Ok guys, I hadn't checked this before, but you CANNOT install this mod by putting it in the mods folder. Sorry! You need to drag the files into the jar. I just tested it. Mods folder = crash, direct install = working
Whenever I try to use the Matrix remote, my game crashes. I am running these alongside it: Forge, Biomes O' Plenty, Helicopter, ComputerCraft, Gravity Gun, SlimeVoid, LittleBlocks, Portal Gun, iChunUtil and Gulliver.
Whenever I try to use the Matrix remote, my game crashes. I am running these alongside it: Forge, Biomes O' Plenty, Helicopter, ComputerCraft, Gravity Gun, SlimeVoid, LittleBlocks, Portal Gun, iChunUtil and Gulliver.
Gulliver is probably breaking it, check if any of the files have the same name as mine.
hello...
i installed the mod, launched the game, and then open up a test save.
when i tryed to use any of the remotes, it crashed. now everytime i try to launch a save it crashes.
when i uninstall the mod, it launches just fine.
this is the crash report:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
A full error report has been saved to C:\Users\מנהל המחשב\Desktop\MultiMc\instances\TEST-\minecraft\crash-reports\crash-2013-07-10_19.28.38-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 46e2914a --------
Full report at:
C:\Users\מנהל המחשב\Desktop\MultiMc\instances\TEST-\minecraft\crash-reports\crash-2013-07-10_19.28.38-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 19:28 10/07/13
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 506121384 bytes (482 MB) / 650117120 bytes (620 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 20334 (1138704 bytes; 1 MB) allocated, 20334 (1138704 bytes; 1 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 6, tcache: 1, allocated: 4, tallocated: 60
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 Optifine OptiFine_1.5.2_HD_U_D5 7 mods loaded, 7 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_tremote{1.5.1} [mod_tremote] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShipsMod{1.5.2 v1.2.0} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_rbow{2.1} [mod_rbow] (Rapid Fire Bows 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 3422 (191632 bytes; 0 MB) allocated, 3422 (191632 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
java.lang.NoSuchMethodError: net.minecraft.world.World.I()Lnet/minecraft/util/ChunkCoordinates;
at net.minecraft.entity.player.EntityPlayer.<init>(EntityPlayer.java:114)
at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:163)
at net.minecraft.server.management.ServerConfigurationManager.func_72366_a(ServerConfigurationManager.java:383)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:91)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:677)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
--- END ERROR REPORT eaad110b ----------
hello...
i installed the mod, launched the game, and then open up a test save.
when i tryed to use any of the remotes, it crashed. now everytime i try to launch a save it crashes.
when i uninstall the mod, it launches just fine.
this is the crash report:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception in server tick loop
A full error report has been saved to C:\Users\מנהל המחשב\Desktop\MultiMc\instances\TEST-\minecraft\crash-reports\crash-2013-07-10_19.28.38-server.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 46e2914a --------
Full report at:
C:\Users\מנהל המחשב\Desktop\MultiMc\instances\TEST-\minecraft\crash-reports\crash-2013-07-10_19.28.38-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 19:28 10/07/13
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 506121384 bytes (482 MB) / 650117120 bytes (620 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 20334 (1138704 bytes; 1 MB) allocated, 20334 (1138704 bytes; 1 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 6, tcache: 1, allocated: 4, tallocated: 60
FML: MCP v7.51 FML v5.2.23.738 Minecraft Forge 7.8.1.738 Optifine OptiFine_1.5.2_HD_U_D5 7 mods loaded, 7 mods active
mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{5.2.23.738} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{7.8.1.738} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_tremote{1.5.1} [mod_tremote] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShipsMod{1.5.2 v1.2.0} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_rbow{2.1} [mod_rbow] (Rapid Fire Bows 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 3422 (191632 bytes; 0 MB) allocated, 3422 (191632 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
java.lang.NoSuchMethodError: net.minecraft.world.World.I()Lnet/minecraft/util/ChunkCoordinates;
at net.minecraft.entity.player.EntityPlayer.<init>(EntityPlayer.java:114)
at net.minecraft.entity.player.EntityPlayerMP.<init>(EntityPlayerMP.java:163)
at net.minecraft.server.management.ServerConfigurationManager.func_72366_a(ServerConfigurationManager.java:383)
at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:91)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:677)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
--- END ERROR REPORT eaad110b ----------
i think its because its not for 1.5.2.... did you not read the title? it says 1.5.1 and when i read your crash report it says your running 1.5.2
Where can I get the source code for this mod so that I can have it updated to 1.5.2? I already asked the creator of the mod for it, but they never replied, and numerous people have asked the creator to update the mod but they haven't replied to that either. Any ideas anybody?
