so I was climbing this mountain when I came upon this peacefull little pond and standing on the side was a 3 tall toke plant.......
RESPECT
...we then proceeded to make it a whole lot more peacefull.
Man, I love this game and this mod.
Tnx for the quick update.
very cool and funny mod, although it looks alittle complicated, but u should make when when u get high u go to the "baked dimension" were the blocks r colorful and there are screwed up mobs. and you should make this mod for multiplayer so u can get baked with your friends. ur welcome if i gave u ideas
cant seem to get it working with forge/secret rooms.... anyone had any success?
its incompatible, ive tried it with both, i haven't tried forge sense he changed it back to sugar cane style, but back then seeds didnt drop, and secret rooms just crashes.
very cool and funny mod, although it looks alittle complicated, but u should make when when u get high u go to the "baked dimension" were the blocks r colorful and there are screwed up mobs. and you should make this mod for multiplayer so u can get baked with your friends. ur welcome if i gave u ideas
i had an idea for a wonderland-esc dimension for a hallucination.
that is very crappy... It worked fine with 1.3.1... But that was with ML version of SR.... a shame too... such a great combo... Keeping your stash hidden on LAN...
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\Zoey\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-20_10.10.23-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 2e43e847 --------
Generated 8/20/12 10:10 AM
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 447543352 bytes (426 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 3
ModLoader 1.3.2
mod_Herblore Herblore Mod v1.4.2 by 'calebmanley' for MC 1.3.1
mod_TooManyItems 1.3.2 2012-08-16
- LWJGL: 2.4.2
- OpenGL: Intel(R) HD Graphics Family GL version 3.0.0 - Build 8.15.10.2342, Intel
- Is Modded: Very likely
- Type: Client
- Texture Pack: Dokucraft - The Saga Continues 1.3.1 - High.zip
- Profiler Position: N/A (disabled)
java.lang.RuntimeException: java.lang.Exception: Image not found: /herblore/dryerfronton.png
at ModLoader.registerAllTextureOverrides(ModLoader.java:1612)
at ModLoader.onTick(ModLoader.java:1186)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.J(SourceFile:607)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Exception: Image not found: /herblore/dryerfronton.png
at ModLoader.loadImage(ModLoader.java:1106)
at ModLoader.registerAllTextureOverrides(ModLoader.java:1604)
... 5 more
--- END ERROR REPORT 4187d064 ----------
Your recipes conflict with some of the most basic tech mods. (buildcraft for example uses 8 glass like a chest)
Maybe have a recipe that makes the glass have to be blown first. Like making a real pipe?
You should really have this mod in the Bukkit sever too! My friends and I would love to have this mod on my server.
I want to play this mod so bad, its one of the most legit mods ever! lol.
Would it ever be on bukkit??? please put it there
that is very crappy... It worked fine with 1.3.1... But that was with ML version of SR.... a shame too... such a great combo... Keeping your stash hidden on LAN...
Maybe theres a block ID conflict?
I dont see why it shouldnt work.
Your recipes conflict with some of the most basic tech mods. (buildcraft for example uses 8 glass like a chest)
Maybe have a recipe that makes the glass have to be blown first. Like making a real pipe?
unless he fixed it herblore donst play well with forge
The reason it never used to work together was because they both edited the same base class files.
This now edits no base files, so i see no reason why they shouldnt work together.
I wish it was a block ID conflict but from my understanding, it is forge not liking modloader.
Just figured it out.
ModLoader is no longer compatible with Forge from my understanding.
FML, which is included with Forge, should take care of all the things ModLoader can do, so there will be no reason to install both.
But in the latest update to ModLoader, Risu added the hook to add villager trading, which i am using.
And FML hasnt added that yet, so until then, these two will be incompatible.
Apparently, i can't make a grinding table and i cant find the texture for it. i have the Toomany items mod on and i see 2 drying tables.
so i dont know whats up with that
try redownloading the mods and make sure all the mods you have are 1.3.2
RESPECT
...we then proceeded to make it a whole lot more peacefull.
Man, I love this game and this mod.
Tnx for the quick update.
Delete METAINF folder in minecraft.jar
I do NOT go off half cocked! I pull the hammer ALL the way back !
http://www.minecraftforum.net/topic/1506682-132modloader-and-forge-i-herd-u-liek-mudkipz-mod-shiny-mudkipz-update/
its incompatible, ive tried it with both, i haven't tried forge sense he changed it back to sugar cane style, but back then seeds didnt drop, and secret rooms just crashes.
i had an idea for a wonderland-esc dimension for a hallucination.
Im using the latest version of Magiclauncer, have ModLoader, ModloaderMP, and the latest Forge
Your recipes conflict with some of the most basic tech mods. (buildcraft for example uses 8 glass like a chest)
Maybe have a recipe that makes the glass have to be blown first. Like making a real pipe?
The thermonic fabricator http://forestry.seng...ines.Fabricator makes vacuum tubes from liquid glass already.
Maybe us forge mod users could get a hookup alternate recipe for this machine?
Having a automated grow room with buildcraft or redpower tubes with blown glass would be awesome.
Having toke plants able to be processed as a biofuel for industrialcraft biofuel cans and forestry engines...this only makes perfect sense. =)
A lot of possibilities with forestry here going on with it's combine/farmer machines also.
Toke bees? Hash wax? Wax/Resin from cleaned bongs/bees for buildcraft pipe waterproofing/or even IC2 (lol) sticky resin?
I mean, after building huge automated factory setups powered by a nuke reactor with forge mods sometimes you just gotta chill and smoke one.
This is a amazing mod, with such awesome possibilities. Please consider forge.
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
I want to play this mod so bad, its one of the most legit mods ever! lol.
Would it ever be on bukkit??? please put it there
Maybe theres a block ID conflict?
I dont see why it shouldnt work.
Cheers man!
Just for the record, im adding a flint and steel lighter method, and also some other stuff in next update!
Im definitely taking all the into consideration, thanks for the comment.
Thanks! (:
Yeah i realised that, i need to reconsider the trading.
unless he fixed it herblore donst play well with forge
Thanks cubex3 for that!
The reason it never used to work together was because they both edited the same base class files.
This now edits no base files, so i see no reason why they shouldnt work together.
Just figured it out.
ModLoader is no longer compatible with Forge from my understanding.
FML, which is included with Forge, should take care of all the things ModLoader can do, so there will be no reason to install both.
But in the latest update to ModLoader, Risu added the hook to add villager trading, which i am using.
And FML hasnt added that yet, so until then, these two will be incompatible.
If you get me.
so i dont know whats up with that