haha, always so sure You know, they are used for two separate purposes as it stands, though having two separate Anvils for different purposes is a bit silly. We'll have to decide how to handle that once 1.4 rolls around and starts knocking on our door. Till then, we have time to think it over.
haha, always so sure You know, they are used for two separate purposes as it stands, though having two separate Anvils for different purposes is a bit silly. We'll have to decide how to handle that once 1.4 rolls around and starts knocking on our door. Till then, we have time to think it over.
Unfortunately, 1.4's breaking down the door by this point...But, It's an iron door (Like the riot shield that I used to defeat the ender dragon the first time...)
Unfortunately, 1.4's breaking down the door by this point...But, It's an iron door (Like the riot shield that I used to defeat the ender dragon the first time...)
Why unfortunately? We'll be updated quickly since it isn't a massive jump like it was from 1.2.5 to 1.3.2. In fact, i can't see it being hard to update at all. Stay positive man, the mod will be around come next update
The reason for my confidence in our anvil is the way we built interaction into it. It's not something mojang's been very good with tbh. It was that that got me interested in making the anvil, the chance to hit it with a hammer and watch something change
The reason for my confidence in our anvil is the way we built interaction into it. It's not something mojang's been very good with tbh. It was that that got me interested in making the anvil, the chance to hit it with a hammer and watch something change
Ah... I get what you mean now. But as i said, we serve two different purposes, so i'd say it was unfair to say one is better then the other. Anyways, their version is still new, and who knows, they might change it to a similar idea to ours!
Ah... I get what you mean now. But as i said, we serve two different purposes, so i'd say it was unfair to say one is better then the other. Anyways, their version is still new, and who knows, they might change it to a similar idea to ours!
Did you like my think about my riot shield thing XD
This is in the latest version? You hadn't given your squirtle the nickname squirtle before evolving? I haven't had this happen to me for quite a while put a fix out a number of versions ago for it. See if you can repeat it then give us the steps you went through to get it to happen
I used the command (cheats, not singleplayercommands) /spawn bulbasaur and /spawn squirtle... I'll try again with charmander as soon as I get free from school...
hahaha, I would have never thought to do that actually
Well, what basicly happened was I went into the end all armored up, and the dragon kicked me off after I got the first crystal, and died in space. So I weant around the stronghold, digging up everything and weant back into the end, using whatever I had gathered (no weapons or food) and one by one destroyed the crystals. In the end I used the iron door like a riot sheild type deal and killed it. Yeah, it was a fun expirience!
Somebody please help me. I installed Forge 4.1.1.251 and Pixelmobs 1.7.6b exactly as I was told in this order:
1. Open minecraft.jar delete META-INF folder
2. Highlight and drag all contents of Forge file in to the minecraft.jar
3. Highlight and drag all contents of Pixelmobs files in to the minecraft.jar folder
After logging in on Minecraft, it seems like FML is stuck at 0% and then the game continues to load, but with only 2 mods.. those being Forge and FML but no Pixelmobs. I've been trying this over and over to no avail... I should also note that this is my first time installing this mod. I really want to play this mod!!
Somebody please help me. I installed Forge 4.1.1.251 and Pixelmobs 1.7.6b exactly as I was told in this order:
1. Open minecraft.jar delete META-INF folder
2. Highlight and drag all contents of Forge file in to the minecraft.jar
3. Highlight and drag all contents of Pixelmobs files in to the minecraft.jar folder
After logging in on Minecraft, it seems like FML is stuck at 0% and then the game continues to load, but with only 2 mods.. those being Forge and FML but no Pixelmobs. I've been trying this over and over to no avail... I should also note that this is my first time installing this mod. I really want to play this mod!!
