The only issue that seems to be related to gulliver is the fact that embiggening/ensmalling potions seem to not be craftable using the old recipe. I have not personally confirmed this, but just checking to see if that recipe has changed.
Other than that, we have had tons of bugs, including resize keys not working, inability to place entities on our shoulders, sound issues, etc. But these apparently seem to be modloader issues, as they mostly go away when installing that Modloader patch I listed above. So sorry to say, I believe that patch is going to need to be a mandatory addition.
In any event, looks like there's no escaping a Forge future, hehe. XD
The only issue that seems to be related to gulliver is the fact that embiggening/ensmalling potions seem to not be craftable using the old recipe. I have not personally confirmed this, but just checking to see if that recipe has changed.
Other than that, we have had tons of bugs, including resize keys not working, inability to place entities on our shoulders, sound issues, etc. But these apparently seem to be modloader issues, as they mostly go away when installing that Modloader patch I listed above. So sorry to say, I believe that patch is going to need to be a mandatory addition.
In any event, looks like there's no escaping a Forge future, hehe. XD
Yeah, ModLoader 1.6.2 has issues. One thing about the resize/shoulder keys - they work if you load a Singleplayer world before connecting to a server, otherwise they don't. But yeah, I'll recommend the patch too.
My plan is to get normal Gulliver to support ModLoader 1.6.2 but not require it, and then be standalone with 1.6.4 and beyond, much like with the server version. I'd make sure it works with Optifine as well. I'll see about whether there's a bit of a replacement for ModLoader; I've heard about a LiteLoader, not sure what else there is. I'd rather not go entirely to Forge if possible.
EDIT: Hm, the potions... what happens when you try to craft?
Oh, and I had to change the default Potion Effect IDs for embiggen & ensmallen to 26 & 27 - I suggest you delete/rename your mod_Gulliver.cfg or GulliverForged.cfg so it'll recreate it with the right values.
Now I kinda feel foolish, as I personally cannot reproduce any issues with potions on my end. Either the player was doing it wrong, or it was Yet Another Modloader Issue (YAMI). In any event, I would just ignore that for now... I still tried what you told me for kicks regarding mod_Gulliver.cfg, but I didnt really notice a change. ^^
Oh, and a standalone Gulliver would be awesome, yes.
I've only ever heard of LiteLoader through Tabbychat, but dont know anything about it other than it kinda sorta sounds efficient.
And I understand the hesitation on Forge... it's functional and enables a lot of very cool mods (Biomes o Plenty!), but it's a little abrasive for my tastes. ^^;
Now I kinda feel foolish, as I personally cannot reproduce any issues with potions on my end. Either the player was doing it wrong, or it was Yet Another Modloader Issue (YAMI). In any event, I would just ignore that for now... I still tried what you told me for kicks regarding mod_Gulliver.cfg, but I didnt really notice a change. ^^
Oh, and a standalone Gulliver would be awesome, yes.
I've only ever heard of LiteLoader through Tabbychat, but dont know anything about it other than it kinda sorta sounds efficient.
And I understand the hesitation on Forge... it's functional and enables a lot of very cool mods (Biomes o Plenty!), but it's a little abrasive for my tastes. ^^;
Don't feel bad about not replicating the Potions issue. I've had users occasionally report trouble with brewing them because the mushrooms do nothing in the Brewing Stand. Probably due to installing not quite right, or else from adding another mod that overwrites the bit where I make the mushrooms into valid potion ingredients. It's tricky to make sure everything's where it needs to be, but that comes with the territory of base class modding...
@Ciabatta
What do you mean abrasive? if you mean the devs then yes I agree
Hehe,... if you live in the States, then I plead the fifth, lol. XD
In any event, I'm also the first to admit that the benefits of Forge far outweigh any installation woes and load screen spam that would result from it. ^^
Don't feel bad about not replicating the Potions issue. I've had users occasionally report trouble with brewing them because the mushrooms do nothing in the Brewing Stand. Probably due to installing not quite right, or else from adding another mod that overwrites the bit where I make the mushrooms into valid potion ingredients. It's tricky to make sure everything's where it needs to be, but that comes with the territory of base class modding...
Thank you, I guess I feel better now. :3
And true, in fact the biggest challenge today was getting all of our players updated to not only the new Minecraft version, but the new launcher in general. Given people were putting different things in very different places [and generally ignoring any forum posts], it's been quite an interesting 24 hours... ^__^;
*passes out*
There may be one more post after this, and then I'm calling it a night. Hopefully my feedback has been helpful and only minimally-annoying. XD
Hehe,... if you live in the States, then I plead the fifth, lol. XD
In any event, I'm also the first to admit that the benefits of Forge far outweigh any installation woes and load screen spam that would result from it. ^^
Thank you, I guess I feel better now. :3
And true, in fact the biggest challenge today was getting all of our players updated to not only the new Minecraft version, but the new launcher in general. Given people were putting different things in very different places [and generally ignoring any forum posts], it's been quite an interesting 24 hours... ^__^;
*passes out*
There may be one more post after this, and then I'm calling it a night. Hopefully my feedback has been helpful and only minimally-annoying. XD
Very helpful indeed, serving to remind me of "oh yeah that ModLoader bug" or "right that one thing I changed last month that I should probably mention." And honestly, I'm amazed you changed over the server this soon - small wonder you're exhausted...
