Sounds like a good idea. That'll be in the next release, along with changing the keybinding setting and fixing a small bug.
Would you rather have a scroll bar or buttons to go to the previous/next page?
A scroll bar would be Perfect I am sorry for the late reply.
Did you actually work on it though?
And if you want the mods are: The Snail Mod,More mobs,Atmos mobs ; it's expansions ect ect....
Rollback Post to RevisionRollBack
Help save my poor eggs...you wouldn't just let them die would you?
Well, I made some mods over the summer (Painting and Noteblock GUI), and I just recently came back to the modding scene. I decided to add... a few. Thank you!
I knew your name looked familiar! I'm glad you came back.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
A scroll bar would be Perfect I am sorry for the late reply.
Did you actually work on it though?
And if you want the mods are: The Snail Mod,More mobs,Atmos mobs ; it's expansions ect ect....
Yeah, I've been working on it. Currently, you can scroll up and down via the Mouse Wheel, but I'm going to add the scroll bar soon. Needs some more work.
hey! great seeing your awesome mods coming along, but I would really appreciate it if you could make the mirror 2x2. I'm trying to do a mod review, but it just turns out a little bit squeezed! I'm sure the coding is amazing, but a 2x2 mirror would, in my opinion, capture the awesomeness of this even more! Anyway, love the mods <3
Thank you! Glad that you like them! Any recommendations/comments?
Only recommendation/comment I have is more a complaint on Notch's implementation of sprint or how it works. It just feels a little slow-ish in response for some reason. I guess it's some sort of extra padding on the time it activates since vanilla it's a double (almost always ACCIDENTAL double ggrrr) tap of the forward key and there ya go. With a little dash of hope that people chalk it up to gaining momentum before the full on sprint. XD
But that's really the only thing.
Mob Spawning thing works like a charm. I did bork it up the first time I messed with it.
But hey... that's all part of the fun, right... riggghht? [Insert screenshot of endless "ocean" of crater]
Rollback Post to RevisionRollBack
"In a state of physical balance and security, power, intellectual as well as physical, would be out of place."
- H. G. Wells, The Time Machine
Thank you! The painting selector is something that Minecraft desperately needs in vanilla, but until that happens I will continue to use yours. And it seems to be compatible with all the other mods I am using so that's awesome!
I just thought of a mod idea while at the funfair today; A mod that allows the vanilla minecraft tracks to be placed on walls and ceilings, and allows carts to travel on them just the way you'd expect, keeping part of momentum while traveling upwards on walls and increasing in speed while traveling downwards.
It's been suggested several times before; http://www.minecraft...aster-mod-idea/ http://www.minecraft...aster-mod-idea/ http://www.minecraft...aster-mod-idea/
but according to my quick Google search a mod that does this has not yet been made.
If you were to make this, might i suggest these things:
No separate item, just overwrite the rails class file if you have to.
Unnecessary GUI's are unnecessary; Just place it like you would a normal rail.
Gimmicks like right clicking to flip the rail(piston mod, why?) are just going to make building it harder, please don't
If possible, flip the player's entity 180° when he is traveling in a minecart on the ceiling, to make it look more natural.
Multiplayer support would be GREATLY appreciated, because showing your rollercoasters off to your friends is fun
If that sounded a bit derogatory, sorry, it's not aimed at you
P.S.
I would love to see the schematic ghosting mod thing some day... :-]
P.P.S.
How's progress on the achievement API and the multiplayerification of your other mods?
P.P.P.S.
Sorry if i sound like your boss or something, don't mean to rush you xD
That's an interesting idea, but I think I want to finish my other mods before I start something big like that. And I haven't had the time to work on anything this week; I've been really busy.
hey! great seeing your awesome mods coming along, but I would really appreciate it if you could make the mirror 2x2. I'm trying to do a mod review, but it just turns out a little bit squeezed! I'm sure the coding is amazing, but a 2x2 mirror would, in my opinion, capture the awesomeness of this even more! Anyway, love the mods <3
Only recommendation/comment I have is more a complaint on Notch's implementation of sprint or how it works. It just feels a little slow-ish in response for some reason. I guess it's some sort of extra padding on the time it activates since vanilla it's a double (almost always ACCIDENTAL double ggrrr) tap of the forward key and there ya go. With a little dash of hope that people chalk it up to gaining momentum before the full on sprint. XD
But that's really the only thing.