I'd really appreciate it if anybody could get it up and running, or send me the source code.
The Meaning of Life, the Universe, and Everything.
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Member Details
Hehe, I'm already thinking of what I could do with this mod and the Smart Moving mod....Escaping exploding TNT through an obstacle course in Matrix mode anyone?*I hope it works with Smart Moving, i'm going to test*
I am currently working hard at updating this, and it is almost complete. I have, however, hit a roadblock. With Minecraft 1.6, the player movement system has changed again and I am still searching for a good way to modify the player's speed (hopefully without editing any base classes). If anyone could point me in the right direction (a method I may have missed or maybe some variable that I didn't see), then that would be fantastic and I would be able to release it within a day. Thanks
I BEG you, PLEEEEEAAAAASE!!! Also update for minecraft 1.5.2! It's what a lot of people are choosing to keep running off of , due to Mojangs frequent updates. I will forever be in you debt! If not, could you make the source code available so that players running 1.5.2 could find others to update it to 1.5.2?
Appreciate the hard work you put into this mod, it seems freaking amazing X)
Cheers!.... why can't the forum have a "like" button?
I am currently working hard at updating this, and it is almost complete. I have, however, hit a roadblock. With Minecraft 1.6, the player movement system has changed again and I am still searching for a good way to modify the player's speed (hopefully without editing any base classes). If anyone could point me in the right direction (a method I may have missed or maybe some variable that I didn't see), then that would be fantastic and I would be able to release it within a day. Thanks
Just saw this comment and I will try to find such a thing
Rollback Post to RevisionRollBack
I am EER's sprite and texture artist! (for the most part...)
My friend and I play multiplayer with 1.5.2 because a lot of people don't keep mods up to date, and we currently have at least 52 different mods running on our world. To update we would need to be sure that we had absolutely every mod needed at 1.6.2
My game keeps crashing when I try to use this mod. Crashes at startup. Idk if its because I'm using Forge but the crash report says that the added classes don't exist or whatever...
Could you PLEASE PLEASE PLEASE UPDATE THIS!!! This so OMG-ing-ish-and-all-the-other-derp-stuff-ish-ly AMAZING!!! Go matrix!!! Please update it to 1.6.2 or tell me how to update mods?
Rollback Post to RevisionRollBack
I'm Mark. THEREVOLUTIONBEGINS, I make it begin! So you better keep that in your mind, bro!
THANKS YOU SOO MUCH I LOVE YOUR MOD !!!!!
Gulliver is probably breaking it, check if any of the files have the same name as mine.
Rapid Fire Bow Mod: http://www.minecraft...rapid-fire-bow/ (By ME! )
i installed the mod, launched the game, and then open up a test save.
when i tryed to use any of the remotes, it crashed. now everytime i try to launch a save it crashes.
when i uninstall the mod, it launches just fine.
this is the crash report:
I'd really appreciate it if anybody could get it up and running, or send me the source code.
Yeah, we get that, but then he could at least give us the means to update ourselves. No need to be harsh bro, ain't nobody got time for dat.
Yeah especially with the gun pack, it would be like one of those slow motion COD cinimatics, GUN TIME!! XD
Rapid Fire Bow Mod: http://www.minecraft...rapid-fire-bow/ (By ME! )
Appreciate the hard work you put into this mod, it seems freaking amazing X)
Cheers!.... why can't the forum have a "like" button?
Just saw this comment and I will try to find such a thing
public boolean onTickInGame(float f, Minecraft minecraft){
if(mc.thePlayer.getItemInUse()==remote){
mc.thePlayer.speedInAir=0.02f*10;
mc.thePlayer.landMovementFactor=0.1+1;
}
else mc.thePlayer.speedInAir=0.02f;
return true;
}
I'll just send you the report...