Very helpful indeed, serving to remind me of "oh yeah that ModLoader bug" or "right that one thing I changed last month that I should probably mention." And honestly, I'm amazed you changed over the server this soon - small wonder you're exhausted...
Yay, I'm a bit helpful ^^
And that's simply how I roll... especially when we have two Gulliver servers, where one can be the reliable "Stable" branch, and the other our "Bleeding Edge" nightly snapshot-style release. The sooner things get done, the happier players will be, the less whining I will receive, and the better feedback we can convey to you. Win-win for all!
And unfortunately that's where my usefulness ends... I tried to be cute to guess-install the Forge version, but it gave me quite the scolding for adding base-class edits, even after entering that JVM thingy it suggested. At least now I know their philosophy behind base class edits... in fairness, it makes a little sense. I will have no choice but to wait for Tarig's installer in that regard... but thankfully, there's no rush as I tried the Forge version ONLY for curiosity's sake. [For SCIENCE!]
Okay, thanks again for a successful release! I look forward to adding more feedback later.
Good night.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/7/2013
Posts:
53
Minecraft:
flammole
Xbox:
Flammole
Member Details
Alright, I'm back to posting, but this time it isn't a suggestion. It's more or less a bug report. I've been able to get my Modloader and Gulliver's mods to work fine, but there's a small problem. There's no sound. I've tried the Modloader patch that was suggested by Cia when I asked her about it, but no luck on getting my hearing back. I've opened 1.6.2 on the new launcher and had perfect sounds, but when I try modding anything it just breaks. I use MagicLauncher, as I've pretty much given up how 1.6+ mods work, but if you can teach me how to fix it, I'd gladly switch. Don't expect a reply until later today, I've got school, but I will check on this later
Rollback Post to RevisionRollBack
The Big Kitty Moderator of Big Sister Gulliver Server!
Note, I sent something to flamm to try out first to see if that resolves the issue. Have my suspicions that magic loader is at fault here.... or at least the issue modding in vanilla minecraft with the new launcher. ^^
Hey guys there is a new forge server for gulliver plus LB ran by my good friend walterStonehttp://www.minecraft.../#entry26644258This is currently 1.5.2 but I'm going to push for 1.6.2
Wow, what a cleverly-constructed server world! Some of these themes can get very interesting. ^^^
Hello Tarig,
Just out of curiosity, is that for the modloader version, or for your super-successful Forge installation (that Im still wondering how it was done). I havent seen that behavior myself, so Im inclined to assume the latter.
The Meaning of Life, the Universe, and Everything.
Location:
Damascus
Join Date:
12/1/2011
Posts:
42
Minecraft:
dstroyer11
Xbox:
dstroyer11
Member Details
Hi, um... I keep having a problem with the Forged version...
First of all, every time I install the mod, I get this:
---- Minecraft Crash Report ----
// My bad.
Time: 12/6/13 3:56 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.block.Block.getTextureBaseName()Ljava/lang/String;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.NoSuchMethodError: net.minecraft.block.Block.getTextureBaseName()Ljava/lang/String;
at gulliver.common.GulliverBlockReplacer.registerReplacementBlocks(GulliverBlockReplacer.java:115)
at gulliver.GulliverForged.preInit(GulliverForged.java:87)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_02, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 293516240 bytes (279 MB) / 476250112 bytes (454 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
GulliverForged{0.14.1} [Gulliver Forged] (gulliver-forged-871-universal-0.14.1-MC1.6.2 (1).zip) Unloaded->Constructed->Errored
Can you tell me what is happening? I've been using Gulliver mod ever since 1.2.5! I just miss it...
ummmmm you realize that we are in 1.6.4 not 1.6.2 and the forge version doesn't work it says like there was a problem with forge I mean this update is useless and easier instructions on how to download it for forge will be useful.
yay! Can't wait to try squid surfing!
[edit]
wait... you added MORE stuff?! Quest to find out what you added, BEGIN!
Surely there's one way to find out.
=================
Anyway, still getting user feedback, although with so many new things, the task of collecting it is like herding ocelots. XD
Its also a bit difficult to distinguish whats a gulliver issue vs a modloader one.
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
The only issue that seems to be related to gulliver is the fact that embiggening/ensmalling potions seem to not be craftable using the old recipe. I have not personally confirmed this, but just checking to see if that recipe has changed.
Other than that, we have had tons of bugs, including resize keys not working, inability to place entities on our shoulders, sound issues, etc. But these apparently seem to be modloader issues, as they mostly go away when installing that Modloader patch I listed above. So sorry to say, I believe that patch is going to need to be a mandatory addition.
In any event, looks like there's no escaping a Forge future, hehe. XD
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
Yeah, ModLoader 1.6.2 has issues. One thing about the resize/shoulder keys - they work if you load a Singleplayer world before connecting to a server, otherwise they don't. But yeah, I'll recommend the patch too.
