HEY NOOB DID YOU KNOW YOU NEED MINECRAFT 1.2.3 TO PLAY THIS MOD? YOUR USING THE WRONG VERSION OF MINECRAFT
I'm going to tell you everything wrong with your sentence.
1. Noob isn't a real word to me, so I don't count it as an offense, such as when people take the definition of gay and replace it for stupid.
2. You used the wrong you're.
3. I stated 'I assumed that it will work with a Modloader with one or two versions below the update.'
4. No need to use all caps.
Hey, first, if the 4th style nexus gets picked, I think the red cube in the middle should be colored to the team.
Second, everything introduced should be in the creative inventory, if they aren't already. Becuase truly epic battles can then proceed, and the superflat world type would have lots of space for making a HUGE battlefield, specialy prepared. Because.
I so want to download this. RIGHT NOW. But I updated to 1.2.4. Please update, although I assume it's taking long because you wish to bring in all those planned features you can do, including the nexus and stuff.
Finally, as a question, does the nexus happen to be the team spawner thingy?
I'm not sure. I haven't looked at it... And I just looked at it's class files. It changes no core classes! It changed a core class back in 1.3 that allowed it access to chat, I think. However, the RC toys in the mod have different controls than the player's movement controls. Though you can customize the controls so that you can use your default movement controls. Maybe now you can finally put and end to all the crap people give you about "Controlling clay soldiers" now?
Rollback Post to RevisionRollBack
This signature is under construction. Expected completion time: December 22nd, 2012, when the world hasn't ended(So it can mock those who thought the world was going to end).
Silver, I live in America and never saw/heard of a starfruit until the last couple posts. I want to try one because you love them. Do you know if they are available here?
Yes, but they're hard to come by in most places, Technically they can be grown almost anywhere in the U.S. however the only two states I know of that do grow them are Hawaii and Florida. Little bit rare though, good luck!
Is it a glitch that Clay Soldiers Mod 1.2.3 isn't loading on my Minecraft? I have ModLoader 1.2.4, I assume that it will be able to download a few mods one or two updates below the version.
Yes, it is a glitch. You had memory errors that caused a conflict between 1.2.3, and 1.2.4. Next time, try to remember that minecraft mods only work for the version they were made for.
I'm not sure. I haven't looked at it... And I just looked at it's class files. It changes no core classes! It changed a core class back in 1.3 that allowed it access to chat, I think. However, the RC toys in the mod have different controls than the player's movement controls. Though you can customize the controls so that you can use your default movement controls. Maybe now you can finally put and end to all the crap people give you about "Controlling clay soldiers" now?
Last I looked, there was two changed classes... I'm not really sure though, but it's still not on the list.
Last I looked, there was two changed classes... I'm not really sure though, but it's still not on the list.
I opened the "Incompatibilities" spoiler, and it said stuff about 1.3. It's 1.4.2 now, and just to check I downloaded and opened the mod. No core classes changed. The list? You mean the list of planned features? Of course not. Remember, I was only thinking about how you could go about doing this if you did chose to do so.
Rollback Post to RevisionRollBack
This signature is under construction. Expected completion time: December 22nd, 2012, when the world hasn't ended(So it can mock those who thought the world was going to end).
Hey, an idea. Item replenshers. The point? Get a item that a clay soldier can pick up, and put it in the middle of the crafting table, then surround ONLY the sides with wooden planks. Not the corners. it makes a pressure-plate thin block that can be placed, and looks like a wooden pressure plate with the item on top. Clay soldiers notice it, and step on it to get an item. It depresses like a pressue plate, makes a sound like one, and takes the same time to get up (It can only give an item if it's up.). hope that's not too much work, because that would fit right with the soldjer spawners. Also, horse and turtle spawners. everything to automate a battle of legends. Make other teams also try to destroy these ones. We can still have them take from chests (And also have them pick it up.), If we want to do it manualy.
You can always put the idea in an update other than the 1.2.4 one, if it's a big job, I don't care, but hopefully it will become official.
What's wrong with a dispenser and a pressure plate? I like the horse/turtle spawners though
They would run out, and clay soldiers can't see pressure plates. The spawners would be infinite amount (only gives to soldiers for game balance.), and the clay soldiers would see it.
They would run out, and clay soldiers can't see pressure plates. The spawners would be infinite amount (only gives to soldiers for game balance.), and the clay soldiers would see it.
Over and out.