Mob Spawning thing works like a charm. I did bork it up the first time I messed with it.
But hey... that's all part of the fun, right... riggghht? [Insert screenshot of endless "ocean" of crater]
In order to modify that I'd have to edit some of the base classes, which I am really reluctant to do. Sorry.
Thank you! The painting selector is something that Minecraft desperately needs in vanilla, but until that happens I will continue to use yours. And it seems to be compatible with all the other mods I am using so that's awesome!
Thank you! I completely agree! And that's fantastic! Compatibility is a main priority for me.
Haven't gotten to it yet; been busy. My To-Do is somewhat like this:
AchievementAPI
CustomPaintings
Update Mirrors
Update BUD
Okay; I was just curious. BTW, the Flat Bedrock Layer Mod has been updated to 1.2.5. It changes 2 class files so that all Maps you generate afterwards - or new chunks generated after you install this Mod - have a perfectly flat "basement" layer. Nothing below but Void; and no bedrock pieces above it to aggravate the miner going down there.
A side-note that makes this mode even nicer? Bedrock has been proven by 777Static77 on YouTube to be the one block which conducts a redstone signal that mobs CANNOT spawn on.... Completely safe mushroom farms, anyone?
Sneak and Sprint toggles don't work well here. I don't know what could be the cause. I hit the keys and sometimes nothing happens, sometimes they (de)activate.
Mods loaded:
SinglePlayerCommands MC1.2.5 V3.2.2
Player API client 1.1
ModLoader (latest)
PlayerAPI Patch 6.0 for SPC 3.2.2
Optifine 1.2.5 HD B1
TooManyItems 2012_04_13_1.2.5
WorldEditCUI 1.2
CJBMods 1.2.5-611
InvTweaks 1.41b 1.2.4/1.2.5
mod_macros_0.8.7_for_1.2.5 (Macro/Keybind Mod)
Sneak and Sprint toggles don't work well here. I don't know what could be the cause. I hit the keys and sometimes nothing happens, sometimes they (de)activate.
Mods loaded:
SinglePlayerCommands MC1.2.5 V3.2.2
Player API client 1.1
ModLoader (latest)
PlayerAPI Patch 6.0 for SPC 3.2.2
Optifine 1.2.5 HD B1
TooManyItems 2012_04_13_1.2.5
WorldEditCUI 1.2
CJBMods 1.2.5-611
InvTweaks 1.41b 1.2.4/1.2.5
mod_macros_0.8.7_for_1.2.5 (Macro/Keybind Mod)
There are no conflicting keybinds.
I'll look into it, but I would recommend making sure that you "press" the button, not hold hold it. But make sure the button goes in all the way. And certain key-combos might not work on your keyboard, so try switching the keybindings around.
EDIT: Released a new version helping with this issue. Please download it again. The update should help.
I'll look into it, but I would recommend making sure that you "press" the button, not hold hold it. But make sure the button goes in all the way. And certain key-combos might not work on your keyboard, so try switching the keybindings around.
EDIT: Released a new version helping with this issue. Please download it again. The update should help.
Thanks for the effort, however, nothing has changed.
Yeah, I'm pressing, not holding the buttons, and I also made sure they went all the way. Tried switching the keybinds around, no success.
Forgot to specify: the sprint key kinda works (even before this update), not well though, as I've said. By "kinda" and "not well" I mean I don't know if this would be the normal behaviour (I suspect not): firstly, when I join a game, it's activated even though I didn't press anything; secondly, I can activate and deactivate it, but both effects won't happen if I press the button while I'm walking, only when I stop and walk again.
Sneak key on the other hand isn't working at all.
