Actually, after forging I don't think there will be much need for more, unless short clips on specific item like the grinder and weapons rack (something like the Block Exploration videos, but without all the talent and humour) were wanted for the MF wiki (which hopefully will then begin to be updated). I'm actually getting better at this, and very short clips aren't so prone to being ruined by random mispeaking (and quick to fix when they are).
Other than that, MoC + MF completely breaks each other because of what you just said.
They also break each other conceptually, since fur armour is only half a bar weaker than mithril, but that is an issue with a lot of mods (especially when more hardcore and not-so-hardcore mod are mixed). I'll take it though; with dungeon mobs running around my world I need all the protection I can get.
This is a good reason for mobs expansion in the future, just to not have to fool with conflict with things like MoC and Dungeon Mobs so much.
Has anyone else suddenly had tanning racks all permanently, and unexpectedly stop working? I'm trying to figure out if its a bug or some kind of conflict?
Well, without doing anything, other than having my computer off all night, this problem has disappear on it own. (Makes me really wonder what's behind it.)
Another Issue, I do everything exactly right with the blast furnace, the only problem is that the fuel storage won't heat. I've made like 50 blast furnaces and none of the fuel blocks will heat. I make the structures exactly right, and it doesn't change if I switch versions. Any help?
Ap,
Can I use your mod for the map i'm making.I really need this mod for the decorations and stuff.
I'm gonna be making a Map for Battle Classes and this mod by the way.
Another Issue, I do everything exactly right with the blast furnace, the only problem is that the fuel storage won't heat. I've made like 50 blast furnaces and none of the fuel blocks will heat. I make the structures exactly right, and it doesn't change if I switch versions. Any help?
Id imagine somethings missing (granite base 3x3, granite circle above(with lava), then fuel, 4xshaft, input, 2x shaft. with an output on 1 of 4 sides same level as lava? and what fuel?
*also having a lever on stops the smelting/heating. make sure levers are off
Ap,
Can I use your mod for the map i'm making.I really need this mod for the decorations and stuff.
I'm gonna be making a Map for Battle Classes and this mod by the way.
When I created a bronze anvil, I wanted to make a knife. (I need it for tanning of course), but there is not slot for the hammer! I have no idea why this is happening, and I can't make forged tools without a hammer! Please help!
Id imagine somethings missing (granite base 3x3, granite circle above(with lava), then fuel, 4xshaft, input, 2x shaft. with an output on 1 of 4 sides same level as lava? and what fuel?
*also having a lever on stops the smelting/heating. make sure levers are off
yeh
Thank you, I believe I was missing the base. It's amazing how one square of granite makes all of the difference. Even with the 1.8.5 tweak, it still seems a bit slow for me. I love ebony wood. I believe it is a rock as well. I hope you can make more uses for ebony, like an ebony door? How strong is an ebony bow compared to an ironbark one? I would guess it would be much stronger due to having mithril in its recipe.
Hello, I've been playtesting the dev build of MineFantasy in the latest version of the Magic Farm modpack, and my experiences with hardcore recipes thus far have suggested the need for rebalancing. Here are my thoughts:
1. Because sharp rocks don't do very much damage, it can be very draining to hunger trying to find tendons to craft one's first primitive tool. My grandfather was raised by the Shoshone tribe, and learned how to use all of the resources obtained from a hunted animal. Starving to death because of low tendon drop rates and Hunger Overhaul's tweaks can be very irritating. At the very least, might I suggest that, due to the sheer quantity available in a human-sized creature, at least one tendon is guaranteed to drop from pigs and sheep (and maybe two from cows)? One playthrough I was fortunate enough to spawn with a tropical rain forest right behind me (vines for days), but the rest of the time I just pray to the RNG gods that I will get two tendons from the first three or four animals I hunt. :\
2. The success rate of the dry rocks seems far too low. The first time I tried to light a fire to cook all that steak I'd collected killing a dozen cows for two tendons, I completely burned through two dry rocks without a single success. I thought it was just broken or not properly explained on the thread until the third one managed to work about halfway through its durability. Finding 3 flint on the first day of gameplay (while also tendon hunting) isn't easy without torches (which you need working fire to create). I was fortunate enough to spawn next to a gravel beach. On subsequent playthroughs I've just been forced to eat raw meat due to a lack of available flint, and by the time I find gravel I usually already have a vanilla furnace and a copper pickaxe (the non-primitive one).
Other than that, I'm loving the feel of using the primitive tools. Hunting sheep with a thrown spear just has that survivalism vibe to it, and the work to reach bronze age really isn't that difficult once you've established a food source and a base camp of sorts. Might I suggest adding a primitive axe? I don't like punching trees because of realism, and have always broken the bare minimum of 3 logs necessary to make a wooden pickaxe and stone axe in vanilla. Currently I'm punching a lot of trees because I always use my first 5 copper to make the two primitive tools and a copper pickaxe, and there are no axes earlier than the copper one.
1: making tendons too common would get in the way in regular gameplay, as you don't need them. and it is pretty hard to cut a tendon cleanly from an animal with a rock anyway.
