Also, I tried using ComputerCraft with this and the outcome was...
Heavily coordinated cluster missile attacks only launched by a main launch system with a password only a few people know. Underground.
Wow thats cool. What i used is the redpower computer to control which missile ill load to the launchers by using retrievers and filters.
meh, maybe ill change my setup so that robots from computercraft will load the missiles for me XD
And i think about the model of the cluster missile, it might be good to put the micro missiles on the sides of the main missile rather than on the top. kinda like this:
And i think about the model of the cluster missile, it might be good to put the micro missiles on the sides of the main missile rather than on the top. kinda like this:
That Mod looks familiar...
Rollback Post to RevisionRollBack
Ugh, I give up. It's too much WORK!!!
I am simultaneously everywhere and nowhere at the same time
Wow thats cool. What i used is the redpower computer to control which missile ill load to the launchers by using retrievers and filters.
meh, maybe ill change my setup so that robots from computercraft will load the missiles for me XD
And i think about the model of the cluster missile, it might be good to put the micro missiles on the sides of the main missile rather than on the top. kinda like this:
The problem is that if it does move, if you tried to use it after it have been moved the game will crash :/
Yeah that's mainly because it RP frames deletes all information in a tile entity and that will mess stuff in my mod up. It's not my problem. It's RP's problem. RP doesn't have an official API I can write my mod into that prevents this problem. Can't do anything about it.
calclavia when will we see some mobile launchers, that are on the ground or on rails?
so if you could please tell me what you think and possibly get back to me with maybe an approximate update that will cover this that is if you want to cover this idea, that would be great.
also mabye consider adding this to the technic packs?
calclavia when will we see some mobile launchers, that are on the ground or on rails?
so if you could please tell me what you think and possibly get back to me with maybe an approximate update that will cover this that is if you want to cover this idea, that would be great.
also mabye consider adding this to the technic packs?
any way i am done.
thanks for your time cal.
alpine.
Not sure when will that be. It won't be these few weeks. As for technic pack, it's not up to my decision if I add this mod to it or not. It's up to the managers of the technic pack to do so.
Oh.. Does it work if you set all to true? I think there might be an issue in which if you set one of them to false then all becomes false...
Setting them all to true will probably work. I think you right, its a config reading bug.
Hmm.. Including this mod into a modpack would decrease the number of dowloads because lazy players loves to dowload modpack than separate mods from the mod's threads. (-_-)
Setting them all to true will probably work. I think you right, its a config reading bug.
Hmm.. Including this mod into a modpack would decrease the number of dowloads because lazy players loves to dowload modpack than separate mods from the mod's threads. (-_-)
Mind trying to set them all to true and see if it works? I need some feedback.
It doesn't decrease the downloads. It decreases my download counter which I don't really care about. After all, that's only a number and as long as there are a good amount of people actually using my work, I'm happy. Besides, you can't really use ICBM without visiting the official website with all recipes and instructions on how to use these complex launcher...
Seriously, if you want help, you must give more details. What mods do you have? Do you have the LATEST version of forge? Did you follow the instructions? Is there a crash log?
Wow thats cool. What i used is the redpower computer to control which missile ill load to the launchers by using retrievers and filters.
meh, maybe ill change my setup so that robots from computercraft will load the missiles for me XD
And i think about the model of the cluster missile, it might be good to put the micro missiles on the sides of the main missile rather than on the top. kinda like this:
That Mod looks familiar...
I am simultaneously everywhere and nowhere at the same time
it's shockwave XD
anyway i nuked a large portion of my world and still cant find any sulfur around. my config settings are:
general {
Generate Copper Ore=false
Generate Sulfur Ore=true
Generate Tin Ore=false
Generate Uranium Ore=false
}
hmm i wonder..
SET THEM TO TRUE!! =_=
Looks good. Gona tell modeler that.
look at the sulfur part, its TRUE
i only set the sulfur to true because other mods already got uranium, copper and tin. XD
Oh.. Does it work if you set all to true? I think there might be an issue in which if you set one of them to false then all becomes false...
I think it does work, but you need to frame up every single part of the machine. E.g missile launcher will need to be framed from all of it's parts.
The problem is that if it does move, if you tried to use it after it have been moved the game will crash :/
Yeah that's mainly because it RP frames deletes all information in a tile entity and that will mess stuff in my mod up. It's not my problem. It's RP's problem. RP doesn't have an official API I can write my mod into that prevents this problem. Can't do anything about it.
so if you could please tell me what you think and possibly get back to me with maybe an approximate update that will cover this that is if you want to cover this idea, that would be great.
also mabye consider adding this to the technic packs?
any way i am done.
thanks for your time cal.
alpine.
Not sure when will that be. It won't be these few weeks. As for technic pack, it's not up to my decision if I add this mod to it or not. It's up to the managers of the technic pack to do so.
Setting them all to true will probably work. I think you right, its a config reading bug.
Hmm.. Including this mod into a modpack would decrease the number of dowloads because lazy players loves to dowload modpack than separate mods from the mod's threads. (-_-)
Mind trying to set them all to true and see if it works? I need some feedback.
It doesn't decrease the downloads. It decreases my download counter which I don't really care about. After all, that's only a number and as long as there are a good amount of people actually using my work, I'm happy. Besides, you can't really use ICBM without visiting the official website with all recipes and instructions on how to use these complex launcher...
i set them all to true then generated a new world and blow a hole onto it. and i still cant see any UE cooper,tin,uranium and sulfur.
I am simultaneously everywhere and nowhere at the same time
You didn't install Forge properly. Deleted Meta-inf?
Exactly my point
Hmm alright this needs major fixin'.... It's UE's problem and I will take a look into this...
Type [spoiler]