I got this much from my MyCraft log:
"Placed stronghold in INVALID biome at (-34, -56)"
Then a regular old Out of Memory screen from minecraft itself (which is more than what I got yesterday).
There's nothing else between the two, but that it records loading a few textures, like spiders and skeletons, but not the same ones when I try the same seed again, so I don't think that's the problem.
: /
This would have been helpful to have earlier. Mr. Fiber posted a few days ago that we do not support MyCraft.
It will be use like an addon, you will have to install ExtraBiomesXL before ExtraMobs
I will make deers, and I can make him run away ^^ (I have ever done Rabbit and castor which run away )
But, I don't know yet if I will use RPG addon, I have a lot of work with this mod and I'm alone
If you're really going with making a mobs add-on, I'd recommend making it a standalone mod first, then making a compatibility patch to make your mobs spawn in the biomes in this mod, then your mod doesn't rely on Modloader, ModloaderMP, Forge Client, then this mod to be working.
EDIT: I'd also try and get the mobs spawning fullstop, making sure they're moving properly and not stealing textures from other mods similar to the one you're making.
To make my mod compatible or not, it is quite easy, I just have to change a list.
I will make an ExtraBiomesXL detector, without patch, it's quite easy and players will not have to install a patch after the mod.
Hi, you must be new here.
I understand your intentions are good, you want to expand on what the mod gives and that's fine, but the best thing for you to do with your mod is to make it standalone, having your mod depend on four mods simultaneously could be extremely frustrating. Making a Mod Detector for your mod isn't exactly good either, It would require the Source Code for this mod, a mod what needs three mods to function. If you're going to go through with the mod, I would urge you to make it stand alone and not cheaply feed on the success of a pre-existing mod.
Make your mod, then make a compatibility patch for this mod, talk to MisterFiber (Which, I heavily doubt you have done up to this point) about including a link to a thread with your mod on it with said compatibility patch, and I'm sure he'd be happy to include it.
To make my mod compatible or not, it is quite easy, I just have to change a list
I will make an ExtraBiomesXL detector, without patch, it's quite easy and players will not have to install a patch after the mod.
I will maybe create an interface ingame to change all biomes spawning
An addendum to Joj's post. This last bit concerns me. I don't think you know what kind of beast you're up against here.
Hey guys Got s little problem :/ Most of new textures from Extrabiomes are overhelmed by sandstone textures. For example i get Wasteland with nice water color and so, but made from sandstone. (im using Dokucraft:Saga continue and o defaulth its the same) anyone have any idea how to fix this?
I don't even understand the problem...definitely not sure about a fix... (I don't know what you mean by "new textures from Extrabiomes are over[w]helmed by sandstone textures")
I don't even understand the problem...definitely not sure about a fix... (I don't know what you mean by "new textures from Extrabiomes are over[w]helmed by sandstone textures")
I will finish the first release of my mod and I will give a version of my mod to MisterFiber to have permission to create a patch.
I have this weird feeling you're bad at getting what you want to do across to anyone who isn't fluid [insert your language here], but I have no idea, so I'm going to leave it at that.
- Jumped to 1.15 to match the new version number of the main version, and skipped V1.14 because the chinese pronunciation of the number four sounds very similar to death. I'd say that's a good reason.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Regarding the Mo'Creatures (non)-spawning thing...
Umm, I may get yelled at for this being way above my head, but wouldn't following the instructions on Dr. Zhark's CustomMobSpawner page (For Modders spoiler) solve the problem for these mobs at least?
I admit I don't even know if this is something you want to solve *just* for Mo'C but I'd like to make the request if possible...
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
That sounds freaking good! That's even more reason to merge with the addon guy's work. Dark forest and all that. On other topic, what possible more stuff could be added to this mod? It has most stuff already.
Sounds great, if it's an addon that works with this and the RPG addon it'll be pretty popular.
Can you make the deer act like ocelots- running away I mean... so we can hunt them with bows an arrows? :3
This would have been helpful to have earlier. Mr. Fiber posted a few days ago that we do not support MyCraft.
I think all the residents are parkour pros.
If you're really going with making a mobs add-on, I'd recommend making it a standalone mod first, then making a compatibility patch to make your mobs spawn in the biomes in this mod, then your mod doesn't rely on Modloader, ModloaderMP, Forge Client, then this mod to be working.
EDIT: I'd also try and get the mobs spawning fullstop, making sure they're moving properly and not stealing textures from other mods similar to the one you're making.
MisterFiber and his crew are already hammering down trying to do this. So I wouldn't go through that trouble.
Hi, you must be new here.
I understand your intentions are good, you want to expand on what the mod gives and that's fine, but the best thing for you to do with your mod is to make it standalone, having your mod depend on four mods simultaneously could be extremely frustrating. Making a Mod Detector for your mod isn't exactly good either, It would require the Source Code for this mod, a mod what needs three mods to function. If you're going to go through with the mod, I would urge you to make it stand alone and not cheaply feed on the success of a pre-existing mod.
Make your mod, then make a compatibility patch for this mod, talk to MisterFiber (Which, I heavily doubt you have done up to this point) about including a link to a thread with your mod on it with said compatibility patch, and I'm sure he'd be happy to include it.
...Nothing prompted that.
An addendum to Joj's post. This last bit concerns me. I don't think you know what kind of beast you're up against here.
I don't even understand the problem...definitely not sure about a fix... (I don't know what you mean by "new textures from Extrabiomes are over[w]helmed by sandstone textures")
A screenshot might help...might.
Maybe best to let him find out...
Ah. Aha. *wink wink* *nudge nudge*
I have this weird feeling you're bad at getting what you want to do across to anyone who isn't fluid [insert your language here], but I have no idea, so I'm going to leave it at that.
Oh man, I laughed a bit too hard at that.
Yes and Yes.
yay!!!!!!!!!!!!!
Butbutbut.... It's true!! O_O;
Except now I wish you'd skipped 1.13 too. >=)
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
i was just about to suggest the same thing
Physically launched contents of my face at my monitor at that one.
Guys--We appreciate your questions, but you get some good info when you type choose biome in the search bar above...
Umm, I may get yelled at for this being way above my head, but wouldn't following the instructions on Dr. Zhark's CustomMobSpawner page (For Modders spoiler) solve the problem for these mobs at least?
I admit I don't even know if this is something you want to solve *just* for Mo'C but I'd like to make the request if possible...
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
IN-B4-SCOTTKILLEN-SAYS: "Stay Tuned"