets are full! Currently, when your bucket fills up, the framerate will drop 25%, or 75% with Optifine, to let you know it's time to swap it out!
Sarcasm aside, there are only a few bugs left.
Here's look at the beautiful latex buckets, working (somewhat).
When it's done.
They are machines to create certain materials and items.
Just as a helpful little note to you, constantly pestering devs about ETAs doesn't make us happy, and in fact bugs us to the point that release dates get pushed back. Please refrain from doing this in the future.
Maybe Portal 2-style Pneumatic Tubes?
There will be more than just one more tier 2 machine...
Power will power things. Lots of things.
Eloraam did not stop working on RP2.
We will have item transport, but not pneumatic tubes.
From what I understand, the spud peeler only works on the second wool block in the tree. The amount of sap will be different based on the size, but there will only be one block you can tap into.
Opening up your previous worlds with this is a very bad idea, since it can and will corrupt saves. I would recommend running this on a clean Minecraft instance with a new world.
You actually get 2 buckets per log.
A lot of IDs have changed between versions. New blocks being added, moving others etc. This is why we said not to use EDX on a save you wish to keep! Always make backups if you want to test on your saved world.
The reason the blocks didn't show when you placed them is because the block IDs changed. If you start a clean world you will see them. Double check your config files to ensure that no block IDs are duplicates of other mods.
Dmillerw, Hawkye, and Xhamolk_ have been squashing bugs like there's no tomorrow! That means we're closer to another release.
If you want to see what has been fixed, check below:
-NEI recipes crash the client.
-Shift clicking dust into tray.
-Bonemeal not consumed on sapling.
-Blocks not rendering in hand.
-Furnace model renders facing only one direction.
-Furnace render is very dark.
-Ores and dusts not smelting in sintering oven.
-Tree breaks instantly.
-Removing bucket from treetap makes the bucket disappear.
-Hammer on basic table crashes client.
-Some items not rendering correctly on table, and with fast graphics.
-Tesla armor needs to be renamed to El-Mag
-Right clicking armor should equip it.
-Multiple dusts of the same ore cannot be smelted in sintering oven tray.
-Change smelted ingot render from 3 x 3 to a single model ingot to fill tray: opening the tray will have a stack of 9.
-Middle clicking on sintering furnace component blocks does not select them in creative.
-"El-Mag boots" should be "El-Mag Boots" with a capital B.
-Vanilla ores in sintering oven can smelt with door open.
-When ores are placed in tray randomly, they do not render evenly in the tray.
-Remove smelting recipe for Limestone Bricks to Limestone.
-When sintering oven is open and full of coal, player will not get burned with complete tray inside.
-Placing empty tray in sintering oven causes crash.
-Add decorative tiled blocks.
-Add rubber wood planks and add to dictionary.
Rubber Tree Related:
-Walking into tree tap/hanging bucket causes large "missing textue" to appear on screen.
-When in 3rd person, walking into bounding box switches to 1st person.
-Latex bucket takes FOREVER to fill with latex.
-Latex bucket doesn't fill with latex.
-Rubber trees don't have tops.
-Rubber tree wood placed in world appears with peeled texture.
-Bounding box on the Treetap is too big.
-Breaking bottom block of tree will allow next highest to be peeled and tapped.
We have an amazing feature that notifies you as to when your latex buckets are full! Currently, when your bucket fills up, the framerate will drop 25%, or 75% with Optifine, to let you know it's time to swap it out!
Sarcasm aside, there are only a few bugs left.
Here's look at the beautiful latex buckets, working (somewhat).
And...
Is that an Exit Sign.
I can't tell if serious and excited or extremely sarcastic.
It's just an illusion, but... you will have to wait to see what's coming.
Yes it's only tier one. That's the kinetic/mechanical mill crank. For those who don't want to crank the mill themselves. But...
... that is planned.
There is a bug that causes rubber saplings to grow into oak. Are you using bonemeal to grow them?
MINDBLOWINGLY SUPER AWESOME
just
MINDBLOWINGLY SUPER AWESOME