My plan is to get normal Gulliver to support ModLoader 1.6.2 but not require it, and then be standalone with 1.6.4 and beyond, much like with the server version. I'd make sure it works with Optifine as well. I'll see about whether there's a bit of a replacement for ModLoader; I've heard about a LiteLoader, not sure what else there is. I'd rather not go entirely to Forge if possible.
EDIT: Hm, the potions... what happens when you try to craft?
Oh, and I had to change the default Potion Effect IDs for embiggen & ensmallen to 26 & 27 - I suggest you delete/rename your mod_Gulliver.cfg or GulliverForged.cfg so it'll recreate it with the right values.
Can confirm, got it to work with Little Blocks and NEI.
Now I kinda feel foolish, as I personally cannot reproduce any issues with potions on my end. Either the player was doing it wrong, or it was Yet Another Modloader Issue (YAMI). In any event, I would just ignore that for now... I still tried what you told me for kicks regarding mod_Gulliver.cfg, but I didnt really notice a change. ^^
Oh, and a standalone Gulliver would be awesome, yes.
I've only ever heard of LiteLoader through Tabbychat, but dont know anything about it other than it kinda sorta sounds efficient.
And I understand the hesitation on Forge... it's functional and enables a lot of very cool mods (Biomes o Plenty!), but it's a little abrasive for my tastes. ^^;
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
@Ciabatta
What do you mean abrasive? if you mean the devs then yes I agree
Don't feel bad about not replicating the Potions issue. I've had users occasionally report trouble with brewing them because the mushrooms do nothing in the Brewing Stand. Probably due to installing not quite right, or else from adding another mod that overwrites the bit where I make the mushrooms into valid potion ingredients. It's tricky to make sure everything's where it needs to be, but that comes with the territory of base class modding...
Hehe,... if you live in the States, then I plead the fifth, lol. XD
In any event, I'm also the first to admit that the benefits of Forge far outweigh any installation woes and load screen spam that would result from it. ^^
Thank you, I guess I feel better now. :3
And true, in fact the biggest challenge today was getting all of our players updated to not only the new Minecraft version, but the new launcher in general. Given people were putting different things in very different places [and generally ignoring any forum posts], it's been quite an interesting 24 hours... ^__^;
*passes out*
There may be one more post after this, and then I'm calling it a night. Hopefully my feedback has been helpful and only minimally-annoying. XD
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
Very helpful indeed, serving to remind me of "oh yeah that ModLoader bug" or "right that one thing I changed last month that I should probably mention." And honestly, I'm amazed you changed over the server this soon - small wonder you're exhausted...
Yay, I'm a bit helpful ^^
And that's simply how I roll... especially when we have two Gulliver servers, where one can be the reliable "Stable" branch, and the other our "Bleeding Edge" nightly snapshot-style release. The sooner things get done, the happier players will be, the less whining I will receive, and the better feedback we can convey to you. Win-win for all!
And unfortunately that's where my usefulness ends... I tried to be cute to guess-install the Forge version, but it gave me quite the scolding for adding base-class edits, even after entering that JVM thingy it suggested. At least now I know their philosophy behind base class edits... in fairness, it makes a little sense. I will have no choice but to wait for Tarig's installer in that regard... but thankfully, there's no rush as I tried the Forge version ONLY for curiosity's sake. [For SCIENCE!]
Okay, thanks again for a successful release! I look forward to adding more feedback later.
Good night.
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
http://www.minecraftforum.net/topic/2175070-152-gulliver-little-blocks/#entry26644258
This is currently 1.5.2 but I'm going to push for 1.6.2
Wow, what a cleverly-constructed server world! Some of these themes can get very interesting. ^^^
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
I get a crash report if I attempt to change the gamedirectory in the 1.6 launcher after I install gulliver, have you had any luck with this?
i'll attach the log if you need it
oo side note i'll be testing optifine and shaders shortly *gulp*
Just out of curiosity, is that for the modloader version, or for your super-successful Forge installation (that Im still wondering how it was done). I havent seen that behavior myself, so Im inclined to assume the latter.
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
First of all, every time I install the mod, I get this:
// My bad.
Time: 12/6/13 3:56 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.block.Block.getTextureBaseName()Ljava/lang/String;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.NoSuchMethodError: net.minecraft.block.Block.getTextureBaseName()Ljava/lang/String;
at gulliver.common.GulliverBlockReplacer.registerReplacementBlocks(GulliverBlockReplacer.java:115)
at gulliver.GulliverForged.preInit(GulliverForged.java:87)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:520)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_02, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 293516240 bytes (279 MB) / 476250112 bytes (454 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.62.871 Minecraft Forge 9.10.1.871 4 mods loaded, 4 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.62.871} [Forge Mod Loader] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
Forge{9.10.1.871} [Minecraft Forge] (minecraftforge-9.10.1.871.jar) Unloaded->Constructed->Pre-initialized
GulliverForged{0.14.1} [Gulliver Forged] (gulliver-forged-871-universal-0.14.1-MC1.6.2 (1).zip) Unloaded->Constructed->Errored