If it were infinite, and the soldiers could see it, they would stand on it all the time and not go anywhere. Problem? Plus, spell you username right next time. It just looks weird >_>
Let's say you have 100 soldiers. They all see it at the same time and barrel over there. They would constantly push the first ones and then they would not get out. Also, how would you even put items in there? Besides, there are dispensers. This is pretty much pointless, so just stick with the dispenser.
Hey, an idea. Item replenshers. The point? Get a item that a clay soldier can pick up, and put it in the middle of the crafting table, then surround ONLY the sides with wooden planks. Not the corners. it makes a pressure-plate thin block that can be placed, and looks like a wooden pressure plate with the item on top. Clay soldiers notice it, and step on it to get an item. It depresses like a pressue plate, makes a sound like one, and takes the same time to get up (It can only give an item if it's up.). hope that's not too much work, because that would fit right with the soldjer spawners. Also, horse and turtle spawners. everything to automate a battle of legends. Make other teams also try to destroy these ones. We can still have them take from chests (And also have them pick it up.), If we want to do it manualy.
You can always put the idea in an update other than the 1.2.4 one, if it's a big job, I don't care, but hopefully it will become official.
Everytime I try to install it it gives me this error: Any help?
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:288)
at ModLoader.readFromModFolder(ModLoader.java:1283)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more
I'm going to tell you everything wrong with your sentence.
1. Noob isn't a real word to me, so I don't count it as an offense, such as when people take the definition of gay and replace it for stupid.
2. You used the wrong you're.
3. I stated 'I assumed that it will work with a Modloader with one or two versions below the update.'
4. No need to use all caps.
Think before you post, Clay_soldiers_rule.
Thanks.
Second, everything introduced should be in the creative inventory, if they aren't already. Becuase truly epic battles can then proceed, and the superflat world type would have lots of space for making a HUGE battlefield, specialy prepared. Because.
I so want to download this. RIGHT NOW. But I updated to 1.2.4. Please update, although I assume it's taking long because you wish to bring in all those planned features you can do, including the nexus and stuff.
Finally, as a question, does the nexus happen to be the team spawner thingy?
Over and out.
Pssht, look who's the REAL "noob", pal.
Really? You're named "Clay_soldiers_rule"? And you used caps lock throughout the entire post? only 64 posts?
Why?
Over and out.
I'm sure that is either really hard to do, is just too wierd, or is something that the guy doesn't want to do.
But maybe he should talk.
Over and out.
Say hi to 682 for me.
I wasn't talking about you.
Really, I was not.
Didn't try to offend you, either.
Over and out.
I'm not sure. I haven't looked at it... And I just looked at it's class files. It changes no core classes! It changed a core class back in 1.3 that allowed it access to chat, I think. However, the RC toys in the mod have different controls than the player's movement controls. Though you can customize the controls so that you can use your default movement controls. Maybe now you can finally put and end to all the crap people give you about "Controlling clay soldiers" now?
Yes, but they're hard to come by in most places, Technically they can be grown almost anywhere in the U.S. however the only two states I know of that do grow them are Hawaii and Florida. Little bit rare though, good luck!
There's a soldier that has my player skin.
Yes, it is a glitch. You had memory errors that caused a conflict between 1.2.3, and 1.2.4. Next time, try to remember that minecraft mods only work for the version they were made for.
Last I looked, there was two changed classes... I'm not really sure though, but it's still not on the list.
I opened the "Incompatibilities" spoiler, and it said stuff about 1.3. It's 1.4.2 now, and just to check I downloaded and opened the mod. No core classes changed. The list? You mean the list of planned features? Of course not. Remember, I was only thinking about how you could go about doing this if you did chose to do so.
You can always put the idea in an update other than the 1.2.4 one, if it's a big job, I don't care, but hopefully it will become official.
Over and out.
Say hi to 682 for me.
They would run out, and clay soldiers can't see pressure plates. The spawners would be infinite amount (only gives to soldiers for game balance.), and the clay soldiers would see it.
Over and out.
Did you make an account just to post that?
Why?
Over and out.
If it were infinite, and the soldiers could see it, they would stand on it all the time and not go anywhere. Problem? Plus, spell you username right next time. It just looks weird >_>
Let's say you have 100 soldiers. They all see it at the same time and barrel over there. They would constantly push the first ones and then they would not get out. Also, how would you even put items in there? Besides, there are dispensers. This is pretty much pointless, so just stick with the dispenser.
Right after I finish nomming my starfruit!
We're not adding blocks. Go away!
amazing mod bro!!!
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:288)
at ModLoader.readFromModFolder(ModLoader.java:1283)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 21 more