You probably should have downloaded pixelmon rather than pixelmobs! Anyway, your problem is that you took the contents of the pixelmon zip and stuck it in your minecraft.jar when the installation instructions specifically say to put those contents into your .minecraft directory (the directory above the one holding your minecraft.jar)
Somebody please help me. I installed Forge 4.1.1.251 and Pixelmobs 1.7.6b exactly as I was told in this order:
1. Open minecraft.jar delete META-INF folder
2. Highlight and drag all contents of Forge file in to the minecraft.jar
3. Highlight and drag all contents of Pixelmobs files in to the minecraft.jar folder
After logging in on Minecraft, it seems like FML is stuck at 0% and then the game continues to load, but with only 2 mods.. those being Forge and FML but no Pixelmobs. I've been trying this over and over to no avail... I should also note that this is my first time installing this mod. I really want to play this mod!!
well, your first problem is that pixelmobs doesnt exist, your next problem is that the contents of the pixelmon zip go in your .minecraft folder, not your jar, so you ever told you this information, you should yell at them for being naive
You probably should have downloaded pixelmon rather than pixelmobs! Anyway, your problem is that you took the contents of the pixelmon zip and stuck it in your minecraft.jar when the installation instructions specifically say to put those contents into your .minecraft directory (the directory above the one holding your minecraft.jar)
Oh, awesome! I have a bad habit of making things needlessly difficult for myself. (and yes i meant Pixelmon but I've been trying to get this to work for hours and am mentally exhausted.) But now it works! Yaaaaaaaaaaaaaaaay! <3
I believe also it was one of those youtube installation videos which mislead me in to extracting the contents in to the minecraft.jar
haha, always so sure You know, they are used for two separate purposes as it stands, though having two separate Anvils for different purposes is a bit silly. We'll have to decide how to handle that once 1.4 rolls around and starts knocking on our door. Till then, we have time to think it over.
Unfortunately, 1.4's breaking down the door by this point...But, It's an iron door (Like the riot shield that I used to defeat the ender dragon the first time...)
Why unfortunately? We'll be updated quickly since it isn't a massive jump like it was from 1.2.5 to 1.3.2. In fact, i can't see it being hard to update at all. Stay positive man, the mod will be around come next update
Ah... I get what you mean now. But as i said, we serve two different purposes, so i'd say it was unfair to say one is better then the other. Anyways, their version is still new, and who knows, they might change it to a similar idea to ours!
Did you like my think about my riot shield thing XD
hahaha, I would have never thought to do that actually
I used the command (cheats, not singleplayercommands) /spawn bulbasaur and /spawn squirtle... I'll try again with charmander as soon as I get free from school...
Well, what basicly happened was I went into the end all armored up, and the dragon kicked me off after I got the first crystal, and died in space. So I weant around the stronghold, digging up everything and weant back into the end, using whatever I had gathered (no weapons or food) and one by one destroyed the crystals. In the end I used the iron door like a riot sheild type deal and killed it. Yeah, it was a fun expirience!
Not yet unfortunately
Can u atleast make it so animals( pigs, cows, chickens, ect) also spawn? Cuz I need some source of food.
There is a switch in the pixelmon.cfg file that will let them spawn but there are always fishing rods and bread that can be made as it is.
yer thats what i thought as well, except ive tried it so many times the way your shown to so idk what to do
Check our forums out. There are a few posts on this in there under support requests
1. Open minecraft.jar delete META-INF folder
2. Highlight and drag all contents of Forge file in to the minecraft.jar
3. Highlight and drag all contents of Pixelmobs files in to the minecraft.jar folder
After logging in on Minecraft, it seems like FML is stuck at 0% and then the game continues to load, but with only 2 mods.. those being Forge and FML but no Pixelmobs. I've been trying this over and over to no avail... I should also note that this is my first time installing this mod. I really want to play this mod!!
You probably should have downloaded pixelmon rather than pixelmobs! Anyway, your problem is that you took the contents of the pixelmon zip and stuck it in your minecraft.jar when the installation instructions specifically say to put those contents into your .minecraft directory (the directory above the one holding your minecraft.jar)
Former Lead Modeler of Pixelmon
Oh, awesome! I have a bad habit of making things needlessly difficult for myself. (and yes i meant Pixelmon but I've been trying to get this to work for hours and am mentally exhausted.) But now it works! Yaaaaaaaaaaaaaaaay! <3
I believe also it was one of those youtube installation videos which mislead me in to extracting the contents in to the minecraft.jar