There will be bears? Sweet. I wish squirrels had a bit more use, like you could breed them ^-^ Real life baby squirrels are so cute XD I prefer this mod over Mo' Creatures because there arent creepy fairy horses and random werewolf hobos and other crazy unrealistic stuff. I wouldn't mind horses in this mod if riding them weren't as fast and easy to get as Mo' creatures horses.
There will be bears? Sweet. I wish squirrels had a bit more use, like you could breed them ^-^ Real life baby squirrels are so cute XD I prefer this mod over Mo' Creatures because there arent creepy fairy horses and random werewolf hobos and other crazy unrealistic stuff. I wouldn't mind horses in this mod if riding them weren't as fast and easy to get as Mo' creatures horses.
oh boy, good thing you didint saw the horses from Better Dungeons XD
Redpower2 lets you cut most blocks in the game into strips and panels, thats a bunch of glass panels with strips on the edges. For that alone its one of the coolest mods around.
Davey, Im still struggling to get a good highlands MSC config going on and Id like to ask you a question.
Do any of them despawn? If so, would it be a good idea to set those creatures as monsters or ambients? Im thinking small things like frogs and dragonflies.
I keep on trying to spawn a swordfish, Mahi, and anglerfish with both eggs and live but they just fall over and die
How can I spawn them without dying?
I just encountered an amusing bug. Pretty sure this is because i use MSC but in my superflat test world I noticed lots of dead fish laying around buildcraft oil spouts. Sure enough, the little buggers are swimming around in there.
I keep on trying to spawn a swordfish, Mahi, and anglerfish with both eggs and live but they just fall over and die
How can I spawn them without dying?
There's a bug with this mod. Rabbits destroy whole dirt blocks. In a span of 30 min. where I had to go afk, they destroyed my entire 90x90 field. Everywhere there were huge patches of dirt blocks missing where the rabbits hopped.
This isn't a bug, but you can turn it off in the config file.
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I have a new account called "Mushroomsock" now, so please do not send me PMs.
I am making a private mod pack for FeedTheBeast and i was wondering if i could use your mod inside of my modpack it will be private and people who join the server will be the only ppl to have access to it.
Hello,
I'm not sure if the bug I'm about to report was already fixed.
Scarecrow and Behive entities does not appear textured with the latest release of Atmosmobs (1.3.2b).
I've found that it's just a little pathname mistake.
In AtmosMobs Mod/atmosmobs/stationaries :
the files EntityAtmosBeehive.class and EntityAtmosScarecrow.class looks for their textures in /atmosmobs/stationary/[scarecrow|behive].png instead of looking in the right path (/atmosmobs/stationaries)
It seems that those are the only two entities in the stationaries folder with this bug (I just did some greps).
Hope this helps.
P.S.: I know nothing about Java, classes and their file formats. I'm not sure if I can correct the two files with a text editor, because those class file don't look like simple-text files... I'm not sure if an homemade fix will solve the problem...
(fixing the pathnames by hand by editing the classes with a simple text editor does not work... as you probably expected)
Edit 02:10PM CET: This is a quick and dirty fix.
Unzip the AtmosMob.zip mod archive.
Enter atmosmobs directory and make a new directory called stationary.
Copy the files beehive.png and scarecrow.png found in the stationaries directory to the new stationary directory.
Recompress the files using a zip-archiver utility.
Relaunch Minecraft and enjoy the Behive and the Scarecrow with the right textures.
Here follows the snapshot of the directory structure with the new directory selected.
Again, this I haven't read all the 2354 previous posts in this thread. I hope that I haven't reported something that has been already fixed in a "clean" way...
That has been reported, but there have been no temporary fixes so far. Thanks!
Rollback Post to RevisionRollBack
I have a new account called "Mushroomsock" now, so please do not send me PMs.
oh boy, good thing you didint saw the horses from Better Dungeons XD
Redpower2 lets you cut most blocks in the game into strips and panels, thats a bunch of glass panels with strips on the edges. For that alone its one of the coolest mods around.
Do any of them despawn? If so, would it be a good idea to set those creatures as monsters or ambients? Im thinking small things like frogs and dragonflies.
How can I spawn them without dying?
This isn't a bug, but you can turn it off in the config file.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
I am making a private mod pack for FeedTheBeast and i was wondering if i could use your mod inside of my modpack it will be private and people who join the server will be the only ppl to have access to it.
Thanks
Davey, don't think I'm inpacient, I just want to know.
Does this change the default mob spawn behaviour?
If so, would it break vanilla animal farms (despawning), or vanilla mob xp grinders (spawn rates)?
And finally, I don't seem to be getting an AtmosMob.cfg generated. How do I disable block destruction by mobs?
That has been reported, but there have been no temporary fixes so far. Thanks!
I have a new account called "Mushroomsock" now, so please do not send me PMs.