Thanks for the effort, however, nothing has changed.
Yeah, I'm pressing, not holding the buttons, and I also made sure they went all the way. Tried switching the keybinds around, no success.
Forgot to specify: the sprint key kinda works (even before this update), not well though, as I've said. By "kinda" and "not well" I mean I don't know if this would be the normal behaviour (I suspect not): firstly, when I join a game, it's activated even though I didn't press anything; secondly, I can activate and deactivate it, but both effects won't happen if I press the button while I'm walking, only when I stop and walk again.
Sneak key on the other hand isn't working at all.
Hmm, try it with out the macro mod? Check the keybindings? I can't reproduce this. And activation when first joining can be change in the config file.
And it will change if you press then button while sprinting, but you won't stop sprinting. You need to release the key and then it will require a hold/double tap.
Hmm, try it with out the macro mod? Check the keybindings? I can't reproduce this. And activation when first joining can be change in the config file.
And it will change if you press then button while sprinting, but you won't stop sprinting. You need to release the key and then it will require a hold/double tap.
Same results without the macro mod. Keybinds are the default ones, with no conflicts with other mods' keys.
question, i HATE that farm animals dont respawn normally anymore, does the mob spawning control have a option that can do that? so they respawn?
It doesn't, sorry. The mod doesn't actually edit any class files and therefore cannot change how "creature"/farm animals respawn. It could only prevent them/other mobs from spawning.
This mods adds new custom achievements to minecraft! Load them from mods! Load them from xml files! These achievements can have multiple conditions, and each condition is saved separately!
This mods adds new custom achievements to minecraft! Load them from mods! Load them from xml files! These achievements can have multiple conditions, and each condition is saved separately!
Just noticed the new stuff; and I plan to check it out. After all, if I can manage to use this, even a monkey on a chain could make it look sharp *grin*...
Some ideas I plan to use:
"Shave & A Haircut" (shear a sheep for its wool)
"Oh, Shiny...!" (Make a diamond Sword)
"Hardcore Miner" (Mine a block of obsidian)
"Sauna Malfunction" (Die in lava)
"You hear something?" (Bet blown up by a Creeper)
"You ain't a fish..." (Die by drowning)
"Going Green" (Make an IC2 Solar Panel)
"That ain't quartz..." (Mine a ThaumCraft Crystal)
"Dimensional Science!" (Make an EE2 Alchemy chest)
"Who needs a pick now?" (Make a BuildCraft Quarry)
"Designer Storage" (Make one of the chests from the Iron Chests Mod)
"Aperture Tech" (Make a Portal Gun from the Mod of same name)
"Smart Piping (Make a BC Logistic Pipe)
"The new Cobble.." (Mine a block of Redpower Basalt)
Did you actually work on it though?
And if you want the mods are: The Snail Mod,More mobs,Atmos mobs ; it's expansions ect ect....
I knew your name looked familiar! I'm glad you came back.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Yeah, I've been working on it. Currently, you can scroll up and down via the Mouse Wheel, but I'm going to add the scroll bar soon. Needs some more work.
Thank you!
Only recommendation/comment I have is more a complaint on Notch's implementation of sprint or how it works. It just feels a little slow-ish in response for some reason. I guess it's some sort of extra padding on the time it activates since vanilla it's a double (almost always ACCIDENTAL double ggrrr) tap of the forward key and there ya go. With a little dash of hope that people chalk it up to gaining momentum before the full on sprint. XD
But that's really the only thing.
Mob Spawning thing works like a charm. I did bork it up the first time I messed with it.
But hey... that's all part of the fun, right... riggghht? [Insert screenshot of endless "ocean" of crater]
- H. G. Wells, The Time Machine
Davidee, how goes the update on the Block Update Detector Mod?
That's an interesting idea, but I think I want to finish my other mods before I start something big like that. And I haven't had the time to work on anything this week; I've been really busy.
I'll definitely get to this eventually. But it's low on my to-do list, sorry.
In order to modify that I'd have to edit some of the base classes, which I am really reluctant to do. Sorry.