2: too low? have you tried lighting a fire with 2 rocks..
3: There was going to be an axe. (no point suggesting obvious things). but you don't need much wood in the primitive ages
I found a "bug", The forge won't seem to heat iron in the forge for 1.8.5. It seemed to work fine in 1.8.3. It heats bronze, but it wont show the heating gui on the left, as in the current heat thing wont move, it'll just stay on the bottom.
I know you only openly asked for feedback on bugs and not on mechanics, but any feedback from the people who will be using what you create should be desirable (that's why you're making it, I would wager). Fighting skeletons on the first night because I need bone meal is fun and challenging. Getting dangerously close to the darkness at a cave mouth because I see gravel inside is fun and challenging (and occasionally leads to me getting cobblestone from a friendly creeper). Killing every animal in sight and then deleting the Hardcore world because I got 'average drops' isn't fun and challenging, it's tedious and frustrating. Challenge good. Frustration bad and time-wasting!
Having done much of this irl, I'm very interested in Minecraft play that is more involved than "punch tree, make wood pickaxe, mine through solid stone, win game". For the most part, MineFantasy does this rather well. But I think some of these things need tweaking mostly because of my own experience at getting along in the wild. Flaking is fairly easy, if a bit time-consuming, and can produce lethally sharp rocks capable of being used as effective tools or weapons with or without a primitive haft (the haft is mainly to enable comfortable use and accurate strikes). Obviously it's possible to cut sinew with a rock, or how would anyone have done it before already having tools fastened with sinew? I've skinned and dressed my fair share of deer using nothing but a sharp rock. As for striking a fire using flint and iron pyrite, it's mostly down to your skill and knowledge of rocks. With a good piece of marcasite, I can reliably start a fire with less than a dozen strikes, much faster and easier than using a bow drill (plus I just suck with bow drills). Again, preparing the rocks used takes time (the outer portion of smoothed marcasite is too eroded to have any iron left to oxidize), but unfortunately Minecraft's recipe system doesn't account for time spent working the materials. Also rather unfortunate is how flint is acquired in Minecraft. In the real world, I just hunt for shale near a creekbed and I'm set. In Minecraft, surface gravel is very uncommon and typically one must venture beyond sunlight in a cavern in order to obtain any without very, very significant amounts of travelling. I'm using Biomes O' Plenty, which features an entire biome dedicated to gravel. Otherwise I consider myself lucky to ever find any on the surface prior to getting cobblestone and just smelting for torches (and therefore no longer needing flint to start fires for them in the first place).
One of the earliest tools used by ancient man (aside from the obvious 'sharp rock to kill other man or deer and cut the meat out') was in fact a handaxe. (This was before the discovery of hafted tools even!) While I'm not sure it'd be worth adding wooden axe rates or some such to the basic MineFantasy 'sharp rock', it would at least be nice to have that on a hafted sharpened rock. If you think early game doesn't need wood, then obviously you don't build structures like I do. This is the economy version of my standard first shelter (the proper version uses logs for the walls and has more decoration):
Even without a nice mound to call home, wood is important for torches and fuel. It mainly becomes necessary when settling down, but I'll definitely agree that it's a luxury. (In a pinch, I've often made first night shelter resembling a western North American native's earth lodge, or even a pit home protected by a trapdoor). Still would be nice to have a tool for it! I like my wooden structures, and I still HATE HATE HATE punching those trees!
I know you don't have to change anything in your mod just because how others feel about it (after all, it is your creation), but I would at least like to know you consider what I say worth reading.
Also a small side-note, your OP says tendons can be cleaned to string. While I've yet to actually do this in-game, that's an obvious use for it after primitive tools are made. String makes wool, bows, and fishing poles! Or you can just use hoppers to auto-sort it straight into a cactus.
https://www.youtube.com/playlist?list=PLFJXfKtUiVHCf4bBRTFtq6RVzqvqC9Zmn
Actually, after forging I don't think there will be much need for more, unless short clips on specific item like the grinder and weapons rack (something like the Block Exploration videos, but without all the talent and humour) were wanted for the MF wiki (which hopefully will then begin to be updated). I'm actually getting better at this, and very short clips aren't so prone to being ruined by random mispeaking (and quick to fix when they are).
They also break each other conceptually, since fur armour is only half a bar weaker than mithril, but that is an issue with a lot of mods (especially when more hardcore and not-so-hardcore mod are mixed). I'll take it though; with dungeon mobs running around my world I need all the protection I can get.
This is a good reason for mobs expansion in the future, just to not have to fool with conflict with things like MoC and Dungeon Mobs so much.
Well, without doing anything, other than having my computer off all night, this problem has disappear on it own. (Makes me really wonder what's behind it.)
Can I use your mod for the map i'm making.I really need this mod for the decorations and stuff.
I'm gonna be making a Map for Battle Classes and this mod by the way.
Id imagine somethings missing (granite base 3x3, granite circle above(with lava), then fuel, 4xshaft, input, 2x shaft. with an output on 1 of 4 sides same level as lava? and what fuel?
