Hopefully you can at least get to the original 151. I would love to see someone get all 600 or so pokemon. I would pay lots...and lots...of money for that.
Rollback Post to RevisionRollBack
I make mod videos! Ask me and I'll make one for you!
Is there a way to switch out the item ID's? I know the block and pokemon ID's can be switched, but the "item" section is blank. Unfortunately for me it conflicts with another mod that wont switch ID's. Comically enough though, the other mod's items are created when I use the pixelmon recipe.
Checking this out. VERY cool!!! Not sure about the Pokemon battle ui, but it's better than nothing!
I'm not sure how to PUT my Pokemon in the healer block, since they don't actually come in pokeballs that I carry. Seems like I just put a piece of wheat in and they're all healed.
One bug found; if you shift+click the wheat that's in the healing block the game crashes.
Also, I heard zombies at one point. But I thought I read that this mod removes all of the 'default' mobs? This is a slight problem as it's difficult to get food without pigs/cows, and no way to make beds without sheep (unless you find spiderwebs).
Checking this out. VERY cool!!! Not sure about the Pokemon battle ui, but it's better than nothing!
I'm not sure how to PUT my Pokemon in the healer block, since they don't actually come in pokeballs that I carry. Seems like I just put a piece of wheat in and they're all healed.
One bug found; if you shift+click the wheat that's in the healing block the game crashes.
Also, I heard zombies at one point. But I thought I read that this mod removes all of the 'default' mobs? This is a slight problem as it's difficult to get food without pigs/cows, and no way to make beds without sheep (unless you find spiderwebs).
Yeah we know about the wheat bug.
Zombies can be spawned by monster spawners in dungeons. Haven't removed those yet. You can re-enable any of the vanilla animals/mobs in the pixelmon.cfg file
I'll look at adding config options for item id's next dev build
Yeah we know about the wheat bug.
Zombies can be spawned by monster spawners in dungeons. Haven't removed those yet. You can re-enable any of the vanilla animals/mobs in the pixelmon.cfg file
There is no pixelmon.cfg file... only a .db now ?
Nevermind, I found it.
Will this mod be avaliable for use it in a server? (Imagine that: Build a pokestadium and have a pokemon battl with yor friends LOL)
Ya, we're actually working on SMP right now and we'll have that out as soon as possible. If you want to be a part of what's going into the mod you can voice your opinion here: http://pixelmon.freeforums.org/index.php
anyone else having issues with, well lag i guess, the game seams to sort of stutter with this installed (for me) any ideas?
Ya, I also have a problem with laginess. To fix this go into your minecraft folder, and look for the pixelmon.cfg file. Open it with notepad and in there you'll find some spawn frequency numbers. If you lower these numbers you can reduce lag.
I make mod videos! Ask me and I'll make one for you!
Well, that's a hell of a lot faster than Pokemobs. Also, sweet avatar!
I make mod videos! Ask me and I'll make one for you!
have a look in the options menu under controls
I'm not sure how to PUT my Pokemon in the healer block, since they don't actually come in pokeballs that I carry. Seems like I just put a piece of wheat in and they're all healed.
One bug found; if you shift+click the wheat that's in the healing block the game crashes.
Also, I heard zombies at one point. But I thought I read that this mod removes all of the 'default' mobs? This is a slight problem as it's difficult to get food without pigs/cows, and no way to make beds without sheep (unless you find spiderwebs).
Yeah we know about the wheat bug.
Zombies can be spawned by monster spawners in dungeons. Haven't removed those yet. You can re-enable any of the vanilla animals/mobs in the pixelmon.cfg file
I'm not sure how to select different entries once it's open.
There is no pixelmon.cfg file... only a .db now ?Nevermind, I found it.
And I only see 42 on the pixelmon forum.
That's an issue that's fixed in the latest dev build
There are over 60 in the latest dev build
Figured it out.
FYI - I just recorded a mod review and I'll be starting a map LP with this mod. http://www.youtube.com/rsmalec
I plan on uploading sometime tomorrow.
Ya, we're actually working on SMP right now and we'll have that out as soon as possible. If you want to be a part of what's going into the mod you can voice your opinion here: http://pixelmon.freeforums.org/index.php
Try re-downloading it.
Ya, I also have a problem with laginess. To fix this go into your minecraft folder, and look for the pixelmon.cfg file. Open it with notepad and in there you'll find some spawn frequency numbers. If you lower these numbers you can reduce lag.