Haven't gotten to it yet; been busy. My To-Do is somewhat like this:
ABANDON THREAD!
Thank you! I completely agree! And that's fantastic! Compatibility is a main priority for me.
Okay; I was just curious. BTW, the Flat Bedrock Layer Mod has been updated to 1.2.5. It changes 2 class files so that all Maps you generate afterwards - or new chunks generated after you install this Mod - have a perfectly flat "basement" layer. Nothing below but Void; and no bedrock pieces above it to aggravate the miner going down there.
A side-note that makes this mode even nicer? Bedrock has been proven by 777Static77 on YouTube to be the one block which conducts a redstone signal that mobs CANNOT spawn on.... Completely safe mushroom farms, anyone?
Later .... Peace ....
Mods loaded:
SinglePlayerCommands MC1.2.5 V3.2.2
Player API client 1.1
ModLoader (latest)
PlayerAPI Patch 6.0 for SPC 3.2.2
Optifine 1.2.5 HD B1
TooManyItems 2012_04_13_1.2.5
WorldEditCUI 1.2
CJBMods 1.2.5-611
InvTweaks 1.41b 1.2.4/1.2.5
mod_macros_0.8.7_for_1.2.5 (Macro/Keybind Mod)
There are no conflicting keybinds.
I'll look into it, but I would recommend making sure that you "press" the button, not hold hold it. But make sure the button goes in all the way. And certain key-combos might not work on your keyboard, so try switching the keybindings around.
EDIT: Released a new version helping with this issue. Please download it again. The update should help.
Thanks for the effort, however, nothing has changed.
Yeah, I'm pressing, not holding the buttons, and I also made sure they went all the way. Tried switching the keybinds around, no success.
Forgot to specify: the sprint key kinda works (even before this update), not well though, as I've said. By "kinda" and "not well" I mean I don't know if this would be the normal behaviour (I suspect not): firstly, when I join a game, it's activated even though I didn't press anything; secondly, I can activate and deactivate it, but both effects won't happen if I press the button while I'm walking, only when I stop and walk again.
Sneak key on the other hand isn't working at all.
Hmm, try it with out the macro mod? Check the keybindings? I can't reproduce this. And activation when first joining can be change in the config file.
And it will change if you press then button while sprinting, but you won't stop sprinting. You need to release the key and then it will require a hold/double tap.
Same results without the macro mod. Keybinds are the default ones, with no conflicts with other mods' keys.
It doesn't, sorry. The mod doesn't actually edit any class files and therefore cannot change how "creature"/farm animals respawn. It could only prevent them/other mobs from spawning.
What exactly are you doing, and what is happening? The mod works fine for me.
Try it on a fresh install?
This mods adds new custom achievements to minecraft! Load them from mods! Load them from xml files! These achievements can have multiple conditions, and each condition is saved separately!
Just noticed the new stuff; and I plan to check it out. After all, if I can manage to use this, even a monkey on a chain could make it look sharp *grin*...
Some ideas I plan to use:
"Shave & A Haircut" (shear a sheep for its wool)
"Oh, Shiny...!" (Make a diamond Sword)
"Hardcore Miner" (Mine a block of obsidian)
"Sauna Malfunction" (Die in lava)
"You hear something?" (Bet blown up by a Creeper)
"You ain't a fish..." (Die by drowning)
"Going Green" (Make an IC2 Solar Panel)
"That ain't quartz..." (Mine a ThaumCraft Crystal)
"Dimensional Science!" (Make an EE2 Alchemy chest)
"Who needs a pick now?" (Make a BuildCraft Quarry)
"Designer Storage" (Make one of the chests from the Iron Chests Mod)
"Aperture Tech" (Make a Portal Gun from the Mod of same name)
"Smart Piping (Make a BC Logistic Pipe)
"The new Cobble.." (Mine a block of Redpower Basalt)
and since you made the Mod, Davidee...
"Compact Wiring" (Make an Update Detector Block)
Be playing with your new toy ....
Later .... Peace ....