*also having a lever on stops the smelting/heating. make sure levers are off
yeh
Thank you very much Ap..Now I can make a cool Medival Adventure Map!
the progress increases depending on time between hits(max 1sec)
Thanks for the quick reply. I just thought there was a hammer slot, because it showed it in NEI.
Can you make granite slabs and stairs;
and cobble stone slabs and stairs too.
1. Because sharp rocks don't do very much damage, it can be very draining to hunger trying to find tendons to craft one's first primitive tool. My grandfather was raised by the Shoshone tribe, and learned how to use all of the resources obtained from a hunted animal. Starving to death because of low tendon drop rates and Hunger Overhaul's tweaks can be very irritating. At the very least, might I suggest that, due to the sheer quantity available in a human-sized creature, at least one tendon is guaranteed to drop from pigs and sheep (and maybe two from cows)? One playthrough I was fortunate enough to spawn with a tropical rain forest right behind me (vines for days), but the rest of the time I just pray to the RNG gods that I will get two tendons from the first three or four animals I hunt. :\
2. The success rate of the dry rocks seems far too low. The first time I tried to light a fire to cook all that steak I'd collected killing a dozen cows for two tendons, I completely burned through two dry rocks without a single success. I thought it was just broken or not properly explained on the thread until the third one managed to work about halfway through its durability. Finding 3 flint on the first day of gameplay (while also tendon hunting) isn't easy without torches (which you need working fire to create). I was fortunate enough to spawn next to a gravel beach. On subsequent playthroughs I've just been forced to eat raw meat due to a lack of available flint, and by the time I find gravel I usually already have a vanilla furnace and a copper pickaxe (the non-primitive one).
Other than that, I'm loving the feel of using the primitive tools. Hunting sheep with a thrown spear just has that survivalism vibe to it, and the work to reach bronze age really isn't that difficult once you've established a food source and a base camp of sorts. Might I suggest adding a primitive axe? I don't like punching trees because of realism, and have always broken the bare minimum of 3 logs necessary to make a wooden pickaxe and stone axe in vanilla. Currently I'm punching a lot of trees because I always use my first 5 copper to make the two primitive tools and a copper pickaxe, and there are no axes earlier than the copper one.
Librari is: The Wizard formerly known as Genshou
2: too low? have you tried lighting a fire with 2 rocks..
3: There was going to be an axe. (no point suggesting obvious things). but you don't need much wood in the primitive ages
Librari is: The Wizard formerly known as Genshou
Having done much of this irl, I'm very interested in Minecraft play that is more involved than "punch tree, make wood pickaxe, mine through solid stone, win game". For the most part, MineFantasy does this rather well. But I think some of these things need tweaking mostly because of my own experience at getting along in the wild. Flaking is fairly easy, if a bit time-consuming, and can produce lethally sharp rocks capable of being used as effective tools or weapons with or without a primitive haft (the haft is mainly to enable comfortable use and accurate strikes). Obviously it's possible to cut sinew with a rock, or how would anyone have done it before already having tools fastened with sinew? I've skinned and dressed my fair share of deer using nothing but a sharp rock. As for striking a fire using flint and iron pyrite, it's mostly down to your skill and knowledge of rocks. With a good piece of marcasite, I can reliably start a fire with less than a dozen strikes, much faster and easier than using a bow drill (plus I just suck with bow drills). Again, preparing the rocks used takes time (the outer portion of smoothed marcasite is too eroded to have any iron left to oxidize), but unfortunately Minecraft's recipe system doesn't account for time spent working the materials. Also rather unfortunate is how flint is acquired in Minecraft. In the real world, I just hunt for shale near a creekbed and I'm set. In Minecraft, surface gravel is very uncommon and typically one must venture beyond sunlight in a cavern in order to obtain any without very, very significant amounts of travelling. I'm using Biomes O' Plenty, which features an entire biome dedicated to gravel. Otherwise I consider myself lucky to ever find any on the surface prior to getting cobblestone and just smelting for torches (and therefore no longer needing flint to start fires for them in the first place).
One of the earliest tools used by ancient man (aside from the obvious 'sharp rock to kill other man or deer and cut the meat out') was in fact a handaxe. (This was before the discovery of hafted tools even!) While I'm not sure it'd be worth adding wooden axe rates or some such to the basic MineFantasy 'sharp rock', it would at least be nice to have that on a hafted sharpened rock. If you think early game doesn't need wood, then obviously you don't build structures like I do. This is the economy version of my standard first shelter (the proper version uses logs for the walls and has more decoration):
I know you don't have to change anything in your mod just because how others feel about it (after all, it is your creation), but I would at least like to know you consider what I say worth reading.
Also a small side-note, your OP says tendons can be cleaned to string. While I've yet to actually do this in-game, that's an obvious use for it after primitive tools are made. String makes wool, bows, and fishing poles! Or you can just use hoppers to auto-sort it straight into a cactus.
Librari is: The Wizard formerly known as Genshou